2009-08-21 21:21:05 +01:00
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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2010-08-01 20:22:34 +01:00
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/**
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* @file settings.cpp
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2006-04-22 01:10:38 +01:00
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* All actions handling saving and loading of the settings/configuration goes on in this file.
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2009-03-21 23:16:09 +00:00
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* The file consists of three parts:
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2006-04-22 01:10:38 +01:00
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* <ol>
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* <li>Parsing the configuration file (openttd.cfg). This is achieved with the ini_ functions which
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* handle various types, such as normal 'key = value' pairs, lists and value combinations of
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* lists, strings, integers, 'bit'-masks and element selections.
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* <li>Handle reading and writing to the setting-structures from inside the game either from
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* the console for example or through the gui with CMD_ functions.
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* <li>Handle saving/loading of the PATS chunk inside the savegame.
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* </ol>
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* @see SettingDesc
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* @see SaveLoad
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*/
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2004-08-09 18:04:08 +01:00
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#include "stdafx.h"
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2021-05-30 09:40:59 +01:00
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#include <array>
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2019-03-22 03:16:21 +00:00
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#include <limits>
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2005-08-06 15:59:54 +01:00
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#include "currency.h"
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2005-07-19 07:47:07 +01:00
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#include "screenshot.h"
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2007-01-02 17:34:03 +00:00
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#include "network/network.h"
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2008-05-30 19:20:26 +01:00
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#include "network/network_func.h"
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2008-01-07 00:19:09 +00:00
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#include "settings_internal.h"
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2007-12-21 21:50:46 +00:00
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#include "command_func.h"
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2008-05-24 11:15:06 +01:00
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#include "console_func.h"
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2009-12-02 16:38:33 +00:00
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#include "pathfinder/pathfinder_type.h"
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(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 11:00:30 +01:00
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#include "genworld.h"
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2007-10-18 21:32:36 +01:00
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#include "train.h"
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2008-03-28 08:53:36 +00:00
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#include "news_func.h"
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2007-12-19 20:45:46 +00:00
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#include "window_func.h"
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2007-12-29 09:24:26 +00:00
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#include "sound_func.h"
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2008-09-30 21:51:04 +01:00
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#include "company_func.h"
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2008-05-04 22:53:36 +01:00
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#include "rev.h"
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2021-02-13 21:51:18 +00:00
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#if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA)
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2006-11-16 22:05:33 +00:00
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#include "fontcache.h"
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#endif
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2008-03-26 10:08:17 +00:00
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#include "textbuf_gui.h"
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2008-04-03 22:54:31 +01:00
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#include "rail_gui.h"
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2008-05-08 17:48:29 +01:00
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#include "elrail_func.h"
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2011-12-10 13:54:10 +00:00
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#include "error.h"
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2008-01-13 01:21:35 +00:00
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#include "town.h"
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2008-01-13 21:41:24 +00:00
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#include "video/video_driver.hpp"
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#include "sound/sound_driver.hpp"
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#include "music/music_driver.hpp"
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#include "blitter/factory.hpp"
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2009-08-09 17:54:03 +01:00
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#include "base_media_base.h"
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2008-06-03 19:35:58 +01:00
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#include "gamelog.h"
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2008-07-22 15:17:29 +01:00
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#include "settings_func.h"
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2008-08-24 14:50:31 +01:00
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#include "ini_type.h"
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2009-01-12 17:11:45 +00:00
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#include "ai/ai_config.hpp"
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2010-01-21 23:19:50 +00:00
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#include "ai/ai.hpp"
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2011-12-19 20:56:34 +00:00
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#include "game/game_config.hpp"
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#include "game/game.hpp"
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2009-05-26 23:45:48 +01:00
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#include "ship.h"
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2010-02-08 23:46:35 +00:00
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#include "smallmap_gui.h"
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2010-03-06 12:56:57 +00:00
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#include "roadveh.h"
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2010-06-13 15:14:37 +01:00
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#include "fios.h"
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2011-12-10 16:05:26 +00:00
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#include "strings_func.h"
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2021-04-11 13:30:13 +01:00
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#include "vehicle_func.h"
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2008-01-13 01:21:35 +00:00
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2009-01-21 02:31:55 +00:00
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#include "void_map.h"
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#include "station_base.h"
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2021-02-13 21:51:18 +00:00
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#if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA)
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2018-11-25 00:32:48 +00:00
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#define HAS_TRUETYPE_FONT
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#endif
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2008-01-13 01:21:35 +00:00
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#include "table/strings.h"
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2009-03-21 23:16:09 +00:00
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#include "table/settings.h"
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2004-08-09 18:04:08 +01:00
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2014-04-23 21:13:33 +01:00
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#include "safeguards.h"
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2008-05-29 16:13:28 +01:00
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ClientSettings _settings_client;
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2010-12-11 15:14:28 +00:00
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GameSettings _settings_game; ///< Game settings of a running game or the scenario editor.
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GameSettings _settings_newgame; ///< Game settings for new games (updated from the intro screen).
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2009-05-26 22:59:49 +01:00
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VehicleDefaultSettings _old_vds; ///< Used for loading default vehicles settings from old savegames
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2020-12-06 20:11:42 +00:00
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std::string _config_file; ///< Configuration file of OpenTTD
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2006-03-02 02:22:15 +00:00
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2012-05-14 22:04:49 +01:00
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typedef std::list<ErrorMessageData> ErrorList;
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static ErrorList _settings_error_list; ///< Errors while loading minimal settings.
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2021-06-21 17:46:27 +01:00
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typedef span<const SettingVariant> SettingTable;
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2012-05-14 22:04:49 +01:00
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2021-06-28 14:35:00 +01:00
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/**
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* List of all the setting tables.
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*
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* There are a few tables that are special and not processed like the rest:
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* - _currency_settings
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* - _misc_settings
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* - _company_settings
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* - _win32_settings
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* As such, they are not part of this list.
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*/
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static const SettingTable _setting_tables[] = {
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_settings,
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_network_settings,
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};
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2021-05-18 20:01:42 +01:00
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typedef void SettingDescProc(IniFile *ini, const SettingTable &desc, const char *grpname, void *object, bool only_startup);
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2019-04-02 20:31:33 +01:00
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typedef void SettingDescProcList(IniFile *ini, const char *grpname, StringList &list);
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2006-04-22 14:17:13 +01:00
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2006-05-27 17:12:16 +01:00
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static bool IsSignedVarMemType(VarType vt);
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2004-08-09 18:04:08 +01:00
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2021-06-21 17:39:27 +01:00
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/**
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* Helper to convert the type of the iterated settings description to a pointer to it.
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* @param desc The type of the iterator of the value in SettingTable.
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* @return The actual pointer to SettingDesc.
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*/
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2021-06-21 17:46:27 +01:00
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static constexpr const SettingDesc *GetSettingDesc(const SettingVariant &desc)
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2021-06-21 17:39:27 +01:00
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{
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2021-06-21 17:46:27 +01:00
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return std::visit([](auto&& arg) -> const SettingDesc * { return &arg; }, desc);
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2021-06-21 17:39:27 +01:00
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}
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2008-08-24 14:50:31 +01:00
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/**
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* Groups in openttd.cfg that are actually lists.
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*/
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2009-09-21 00:11:01 +01:00
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static const char * const _list_group_names[] = {
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2008-08-24 14:50:31 +01:00
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"bans",
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"newgrf",
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"servers",
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2009-04-10 18:16:46 +01:00
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"server_bind_addresses",
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2019-04-10 22:07:06 +01:00
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nullptr
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2004-08-09 18:04:08 +01:00
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};
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2010-08-01 20:22:34 +01:00
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/**
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2013-01-08 22:46:42 +00:00
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* Find the index value of a ONEofMANY type in a string separated by |
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2021-05-23 18:16:56 +01:00
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* @param str the current value of the setting for which a value needs found
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* @param len length of the string
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2006-02-04 22:48:57 +00:00
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* @param many full domain of values the ONEofMANY setting can have
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2010-08-01 20:44:49 +01:00
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* @return the integer index of the full-list, or -1 if not found
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*/
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2021-05-23 18:16:56 +01:00
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size_t OneOfManySettingDesc::ParseSingleValue(const char *str, size_t len, const std::vector<std::string> &many)
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2004-08-09 18:04:08 +01:00
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{
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2007-04-04 02:35:16 +01:00
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/* check if it's an integer */
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2021-05-23 18:16:56 +01:00
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if (isdigit(*str)) return strtoul(str, nullptr, 0);
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2004-09-10 20:02:27 +01:00
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2021-05-23 18:16:56 +01:00
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size_t idx = 0;
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for (auto one : many) {
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if (one.size() == len && strncmp(one.c_str(), str, len) == 0) return idx;
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2004-08-09 18:04:08 +01:00
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idx++;
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}
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2021-05-23 18:16:56 +01:00
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return (size_t)-1;
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2004-08-09 18:04:08 +01:00
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}
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2010-08-01 20:22:34 +01:00
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/**
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* Find the set-integer value MANYofMANY type in a string
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2006-02-04 22:48:57 +00:00
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* @param many full domain of values the MANYofMANY setting can have
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* @param str the current string value of the setting, each individual
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2013-01-08 22:46:42 +00:00
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* of separated by a whitespace,tab or | character
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2010-08-01 20:44:49 +01:00
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* @return the 'fully' set integer, or -1 if a set is not found
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*/
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2021-05-23 18:16:56 +01:00
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static size_t LookupManyOfMany(const std::vector<std::string> &many, const char *str)
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2004-08-09 18:04:08 +01:00
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{
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const char *s;
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2011-05-29 19:35:31 +01:00
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size_t r;
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size_t res = 0;
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2004-08-09 18:04:08 +01:00
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2006-02-01 07:36:15 +00:00
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for (;;) {
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2007-04-04 02:35:16 +01:00
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/* skip "whitespace" */
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2004-08-09 18:04:08 +01:00
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while (*str == ' ' || *str == '\t' || *str == '|') str++;
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if (*str == 0) break;
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s = str;
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while (*s != 0 && *s != ' ' && *s != '\t' && *s != '|') s++;
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2021-05-23 18:16:56 +01:00
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r = OneOfManySettingDesc::ParseSingleValue(str, s - str, many);
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2011-05-29 19:35:31 +01:00
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if (r == (size_t)-1) return r;
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2004-08-09 18:04:08 +01:00
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2011-06-13 08:43:48 +01:00
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SetBit(res, (uint8)r); // value found, set it
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2004-08-09 18:04:08 +01:00
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if (*s == 0) break;
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str = s + 1;
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}
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return res;
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}
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2010-08-01 20:22:34 +01:00
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/**
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* Parse an integerlist string and set each found value
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2013-01-08 22:46:42 +00:00
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* @param p the string to be parsed. Each element in the list is separated by a
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2006-04-22 01:10:38 +01:00
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* comma or a space character
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2006-02-04 22:48:57 +00:00
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* @param items pointer to the integerlist-array that will be filled with values
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* @param maxitems the maximum number of elements the integerlist-array has
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2010-08-01 20:44:49 +01:00
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* @return returns the number of items found, or -1 on an error
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*/
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2019-03-22 03:16:21 +00:00
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template<typename T>
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static int ParseIntList(const char *p, T *items, int maxitems)
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2004-08-09 18:04:08 +01:00
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{
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2010-04-07 22:18:17 +01:00
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int n = 0; // number of items read so far
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bool comma = false; // do we accept comma?
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while (*p != '\0') {
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switch (*p) {
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case ',':
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/* Do not accept multiple commas between numbers */
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if (!comma) return -1;
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comma = false;
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2017-08-13 19:38:42 +01:00
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FALLTHROUGH;
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2010-04-07 22:18:17 +01:00
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case ' ':
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p++;
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break;
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default: {
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if (n == maxitems) return -1; // we don't accept that many numbers
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char *end;
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2019-03-22 03:16:21 +00:00
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unsigned long v = strtoul(p, &end, 0);
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2010-04-07 22:18:17 +01:00
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if (p == end) return -1; // invalid character (not a number)
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2019-03-22 03:16:21 +00:00
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if (sizeof(T) < sizeof(v)) v = Clamp<unsigned long>(v, std::numeric_limits<T>::min(), std::numeric_limits<T>::max());
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2010-04-07 22:18:17 +01:00
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items[n++] = v;
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p = end; // first non-number
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comma = true; // we accept comma now
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break;
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}
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}
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2004-08-09 18:04:08 +01:00
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}
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2010-04-07 22:18:17 +01:00
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/* If we have read comma but no number after it, fail.
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* We have read comma when (n != 0) and comma is not allowed */
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if (n != 0 && !comma) return -1;
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2004-08-09 18:04:08 +01:00
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return n;
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}
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2010-08-01 20:22:34 +01:00
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/**
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* Load parsed string-values into an integer-array (intlist)
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2006-02-04 22:48:57 +00:00
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* @param str the string that contains the values (and will be parsed)
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* @param array pointer to the integer-arrays that will be filled
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* @param nelems the number of elements the array holds. Maximum is 64 elements
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* @param type the type of elements the array holds (eg INT8, UINT16, etc.)
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2010-08-01 20:44:49 +01:00
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* @return return true on success and false on error
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*/
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2010-04-07 21:28:02 +01:00
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static bool LoadIntList(const char *str, void *array, int nelems, VarType type)
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2004-08-09 18:04:08 +01:00
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{
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2019-03-22 03:16:21 +00:00
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unsigned long items[64];
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2006-02-04 22:48:57 +00:00
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int i, nitems;
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2004-09-10 20:02:27 +01:00
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2019-04-10 22:07:06 +01:00
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if (str == nullptr) {
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2004-08-09 18:04:08 +01:00
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memset(items, 0, sizeof(items));
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nitems = nelems;
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} else {
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2010-04-07 21:28:02 +01:00
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nitems = ParseIntList(str, items, lengthof(items));
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2006-02-04 22:48:57 +00:00
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if (nitems != nelems) return false;
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2004-08-09 18:04:08 +01:00
|
|
|
}
|
|
|
|
|
2006-02-01 07:36:15 +00:00
|
|
|
switch (type) {
|
2012-04-17 20:44:59 +01:00
|
|
|
case SLE_VAR_BL:
|
|
|
|
case SLE_VAR_I8:
|
|
|
|
case SLE_VAR_U8:
|
|
|
|
for (i = 0; i != nitems; i++) ((byte*)array)[i] = items[i];
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SLE_VAR_I16:
|
|
|
|
case SLE_VAR_U16:
|
|
|
|
for (i = 0; i != nitems; i++) ((uint16*)array)[i] = items[i];
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SLE_VAR_I32:
|
|
|
|
case SLE_VAR_U32:
|
|
|
|
for (i = 0; i != nitems; i++) ((uint32*)array)[i] = items[i];
|
|
|
|
break;
|
|
|
|
|
|
|
|
default: NOT_REACHED();
|
2004-08-09 18:04:08 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2010-08-01 20:22:34 +01:00
|
|
|
/**
|
|
|
|
* Convert an integer-array (intlist) to a string representation. Each value
|
2013-01-08 22:46:42 +00:00
|
|
|
* is separated by a comma or a space character
|
2006-02-04 22:48:57 +00:00
|
|
|
* @param buf output buffer where the string-representation will be stored
|
2008-10-28 14:42:31 +00:00
|
|
|
* @param last last item to write to in the output buffer
|
2006-02-04 22:48:57 +00:00
|
|
|
* @param array pointer to the integer-arrays that is read from
|
|
|
|
* @param nelems the number of elements the array holds.
|
2010-08-01 20:44:49 +01:00
|
|
|
* @param type the type of elements the array holds (eg INT8, UINT16, etc.)
|
|
|
|
*/
|
2021-05-22 12:39:41 +01:00
|
|
|
void ListSettingDesc::FormatValue(char *buf, const char *last, const void *object) const
|
2004-08-09 18:04:08 +01:00
|
|
|
{
|
2021-05-31 21:26:44 +01:00
|
|
|
const byte *p = static_cast<const byte *>(GetVariableAddress(object, this->save));
|
2004-08-09 18:04:08 +01:00
|
|
|
int i, v = 0;
|
2006-02-01 07:36:15 +00:00
|
|
|
|
2021-05-22 12:39:41 +01:00
|
|
|
for (i = 0; i != this->save.length; i++) {
|
|
|
|
switch (GetVarMemType(this->save.conv)) {
|
2012-04-17 20:44:59 +01:00
|
|
|
case SLE_VAR_BL:
|
|
|
|
case SLE_VAR_I8: v = *(const int8 *)p; p += 1; break;
|
|
|
|
case SLE_VAR_U8: v = *(const uint8 *)p; p += 1; break;
|
|
|
|
case SLE_VAR_I16: v = *(const int16 *)p; p += 2; break;
|
|
|
|
case SLE_VAR_U16: v = *(const uint16 *)p; p += 2; break;
|
|
|
|
case SLE_VAR_I32: v = *(const int32 *)p; p += 4; break;
|
|
|
|
case SLE_VAR_U32: v = *(const uint32 *)p; p += 4; break;
|
|
|
|
default: NOT_REACHED();
|
2004-08-09 18:04:08 +01:00
|
|
|
}
|
2021-05-22 12:39:41 +01:00
|
|
|
if (IsSignedVarMemType(this->save.conv)) {
|
2019-03-22 03:37:53 +00:00
|
|
|
buf += seprintf(buf, last, (i == 0) ? "%d" : ",%d", v);
|
|
|
|
} else {
|
|
|
|
buf += seprintf(buf, last, (i == 0) ? "%u" : ",%u", v);
|
|
|
|
}
|
2004-08-09 18:04:08 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-05-23 18:16:56 +01:00
|
|
|
char *OneOfManySettingDesc::FormatSingleValue(char *buf, const char *last, uint id) const
|
2004-08-09 18:04:08 +01:00
|
|
|
{
|
2021-05-23 18:16:56 +01:00
|
|
|
if (id >= this->many.size()) {
|
|
|
|
return buf + seprintf(buf, last, "%d", id);
|
2004-08-09 18:04:08 +01:00
|
|
|
}
|
2021-05-23 18:16:56 +01:00
|
|
|
return strecpy(buf, this->many[id].c_str(), last);
|
2004-08-09 18:04:08 +01:00
|
|
|
}
|
|
|
|
|
2021-05-23 18:16:56 +01:00
|
|
|
void OneOfManySettingDesc::FormatValue(char *buf, const char *last, const void *object) const
|
2004-08-09 18:04:08 +01:00
|
|
|
{
|
2021-05-24 09:42:02 +01:00
|
|
|
uint id = (uint)this->Read(object);
|
2021-05-23 18:16:56 +01:00
|
|
|
this->FormatSingleValue(buf, last, id);
|
|
|
|
}
|
2006-02-04 22:52:30 +00:00
|
|
|
|
2021-05-23 18:16:56 +01:00
|
|
|
void ManyOfManySettingDesc::FormatValue(char *buf, const char *last, const void *object) const
|
|
|
|
{
|
2021-05-24 09:42:02 +01:00
|
|
|
uint bitmask = (uint)this->Read(object);
|
2021-05-23 18:16:56 +01:00
|
|
|
uint id = 0;
|
|
|
|
bool first = true;
|
|
|
|
FOR_EACH_SET_BIT(id, bitmask) {
|
|
|
|
if (!first) buf = strecpy(buf, "|", last);
|
|
|
|
buf = this->FormatSingleValue(buf, last, id);
|
|
|
|
first = false;
|
2006-02-04 22:52:30 +00:00
|
|
|
}
|
2004-08-09 18:04:08 +01:00
|
|
|
}
|
|
|
|
|
2010-08-01 20:22:34 +01:00
|
|
|
/**
|
2021-05-22 19:57:41 +01:00
|
|
|
* Convert a string representation (external) of an integer-like setting to an integer.
|
|
|
|
* @param str Input string that will be parsed based on the type of desc.
|
|
|
|
* @return The value from the parse string, or the default value of the setting.
|
2010-08-01 20:44:49 +01:00
|
|
|
*/
|
2021-05-22 19:57:41 +01:00
|
|
|
size_t IntSettingDesc::ParseValue(const char *str) const
|
2006-02-04 22:48:57 +00:00
|
|
|
{
|
2021-05-23 18:16:56 +01:00
|
|
|
char *end;
|
|
|
|
size_t val = strtoul(str, &end, 0);
|
|
|
|
if (end == str) {
|
|
|
|
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
|
|
|
|
msg.SetDParamStr(0, str);
|
|
|
|
msg.SetDParamStr(1, this->name);
|
|
|
|
_settings_error_list.push_back(msg);
|
|
|
|
return this->def;
|
|
|
|
}
|
|
|
|
if (*end != '\0') {
|
|
|
|
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_TRAILING_CHARACTERS);
|
|
|
|
msg.SetDParamStr(0, this->name);
|
|
|
|
_settings_error_list.push_back(msg);
|
|
|
|
}
|
|
|
|
return val;
|
|
|
|
}
|
2012-04-17 20:44:59 +01:00
|
|
|
|
2021-05-23 18:16:56 +01:00
|
|
|
size_t OneOfManySettingDesc::ParseValue(const char *str) const
|
|
|
|
{
|
|
|
|
size_t r = OneOfManySettingDesc::ParseSingleValue(str, strlen(str), this->many);
|
|
|
|
/* if the first attempt of conversion from string to the appropriate value fails,
|
|
|
|
* look if we have defined a converter from old value to new value. */
|
|
|
|
if (r == (size_t)-1 && this->many_cnvt != nullptr) r = this->many_cnvt(str);
|
|
|
|
if (r != (size_t)-1) return r; // and here goes converted value
|
2012-04-17 20:44:59 +01:00
|
|
|
|
2021-05-23 18:16:56 +01:00
|
|
|
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
|
|
|
|
msg.SetDParamStr(0, str);
|
|
|
|
msg.SetDParamStr(1, this->name);
|
|
|
|
_settings_error_list.push_back(msg);
|
|
|
|
return this->def;
|
|
|
|
}
|
2004-08-09 18:04:08 +01:00
|
|
|
|
2021-05-23 18:16:56 +01:00
|
|
|
size_t ManyOfManySettingDesc::ParseValue(const char *str) const
|
|
|
|
{
|
|
|
|
size_t r = LookupManyOfMany(this->many, str);
|
|
|
|
if (r != (size_t)-1) return r;
|
|
|
|
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
|
|
|
|
msg.SetDParamStr(0, str);
|
|
|
|
msg.SetDParamStr(1, this->name);
|
|
|
|
_settings_error_list.push_back(msg);
|
2021-05-22 20:09:30 +01:00
|
|
|
return this->def;
|
2004-08-09 18:04:08 +01:00
|
|
|
}
|
|
|
|
|
2021-05-23 17:20:49 +01:00
|
|
|
size_t BoolSettingDesc::ParseValue(const char *str) const
|
|
|
|
{
|
|
|
|
if (strcmp(str, "true") == 0 || strcmp(str, "on") == 0 || strcmp(str, "1") == 0) return true;
|
|
|
|
if (strcmp(str, "false") == 0 || strcmp(str, "off") == 0 || strcmp(str, "0") == 0) return false;
|
|
|
|
|
|
|
|
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_VALUE);
|
|
|
|
msg.SetDParamStr(0, str);
|
|
|
|
msg.SetDParamStr(1, this->name);
|
|
|
|
_settings_error_list.push_back(msg);
|
|
|
|
return this->def;
|
|
|
|
}
|
|
|
|
|
2010-08-01 20:22:34 +01:00
|
|
|
/**
|
2021-05-24 09:42:02 +01:00
|
|
|
* Make the value valid and then write it to the setting.
|
|
|
|
* See #MakeValidValid and #Write for more details.
|
2021-05-22 19:44:09 +01:00
|
|
|
* @param object The object the setting is to be saved in.
|
|
|
|
* @param val Signed version of the new value.
|
|
|
|
*/
|
2021-05-24 09:42:02 +01:00
|
|
|
void IntSettingDesc::MakeValueValidAndWrite(const void *object, int32 val) const
|
2021-05-22 19:44:09 +01:00
|
|
|
{
|
2021-05-24 09:42:02 +01:00
|
|
|
this->MakeValueValid(val);
|
|
|
|
this->Write(object, val);
|
|
|
|
}
|
(svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
- This unified structure consists of a SaveLoad type which stores all data relevant about the variable internals such as type, mem/filesize, address, version-control. The SettingDesc type is concerned more about the representation. Things like default value, string-name, minimum/maximum values, gui-behaviour etc.
- The SaveLoad type has received a few flags controlling saving/loading. These are:
SLF_SAVE_NO: the setting is not saved with the savegame, effectively making this setting player-based. Eg. it will NOT be overwritten when joining a network-game
SLF_CONFIG_NO: the setting is not saved to the configuration file so you cannot overwrite it ingame.
SLF_NETWORK_NO: the setting is not synchronised with the local settings when the game is loaded during network-play. Note that when SLF_SAVE_NO is set, SLF_NETWORK_NO is also set (which is logical), at least if the proper macros are used (in [2/4]).
- NOTE! The game is not compilable after this commit.
2006-03-01 23:53:20 +00:00
|
|
|
|
2021-05-24 09:42:02 +01:00
|
|
|
/**
|
|
|
|
* Make the value valid given the limitations of this setting.
|
|
|
|
*
|
|
|
|
* In the case of int settings this is ensuring the value is between the minimum and
|
2021-06-03 20:18:29 +01:00
|
|
|
* maximum value, with a special case for 0 if SF_GUI_0_IS_SPECIAL is set.
|
2021-05-24 09:42:02 +01:00
|
|
|
* This is generally done by clamping the value so it is within the allowed value range.
|
2021-06-03 20:18:29 +01:00
|
|
|
* However, for SF_GUI_DROPDOWN the default is used when the value is not valid.
|
2021-05-24 09:42:02 +01:00
|
|
|
* @param val The value to make valid.
|
|
|
|
*/
|
|
|
|
void IntSettingDesc::MakeValueValid(int32 &val) const
|
|
|
|
{
|
2021-05-23 18:27:46 +01:00
|
|
|
/* We need to take special care of the uint32 type as we receive from the function
|
|
|
|
* a signed integer. While here also bail out on 64-bit settings as those are not
|
|
|
|
* supported. Unsigned 8 and 16-bit variables are safe since they fit into a signed
|
|
|
|
* 32-bit variable
|
|
|
|
* TODO: Support 64-bit settings/variables; requires 64 bit over command protocol! */
|
|
|
|
switch (GetVarMemType(this->save.conv)) {
|
|
|
|
case SLE_VAR_NULL: return;
|
|
|
|
case SLE_VAR_BL:
|
|
|
|
case SLE_VAR_I8:
|
|
|
|
case SLE_VAR_U8:
|
|
|
|
case SLE_VAR_I16:
|
|
|
|
case SLE_VAR_U16:
|
|
|
|
case SLE_VAR_I32: {
|
|
|
|
/* Override the minimum value. No value below this->min, except special value 0 */
|
2021-06-03 20:18:29 +01:00
|
|
|
if (!(this->flags & SF_GUI_0_IS_SPECIAL) || val != 0) {
|
|
|
|
if (!(this->flags & SF_GUI_DROPDOWN)) {
|
2021-05-23 18:27:46 +01:00
|
|
|
/* Clamp value-type setting to its valid range */
|
|
|
|
val = Clamp(val, this->min, this->max);
|
|
|
|
} else if (val < this->min || val > (int32)this->max) {
|
|
|
|
/* Reset invalid discrete setting (where different values change gameplay) to its default value */
|
|
|
|
val = this->def;
|
2019-03-16 16:52:07 +00:00
|
|
|
}
|
2010-08-01 19:53:30 +01:00
|
|
|
}
|
2021-05-23 18:27:46 +01:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SLE_VAR_U32: {
|
|
|
|
/* Override the minimum value. No value below this->min, except special value 0 */
|
|
|
|
uint32 uval = (uint32)val;
|
2021-06-03 20:18:29 +01:00
|
|
|
if (!(this->flags & SF_GUI_0_IS_SPECIAL) || uval != 0) {
|
|
|
|
if (!(this->flags & SF_GUI_DROPDOWN)) {
|
2021-05-23 18:27:46 +01:00
|
|
|
/* Clamp value-type setting to its valid range */
|
|
|
|
uval = ClampU(uval, this->min, this->max);
|
|
|
|
} else if (uval < (uint)this->min || uval > this->max) {
|
|
|
|
/* Reset invalid discrete setting to its default value */
|
|
|
|
uval = (uint32)this->def;
|
2019-03-16 16:52:07 +00:00
|
|
|
}
|
2006-03-28 22:51:14 +01:00
|
|
|
}
|
2021-06-27 23:58:54 +01:00
|
|
|
val = (int32)uval;
|
2021-05-23 18:27:46 +01:00
|
|
|
return;
|
2006-03-28 22:51:14 +01:00
|
|
|
}
|
2021-05-23 18:27:46 +01:00
|
|
|
case SLE_VAR_I64:
|
|
|
|
case SLE_VAR_U64:
|
|
|
|
default: NOT_REACHED();
|
2006-03-28 22:51:14 +01:00
|
|
|
}
|
2021-05-24 09:42:02 +01:00
|
|
|
}
|
(svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
- This unified structure consists of a SaveLoad type which stores all data relevant about the variable internals such as type, mem/filesize, address, version-control. The SettingDesc type is concerned more about the representation. Things like default value, string-name, minimum/maximum values, gui-behaviour etc.
- The SaveLoad type has received a few flags controlling saving/loading. These are:
SLF_SAVE_NO: the setting is not saved with the savegame, effectively making this setting player-based. Eg. it will NOT be overwritten when joining a network-game
SLF_CONFIG_NO: the setting is not saved to the configuration file so you cannot overwrite it ingame.
SLF_NETWORK_NO: the setting is not synchronised with the local settings when the game is loaded during network-play. Note that when SLF_SAVE_NO is set, SLF_NETWORK_NO is also set (which is logical), at least if the proper macros are used (in [2/4]).
- NOTE! The game is not compilable after this commit.
2006-03-01 23:53:20 +00:00
|
|
|
|
2021-05-24 09:42:02 +01:00
|
|
|
/**
|
|
|
|
* Set the value of a setting.
|
|
|
|
* @param object The object the setting is to be saved in.
|
|
|
|
* @param val Signed version of the new value.
|
|
|
|
*/
|
|
|
|
void IntSettingDesc::Write(const void *object, int32 val) const
|
|
|
|
{
|
2021-05-31 21:26:44 +01:00
|
|
|
void *ptr = GetVariableAddress(object, this->save);
|
2021-05-22 19:44:09 +01:00
|
|
|
WriteValue(ptr, this->save.conv, (int64)val);
|
(svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
- This unified structure consists of a SaveLoad type which stores all data relevant about the variable internals such as type, mem/filesize, address, version-control. The SettingDesc type is concerned more about the representation. Things like default value, string-name, minimum/maximum values, gui-behaviour etc.
- The SaveLoad type has received a few flags controlling saving/loading. These are:
SLF_SAVE_NO: the setting is not saved with the savegame, effectively making this setting player-based. Eg. it will NOT be overwritten when joining a network-game
SLF_CONFIG_NO: the setting is not saved to the configuration file so you cannot overwrite it ingame.
SLF_NETWORK_NO: the setting is not synchronised with the local settings when the game is loaded during network-play. Note that when SLF_SAVE_NO is set, SLF_NETWORK_NO is also set (which is logical), at least if the proper macros are used (in [2/4]).
- NOTE! The game is not compilable after this commit.
2006-03-01 23:53:20 +00:00
|
|
|
}
|
|
|
|
|
2021-05-24 09:42:02 +01:00
|
|
|
/**
|
|
|
|
* Read the integer from the the actual setting.
|
|
|
|
* @param object The object the setting is to be saved in.
|
|
|
|
* @return The value of the saved integer.
|
|
|
|
*/
|
|
|
|
int32 IntSettingDesc::Read(const void *object) const
|
|
|
|
{
|
2021-05-31 21:26:44 +01:00
|
|
|
void *ptr = GetVariableAddress(object, this->save);
|
2021-05-24 09:42:02 +01:00
|
|
|
return (int32)ReadValue(ptr, this->save.conv);
|
|
|
|
}
|
|
|
|
|
2021-04-27 17:24:33 +01:00
|
|
|
/**
|
2021-05-24 08:44:20 +01:00
|
|
|
* Make the value valid given the limitations of this setting.
|
|
|
|
*
|
|
|
|
* In the case of string settings this is ensuring the string contains only accepted
|
|
|
|
* Utf8 characters and is at most the maximum length defined in this setting.
|
|
|
|
* @param str The string to make valid.
|
2021-04-27 17:24:33 +01:00
|
|
|
*/
|
2021-05-24 08:44:20 +01:00
|
|
|
void StringSettingDesc::MakeValueValid(std::string &str) const
|
2021-04-27 17:24:33 +01:00
|
|
|
{
|
2021-05-24 08:44:20 +01:00
|
|
|
if (this->max_length == 0 || str.size() < this->max_length) return;
|
2021-04-27 17:24:33 +01:00
|
|
|
|
2021-05-24 08:44:20 +01:00
|
|
|
/* In case a maximum length is imposed by the setting, the length
|
|
|
|
* includes the '\0' termination for network transfer purposes.
|
|
|
|
* Also ensure the string is valid after chopping of some bytes. */
|
|
|
|
std::string stdstr(str, this->max_length - 1);
|
2021-05-29 10:21:38 +01:00
|
|
|
str.assign(StrMakeValid(stdstr, SVS_NONE));
|
2021-05-24 08:44:20 +01:00
|
|
|
}
|
2021-04-27 17:24:33 +01:00
|
|
|
|
2021-05-24 08:44:20 +01:00
|
|
|
/**
|
|
|
|
* Write a string to the actual setting.
|
|
|
|
* @param object The object the setting is to be saved in.
|
|
|
|
* @param str The string to save.
|
|
|
|
*/
|
|
|
|
void StringSettingDesc::Write(const void *object, const std::string &str) const
|
|
|
|
{
|
2021-05-31 21:26:44 +01:00
|
|
|
reinterpret_cast<std::string *>(GetVariableAddress(object, this->save))->assign(str);
|
2021-04-27 17:24:33 +01:00
|
|
|
}
|
|
|
|
|
2021-05-22 12:39:41 +01:00
|
|
|
/**
|
|
|
|
* Read the string from the the actual setting.
|
|
|
|
* @param object The object the setting is to be saved in.
|
|
|
|
* @return The value of the saved string.
|
|
|
|
*/
|
|
|
|
const std::string &StringSettingDesc::Read(const void *object) const
|
|
|
|
{
|
2021-05-31 21:26:44 +01:00
|
|
|
return *reinterpret_cast<std::string *>(GetVariableAddress(object, this->save));
|
2021-05-22 12:39:41 +01:00
|
|
|
}
|
|
|
|
|
2010-08-01 20:22:34 +01:00
|
|
|
/**
|
|
|
|
* Load values from a group of an IniFile structure into the internal representation
|
2006-02-04 22:48:57 +00:00
|
|
|
* @param ini pointer to IniFile structure that holds administrative information
|
2021-05-18 20:01:42 +01:00
|
|
|
* @param settings_table table with SettingDesc structures whose internally pointed variables will
|
2006-02-04 22:48:57 +00:00
|
|
|
* be given values
|
2007-04-17 22:09:38 +01:00
|
|
|
* @param grpname the group of the IniFile to search in for the new values
|
2010-08-01 20:44:49 +01:00
|
|
|
* @param object pointer to the object been loaded
|
2021-02-15 23:09:52 +00:00
|
|
|
* @param only_startup load only the startup settings set
|
2010-08-01 20:44:49 +01:00
|
|
|
*/
|
2021-05-18 20:01:42 +01:00
|
|
|
static void IniLoadSettings(IniFile *ini, const SettingTable &settings_table, const char *grpname, void *object, bool only_startup)
|
2004-08-09 18:04:08 +01:00
|
|
|
{
|
(svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
- This unified structure consists of a SaveLoad type which stores all data relevant about the variable internals such as type, mem/filesize, address, version-control. The SettingDesc type is concerned more about the representation. Things like default value, string-name, minimum/maximum values, gui-behaviour etc.
- The SaveLoad type has received a few flags controlling saving/loading. These are:
SLF_SAVE_NO: the setting is not saved with the savegame, effectively making this setting player-based. Eg. it will NOT be overwritten when joining a network-game
SLF_CONFIG_NO: the setting is not saved to the configuration file so you cannot overwrite it ingame.
SLF_NETWORK_NO: the setting is not synchronised with the local settings when the game is loaded during network-play. Note that when SLF_SAVE_NO is set, SLF_NETWORK_NO is also set (which is logical), at least if the proper macros are used (in [2/4]).
- NOTE! The game is not compilable after this commit.
2006-03-01 23:53:20 +00:00
|
|
|
IniGroup *group;
|
2008-08-24 14:50:31 +01:00
|
|
|
IniGroup *group_def = ini->GetGroup(grpname);
|
(svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
- This unified structure consists of a SaveLoad type which stores all data relevant about the variable internals such as type, mem/filesize, address, version-control. The SettingDesc type is concerned more about the representation. Things like default value, string-name, minimum/maximum values, gui-behaviour etc.
- The SaveLoad type has received a few flags controlling saving/loading. These are:
SLF_SAVE_NO: the setting is not saved with the savegame, effectively making this setting player-based. Eg. it will NOT be overwritten when joining a network-game
SLF_CONFIG_NO: the setting is not saved to the configuration file so you cannot overwrite it ingame.
SLF_NETWORK_NO: the setting is not synchronised with the local settings when the game is loaded during network-play. Note that when SLF_SAVE_NO is set, SLF_NETWORK_NO is also set (which is logical), at least if the proper macros are used (in [2/4]).
- NOTE! The game is not compilable after this commit.
2006-03-01 23:53:20 +00:00
|
|
|
|
2021-06-21 17:39:27 +01:00
|
|
|
for (auto &desc : settings_table) {
|
|
|
|
const SettingDesc *sd = GetSettingDesc(desc);
|
2021-05-23 10:55:22 +01:00
|
|
|
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
|
2021-05-23 09:47:12 +01:00
|
|
|
if (sd->startup != only_startup) continue;
|
2006-03-02 00:32:48 +00:00
|
|
|
|
2009-02-08 12:25:13 +00:00
|
|
|
/* For settings.xx.yy load the settings from [xx] yy = ? */
|
2021-05-23 10:55:22 +01:00
|
|
|
std::string s{ sd->name };
|
2020-05-17 22:32:03 +01:00
|
|
|
auto sc = s.find('.');
|
|
|
|
if (sc != std::string::npos) {
|
|
|
|
group = ini->GetGroup(s.substr(0, sc));
|
|
|
|
s = s.substr(sc + 1);
|
2004-08-09 18:04:08 +01:00
|
|
|
} else {
|
|
|
|
group = group_def;
|
|
|
|
}
|
2004-09-10 20:02:27 +01:00
|
|
|
|
2020-05-17 22:32:03 +01:00
|
|
|
IniItem *item = group->GetItem(s, false);
|
2019-04-10 22:07:06 +01:00
|
|
|
if (item == nullptr && group != group_def) {
|
2020-05-17 22:32:03 +01:00
|
|
|
/* For settings.xx.yy load the settings from [settings] yy = ? in case the previous
|
2009-02-08 12:25:13 +00:00
|
|
|
* did not exist (e.g. loading old config files with a [settings] section */
|
2008-08-24 14:50:31 +01:00
|
|
|
item = group_def->GetItem(s, false);
|
2008-05-25 20:17:03 +01:00
|
|
|
}
|
2019-04-10 22:07:06 +01:00
|
|
|
if (item == nullptr) {
|
2009-02-08 12:25:13 +00:00
|
|
|
/* For settings.xx.zz.yy load the settings from [zz] yy = ? in case the previous
|
2008-05-25 20:17:03 +01:00
|
|
|
* did not exist (e.g. loading old config files with a [yapf] section */
|
2020-05-17 22:32:03 +01:00
|
|
|
sc = s.find('.');
|
|
|
|
if (sc != std::string::npos) item = ini->GetGroup(s.substr(0, sc))->GetItem(s.substr(sc + 1), false);
|
2008-05-25 20:17:03 +01:00
|
|
|
}
|
|
|
|
|
2021-05-23 10:55:22 +01:00
|
|
|
sd->ParseValue(item, object);
|
2021-05-22 19:57:41 +01:00
|
|
|
}
|
|
|
|
}
|
2004-09-10 20:02:27 +01:00
|
|
|
|
2021-05-22 19:57:41 +01:00
|
|
|
void IntSettingDesc::ParseValue(const IniItem *item, void *object) const
|
|
|
|
{
|
2021-05-22 20:09:30 +01:00
|
|
|
size_t val = (item == nullptr) ? this->def : this->ParseValue(item->value.has_value() ? item->value->c_str() : "");
|
2021-05-24 09:42:02 +01:00
|
|
|
this->MakeValueValidAndWrite(object, (int32)val);
|
2021-05-22 19:57:41 +01:00
|
|
|
}
|
2012-04-17 20:44:59 +01:00
|
|
|
|
2021-05-22 19:57:41 +01:00
|
|
|
void StringSettingDesc::ParseValue(const IniItem *item, void *object) const
|
|
|
|
{
|
2021-05-24 08:44:20 +01:00
|
|
|
std::string str = (item == nullptr) ? this->def : item->value.value_or("");
|
|
|
|
this->MakeValueValid(str);
|
|
|
|
this->Write(object, str);
|
2021-05-22 19:57:41 +01:00
|
|
|
}
|
2020-05-17 22:32:06 +01:00
|
|
|
|
2021-05-22 19:57:41 +01:00
|
|
|
void ListSettingDesc::ParseValue(const IniItem *item, void *object) const
|
|
|
|
{
|
2021-05-22 20:09:30 +01:00
|
|
|
const char *str = (item == nullptr) ? this->def : item->value.has_value() ? item->value->c_str() : nullptr;
|
2021-05-31 21:26:44 +01:00
|
|
|
void *ptr = GetVariableAddress(object, this->save);
|
2021-05-22 19:57:41 +01:00
|
|
|
if (!LoadIntList(str, ptr, this->save.length, GetVarMemType(this->save.conv))) {
|
|
|
|
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY);
|
|
|
|
msg.SetDParamStr(0, this->name);
|
|
|
|
_settings_error_list.push_back(msg);
|
2012-05-14 21:53:39 +01:00
|
|
|
|
2021-05-22 19:57:41 +01:00
|
|
|
/* Use default */
|
2021-05-22 20:09:30 +01:00
|
|
|
LoadIntList(this->def, ptr, this->save.length, GetVarMemType(this->save.conv));
|
2004-09-10 20:02:27 +01:00
|
|
|
}
|
2004-08-09 18:04:08 +01:00
|
|
|
}
|
|
|
|
|
2010-08-01 20:22:34 +01:00
|
|
|
/**
|
|
|
|
* Save the values of settings to the inifile.
|
2006-02-04 22:48:57 +00:00
|
|
|
* @param ini pointer to IniFile structure
|
2006-04-22 01:10:38 +01:00
|
|
|
* @param sd read-only SettingDesc structure which contains the unmodified,
|
2006-02-04 22:48:57 +00:00
|
|
|
* loaded values of the configuration file and various information about it
|
|
|
|
* @param grpname holds the name of the group (eg. [network]) where these will be saved
|
2007-04-17 22:09:38 +01:00
|
|
|
* @param object pointer to the object been saved
|
2006-06-10 09:37:41 +01:00
|
|
|
* The function works as follows: for each item in the SettingDesc structure we
|
|
|
|
* have a look if the value has changed since we started the game (the original
|
|
|
|
* values are reloaded when saving). If settings indeed have changed, we get
|
|
|
|
* these and save them.
|
|
|
|
*/
|
2021-05-18 20:01:42 +01:00
|
|
|
static void IniSaveSettings(IniFile *ini, const SettingTable &settings_table, const char *grpname, void *object, bool)
|
2004-08-09 18:04:08 +01:00
|
|
|
{
|
2019-04-10 22:07:06 +01:00
|
|
|
IniGroup *group_def = nullptr, *group;
|
2004-08-09 18:04:08 +01:00
|
|
|
IniItem *item;
|
(svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
- This unified structure consists of a SaveLoad type which stores all data relevant about the variable internals such as type, mem/filesize, address, version-control. The SettingDesc type is concerned more about the representation. Things like default value, string-name, minimum/maximum values, gui-behaviour etc.
- The SaveLoad type has received a few flags controlling saving/loading. These are:
SLF_SAVE_NO: the setting is not saved with the savegame, effectively making this setting player-based. Eg. it will NOT be overwritten when joining a network-game
SLF_CONFIG_NO: the setting is not saved to the configuration file so you cannot overwrite it ingame.
SLF_NETWORK_NO: the setting is not synchronised with the local settings when the game is loaded during network-play. Note that when SLF_SAVE_NO is set, SLF_NETWORK_NO is also set (which is logical), at least if the proper macros are used (in [2/4]).
- NOTE! The game is not compilable after this commit.
2006-03-01 23:53:20 +00:00
|
|
|
char buf[512];
|
2004-08-09 18:04:08 +01:00
|
|
|
|
2021-06-21 17:39:27 +01:00
|
|
|
for (auto &desc : settings_table) {
|
|
|
|
const SettingDesc *sd = GetSettingDesc(desc);
|
(svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
- This unified structure consists of a SaveLoad type which stores all data relevant about the variable internals such as type, mem/filesize, address, version-control. The SettingDesc type is concerned more about the representation. Things like default value, string-name, minimum/maximum values, gui-behaviour etc.
- The SaveLoad type has received a few flags controlling saving/loading. These are:
SLF_SAVE_NO: the setting is not saved with the savegame, effectively making this setting player-based. Eg. it will NOT be overwritten when joining a network-game
SLF_CONFIG_NO: the setting is not saved to the configuration file so you cannot overwrite it ingame.
SLF_NETWORK_NO: the setting is not synchronised with the local settings when the game is loaded during network-play. Note that when SLF_SAVE_NO is set, SLF_NETWORK_NO is also set (which is logical), at least if the proper macros are used (in [2/4]).
- NOTE! The game is not compilable after this commit.
2006-03-01 23:53:20 +00:00
|
|
|
/* If the setting is not saved to the configuration
|
|
|
|
* file, just continue with the next setting */
|
2021-05-23 10:55:22 +01:00
|
|
|
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
|
2021-06-03 19:55:03 +01:00
|
|
|
if (sd->flags & SF_NOT_IN_CONFIG) continue;
|
2004-09-10 20:02:27 +01:00
|
|
|
|
2007-04-04 02:35:16 +01:00
|
|
|
/* XXX - wtf is this?? (group override?) */
|
2021-05-23 10:55:22 +01:00
|
|
|
std::string s{ sd->name };
|
2020-05-17 22:32:03 +01:00
|
|
|
auto sc = s.find('.');
|
|
|
|
if (sc != std::string::npos) {
|
|
|
|
group = ini->GetGroup(s.substr(0, sc));
|
|
|
|
s = s.substr(sc + 1);
|
2004-08-09 18:04:08 +01:00
|
|
|
} else {
|
2019-04-10 22:07:06 +01:00
|
|
|
if (group_def == nullptr) group_def = ini->GetGroup(grpname);
|
2004-08-09 18:04:08 +01:00
|
|
|
group = group_def;
|
|
|
|
}
|
2004-09-10 20:02:27 +01:00
|
|
|
|
2008-08-24 14:50:31 +01:00
|
|
|
item = group->GetItem(s, true);
|
2004-09-10 20:02:27 +01:00
|
|
|
|
2021-05-23 10:55:22 +01:00
|
|
|
if (!item->value.has_value() || !sd->IsSameValue(item, object)) {
|
2021-05-22 19:57:41 +01:00
|
|
|
/* Value has changed, get the new value and put it into a buffer */
|
2021-05-23 10:55:22 +01:00
|
|
|
sd->FormatValue(buf, lastof(buf), object);
|
2012-04-17 20:44:59 +01:00
|
|
|
|
2021-05-22 19:57:41 +01:00
|
|
|
/* The value is different, that means we have to write it to the ini */
|
|
|
|
item->value.emplace(buf);
|
2004-08-09 18:04:08 +01:00
|
|
|
}
|
2021-05-22 12:39:41 +01:00
|
|
|
}
|
|
|
|
}
|
2020-05-17 22:32:06 +01:00
|
|
|
|
2021-05-22 12:39:41 +01:00
|
|
|
void IntSettingDesc::FormatValue(char *buf, const char *last, const void *object) const
|
|
|
|
{
|
2021-05-24 09:42:02 +01:00
|
|
|
uint32 i = (uint32)this->Read(object);
|
2021-06-03 20:01:00 +01:00
|
|
|
seprintf(buf, last, IsSignedVarMemType(this->save.conv) ? "%d" : "%u", i);
|
2021-05-22 12:39:41 +01:00
|
|
|
}
|
2012-04-17 20:44:59 +01:00
|
|
|
|
2021-05-23 17:20:49 +01:00
|
|
|
void BoolSettingDesc::FormatValue(char *buf, const char *last, const void *object) const
|
|
|
|
{
|
2021-05-24 09:42:02 +01:00
|
|
|
bool val = this->Read(object) != 0;
|
2021-05-23 17:20:49 +01:00
|
|
|
strecpy(buf, val ? "true" : "false", last);
|
|
|
|
}
|
|
|
|
|
2021-05-22 19:57:41 +01:00
|
|
|
bool IntSettingDesc::IsSameValue(const IniItem *item, void *object) const
|
|
|
|
{
|
2021-05-24 09:42:02 +01:00
|
|
|
int32 item_value = (int32)this->ParseValue(item->value->c_str());
|
|
|
|
int32 object_value = this->Read(object);
|
2021-05-22 19:57:41 +01:00
|
|
|
return item_value == object_value;
|
|
|
|
}
|
|
|
|
|
2021-05-22 12:39:41 +01:00
|
|
|
void StringSettingDesc::FormatValue(char *buf, const char *last, const void *object) const
|
|
|
|
{
|
|
|
|
const std::string &str = this->Read(object);
|
2021-05-22 19:57:41 +01:00
|
|
|
switch (GetVarMemType(this->save.conv)) {
|
2021-05-22 12:39:41 +01:00
|
|
|
case SLE_VAR_STR: strecpy(buf, str.c_str(), last); break;
|
2006-02-04 22:48:57 +00:00
|
|
|
|
2021-05-22 12:39:41 +01:00
|
|
|
case SLE_VAR_STRQ:
|
|
|
|
if (str.empty()) {
|
|
|
|
buf[0] = '\0';
|
|
|
|
} else {
|
|
|
|
seprintf(buf, last, "\"%s\"", str.c_str());
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default: NOT_REACHED();
|
2004-09-10 20:02:27 +01:00
|
|
|
}
|
2004-08-09 18:04:08 +01:00
|
|
|
}
|
|
|
|
|
2021-05-22 19:57:41 +01:00
|
|
|
bool StringSettingDesc::IsSameValue(const IniItem *item, void *object) const
|
|
|
|
{
|
|
|
|
/* The ini parsing removes the quotes, which are needed to retain the spaces in STRQs,
|
|
|
|
* so those values are always different in the parsed ini item than they should be. */
|
|
|
|
if (GetVarMemType(this->save.conv) == SLE_VAR_STRQ) return false;
|
|
|
|
|
|
|
|
const std::string &str = this->Read(object);
|
|
|
|
return item->value->compare(str) == 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool ListSettingDesc::IsSameValue(const IniItem *item, void *object) const
|
|
|
|
{
|
|
|
|
/* Checking for equality is way more expensive than just writing the value. */
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2010-08-01 20:22:34 +01:00
|
|
|
/**
|
|
|
|
* Loads all items from a 'grpname' section into a list
|
2019-04-10 22:07:06 +01:00
|
|
|
* The list parameter can be a nullptr pointer, in this case nothing will be
|
2006-04-22 01:10:38 +01:00
|
|
|
* saved and a callback function should be defined that will take over the
|
|
|
|
* list-handling and store the data itself somewhere.
|
2007-04-17 22:09:38 +01:00
|
|
|
* @param ini IniFile handle to the ini file with the source data
|
2009-09-19 10:51:14 +01:00
|
|
|
* @param grpname character string identifying the section-header of the ini file that will be parsed
|
|
|
|
* @param list new list with entries of the given section
|
2009-04-03 13:49:58 +01:00
|
|
|
*/
|
2019-04-02 20:31:33 +01:00
|
|
|
static void IniLoadSettingList(IniFile *ini, const char *grpname, StringList &list)
|
(svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
- This unified structure consists of a SaveLoad type which stores all data relevant about the variable internals such as type, mem/filesize, address, version-control. The SettingDesc type is concerned more about the representation. Things like default value, string-name, minimum/maximum values, gui-behaviour etc.
- The SaveLoad type has received a few flags controlling saving/loading. These are:
SLF_SAVE_NO: the setting is not saved with the savegame, effectively making this setting player-based. Eg. it will NOT be overwritten when joining a network-game
SLF_CONFIG_NO: the setting is not saved to the configuration file so you cannot overwrite it ingame.
SLF_NETWORK_NO: the setting is not synchronised with the local settings when the game is loaded during network-play. Note that when SLF_SAVE_NO is set, SLF_NETWORK_NO is also set (which is logical), at least if the proper macros are used (in [2/4]).
- NOTE! The game is not compilable after this commit.
2006-03-01 23:53:20 +00:00
|
|
|
{
|
2008-08-24 14:50:31 +01:00
|
|
|
IniGroup *group = ini->GetGroup(grpname);
|
(svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
- This unified structure consists of a SaveLoad type which stores all data relevant about the variable internals such as type, mem/filesize, address, version-control. The SettingDesc type is concerned more about the representation. Things like default value, string-name, minimum/maximum values, gui-behaviour etc.
- The SaveLoad type has received a few flags controlling saving/loading. These are:
SLF_SAVE_NO: the setting is not saved with the savegame, effectively making this setting player-based. Eg. it will NOT be overwritten when joining a network-game
SLF_CONFIG_NO: the setting is not saved to the configuration file so you cannot overwrite it ingame.
SLF_NETWORK_NO: the setting is not synchronised with the local settings when the game is loaded during network-play. Note that when SLF_SAVE_NO is set, SLF_NETWORK_NO is also set (which is logical), at least if the proper macros are used (in [2/4]).
- NOTE! The game is not compilable after this commit.
2006-03-01 23:53:20 +00:00
|
|
|
|
2019-04-10 22:07:06 +01:00
|
|
|
if (group == nullptr) return;
|
2006-04-22 14:17:13 +01:00
|
|
|
|
2019-04-02 20:31:33 +01:00
|
|
|
list.clear();
|
2006-04-22 14:17:13 +01:00
|
|
|
|
2019-04-10 22:07:06 +01:00
|
|
|
for (const IniItem *item = group->item; item != nullptr; item = item->next) {
|
2020-05-17 22:32:03 +01:00
|
|
|
if (!item->name.empty()) list.push_back(item->name);
|
(svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
- This unified structure consists of a SaveLoad type which stores all data relevant about the variable internals such as type, mem/filesize, address, version-control. The SettingDesc type is concerned more about the representation. Things like default value, string-name, minimum/maximum values, gui-behaviour etc.
- The SaveLoad type has received a few flags controlling saving/loading. These are:
SLF_SAVE_NO: the setting is not saved with the savegame, effectively making this setting player-based. Eg. it will NOT be overwritten when joining a network-game
SLF_CONFIG_NO: the setting is not saved to the configuration file so you cannot overwrite it ingame.
SLF_NETWORK_NO: the setting is not synchronised with the local settings when the game is loaded during network-play. Note that when SLF_SAVE_NO is set, SLF_NETWORK_NO is also set (which is logical), at least if the proper macros are used (in [2/4]).
- NOTE! The game is not compilable after this commit.
2006-03-01 23:53:20 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-08-01 20:22:34 +01:00
|
|
|
/**
|
|
|
|
* Saves all items from a list into the 'grpname' section
|
2019-04-10 22:07:06 +01:00
|
|
|
* The list parameter can be a nullptr pointer, in this case a callback function
|
2006-04-22 01:10:38 +01:00
|
|
|
* should be defined that will provide the source data to be saved.
|
2007-04-18 19:00:33 +01:00
|
|
|
* @param ini IniFile handle to the ini file where the destination data is saved
|
2006-04-22 01:10:38 +01:00
|
|
|
* @param grpname character string identifying the section-header of the ini file
|
|
|
|
* @param list pointer to an string(pointer) array that will be used as the
|
2007-04-18 19:00:33 +01:00
|
|
|
* source to be saved into the relevant ini section
|
2009-04-03 13:49:58 +01:00
|
|
|
*/
|
2019-04-02 20:31:33 +01:00
|
|
|
static void IniSaveSettingList(IniFile *ini, const char *grpname, StringList &list)
|
(svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
- This unified structure consists of a SaveLoad type which stores all data relevant about the variable internals such as type, mem/filesize, address, version-control. The SettingDesc type is concerned more about the representation. Things like default value, string-name, minimum/maximum values, gui-behaviour etc.
- The SaveLoad type has received a few flags controlling saving/loading. These are:
SLF_SAVE_NO: the setting is not saved with the savegame, effectively making this setting player-based. Eg. it will NOT be overwritten when joining a network-game
SLF_CONFIG_NO: the setting is not saved to the configuration file so you cannot overwrite it ingame.
SLF_NETWORK_NO: the setting is not synchronised with the local settings when the game is loaded during network-play. Note that when SLF_SAVE_NO is set, SLF_NETWORK_NO is also set (which is logical), at least if the proper macros are used (in [2/4]).
- NOTE! The game is not compilable after this commit.
2006-03-01 23:53:20 +00:00
|
|
|
{
|
2008-08-24 14:50:31 +01:00
|
|
|
IniGroup *group = ini->GetGroup(grpname);
|
(svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
- This unified structure consists of a SaveLoad type which stores all data relevant about the variable internals such as type, mem/filesize, address, version-control. The SettingDesc type is concerned more about the representation. Things like default value, string-name, minimum/maximum values, gui-behaviour etc.
- The SaveLoad type has received a few flags controlling saving/loading. These are:
SLF_SAVE_NO: the setting is not saved with the savegame, effectively making this setting player-based. Eg. it will NOT be overwritten when joining a network-game
SLF_CONFIG_NO: the setting is not saved to the configuration file so you cannot overwrite it ingame.
SLF_NETWORK_NO: the setting is not synchronised with the local settings when the game is loaded during network-play. Note that when SLF_SAVE_NO is set, SLF_NETWORK_NO is also set (which is logical), at least if the proper macros are used (in [2/4]).
- NOTE! The game is not compilable after this commit.
2006-03-01 23:53:20 +00:00
|
|
|
|
2019-04-10 22:07:06 +01:00
|
|
|
if (group == nullptr) return;
|
2009-01-14 20:23:45 +00:00
|
|
|
group->Clear();
|
(svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
- This unified structure consists of a SaveLoad type which stores all data relevant about the variable internals such as type, mem/filesize, address, version-control. The SettingDesc type is concerned more about the representation. Things like default value, string-name, minimum/maximum values, gui-behaviour etc.
- The SaveLoad type has received a few flags controlling saving/loading. These are:
SLF_SAVE_NO: the setting is not saved with the savegame, effectively making this setting player-based. Eg. it will NOT be overwritten when joining a network-game
SLF_CONFIG_NO: the setting is not saved to the configuration file so you cannot overwrite it ingame.
SLF_NETWORK_NO: the setting is not synchronised with the local settings when the game is loaded during network-play. Note that when SLF_SAVE_NO is set, SLF_NETWORK_NO is also set (which is logical), at least if the proper macros are used (in [2/4]).
- NOTE! The game is not compilable after this commit.
2006-03-01 23:53:20 +00:00
|
|
|
|
2019-04-02 20:31:33 +01:00
|
|
|
for (const auto &iter : list) {
|
2021-06-14 22:17:58 +01:00
|
|
|
group->GetItem(iter, true)->SetValue("");
|
(svn r3719) - [1/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. This first part rewrites the configuration section to use the SaveLoad VarType in general.
- This unified structure consists of a SaveLoad type which stores all data relevant about the variable internals such as type, mem/filesize, address, version-control. The SettingDesc type is concerned more about the representation. Things like default value, string-name, minimum/maximum values, gui-behaviour etc.
- The SaveLoad type has received a few flags controlling saving/loading. These are:
SLF_SAVE_NO: the setting is not saved with the savegame, effectively making this setting player-based. Eg. it will NOT be overwritten when joining a network-game
SLF_CONFIG_NO: the setting is not saved to the configuration file so you cannot overwrite it ingame.
SLF_NETWORK_NO: the setting is not synchronised with the local settings when the game is loaded during network-play. Note that when SLF_SAVE_NO is set, SLF_NETWORK_NO is also set (which is logical), at least if the proper macros are used (in [2/4]).
- NOTE! The game is not compilable after this commit.
2006-03-01 23:53:20 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-05-26 20:27:22 +01:00
|
|
|
/**
|
|
|
|
* Load a WindowDesc from config.
|
|
|
|
* @param ini IniFile handle to the ini file with the source data
|
|
|
|
* @param grpname character string identifying the section-header of the ini file that will be parsed
|
|
|
|
* @param desc Destination WindowDesc
|
|
|
|
*/
|
|
|
|
void IniLoadWindowSettings(IniFile *ini, const char *grpname, void *desc)
|
|
|
|
{
|
2021-02-15 23:09:52 +00:00
|
|
|
IniLoadSettings(ini, _window_settings, grpname, desc, false);
|
2013-05-26 20:27:22 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Save a WindowDesc to config.
|
|
|
|
* @param ini IniFile handle to the ini file where the destination data is saved
|
|
|
|
* @param grpname character string identifying the section-header of the ini file
|
|
|
|
* @param desc Source WindowDesc
|
|
|
|
*/
|
|
|
|
void IniSaveWindowSettings(IniFile *ini, const char *grpname, void *desc)
|
|
|
|
{
|
2021-02-15 23:09:52 +00:00
|
|
|
IniSaveSettings(ini, _window_settings, grpname, desc, false);
|
2013-05-26 20:27:22 +01:00
|
|
|
}
|
|
|
|
|
2012-12-05 19:35:09 +00:00
|
|
|
/**
|
|
|
|
* Check whether the setting is editable in the current gamemode.
|
|
|
|
* @param do_command true if this is about checking a command from the server.
|
|
|
|
* @return true if editable.
|
|
|
|
*/
|
|
|
|
bool SettingDesc::IsEditable(bool do_command) const
|
|
|
|
{
|
2021-06-03 19:55:03 +01:00
|
|
|
if (!do_command && !(this->flags & SF_NO_NETWORK_SYNC) && _networking && !_network_server && !(this->flags & SF_PER_COMPANY)) return false;
|
2021-06-03 20:18:29 +01:00
|
|
|
if ((this->flags & SF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return false;
|
|
|
|
if ((this->flags & SF_NO_NETWORK) && _networking) return false;
|
|
|
|
if ((this->flags & SF_NEWGAME_ONLY) &&
|
2012-12-05 19:35:09 +00:00
|
|
|
(_game_mode == GM_NORMAL ||
|
2021-06-03 20:18:29 +01:00
|
|
|
(_game_mode == GM_EDITOR && !(this->flags & SF_SCENEDIT_TOO)))) return false;
|
|
|
|
if ((this->flags & SF_SCENEDIT_ONLY) && _game_mode != GM_EDITOR) return false;
|
2012-12-05 19:35:09 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2012-12-26 17:43:35 +00:00
|
|
|
/**
|
|
|
|
* Return the type of the setting.
|
|
|
|
* @return type of setting
|
|
|
|
*/
|
|
|
|
SettingType SettingDesc::GetType() const
|
|
|
|
{
|
2021-06-03 20:18:29 +01:00
|
|
|
if (this->flags & SF_PER_COMPANY) return ST_COMPANY;
|
2021-06-03 19:55:03 +01:00
|
|
|
return (this->flags & SF_NOT_IN_SAVE) ? ST_CLIENT : ST_GAME;
|
2012-12-26 17:43:35 +00:00
|
|
|
}
|
|
|
|
|
2021-05-22 19:44:09 +01:00
|
|
|
/**
|
|
|
|
* Get the setting description of this setting as an integer setting.
|
|
|
|
* @return The integer setting description.
|
|
|
|
*/
|
|
|
|
const IntSettingDesc *SettingDesc::AsIntSetting() const
|
|
|
|
{
|
|
|
|
assert(this->IsIntSetting());
|
|
|
|
return static_cast<const IntSettingDesc *>(this);
|
|
|
|
}
|
|
|
|
|
2021-05-22 19:52:24 +01:00
|
|
|
/**
|
|
|
|
* Get the setting description of this setting as a string setting.
|
|
|
|
* @return The string setting description.
|
|
|
|
*/
|
|
|
|
const StringSettingDesc *SettingDesc::AsStringSetting() const
|
|
|
|
{
|
|
|
|
assert(this->IsStringSetting());
|
|
|
|
return static_cast<const StringSettingDesc *>(this);
|
|
|
|
}
|
|
|
|
|
2010-11-13 23:40:36 +00:00
|
|
|
/* Begin - Callback Functions for the various settings. */
|
|
|
|
|
|
|
|
/** Reposition the main toolbar as the setting changed. */
|
2021-05-24 10:47:37 +01:00
|
|
|
static void v_PositionMainToolbar(int32 new_value)
|
2006-03-03 11:27:18 +00:00
|
|
|
{
|
2019-04-10 22:07:06 +01:00
|
|
|
if (_game_mode != GM_MENU) PositionMainToolbar(nullptr);
|
2006-03-03 11:27:18 +00:00
|
|
|
}
|
|
|
|
|
2010-11-13 23:40:36 +00:00
|
|
|
/** Reposition the statusbar as the setting changed. */
|
2021-05-24 10:47:37 +01:00
|
|
|
static void v_PositionStatusbar(int32 new_value)
|
2010-11-13 23:40:36 +00:00
|
|
|
{
|
2010-11-18 19:24:40 +00:00
|
|
|
if (_game_mode != GM_MENU) {
|
2019-04-10 22:07:06 +01:00
|
|
|
PositionStatusbar(nullptr);
|
|
|
|
PositionNewsMessage(nullptr);
|
|
|
|
PositionNetworkChatWindow(nullptr);
|
2010-11-18 19:24:40 +00:00
|
|
|
}
|
2010-02-08 23:46:35 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Redraw the smallmap after a colour scheme change.
|
|
|
|
* @param p1 Callback parameter.
|
|
|
|
*/
|
2021-05-24 10:47:37 +01:00
|
|
|
static void RedrawSmallmap(int32 new_value)
|
2010-02-08 23:46:35 +00:00
|
|
|
{
|
|
|
|
BuildLandLegend();
|
2011-01-04 20:53:57 +00:00
|
|
|
BuildOwnerLegend();
|
2010-02-08 23:46:35 +00:00
|
|
|
SetWindowClassesDirty(WC_SMALLMAP);
|
2006-03-03 11:27:18 +00:00
|
|
|
}
|
|
|
|
|
2021-05-24 10:47:37 +01:00
|
|
|
static void StationSpreadChanged(int32 p1)
|
2006-03-03 11:27:18 +00:00
|
|
|
{
|
2013-01-08 17:44:39 +00:00
|
|
|
InvalidateWindowData(WC_SELECT_STATION, 0);
|
2013-01-08 22:38:59 +00:00
|
|
|
InvalidateWindowData(WC_BUILD_STATION, 0);
|
2008-05-12 15:54:33 +01:00
|
|
|
}
|
|
|
|
|
2021-05-24 10:47:37 +01:00
|
|
|
static void CloseSignalGUI(int32 new_value)
|
2008-05-11 03:15:02 +01:00
|
|
|
{
|
2021-05-24 10:47:37 +01:00
|
|
|
if (new_value == 0) {
|
2021-05-17 14:46:38 +01:00
|
|
|
CloseWindowByClass(WC_BUILD_SIGNAL);
|
2008-05-11 03:15:02 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-05-24 10:47:37 +01:00
|
|
|
static void UpdateConsists(int32 new_value)
|
2007-10-18 21:32:36 +01:00
|
|
|
{
|
2019-12-17 02:37:43 +00:00
|
|
|
for (Train *t : Train::Iterate()) {
|
2007-10-18 21:32:36 +01:00
|
|
|
/* Update the consist of all trains so the maximum speed is set correctly. */
|
2014-02-07 23:48:56 +00:00
|
|
|
if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(CCF_TRACK);
|
2007-10-18 21:32:36 +01:00
|
|
|
}
|
2011-11-14 10:42:47 +00:00
|
|
|
InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
|
2007-10-18 21:32:36 +01:00
|
|
|
}
|
|
|
|
|
2021-05-24 10:47:37 +01:00
|
|
|
/* Check service intervals of vehicles, newvalue is value of % or day based servicing */
|
2021-06-21 17:31:56 +01:00
|
|
|
static void UpdateAllServiceInterval(int32 new_value)
|
2006-03-03 11:27:18 +00:00
|
|
|
{
|
2013-02-14 17:08:56 +00:00
|
|
|
bool update_vehicles;
|
2009-05-26 22:59:49 +01:00
|
|
|
VehicleDefaultSettings *vds;
|
|
|
|
if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
|
|
|
|
vds = &_settings_client.company.vehicle;
|
2013-02-14 17:08:56 +00:00
|
|
|
update_vehicles = false;
|
2009-05-26 22:59:49 +01:00
|
|
|
} else {
|
|
|
|
vds = &Company::Get(_current_company)->settings.vehicle;
|
2013-02-14 17:08:56 +00:00
|
|
|
update_vehicles = true;
|
2009-05-26 22:59:49 +01:00
|
|
|
}
|
2006-03-03 11:27:18 +00:00
|
|
|
|
2021-05-24 10:47:37 +01:00
|
|
|
if (new_value != 0) {
|
2009-05-26 22:59:49 +01:00
|
|
|
vds->servint_trains = 50;
|
|
|
|
vds->servint_roadveh = 50;
|
|
|
|
vds->servint_aircraft = 50;
|
|
|
|
vds->servint_ships = 50;
|
2006-03-03 11:27:18 +00:00
|
|
|
} else {
|
2009-05-26 22:59:49 +01:00
|
|
|
vds->servint_trains = 150;
|
|
|
|
vds->servint_roadveh = 150;
|
2010-11-12 21:40:43 +00:00
|
|
|
vds->servint_aircraft = 100;
|
|
|
|
vds->servint_ships = 360;
|
2006-03-03 11:27:18 +00:00
|
|
|
}
|
|
|
|
|
2013-02-14 17:08:56 +00:00
|
|
|
if (update_vehicles) {
|
|
|
|
const Company *c = Company::Get(_current_company);
|
2019-12-17 02:37:43 +00:00
|
|
|
for (Vehicle *v : Vehicle::Iterate()) {
|
2013-02-14 17:08:56 +00:00
|
|
|
if (v->owner == _current_company && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
|
|
|
|
v->SetServiceInterval(CompanyServiceInterval(c, v->type));
|
2021-05-24 10:47:37 +01:00
|
|
|
v->SetServiceIntervalIsPercent(new_value != 0);
|
2013-02-14 17:08:56 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-05-24 10:47:37 +01:00
|
|
|
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
|
2013-02-14 17:08:56 +00:00
|
|
|
}
|
|
|
|
|
2021-05-24 10:47:37 +01:00
|
|
|
static bool CanUpdateServiceInterval(VehicleType type, int32 &new_value)
|
2013-02-14 17:08:56 +00:00
|
|
|
{
|
|
|
|
VehicleDefaultSettings *vds;
|
|
|
|
if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
|
|
|
|
vds = &_settings_client.company.vehicle;
|
|
|
|
} else {
|
|
|
|
vds = &Company::Get(_current_company)->settings.vehicle;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Test if the interval is valid */
|
2021-05-24 10:47:37 +01:00
|
|
|
int32 interval = GetServiceIntervalClamped(new_value, vds->servint_ispercent);
|
|
|
|
return interval == new_value;
|
|
|
|
}
|
2013-02-14 17:08:56 +00:00
|
|
|
|
2021-05-24 10:47:37 +01:00
|
|
|
static void UpdateServiceInterval(VehicleType type, int32 new_value)
|
|
|
|
{
|
|
|
|
if (_game_mode != GM_MENU && Company::IsValidID(_current_company)) {
|
2019-12-17 02:37:43 +00:00
|
|
|
for (Vehicle *v : Vehicle::Iterate()) {
|
2013-02-14 17:08:56 +00:00
|
|
|
if (v->owner == _current_company && v->type == type && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
|
2021-05-24 10:47:37 +01:00
|
|
|
v->SetServiceInterval(new_value);
|
2013-02-14 17:08:56 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-05-24 10:47:37 +01:00
|
|
|
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
|
2013-02-14 17:08:56 +00:00
|
|
|
}
|
|
|
|
|
2021-05-24 10:47:37 +01:00
|
|
|
static void TrainAccelerationModelChanged(int32 new_value)
|
2008-03-15 19:24:13 +00:00
|
|
|
{
|
2019-12-17 02:37:43 +00:00
|
|
|
for (Train *t : Train::Iterate()) {
|
2009-07-01 23:22:01 +01:00
|
|
|
if (t->IsFrontEngine()) {
|
2010-01-15 18:23:52 +00:00
|
|
|
t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
|
|
|
|
t->UpdateAcceleration();
|
2009-06-01 14:14:56 +01:00
|
|
|
}
|
2008-03-15 19:24:13 +00:00
|
|
|
}
|
|
|
|
|
2010-12-15 09:01:04 +00:00
|
|
|
/* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
|
|
|
|
SetWindowClassesDirty(WC_ENGINE_PREVIEW);
|
|
|
|
InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
|
|
|
|
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
|
2008-03-15 19:24:13 +00:00
|
|
|
}
|
|
|
|
|
2010-01-16 22:30:04 +00:00
|
|
|
/**
|
|
|
|
* This function updates the train acceleration cache after a steepness change.
|
2021-05-24 10:47:37 +01:00
|
|
|
* @param new_value Unused new value of setting.
|
2010-01-16 22:30:04 +00:00
|
|
|
*/
|
2021-05-24 10:47:37 +01:00
|
|
|
static void TrainSlopeSteepnessChanged(int32 new_value)
|
2010-01-16 22:30:04 +00:00
|
|
|
{
|
2019-12-17 02:37:43 +00:00
|
|
|
for (Train *t : Train::Iterate()) {
|
2010-01-16 22:30:04 +00:00
|
|
|
if (t->IsFrontEngine()) t->CargoChanged();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-03-06 12:56:57 +00:00
|
|
|
/**
|
|
|
|
* This function updates realistic acceleration caches when the setting "Road vehicle acceleration model" is set.
|
2021-05-24 10:47:37 +01:00
|
|
|
* @param new_value Unused new value of setting.
|
2010-03-06 12:56:57 +00:00
|
|
|
*/
|
2021-05-24 10:47:37 +01:00
|
|
|
static void RoadVehAccelerationModelChanged(int32 new_value)
|
2010-03-06 12:56:57 +00:00
|
|
|
{
|
|
|
|
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
|
2019-12-17 02:37:43 +00:00
|
|
|
for (RoadVehicle *rv : RoadVehicle::Iterate()) {
|
2011-01-19 18:44:13 +00:00
|
|
|
if (rv->IsFrontEngine()) {
|
2010-03-06 12:56:57 +00:00
|
|
|
rv->CargoChanged();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-03-06 12:59:28 +00:00
|
|
|
/* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
|
|
|
|
SetWindowClassesDirty(WC_ENGINE_PREVIEW);
|
2010-03-06 13:03:17 +00:00
|
|
|
InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
|
2010-03-06 12:59:28 +00:00
|
|
|
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
|
2010-03-06 12:56:57 +00:00
|
|
|
}
|
|
|
|
|
2010-03-06 12:58:33 +00:00
|
|
|
/**
|
|
|
|
* This function updates the road vehicle acceleration cache after a steepness change.
|
2021-05-24 10:47:37 +01:00
|
|
|
* @param new_value Unused new value of setting.
|
2010-03-06 12:58:33 +00:00
|
|
|
*/
|
2021-05-24 10:47:37 +01:00
|
|
|
static void RoadVehSlopeSteepnessChanged(int32 new_value)
|
2010-03-06 12:58:33 +00:00
|
|
|
{
|
2019-12-17 02:37:43 +00:00
|
|
|
for (RoadVehicle *rv : RoadVehicle::Iterate()) {
|
2011-01-19 18:44:13 +00:00
|
|
|
if (rv->IsFrontEngine()) rv->CargoChanged();
|
2010-03-06 12:58:33 +00:00
|
|
|
}
|
2008-04-03 23:31:57 +01:00
|
|
|
}
|
|
|
|
|
2021-05-24 10:47:37 +01:00
|
|
|
static void TownFoundingChanged(int32 new_value)
|
2009-11-24 21:18:11 +00:00
|
|
|
{
|
|
|
|
if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
|
2021-05-17 14:46:38 +01:00
|
|
|
CloseWindowById(WC_FOUND_TOWN, 0);
|
2021-05-24 10:47:37 +01:00
|
|
|
} else {
|
|
|
|
InvalidateWindowData(WC_FOUND_TOWN, 0);
|
2009-11-24 21:18:11 +00:00
|
|
|
}
|
2009-11-25 16:17:06 +00:00
|
|
|
}
|
2009-11-24 21:18:11 +00:00
|
|
|
|
2021-05-24 10:47:37 +01:00
|
|
|
static void ZoomMinMaxChanged(int32 new_value)
|
2011-11-24 12:20:14 +00:00
|
|
|
{
|
|
|
|
extern void ConstrainAllViewportsZoom();
|
2014-10-12 21:43:25 +01:00
|
|
|
ConstrainAllViewportsZoom();
|
|
|
|
GfxClearSpriteCache();
|
2014-10-11 14:22:37 +01:00
|
|
|
if (_settings_client.gui.zoom_min > _gui_zoom) {
|
|
|
|
/* Restrict GUI zoom if it is no longer available. */
|
|
|
|
_gui_zoom = _settings_client.gui.zoom_min;
|
|
|
|
UpdateCursorSize();
|
2014-10-12 21:43:25 +01:00
|
|
|
LoadStringWidthTable();
|
2014-10-11 14:22:37 +01:00
|
|
|
}
|
2011-11-24 12:20:14 +00:00
|
|
|
}
|
|
|
|
|
2021-05-24 10:47:37 +01:00
|
|
|
static void SpriteZoomMinChanged(int32 new_value)
|
|
|
|
{
|
2021-03-13 09:00:53 +00:00
|
|
|
GfxClearSpriteCache();
|
|
|
|
/* Force all sprites to redraw at the new chosen zoom level */
|
|
|
|
MarkWholeScreenDirty();
|
|
|
|
}
|
|
|
|
|
2010-11-07 21:46:41 +00:00
|
|
|
/**
|
|
|
|
* Update any possible saveload window and delete any newgrf dialogue as
|
|
|
|
* its widget parts might change. Reinit all windows as it allows access to the
|
|
|
|
* newgrf debug button.
|
2021-05-24 10:47:37 +01:00
|
|
|
* @param new_value unused.
|
2010-11-07 21:46:41 +00:00
|
|
|
*/
|
2021-05-24 10:47:37 +01:00
|
|
|
static void InvalidateNewGRFChangeWindows(int32 new_value)
|
2010-11-07 21:46:41 +00:00
|
|
|
{
|
|
|
|
InvalidateWindowClassesData(WC_SAVELOAD);
|
2021-05-17 14:46:38 +01:00
|
|
|
CloseWindowByClass(WC_GAME_OPTIONS);
|
2021-04-05 18:43:12 +01:00
|
|
|
ReInitAllWindows(_gui_zoom_cfg);
|
2010-11-07 21:46:41 +00:00
|
|
|
}
|
|
|
|
|
2021-05-24 10:47:37 +01:00
|
|
|
static void InvalidateCompanyLiveryWindow(int32 new_value)
|
2010-09-25 23:00:49 +01:00
|
|
|
{
|
2019-01-31 13:57:44 +00:00
|
|
|
InvalidateWindowClassesData(WC_COMPANY_COLOUR, -1);
|
2021-04-11 13:30:13 +01:00
|
|
|
ResetVehicleColourMap();
|
2013-02-04 20:29:38 +00:00
|
|
|
}
|
|
|
|
|
2010-11-04 19:34:40 +00:00
|
|
|
/** Checks if any settings are set to incorrect values, and sets them to correct values in that case. */
|
|
|
|
static void ValidateSettings()
|
|
|
|
{
|
|
|
|
/* Do not allow a custom sea level with the original land generator. */
|
2015-05-16 13:01:19 +01:00
|
|
|
if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL &&
|
2010-11-04 19:34:40 +00:00
|
|
|
_settings_newgame.difficulty.quantity_sea_lakes == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
|
|
|
|
_settings_newgame.difficulty.quantity_sea_lakes = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-05-24 10:47:37 +01:00
|
|
|
static void DifficultyNoiseChange(int32 new_value)
|
2008-05-26 01:31:36 +01:00
|
|
|
{
|
|
|
|
if (_game_mode == GM_NORMAL) {
|
|
|
|
UpdateAirportsNoise();
|
2008-05-29 16:13:28 +01:00
|
|
|
if (_settings_game.economy.station_noise_level) {
|
2008-05-26 01:31:36 +01:00
|
|
|
InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-05-24 10:47:37 +01:00
|
|
|
static void MaxNoAIsChange(int32 new_value)
|
2010-03-12 01:37:41 +00:00
|
|
|
{
|
2011-01-02 00:34:21 +00:00
|
|
|
if (GetGameSettings().difficulty.max_no_competitors != 0 &&
|
2010-03-12 01:37:41 +00:00
|
|
|
AI::GetInfoList()->size() == 0 &&
|
|
|
|
(!_networking || _network_server)) {
|
|
|
|
ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
|
|
|
|
}
|
|
|
|
|
2019-02-01 15:05:43 +00:00
|
|
|
InvalidateWindowClassesData(WC_GAME_OPTIONS, 0);
|
2010-03-12 01:37:41 +00:00
|
|
|
}
|
|
|
|
|
2009-02-04 16:09:16 +00:00
|
|
|
/**
|
|
|
|
* Check whether the road side may be changed.
|
2021-05-24 10:47:37 +01:00
|
|
|
* @param new_value unused
|
2009-02-04 16:09:16 +00:00
|
|
|
* @return true if the road side may be changed.
|
|
|
|
*/
|
2021-05-24 10:47:37 +01:00
|
|
|
static bool CheckRoadSide(int32 &new_value)
|
2009-02-04 16:09:16 +00:00
|
|
|
{
|
|
|
|
extern bool RoadVehiclesAreBuilt();
|
|
|
|
return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
|
|
|
|
}
|
|
|
|
|
2010-08-01 20:22:34 +01:00
|
|
|
/**
|
|
|
|
* Conversion callback for _gameopt_settings_game.landscape
|
2007-03-22 03:35:18 +00:00
|
|
|
* It converts (or try) between old values and the new ones,
|
2008-08-25 21:10:45 +01:00
|
|
|
* without losing initial setting of the user
|
2007-03-22 03:35:18 +00:00
|
|
|
* @param value that was read from config file
|
|
|
|
* @return the "hopefully" converted value
|
|
|
|
*/
|
2011-05-29 19:35:31 +01:00
|
|
|
static size_t ConvertLandscape(const char *value)
|
2007-03-22 03:35:18 +00:00
|
|
|
{
|
|
|
|
/* try with the old values */
|
2021-05-23 18:16:56 +01:00
|
|
|
static std::vector<std::string> _old_landscape_values{"normal", "hilly", "desert", "candy"};
|
|
|
|
return OneOfManySettingDesc::ParseSingleValue(value, strlen(value), _old_landscape_values);
|
2007-03-22 03:35:18 +00:00
|
|
|
}
|
|
|
|
|
2021-05-24 10:47:37 +01:00
|
|
|
static bool CheckFreeformEdges(int32 &new_value)
|
2009-01-21 02:31:55 +00:00
|
|
|
{
|
2009-02-04 15:01:37 +00:00
|
|
|
if (_game_mode == GM_MENU) return true;
|
2021-05-24 10:47:37 +01:00
|
|
|
if (new_value != 0) {
|
2019-12-17 02:37:43 +00:00
|
|
|
for (Ship *s : Ship::Iterate()) {
|
2011-04-07 16:48:13 +01:00
|
|
|
/* Check if there is a ship on the northern border. */
|
2009-05-26 23:45:48 +01:00
|
|
|
if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
|
2010-02-24 14:46:15 +00:00
|
|
|
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
|
2009-02-04 15:01:37 +00:00
|
|
|
return false;
|
2009-01-21 02:31:55 +00:00
|
|
|
}
|
|
|
|
}
|
2019-12-15 04:55:59 +00:00
|
|
|
for (const BaseStation *st : BaseStation::Iterate()) {
|
2011-04-07 16:58:21 +01:00
|
|
|
/* Check if there is a non-deleted buoy on the northern border. */
|
|
|
|
if (st->IsInUse() && (TileX(st->xy) == 0 || TileY(st->xy) == 0)) {
|
2010-02-24 14:46:15 +00:00
|
|
|
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
|
2009-02-04 15:01:37 +00:00
|
|
|
return false;
|
2009-01-21 02:31:55 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for (uint i = 0; i < MapMaxX(); i++) {
|
|
|
|
if (TileHeight(TileXY(i, 1)) != 0) {
|
2010-02-24 14:46:15 +00:00
|
|
|
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
|
2009-02-04 15:01:37 +00:00
|
|
|
return false;
|
2009-01-21 02:31:55 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
for (uint i = 1; i < MapMaxX(); i++) {
|
|
|
|
if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
|
2010-02-24 14:46:15 +00:00
|
|
|
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
|
2009-02-04 15:01:37 +00:00
|
|
|
return false;
|
2009-01-21 02:31:55 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
for (uint i = 0; i < MapMaxY(); i++) {
|
|
|
|
if (TileHeight(TileXY(1, i)) != 0) {
|
2010-02-24 14:46:15 +00:00
|
|
|
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
|
2009-02-04 15:01:37 +00:00
|
|
|
return false;
|
2009-01-21 02:31:55 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
for (uint i = 1; i < MapMaxY(); i++) {
|
|
|
|
if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
|
2010-02-24 14:46:15 +00:00
|
|
|
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
|
2009-02-04 15:01:37 +00:00
|
|
|
return false;
|
2009-01-21 02:31:55 +00:00
|
|
|
}
|
|
|
|
}
|
2021-05-24 10:47:37 +01:00
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void UpdateFreeformEdges(int32 new_value)
|
|
|
|
{
|
|
|
|
if (_game_mode == GM_MENU) return;
|
|
|
|
|
|
|
|
if (new_value != 0) {
|
|
|
|
for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
|
|
|
|
for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
|
|
|
|
} else {
|
2009-01-21 02:31:55 +00:00
|
|
|
/* Make tiles at the border water again. */
|
|
|
|
for (uint i = 0; i < MapMaxX(); i++) {
|
|
|
|
SetTileHeight(TileXY(i, 0), 0);
|
|
|
|
SetTileType(TileXY(i, 0), MP_WATER);
|
|
|
|
}
|
|
|
|
for (uint i = 0; i < MapMaxY(); i++) {
|
|
|
|
SetTileHeight(TileXY(0, i), 0);
|
|
|
|
SetTileType(TileXY(0, i), MP_WATER);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
MarkWholeScreenDirty();
|
|
|
|
}
|
|
|
|
|
2009-02-26 01:53:22 +00:00
|
|
|
/**
|
|
|
|
* Changing the setting "allow multiple NewGRF sets" is not allowed
|
|
|
|
* if there are vehicles.
|
|
|
|
*/
|
2021-05-24 10:47:37 +01:00
|
|
|
static bool CheckDynamicEngines(int32 &new_value)
|
2009-02-26 01:53:22 +00:00
|
|
|
{
|
|
|
|
if (_game_mode == GM_MENU) return true;
|
|
|
|
|
2011-02-05 16:07:23 +00:00
|
|
|
if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
|
|
|
|
ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR);
|
|
|
|
return false;
|
2009-02-26 01:53:22 +00:00
|
|
|
}
|
2009-03-09 21:33:05 +00:00
|
|
|
|
2009-02-26 01:53:22 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2021-05-24 10:47:37 +01:00
|
|
|
static bool CheckMaxHeightLevel(int32 &new_value)
|
2015-02-14 21:55:30 +00:00
|
|
|
{
|
|
|
|
if (_game_mode == GM_NORMAL) return false;
|
|
|
|
if (_game_mode != GM_EDITOR) return true;
|
|
|
|
|
|
|
|
/* Check if at least one mountain on the map is higher than the new value.
|
|
|
|
* If yes, disallow the change. */
|
|
|
|
for (TileIndex t = 0; t < MapSize(); t++) {
|
2021-05-24 10:47:37 +01:00
|
|
|
if ((int32)TileHeight(t) > new_value) {
|
2015-02-14 21:55:30 +00:00
|
|
|
ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN, INVALID_STRING_ID, WL_ERROR);
|
|
|
|
/* Return old, unchanged value */
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2021-05-24 10:47:37 +01:00
|
|
|
static void StationCatchmentChanged(int32 new_value)
|
2009-06-25 16:42:03 +01:00
|
|
|
{
|
2019-02-14 21:07:15 +00:00
|
|
|
Station::RecomputeCatchmentForAll();
|
2019-02-22 18:14:06 +00:00
|
|
|
MarkWholeScreenDirty();
|
2009-06-25 16:42:03 +01:00
|
|
|
}
|
|
|
|
|
2021-05-24 10:47:37 +01:00
|
|
|
static void MaxVehiclesChanged(int32 new_value)
|
2015-02-22 15:26:27 +00:00
|
|
|
{
|
|
|
|
InvalidateWindowClassesData(WC_BUILD_TOOLBAR);
|
|
|
|
MarkWholeScreenDirty();
|
|
|
|
}
|
|
|
|
|
2021-05-24 10:47:37 +01:00
|
|
|
static void InvalidateShipPathCache(int32 new_value)
|
2019-01-19 20:59:27 +00:00
|
|
|
{
|
2019-12-17 02:37:43 +00:00
|
|
|
for (Ship *s : Ship::Iterate()) {
|
2019-01-19 20:59:27 +00:00
|
|
|
s->path.clear();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-05-24 08:44:20 +01:00
|
|
|
/**
|
|
|
|
* Replace a passwords that are a literal asterisk with an empty string.
|
|
|
|
* @param newval The new string value for this password field.
|
|
|
|
* @return Always true.
|
|
|
|
*/
|
|
|
|
static bool ReplaceAsteriskWithEmptyPassword(std::string &newval)
|
2008-05-30 10:23:05 +01:00
|
|
|
{
|
2021-05-24 08:44:20 +01:00
|
|
|
if (newval.compare("*") == 0) newval.clear();
|
2009-02-04 15:01:37 +00:00
|
|
|
return true;
|
2008-05-30 10:23:05 +01:00
|
|
|
}
|
|
|
|
|
2021-05-24 08:44:20 +01:00
|
|
|
/** Update the game info, and send it to the clients when we are running as a server. */
|
|
|
|
static void UpdateClientConfigValues()
|
2009-01-23 22:18:06 +00:00
|
|
|
{
|
2021-05-05 18:21:12 +01:00
|
|
|
NetworkServerUpdateGameInfo();
|
2009-01-23 22:18:06 +00:00
|
|
|
if (_network_server) NetworkServerSendConfigUpdate();
|
|
|
|
}
|
|
|
|
|
2006-03-03 11:27:18 +00:00
|
|
|
/* End - Callback Functions */
|
|
|
|
|
2008-05-28 15:36:06 +01:00
|
|
|
/**
|
|
|
|
* Prepare for reading and old diff_custom by zero-ing the memory.
|
|
|
|
*/
|
2008-05-26 01:31:36 +01:00
|
|
|
static void PrepareOldDiffCustom()
|
|
|
|
{
|
|
|
|
memset(_old_diff_custom, 0, sizeof(_old_diff_custom));
|
|
|
|
}
|
|
|
|
|
2008-05-28 15:36:06 +01:00
|
|
|
/**
|
|
|
|
* Reading of the old diff_custom array and transforming it to the new format.
|
|
|
|
* @param savegame is it read from the config or savegame. In the latter case
|
|
|
|
* we are sure there is an array; in the former case we have
|
|
|
|
* to check that.
|
|
|
|
*/
|
|
|
|
static void HandleOldDiffCustom(bool savegame)
|
2008-05-26 01:31:36 +01:00
|
|
|
{
|
2021-05-30 09:40:59 +01:00
|
|
|
/* Savegames before v4 didn't have "town_council_tolerance" in savegame yet. */
|
|
|
|
bool has_no_town_council_tolerance = savegame && IsSavegameVersionBefore(SLV_4);
|
|
|
|
uint options_to_load = GAME_DIFFICULTY_NUM - (has_no_town_council_tolerance ? 1 : 0);
|
2008-05-26 01:31:36 +01:00
|
|
|
|
2008-05-28 15:36:06 +01:00
|
|
|
if (!savegame) {
|
|
|
|
/* If we did read to old_diff_custom, then at least one value must be non 0. */
|
|
|
|
bool old_diff_custom_used = false;
|
|
|
|
for (uint i = 0; i < options_to_load && !old_diff_custom_used; i++) {
|
|
|
|
old_diff_custom_used = (_old_diff_custom[i] != 0);
|
|
|
|
}
|
2008-05-26 01:31:36 +01:00
|
|
|
|
2008-05-28 15:36:06 +01:00
|
|
|
if (!old_diff_custom_used) return;
|
|
|
|
}
|
2008-05-26 01:31:36 +01:00
|
|
|
|
2021-05-30 09:40:59 +01:00
|
|
|
/* Iterate over all the old difficulty settings, and convert the list-value to the new setting. */
|
|
|
|
uint i = 0;
|
|
|
|
for (const auto &name : _old_diff_settings) {
|
|
|
|
if (has_no_town_council_tolerance && name == "town_council_tolerance") continue;
|
|
|
|
|
|
|
|
std::string fullname = "difficulty." + name;
|
2021-05-30 10:30:03 +01:00
|
|
|
const SettingDesc *sd = GetSettingFromName(fullname);
|
2021-05-30 09:40:59 +01:00
|
|
|
|
|
|
|
/* Some settings are no longer in use; skip reading those. */
|
|
|
|
if (sd == nullptr) {
|
|
|
|
i++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
int32 value = (int32)((name == "max_loan" ? 1000 : 1) * _old_diff_custom[i++]);
|
2021-05-24 09:42:02 +01:00
|
|
|
sd->AsIntSetting()->MakeValueValidAndWrite(savegame ? &_settings_game : &_settings_newgame, value);
|
2008-05-26 01:31:36 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-01-12 17:11:45 +00:00
|
|
|
static void AILoadConfig(IniFile *ini, const char *grpname)
|
|
|
|
{
|
|
|
|
IniGroup *group = ini->GetGroup(grpname);
|
|
|
|
IniItem *item;
|
|
|
|
|
|
|
|
/* Clean any configured AI */
|
|
|
|
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
|
2019-04-10 22:07:06 +01:00
|
|
|
AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME)->Change(nullptr);
|
2009-01-12 17:11:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* If no group exists, return */
|
2019-04-10 22:07:06 +01:00
|
|
|
if (group == nullptr) return;
|
2009-01-12 17:11:45 +00:00
|
|
|
|
|
|
|
CompanyID c = COMPANY_FIRST;
|
2019-04-10 22:07:06 +01:00
|
|
|
for (item = group->item; c < MAX_COMPANIES && item != nullptr; c++, item = item->next) {
|
2011-11-29 23:26:35 +00:00
|
|
|
AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
|
2009-01-12 17:11:45 +00:00
|
|
|
|
2020-05-17 22:32:03 +01:00
|
|
|
config->Change(item->name.c_str());
|
2011-11-29 23:26:35 +00:00
|
|
|
if (!config->HasScript()) {
|
2020-05-17 22:32:03 +01:00
|
|
|
if (item->name != "none") {
|
2021-06-12 08:10:17 +01:00
|
|
|
Debug(script, 0, "The AI by the name '{}' was no longer found, and removed from the list.", item->name);
|
2009-01-23 21:52:29 +00:00
|
|
|
continue;
|
|
|
|
}
|
2009-01-12 17:11:45 +00:00
|
|
|
}
|
2021-06-14 22:17:58 +01:00
|
|
|
if (item->value.has_value()) config->StringToSettings(*item->value);
|
2009-01-12 17:11:45 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-12-19 20:56:34 +00:00
|
|
|
static void GameLoadConfig(IniFile *ini, const char *grpname)
|
|
|
|
{
|
|
|
|
IniGroup *group = ini->GetGroup(grpname);
|
|
|
|
IniItem *item;
|
|
|
|
|
|
|
|
/* Clean any configured GameScript */
|
2019-04-10 22:07:06 +01:00
|
|
|
GameConfig::GetConfig(GameConfig::SSS_FORCE_NEWGAME)->Change(nullptr);
|
2011-12-19 20:56:34 +00:00
|
|
|
|
|
|
|
/* If no group exists, return */
|
2019-04-10 22:07:06 +01:00
|
|
|
if (group == nullptr) return;
|
2011-12-19 20:56:34 +00:00
|
|
|
|
|
|
|
item = group->item;
|
2019-04-10 22:07:06 +01:00
|
|
|
if (item == nullptr) return;
|
2011-12-19 20:56:34 +00:00
|
|
|
|
|
|
|
GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
|
|
|
|
|
2020-05-17 22:32:03 +01:00
|
|
|
config->Change(item->name.c_str());
|
2011-12-19 20:56:34 +00:00
|
|
|
if (!config->HasScript()) {
|
2020-05-17 22:32:03 +01:00
|
|
|
if (item->name != "none") {
|
2021-06-12 08:10:17 +01:00
|
|
|
Debug(script, 0, "The GameScript by the name '{}' was no longer found, and removed from the list.", item->name);
|
2011-12-19 20:56:34 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
2021-06-14 22:17:58 +01:00
|
|
|
if (item->value.has_value()) config->StringToSettings(*item->value);
|
2011-12-19 20:56:34 +00:00
|
|
|
}
|
|
|
|
|
2014-05-24 20:12:48 +01:00
|
|
|
/**
|
|
|
|
* Convert a character to a hex nibble value, or \c -1 otherwise.
|
|
|
|
* @param c Character to convert.
|
|
|
|
* @return Hex value of the character, or \c -1 if not a hex digit.
|
|
|
|
*/
|
|
|
|
static int DecodeHexNibble(char c)
|
|
|
|
{
|
|
|
|
if (c >= '0' && c <= '9') return c - '0';
|
|
|
|
if (c >= 'A' && c <= 'F') return c + 10 - 'A';
|
|
|
|
if (c >= 'a' && c <= 'f') return c + 10 - 'a';
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Parse a sequence of characters (supposedly hex digits) into a sequence of bytes.
|
|
|
|
* After the hex number should be a \c '|' character.
|
|
|
|
* @param pos First character to convert.
|
2018-10-28 02:17:36 +00:00
|
|
|
* @param[out] dest Output byte array to write the bytes.
|
2014-05-24 20:12:48 +01:00
|
|
|
* @param dest_size Number of bytes in \a dest.
|
|
|
|
* @return Whether reading was successful.
|
|
|
|
*/
|
2020-05-17 22:32:03 +01:00
|
|
|
static bool DecodeHexText(const char *pos, uint8 *dest, size_t dest_size)
|
2014-05-24 20:12:48 +01:00
|
|
|
{
|
|
|
|
while (dest_size > 0) {
|
|
|
|
int hi = DecodeHexNibble(pos[0]);
|
|
|
|
int lo = (hi >= 0) ? DecodeHexNibble(pos[1]) : -1;
|
|
|
|
if (lo < 0) return false;
|
|
|
|
*dest++ = (hi << 4) | lo;
|
|
|
|
pos += 2;
|
|
|
|
dest_size--;
|
|
|
|
}
|
|
|
|
return *pos == '|';
|
|
|
|
}
|
|
|
|
|
2010-12-11 15:14:28 +00:00
|
|
|
/**
|
|
|
|
* Load a GRF configuration
|
|
|
|
* @param ini The configuration to read from.
|
|
|
|
* @param grpname Group name containing the configuration of the GRF.
|
|
|
|
* @param is_static GRF is static.
|
|
|
|
*/
|
2006-12-12 19:38:41 +00:00
|
|
|
static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_static)
|
2006-04-22 14:17:13 +01:00
|
|
|
{
|
2008-08-24 14:50:31 +01:00
|
|
|
IniGroup *group = ini->GetGroup(grpname);
|
2006-12-12 19:38:41 +00:00
|
|
|
IniItem *item;
|
2019-04-10 22:07:06 +01:00
|
|
|
GRFConfig *first = nullptr;
|
2006-12-12 19:38:41 +00:00
|
|
|
GRFConfig **curr = &first;
|
2006-04-22 14:17:13 +01:00
|
|
|
|
2019-04-10 22:07:06 +01:00
|
|
|
if (group == nullptr) return nullptr;
|
2006-04-22 14:17:13 +01:00
|
|
|
|
2019-04-10 22:07:06 +01:00
|
|
|
for (item = group->item; item != nullptr; item = item->next) {
|
|
|
|
GRFConfig *c = nullptr;
|
2014-05-24 20:12:48 +01:00
|
|
|
|
|
|
|
uint8 grfid_buf[4], md5sum[16];
|
2020-05-17 22:32:03 +01:00
|
|
|
const char *filename = item->name.c_str();
|
2014-05-24 20:12:48 +01:00
|
|
|
bool has_grfid = false;
|
|
|
|
bool has_md5sum = false;
|
|
|
|
|
|
|
|
/* Try reading "<grfid>|" and on success, "<md5sum>|". */
|
|
|
|
has_grfid = DecodeHexText(filename, grfid_buf, lengthof(grfid_buf));
|
|
|
|
if (has_grfid) {
|
|
|
|
filename += 1 + 2 * lengthof(grfid_buf);
|
|
|
|
has_md5sum = DecodeHexText(filename, md5sum, lengthof(md5sum));
|
|
|
|
if (has_md5sum) filename += 1 + 2 * lengthof(md5sum);
|
|
|
|
|
|
|
|
uint32 grfid = grfid_buf[0] | (grfid_buf[1] << 8) | (grfid_buf[2] << 16) | (grfid_buf[3] << 24);
|
|
|
|
if (has_md5sum) {
|
|
|
|
const GRFConfig *s = FindGRFConfig(grfid, FGCM_EXACT, md5sum);
|
2019-04-10 22:07:06 +01:00
|
|
|
if (s != nullptr) c = new GRFConfig(*s);
|
2014-05-24 20:12:48 +01:00
|
|
|
}
|
2019-04-10 22:07:06 +01:00
|
|
|
if (c == nullptr && !FioCheckFileExists(filename, NEWGRF_DIR)) {
|
2014-05-24 20:12:48 +01:00
|
|
|
const GRFConfig *s = FindGRFConfig(grfid, FGCM_NEWEST_VALID);
|
2019-04-10 22:07:06 +01:00
|
|
|
if (s != nullptr) c = new GRFConfig(*s);
|
2014-05-24 20:12:48 +01:00
|
|
|
}
|
|
|
|
}
|
2019-04-10 22:07:06 +01:00
|
|
|
if (c == nullptr) c = new GRFConfig(filename);
|
2006-04-22 14:59:21 +01:00
|
|
|
|
2006-12-12 19:38:41 +00:00
|
|
|
/* Parse parameters */
|
2020-05-17 22:32:03 +01:00
|
|
|
if (item->value.has_value() && !item->value->empty()) {
|
|
|
|
int count = ParseIntList(item->value->c_str(), c->param, lengthof(c->param));
|
2014-05-24 20:12:48 +01:00
|
|
|
if (count < 0) {
|
|
|
|
SetDParamStr(0, filename);
|
2011-12-10 16:05:26 +00:00
|
|
|
ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_ARRAY, WL_CRITICAL);
|
2014-05-24 20:12:48 +01:00
|
|
|
count = 0;
|
2006-12-12 19:38:41 +00:00
|
|
|
}
|
2014-05-24 20:12:48 +01:00
|
|
|
c->num_params = count;
|
2006-04-22 15:06:46 +01:00
|
|
|
}
|
2006-04-22 14:17:13 +01:00
|
|
|
|
2006-12-12 19:38:41 +00:00
|
|
|
/* Check if item is valid */
|
2011-01-15 21:13:47 +00:00
|
|
|
if (!FillGRFDetails(c, is_static) || HasBit(c->flags, GCF_INVALID)) {
|
2007-03-06 19:33:28 +00:00
|
|
|
if (c->status == GCS_NOT_FOUND) {
|
2011-12-10 16:05:26 +00:00
|
|
|
SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND);
|
2007-11-19 21:02:30 +00:00
|
|
|
} else if (HasBit(c->flags, GCF_UNSAFE)) {
|
2011-12-10 16:05:26 +00:00
|
|
|
SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNSAFE);
|
2007-11-19 21:02:30 +00:00
|
|
|
} else if (HasBit(c->flags, GCF_SYSTEM)) {
|
2011-12-10 16:05:26 +00:00
|
|
|
SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_SYSTEM);
|
2011-01-15 21:13:47 +00:00
|
|
|
} else if (HasBit(c->flags, GCF_INVALID)) {
|
2011-12-10 16:05:26 +00:00
|
|
|
SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE);
|
2006-12-12 19:38:41 +00:00
|
|
|
} else {
|
2011-12-10 16:05:26 +00:00
|
|
|
SetDParam(1, STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN);
|
2006-12-12 19:38:41 +00:00
|
|
|
}
|
|
|
|
|
2021-04-27 19:58:17 +01:00
|
|
|
SetDParamStr(0, StrEmpty(filename) ? item->name : filename);
|
2011-12-10 16:05:26 +00:00
|
|
|
ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_GRF, WL_CRITICAL);
|
2010-02-25 20:06:11 +00:00
|
|
|
delete c;
|
2006-12-12 19:38:41 +00:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2009-09-12 15:40:26 +01:00
|
|
|
/* Check for duplicate GRFID (will also check for duplicate filenames) */
|
|
|
|
bool duplicate = false;
|
2019-04-10 22:07:06 +01:00
|
|
|
for (const GRFConfig *gc = first; gc != nullptr; gc = gc->next) {
|
2010-02-25 20:05:31 +00:00
|
|
|
if (gc->ident.grfid == c->ident.grfid) {
|
2014-05-24 20:12:48 +01:00
|
|
|
SetDParamStr(0, c->filename);
|
2011-12-10 16:05:26 +00:00
|
|
|
SetDParamStr(1, gc->filename);
|
|
|
|
ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_DUPLICATE_GRFID, WL_CRITICAL);
|
2009-09-12 15:40:26 +01:00
|
|
|
duplicate = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (duplicate) {
|
2010-02-25 20:06:11 +00:00
|
|
|
delete c;
|
2009-09-12 15:40:26 +01:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2006-12-12 19:38:41 +00:00
|
|
|
/* Mark file as static to avoid saving in savegame. */
|
2007-11-20 13:35:54 +00:00
|
|
|
if (is_static) SetBit(c->flags, GCF_STATIC);
|
2006-12-12 19:38:41 +00:00
|
|
|
|
|
|
|
/* Add item to list */
|
|
|
|
*curr = c;
|
|
|
|
curr = &c->next;
|
2006-04-22 14:17:13 +01:00
|
|
|
}
|
|
|
|
|
2006-12-12 19:38:41 +00:00
|
|
|
return first;
|
2006-04-22 14:17:13 +01:00
|
|
|
}
|
2004-08-09 18:04:08 +01:00
|
|
|
|
2009-01-12 17:11:45 +00:00
|
|
|
static void AISaveConfig(IniFile *ini, const char *grpname)
|
|
|
|
{
|
|
|
|
IniGroup *group = ini->GetGroup(grpname);
|
|
|
|
|
2019-04-10 22:07:06 +01:00
|
|
|
if (group == nullptr) return;
|
2009-01-14 20:23:45 +00:00
|
|
|
group->Clear();
|
2009-01-12 17:11:45 +00:00
|
|
|
|
|
|
|
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
|
2011-11-29 23:26:35 +00:00
|
|
|
AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
|
2009-01-12 17:11:45 +00:00
|
|
|
const char *name;
|
2021-04-29 18:04:27 +01:00
|
|
|
std::string value = config->SettingsToString();
|
2009-01-12 17:11:45 +00:00
|
|
|
|
2011-11-29 23:26:35 +00:00
|
|
|
if (config->HasScript()) {
|
2009-01-12 17:11:45 +00:00
|
|
|
name = config->GetName();
|
|
|
|
} else {
|
|
|
|
name = "none";
|
|
|
|
}
|
|
|
|
|
2014-04-24 19:37:39 +01:00
|
|
|
IniItem *item = new IniItem(group, name);
|
2009-01-14 20:23:45 +00:00
|
|
|
item->SetValue(value);
|
2009-01-12 17:11:45 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-12-19 20:56:34 +00:00
|
|
|
static void GameSaveConfig(IniFile *ini, const char *grpname)
|
|
|
|
{
|
|
|
|
IniGroup *group = ini->GetGroup(grpname);
|
|
|
|
|
2019-04-10 22:07:06 +01:00
|
|
|
if (group == nullptr) return;
|
2011-12-19 20:56:34 +00:00
|
|
|
group->Clear();
|
|
|
|
|
|
|
|
GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
|
|
|
|
const char *name;
|
2021-04-29 18:04:27 +01:00
|
|
|
std::string value = config->SettingsToString();
|
2011-12-19 20:56:34 +00:00
|
|
|
|
|
|
|
if (config->HasScript()) {
|
|
|
|
name = config->GetName();
|
|
|
|
} else {
|
|
|
|
name = "none";
|
|
|
|
}
|
|
|
|
|
2014-04-24 19:37:39 +01:00
|
|
|
IniItem *item = new IniItem(group, name);
|
2011-12-19 20:56:34 +00:00
|
|
|
item->SetValue(value);
|
|
|
|
}
|
|
|
|
|
2008-03-27 15:29:42 +00:00
|
|
|
/**
|
|
|
|
* Save the version of OpenTTD to the ini file.
|
|
|
|
* @param ini the ini to write to
|
|
|
|
*/
|
|
|
|
static void SaveVersionInConfig(IniFile *ini)
|
|
|
|
{
|
2008-08-24 14:50:31 +01:00
|
|
|
IniGroup *group = ini->GetGroup("version");
|
2008-03-27 15:29:42 +00:00
|
|
|
|
|
|
|
char version[9];
|
2014-04-23 22:12:09 +01:00
|
|
|
seprintf(version, lastof(version), "%08X", _openttd_newgrf_version);
|
2008-03-27 15:29:42 +00:00
|
|
|
|
2009-09-21 00:11:01 +01:00
|
|
|
const char * const versions[][2] = {
|
2008-03-27 15:29:42 +00:00
|
|
|
{ "version_string", _openttd_revision },
|
|
|
|
{ "version_number", version }
|
|
|
|
};
|
|
|
|
|
|
|
|
for (uint i = 0; i < lengthof(versions); i++) {
|
2008-08-25 16:15:41 +01:00
|
|
|
group->GetItem(versions[i][0], true)->SetValue(versions[i][1]);
|
2008-03-27 15:29:42 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2006-12-12 19:38:41 +00:00
|
|
|
/* Save a GRF configuration to the given group name */
|
2006-12-10 11:32:54 +00:00
|
|
|
static void GRFSaveConfig(IniFile *ini, const char *grpname, const GRFConfig *list)
|
|
|
|
{
|
2008-08-29 22:06:49 +01:00
|
|
|
ini->RemoveGroup(grpname);
|
2008-08-24 14:50:31 +01:00
|
|
|
IniGroup *group = ini->GetGroup(grpname);
|
2006-12-10 11:32:54 +00:00
|
|
|
const GRFConfig *c;
|
|
|
|
|
2019-04-10 22:07:06 +01:00
|
|
|
for (c = list; c != nullptr; c = c->next) {
|
2014-05-24 20:12:48 +01:00
|
|
|
/* Hex grfid (4 bytes in nibbles), "|", hex md5sum (16 bytes in nibbles), "|", file system path. */
|
|
|
|
char key[4 * 2 + 1 + 16 * 2 + 1 + MAX_PATH];
|
2006-12-10 11:32:54 +00:00
|
|
|
char params[512];
|
|
|
|
GRFBuildParamList(params, c, lastof(params));
|
|
|
|
|
2014-05-24 20:12:48 +01:00
|
|
|
char *pos = key + seprintf(key, lastof(key), "%08X|", BSWAP32(c->ident.grfid));
|
|
|
|
pos = md5sumToString(pos, lastof(key), c->ident.md5sum);
|
|
|
|
seprintf(pos, lastof(key), "|%s", c->filename);
|
|
|
|
group->GetItem(key, true)->SetValue(params);
|
2006-12-10 11:32:54 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2006-03-02 00:07:41 +00:00
|
|
|
/* Common handler for saving/loading variables to the configuration file */
|
2021-02-15 23:09:52 +00:00
|
|
|
static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescProcList *proc_list, bool only_startup = false)
|
2004-08-09 18:04:08 +01:00
|
|
|
{
|
2021-05-18 20:01:42 +01:00
|
|
|
proc(ini, _misc_settings, "misc", nullptr, only_startup);
|
2018-12-09 01:28:14 +00:00
|
|
|
#if defined(_WIN32) && !defined(DEDICATED)
|
2021-05-18 20:01:42 +01:00
|
|
|
proc(ini, _win32_settings, "win32", nullptr, only_startup);
|
2018-12-09 01:28:14 +00:00
|
|
|
#endif /* _WIN32 */
|
2006-03-02 00:07:41 +00:00
|
|
|
|
2021-06-28 14:35:00 +01:00
|
|
|
for (auto &table : _setting_tables) {
|
|
|
|
/* The name "patches" is a fallback, as every setting should sets its own group. */
|
|
|
|
proc(ini, table, "patches", &_settings_newgame, only_startup);
|
|
|
|
}
|
|
|
|
|
2021-02-15 23:09:52 +00:00
|
|
|
proc(ini, _currency_settings,"currency", &_custom_currency, only_startup);
|
|
|
|
proc(ini, _company_settings, "company", &_settings_client.company, only_startup);
|
2006-03-02 00:07:41 +00:00
|
|
|
|
2021-02-15 23:09:52 +00:00
|
|
|
if (!only_startup) {
|
2019-04-02 20:31:33 +01:00
|
|
|
proc_list(ini, "server_bind_addresses", _network_bind_list);
|
|
|
|
proc_list(ini, "servers", _network_host_list);
|
|
|
|
proc_list(ini, "bans", _network_ban_list);
|
2011-12-04 13:21:51 +00:00
|
|
|
}
|
2004-08-09 18:04:08 +01:00
|
|
|
}
|
|
|
|
|
2008-08-24 14:50:31 +01:00
|
|
|
static IniFile *IniLoadConfig()
|
|
|
|
{
|
|
|
|
IniFile *ini = new IniFile(_list_group_names);
|
2017-03-20 19:30:49 +00:00
|
|
|
ini->LoadFromDisk(_config_file, NO_DIRECTORY);
|
2008-08-24 14:50:31 +01:00
|
|
|
return ini;
|
|
|
|
}
|
|
|
|
|
2011-11-14 21:42:54 +00:00
|
|
|
/**
|
|
|
|
* Load the values from the configuration files
|
2021-02-15 23:09:52 +00:00
|
|
|
* @param startup Load the minimal amount of the configuration to "bootstrap" the blitter and such.
|
2011-11-14 21:42:54 +00:00
|
|
|
*/
|
2021-02-15 23:09:52 +00:00
|
|
|
void LoadFromConfig(bool startup)
|
2004-08-09 18:04:08 +01:00
|
|
|
{
|
2008-08-24 14:50:31 +01:00
|
|
|
IniFile *ini = IniLoadConfig();
|
2021-02-15 23:09:52 +00:00
|
|
|
if (!startup) ResetCurrencies(false); // Initialize the array of currencies, without preserving the custom one
|
2008-05-28 15:36:06 +01:00
|
|
|
|
2011-12-04 13:21:51 +00:00
|
|
|
/* Load basic settings only during bootstrap, load other settings not during bootstrap */
|
2021-02-15 23:09:52 +00:00
|
|
|
HandleSettingDescs(ini, IniLoadSettings, IniLoadSettingList, startup);
|
2009-03-19 22:37:41 +00:00
|
|
|
|
2021-02-15 23:09:52 +00:00
|
|
|
if (!startup) {
|
2011-11-14 21:42:54 +00:00
|
|
|
_grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
|
|
|
|
_grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);
|
|
|
|
AILoadConfig(ini, "ai_players");
|
2011-12-19 20:56:34 +00:00
|
|
|
GameLoadConfig(ini, "game_scripts");
|
2011-11-14 21:42:54 +00:00
|
|
|
|
|
|
|
PrepareOldDiffCustom();
|
2021-02-15 23:09:52 +00:00
|
|
|
IniLoadSettings(ini, _gameopt_settings, "gameopt", &_settings_newgame, false);
|
2011-11-14 21:42:54 +00:00
|
|
|
HandleOldDiffCustom(false);
|
|
|
|
|
|
|
|
ValidateSettings();
|
2012-05-14 22:04:49 +01:00
|
|
|
|
2019-09-29 21:27:32 +01:00
|
|
|
/* Display scheduled errors */
|
2012-05-14 22:04:49 +01:00
|
|
|
extern void ScheduleErrorMessage(ErrorList &datas);
|
|
|
|
ScheduleErrorMessage(_settings_error_list);
|
2019-04-10 22:07:06 +01:00
|
|
|
if (FindWindowById(WC_ERRMSG, 0) == nullptr) ShowFirstError();
|
2011-11-14 21:42:54 +00:00
|
|
|
}
|
2009-03-19 22:37:41 +00:00
|
|
|
|
2008-08-24 14:50:31 +01:00
|
|
|
delete ini;
|
2004-08-09 18:04:08 +01:00
|
|
|
}
|
|
|
|
|
2006-03-02 00:07:41 +00:00
|
|
|
/** Save the values to the configuration file */
|
2007-03-07 11:47:46 +00:00
|
|
|
void SaveToConfig()
|
2004-08-09 18:04:08 +01:00
|
|
|
{
|
2008-08-24 14:50:31 +01:00
|
|
|
IniFile *ini = IniLoadConfig();
|
2008-05-25 20:17:03 +01:00
|
|
|
|
|
|
|
/* Remove some obsolete groups. These have all been loaded into other groups. */
|
2008-08-24 14:50:31 +01:00
|
|
|
ini->RemoveGroup("patches");
|
|
|
|
ini->RemoveGroup("yapf");
|
|
|
|
ini->RemoveGroup("gameopt");
|
2008-05-25 20:17:03 +01:00
|
|
|
|
2010-04-07 21:28:02 +01:00
|
|
|
HandleSettingDescs(ini, IniSaveSettings, IniSaveSettingList);
|
2006-12-10 11:32:54 +00:00
|
|
|
GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
|
2006-12-12 19:38:41 +00:00
|
|
|
GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
|
2009-01-12 17:11:45 +00:00
|
|
|
AISaveConfig(ini, "ai_players");
|
2011-12-19 20:56:34 +00:00
|
|
|
GameSaveConfig(ini, "game_scripts");
|
2008-03-27 15:29:42 +00:00
|
|
|
SaveVersionInConfig(ini);
|
2008-08-24 14:50:31 +01:00
|
|
|
ini->SaveToDisk(_config_file);
|
|
|
|
delete ini;
|
2004-08-09 18:04:08 +01:00
|
|
|
}
|
2005-04-14 00:03:31 +01:00
|
|
|
|
2010-05-30 14:16:51 +01:00
|
|
|
/**
|
|
|
|
* Get the list of known NewGrf presets.
|
2019-04-02 20:31:33 +01:00
|
|
|
* @returns List of preset names.
|
2010-05-30 14:16:51 +01:00
|
|
|
*/
|
2019-04-02 20:31:33 +01:00
|
|
|
StringList GetGRFPresetList()
|
2008-07-22 15:17:29 +01:00
|
|
|
{
|
2019-04-02 20:31:33 +01:00
|
|
|
StringList list;
|
2008-07-22 15:17:29 +01:00
|
|
|
|
2019-04-02 20:31:33 +01:00
|
|
|
std::unique_ptr<IniFile> ini(IniLoadConfig());
|
2019-04-10 22:07:06 +01:00
|
|
|
for (IniGroup *group = ini->group; group != nullptr; group = group->next) {
|
2020-05-17 22:32:03 +01:00
|
|
|
if (group->name.compare(0, 7, "preset-") == 0) {
|
|
|
|
list.push_back(group->name.substr(7));
|
2008-07-22 15:17:29 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-04-02 20:31:33 +01:00
|
|
|
return list;
|
2008-07-22 15:17:29 +01:00
|
|
|
}
|
|
|
|
|
2010-05-30 14:16:51 +01:00
|
|
|
/**
|
|
|
|
* Load a NewGRF configuration by preset-name.
|
|
|
|
* @param config_name Name of the preset.
|
|
|
|
* @return NewGRF configuration.
|
|
|
|
* @see GetGRFPresetList
|
|
|
|
*/
|
2008-07-22 15:17:29 +01:00
|
|
|
GRFConfig *LoadGRFPresetFromConfig(const char *config_name)
|
|
|
|
{
|
2014-04-24 18:40:43 +01:00
|
|
|
size_t len = strlen(config_name) + 8;
|
|
|
|
char *section = (char*)alloca(len);
|
|
|
|
seprintf(section, section + len - 1, "preset-%s", config_name);
|
2008-07-22 15:17:29 +01:00
|
|
|
|
2008-08-24 14:50:31 +01:00
|
|
|
IniFile *ini = IniLoadConfig();
|
2008-07-22 15:17:29 +01:00
|
|
|
GRFConfig *config = GRFLoadConfig(ini, section, false);
|
2008-08-24 14:50:31 +01:00
|
|
|
delete ini;
|
2008-07-22 15:17:29 +01:00
|
|
|
|
|
|
|
return config;
|
|
|
|
}
|
|
|
|
|
2010-05-30 14:16:51 +01:00
|
|
|
/**
|
|
|
|
* Save a NewGRF configuration with a preset name.
|
|
|
|
* @param config_name Name of the preset.
|
|
|
|
* @param config NewGRF configuration to save.
|
|
|
|
* @see GetGRFPresetList
|
|
|
|
*/
|
2008-07-22 15:17:29 +01:00
|
|
|
void SaveGRFPresetToConfig(const char *config_name, GRFConfig *config)
|
|
|
|
{
|
2014-04-24 18:40:43 +01:00
|
|
|
size_t len = strlen(config_name) + 8;
|
|
|
|
char *section = (char*)alloca(len);
|
|
|
|
seprintf(section, section + len - 1, "preset-%s", config_name);
|
2008-07-22 15:17:29 +01:00
|
|
|
|
2008-08-24 14:50:31 +01:00
|
|
|
IniFile *ini = IniLoadConfig();
|
2008-07-22 15:17:29 +01:00
|
|
|
GRFSaveConfig(ini, section, config);
|
2008-08-24 14:50:31 +01:00
|
|
|
ini->SaveToDisk(_config_file);
|
|
|
|
delete ini;
|
2008-07-22 15:17:29 +01:00
|
|
|
}
|
|
|
|
|
2010-05-30 14:16:51 +01:00
|
|
|
/**
|
|
|
|
* Delete a NewGRF configuration by preset name.
|
|
|
|
* @param config_name Name of the preset.
|
|
|
|
*/
|
2008-07-22 15:17:29 +01:00
|
|
|
void DeleteGRFPresetFromConfig(const char *config_name)
|
|
|
|
{
|
2014-04-24 18:40:43 +01:00
|
|
|
size_t len = strlen(config_name) + 8;
|
|
|
|
char *section = (char*)alloca(len);
|
|
|
|
seprintf(section, section + len - 1, "preset-%s", config_name);
|
2008-07-22 15:17:29 +01:00
|
|
|
|
2008-08-24 14:50:31 +01:00
|
|
|
IniFile *ini = IniLoadConfig();
|
|
|
|
ini->RemoveGroup(section);
|
|
|
|
ini->SaveToDisk(_config_file);
|
|
|
|
delete ini;
|
2008-07-22 15:17:29 +01:00
|
|
|
}
|
|
|
|
|
2021-05-22 19:44:09 +01:00
|
|
|
/**
|
|
|
|
* Handle changing a value. This performs validation of the input value and
|
|
|
|
* calls the appropriate callbacks, and saves it when the value is changed.
|
|
|
|
* @param object The object the setting is in.
|
|
|
|
* @param newval The new value for the setting.
|
|
|
|
*/
|
|
|
|
void IntSettingDesc::ChangeValue(const void *object, int32 newval) const
|
|
|
|
{
|
2021-05-24 09:42:02 +01:00
|
|
|
int32 oldval = this->Read(object);
|
2021-05-24 10:47:37 +01:00
|
|
|
this->MakeValueValid(newval);
|
|
|
|
if (this->pre_check != nullptr && !this->pre_check(newval)) return;
|
2021-05-22 19:44:09 +01:00
|
|
|
if (oldval == newval) return;
|
|
|
|
|
2021-05-24 10:47:37 +01:00
|
|
|
this->Write(object, newval);
|
|
|
|
if (this->post_callback != nullptr) this->post_callback(newval);
|
2021-05-22 19:44:09 +01:00
|
|
|
|
2021-06-03 20:18:29 +01:00
|
|
|
if (this->flags & SF_NO_NETWORK) {
|
2021-05-22 19:44:09 +01:00
|
|
|
GamelogStartAction(GLAT_SETTING);
|
|
|
|
GamelogSetting(this->name, oldval, newval);
|
|
|
|
GamelogStopAction();
|
|
|
|
}
|
|
|
|
|
|
|
|
SetWindowClassesDirty(WC_GAME_OPTIONS);
|
|
|
|
|
|
|
|
if (_save_config) SaveToConfig();
|
|
|
|
}
|
|
|
|
|
2021-05-29 22:27:01 +01:00
|
|
|
/**
|
|
|
|
* Given a name of setting, return a setting description from the table.
|
|
|
|
* @param name Name of the setting to return a setting description of.
|
|
|
|
* @param settings Table to look in for the setting.
|
|
|
|
* @return Pointer to the setting description of setting \a name if it can be found,
|
|
|
|
* \c nullptr indicates failure to obtain the description.
|
|
|
|
*/
|
2021-05-30 10:30:03 +01:00
|
|
|
static const SettingDesc *GetSettingFromName(const std::string_view name, const SettingTable &settings)
|
2021-05-29 22:27:01 +01:00
|
|
|
{
|
|
|
|
/* First check all full names */
|
2021-06-21 17:39:27 +01:00
|
|
|
for (auto &desc : settings) {
|
|
|
|
const SettingDesc *sd = GetSettingDesc(desc);
|
2021-05-29 22:27:01 +01:00
|
|
|
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
|
2021-06-21 17:39:27 +01:00
|
|
|
if (sd->name == name) return sd;
|
2021-05-29 22:27:01 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
/* Then check the shortcut variant of the name. */
|
2021-05-30 10:30:03 +01:00
|
|
|
std::string short_name_suffix = std::string{ "." }.append(name);
|
2021-06-21 17:39:27 +01:00
|
|
|
for (auto &desc : settings) {
|
|
|
|
const SettingDesc *sd = GetSettingDesc(desc);
|
2021-05-29 22:27:01 +01:00
|
|
|
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
|
2021-06-21 17:39:27 +01:00
|
|
|
if (StrEndsWith(sd->name, short_name_suffix)) return sd;
|
2021-05-29 22:27:01 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
2021-05-30 09:55:52 +01:00
|
|
|
/**
|
|
|
|
* Get the SaveLoad from all settings matching the prefix.
|
|
|
|
* @param prefix The prefix to look for.
|
|
|
|
* @param saveloads A vector to store the result in.
|
|
|
|
*/
|
2021-05-30 10:30:03 +01:00
|
|
|
void GetSettingSaveLoadByPrefix(std::string_view prefix, std::vector<SaveLoad> &saveloads)
|
2021-05-30 09:55:52 +01:00
|
|
|
{
|
2021-06-21 17:39:27 +01:00
|
|
|
for (auto &desc : _settings) {
|
|
|
|
const SettingDesc *sd = GetSettingDesc(desc);
|
2021-05-30 09:55:52 +01:00
|
|
|
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
|
2021-05-30 10:30:03 +01:00
|
|
|
if (StrStartsWith(sd->name, prefix)) saveloads.push_back(sd->save);
|
2021-05-30 09:55:52 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-05-29 22:27:01 +01:00
|
|
|
/**
|
|
|
|
* Given a name of setting, return a company setting description of it.
|
|
|
|
* @param name Name of the company setting to return a setting description of.
|
|
|
|
* @return Pointer to the setting description of setting \a name if it can be found,
|
|
|
|
* \c nullptr indicates failure to obtain the description.
|
|
|
|
*/
|
2021-05-30 10:30:03 +01:00
|
|
|
static const SettingDesc *GetCompanySettingFromName(std::string_view name)
|
2021-05-29 22:27:01 +01:00
|
|
|
{
|
2021-05-30 10:30:03 +01:00
|
|
|
static const std::string_view company_prefix = "company.";
|
|
|
|
if (StrStartsWith(name, company_prefix)) name.remove_prefix(company_prefix.size());
|
2021-05-29 22:27:01 +01:00
|
|
|
return GetSettingFromName(name, _company_settings);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Given a name of any setting, return any setting description of it.
|
|
|
|
* @param name Name of the setting to return a setting description of.
|
|
|
|
* @return Pointer to the setting description of setting \a name if it can be found,
|
|
|
|
* \c nullptr indicates failure to obtain the description.
|
|
|
|
*/
|
2021-05-30 10:30:03 +01:00
|
|
|
const SettingDesc *GetSettingFromName(const std::string_view name)
|
2021-05-29 22:27:01 +01:00
|
|
|
{
|
2021-06-28 14:35:00 +01:00
|
|
|
for (auto &table : _setting_tables) {
|
|
|
|
auto sd = GetSettingFromName(name, table);
|
|
|
|
if (sd != nullptr) return sd;
|
|
|
|
}
|
2021-05-29 22:27:01 +01:00
|
|
|
|
|
|
|
return GetCompanySettingFromName(name);
|
|
|
|
}
|
|
|
|
|
2010-08-01 20:22:34 +01:00
|
|
|
/**
|
|
|
|
* Network-safe changing of settings (server-only).
|
2007-04-17 22:09:38 +01:00
|
|
|
* @param tile unused
|
|
|
|
* @param flags operation to perform
|
2021-05-29 22:27:01 +01:00
|
|
|
* @param p1 unused
|
2009-02-08 12:25:13 +00:00
|
|
|
* @param p2 the new value for the setting
|
2006-03-02 01:56:25 +00:00
|
|
|
* The new value is properly clamped to its minimum/maximum when setting
|
2021-05-29 22:27:01 +01:00
|
|
|
* @param text the name of the setting to change
|
2009-09-18 15:23:58 +01:00
|
|
|
* @return the cost of this operation or an error
|
2009-02-08 12:25:13 +00:00
|
|
|
* @see _settings
|
2006-03-02 01:56:25 +00:00
|
|
|
*/
|
2021-05-29 15:09:25 +01:00
|
|
|
CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
|
2006-03-02 01:56:25 +00:00
|
|
|
{
|
2021-05-29 22:27:01 +01:00
|
|
|
if (text.empty()) return CMD_ERROR;
|
2021-05-30 10:30:03 +01:00
|
|
|
const SettingDesc *sd = GetSettingFromName(text);
|
2006-03-02 01:56:25 +00:00
|
|
|
|
2019-04-10 22:07:06 +01:00
|
|
|
if (sd == nullptr) return CMD_ERROR;
|
2006-03-16 00:22:36 +00:00
|
|
|
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
|
2021-05-22 19:44:09 +01:00
|
|
|
if (!sd->IsIntSetting()) return CMD_ERROR;
|
2006-03-02 01:56:25 +00:00
|
|
|
|
2012-12-05 19:35:09 +00:00
|
|
|
if (!sd->IsEditable(true)) return CMD_ERROR;
|
2007-11-17 22:25:16 +00:00
|
|
|
|
2006-03-02 01:56:25 +00:00
|
|
|
if (flags & DC_EXEC) {
|
2021-05-22 19:44:09 +01:00
|
|
|
sd->AsIntSetting()->ChangeValue(&GetGameSettings(), p2);
|
2006-03-02 01:56:25 +00:00
|
|
|
}
|
|
|
|
|
2007-06-18 20:53:50 +01:00
|
|
|
return CommandCost();
|
2006-03-02 01:56:25 +00:00
|
|
|
}
|
|
|
|
|
2010-08-01 20:22:34 +01:00
|
|
|
/**
|
|
|
|
* Change one of the per-company settings.
|
2009-05-26 12:40:14 +01:00
|
|
|
* @param tile unused
|
|
|
|
* @param flags operation to perform
|
2021-05-29 22:27:01 +01:00
|
|
|
* @param p1 unused
|
2009-05-26 12:40:14 +01:00
|
|
|
* @param p2 the new value for the setting
|
|
|
|
* The new value is properly clamped to its minimum/maximum when setting
|
2021-05-29 22:27:01 +01:00
|
|
|
* @param text the name of the company setting to change
|
2009-09-18 15:23:58 +01:00
|
|
|
* @return the cost of this operation or an error
|
2009-05-26 12:40:14 +01:00
|
|
|
*/
|
2021-05-29 15:09:25 +01:00
|
|
|
CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
|
2009-05-26 12:40:14 +01:00
|
|
|
{
|
2021-05-29 22:27:01 +01:00
|
|
|
if (text.empty()) return CMD_ERROR;
|
|
|
|
const SettingDesc *sd = GetCompanySettingFromName(text.c_str());
|
|
|
|
|
2021-05-18 20:01:42 +01:00
|
|
|
if (sd == nullptr) return CMD_ERROR;
|
2021-05-22 19:44:09 +01:00
|
|
|
if (!sd->IsIntSetting()) return CMD_ERROR;
|
2009-05-26 12:40:14 +01:00
|
|
|
|
|
|
|
if (flags & DC_EXEC) {
|
2021-05-22 19:44:09 +01:00
|
|
|
sd->AsIntSetting()->ChangeValue(&Company::Get(_current_company)->settings, p2);
|
2009-05-26 12:40:14 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
return CommandCost();
|
|
|
|
}
|
|
|
|
|
2010-08-01 20:22:34 +01:00
|
|
|
/**
|
|
|
|
* Top function to save the new value of an element of the Settings struct
|
2009-02-08 12:25:13 +00:00
|
|
|
* @param index offset in the SettingDesc array of the Settings struct which
|
|
|
|
* identifies the setting member we want to change
|
2009-09-19 16:17:47 +01:00
|
|
|
* @param value new value of the setting
|
2010-01-28 23:17:28 +00:00
|
|
|
* @param force_newgame force the newgame settings
|
2009-09-19 16:17:47 +01:00
|
|
|
*/
|
2021-05-23 10:55:22 +01:00
|
|
|
bool SetSettingValue(const IntSettingDesc *sd, int32 value, bool force_newgame)
|
2006-03-02 01:41:25 +00:00
|
|
|
{
|
2021-05-22 19:44:09 +01:00
|
|
|
const IntSettingDesc *setting = sd->AsIntSetting();
|
2021-06-03 20:18:29 +01:00
|
|
|
if ((setting->flags & SF_PER_COMPANY) != 0) {
|
2021-05-18 19:57:44 +01:00
|
|
|
if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
|
2021-05-29 22:27:01 +01:00
|
|
|
return DoCommandP(0, 0, value, CMD_CHANGE_COMPANY_SETTING, nullptr, setting->name);
|
2021-05-18 19:57:44 +01:00
|
|
|
}
|
|
|
|
|
2021-05-22 19:44:09 +01:00
|
|
|
setting->ChangeValue(&_settings_client.company, value);
|
2021-05-18 19:57:44 +01:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2008-09-30 21:39:50 +01:00
|
|
|
/* If an item is company-based, we do not send it over the network
|
2006-03-02 01:41:25 +00:00
|
|
|
* (if any) to change. Also *hack*hack* we update the _newgame version
|
2009-02-08 12:25:13 +00:00
|
|
|
* of settings because changing a company-based setting in a game also
|
2006-03-02 01:41:25 +00:00
|
|
|
* changes its defaults. At least that is the convention we have chosen */
|
2021-06-03 19:55:03 +01:00
|
|
|
if (setting->flags & SF_NO_NETWORK_SYNC) {
|
2006-03-02 02:22:15 +00:00
|
|
|
if (_game_mode != GM_MENU) {
|
2021-05-22 19:44:09 +01:00
|
|
|
setting->ChangeValue(&_settings_newgame, value);
|
2006-03-02 02:22:15 +00:00
|
|
|
}
|
2021-05-22 19:44:09 +01:00
|
|
|
setting->ChangeValue(&GetGameSettings(), value);
|
2006-09-15 00:26:58 +01:00
|
|
|
return true;
|
2006-03-02 01:41:25 +00:00
|
|
|
}
|
2006-09-15 00:26:58 +01:00
|
|
|
|
2010-01-28 23:17:28 +00:00
|
|
|
if (force_newgame) {
|
2021-05-22 19:44:09 +01:00
|
|
|
setting->ChangeValue(&_settings_newgame, value);
|
2010-01-28 23:17:28 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2008-09-30 21:39:50 +01:00
|
|
|
/* send non-company-based settings over the network */
|
2006-09-15 00:26:58 +01:00
|
|
|
if (!_networking || (_networking && _network_server)) {
|
2021-05-29 22:27:01 +01:00
|
|
|
return DoCommandP(0, 0, value, CMD_CHANGE_SETTING, nullptr, setting->name);
|
2006-09-15 00:26:58 +01:00
|
|
|
}
|
|
|
|
return false;
|
2006-03-02 01:41:25 +00:00
|
|
|
}
|
|
|
|
|
2009-05-27 00:14:02 +01:00
|
|
|
/**
|
|
|
|
* Set the company settings for a new company to their default values.
|
|
|
|
*/
|
|
|
|
void SetDefaultCompanySettings(CompanyID cid)
|
|
|
|
{
|
|
|
|
Company *c = Company::Get(cid);
|
2021-06-21 17:39:27 +01:00
|
|
|
for (auto &desc : _company_settings) {
|
|
|
|
const IntSettingDesc *int_setting = GetSettingDesc(desc)->AsIntSetting();
|
2021-05-24 09:42:02 +01:00
|
|
|
int_setting->MakeValueValidAndWrite(&c->settings, int_setting->def);
|
2009-05-27 00:14:02 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-05-26 14:29:01 +01:00
|
|
|
/**
|
|
|
|
* Sync all company settings in a multiplayer game.
|
|
|
|
*/
|
|
|
|
void SyncCompanySettings()
|
|
|
|
{
|
2021-05-24 09:42:02 +01:00
|
|
|
const void *old_object = &Company::Get(_current_company)->settings;
|
|
|
|
const void *new_object = &_settings_client.company;
|
2021-06-21 17:39:27 +01:00
|
|
|
for (auto &desc : _company_settings) {
|
|
|
|
const SettingDesc *sd = GetSettingDesc(desc);
|
2021-05-24 09:42:02 +01:00
|
|
|
uint32 old_value = (uint32)sd->AsIntSetting()->Read(new_object);
|
|
|
|
uint32 new_value = (uint32)sd->AsIntSetting()->Read(old_object);
|
2021-05-29 22:27:01 +01:00
|
|
|
if (old_value != new_value) NetworkSendCommand(0, 0, new_value, CMD_CHANGE_COMPANY_SETTING, nullptr, sd->name, _local_company);
|
2009-05-26 14:29:01 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-05-30 10:23:05 +01:00
|
|
|
/**
|
2009-02-08 12:25:13 +00:00
|
|
|
* Set a setting value with a string.
|
2021-05-18 19:57:44 +01:00
|
|
|
* @param sd the setting to change.
|
2008-05-30 10:23:05 +01:00
|
|
|
* @param value the value to write
|
2010-05-20 16:14:10 +01:00
|
|
|
* @param force_newgame force the newgame settings
|
|
|
|
* @note Strings WILL NOT be synced over the network
|
2008-05-30 10:23:05 +01:00
|
|
|
*/
|
2021-05-24 08:44:20 +01:00
|
|
|
bool SetSettingValue(const StringSettingDesc *sd, std::string value, bool force_newgame)
|
2008-05-30 10:23:05 +01:00
|
|
|
{
|
2021-06-03 19:55:03 +01:00
|
|
|
assert(sd->flags & SF_NO_NETWORK_SYNC);
|
2008-05-30 10:23:05 +01:00
|
|
|
|
2021-05-24 08:44:20 +01:00
|
|
|
if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ && value.compare("(null)") == 0) {
|
|
|
|
value.clear();
|
2021-04-27 17:24:33 +01:00
|
|
|
}
|
|
|
|
|
2021-05-22 19:52:24 +01:00
|
|
|
const void *object = (_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game;
|
|
|
|
sd->AsStringSetting()->ChangeValue(object, value);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Handle changing a string value. This performs validation of the input value
|
|
|
|
* and calls the appropriate callbacks, and saves it when the value is changed.
|
|
|
|
* @param object The object the setting is in.
|
|
|
|
* @param newval The new value for the setting.
|
|
|
|
*/
|
2021-05-24 08:44:20 +01:00
|
|
|
void StringSettingDesc::ChangeValue(const void *object, std::string &newval) const
|
2021-05-22 19:52:24 +01:00
|
|
|
{
|
2021-05-24 08:44:20 +01:00
|
|
|
this->MakeValueValid(newval);
|
2021-05-24 08:44:20 +01:00
|
|
|
if (this->pre_check != nullptr && !this->pre_check(newval)) return;
|
|
|
|
|
2021-05-24 08:44:20 +01:00
|
|
|
this->Write(object, newval);
|
2021-05-24 08:44:20 +01:00
|
|
|
if (this->post_callback != nullptr) this->post_callback(newval);
|
2008-05-30 10:23:05 +01:00
|
|
|
|
2020-12-13 15:28:06 +00:00
|
|
|
if (_save_config) SaveToConfig();
|
2008-05-30 10:23:05 +01:00
|
|
|
}
|
|
|
|
|
2006-03-02 01:56:25 +00:00
|
|
|
/* Those 2 functions need to be here, else we have to make some stuff non-static
|
2006-08-15 08:37:01 +01:00
|
|
|
* and besides, it is also better to keep stuff like this at the same place */
|
2010-01-28 23:17:28 +00:00
|
|
|
void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
|
2006-03-02 01:56:25 +00:00
|
|
|
{
|
2021-05-18 19:57:44 +01:00
|
|
|
const SettingDesc *sd = GetSettingFromName(name);
|
2019-04-10 22:07:06 +01:00
|
|
|
if (sd == nullptr) {
|
2021-06-12 20:33:01 +01:00
|
|
|
IConsolePrint(CC_ERROR, "'{}' is an unknown setting.", name);
|
2008-06-03 00:01:57 +01:00
|
|
|
return;
|
2006-03-02 01:56:25 +00:00
|
|
|
}
|
|
|
|
|
2021-05-23 18:27:46 +01:00
|
|
|
bool success = true;
|
|
|
|
if (sd->IsStringSetting()) {
|
2021-05-23 10:55:22 +01:00
|
|
|
success = SetSettingValue(sd->AsStringSetting(), value, force_newgame);
|
2021-05-23 18:27:46 +01:00
|
|
|
} else if (sd->IsIntSetting()) {
|
2008-05-30 10:23:05 +01:00
|
|
|
uint32 val;
|
|
|
|
extern bool GetArgumentInteger(uint32 *value, const char *arg);
|
|
|
|
success = GetArgumentInteger(&val, value);
|
2009-06-19 16:48:13 +01:00
|
|
|
if (!success) {
|
2021-06-12 20:33:01 +01:00
|
|
|
IConsolePrint(CC_ERROR, "'{}' is not an integer.", value);
|
2009-06-19 16:48:13 +01:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2021-05-23 10:55:22 +01:00
|
|
|
success = SetSettingValue(sd->AsIntSetting(), val, force_newgame);
|
2008-05-30 10:23:05 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
if (!success) {
|
|
|
|
if (_network_server) {
|
2021-06-12 20:07:04 +01:00
|
|
|
IConsolePrint(CC_ERROR, "This command/variable is not available during network games.");
|
2008-05-30 10:23:05 +01:00
|
|
|
} else {
|
2021-06-12 20:07:04 +01:00
|
|
|
IConsolePrint(CC_ERROR, "This command/variable is only available to a network server.");
|
2008-05-30 10:23:05 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2006-03-02 01:56:25 +00:00
|
|
|
|
2009-02-08 12:25:13 +00:00
|
|
|
void IConsoleSetSetting(const char *name, int value)
|
2008-05-30 10:23:05 +01:00
|
|
|
{
|
2021-05-18 19:57:44 +01:00
|
|
|
const SettingDesc *sd = GetSettingFromName(name);
|
2019-04-10 22:07:06 +01:00
|
|
|
assert(sd != nullptr);
|
2021-05-23 10:55:22 +01:00
|
|
|
SetSettingValue(sd->AsIntSetting(), value);
|
2006-03-02 01:56:25 +00:00
|
|
|
}
|
|
|
|
|
2008-09-28 16:42:15 +01:00
|
|
|
/**
|
2009-02-08 12:25:13 +00:00
|
|
|
* Output value of a specific setting to the console
|
|
|
|
* @param name Name of the setting to output its value
|
2010-01-28 23:17:28 +00:00
|
|
|
* @param force_newgame force the newgame settings
|
2008-09-28 16:42:15 +01:00
|
|
|
*/
|
2010-01-28 23:17:28 +00:00
|
|
|
void IConsoleGetSetting(const char *name, bool force_newgame)
|
2006-03-02 01:56:25 +00:00
|
|
|
{
|
2021-05-18 19:57:44 +01:00
|
|
|
const SettingDesc *sd = GetSettingFromName(name);
|
2019-04-10 22:07:06 +01:00
|
|
|
if (sd == nullptr) {
|
2021-06-12 20:33:01 +01:00
|
|
|
IConsolePrint(CC_ERROR, "'{}' is an unknown setting.", name);
|
2006-03-02 01:56:25 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2021-05-22 12:46:39 +01:00
|
|
|
const void *object = (_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game;
|
2006-03-02 01:56:25 +00:00
|
|
|
|
2021-05-23 18:27:46 +01:00
|
|
|
if (sd->IsStringSetting()) {
|
2021-06-12 20:33:01 +01:00
|
|
|
IConsolePrint(CC_INFO, "Current value for '{}' is '{}'.", sd->name, sd->AsStringSetting()->Read(object));
|
2021-05-22 20:09:30 +01:00
|
|
|
} else if (sd->IsIntSetting()) {
|
2021-05-22 12:46:39 +01:00
|
|
|
char value[20];
|
|
|
|
sd->FormatValue(value, lastof(value), object);
|
2021-05-22 20:09:30 +01:00
|
|
|
const IntSettingDesc *int_setting = sd->AsIntSetting();
|
2021-06-12 20:33:01 +01:00
|
|
|
IConsolePrint(CC_INFO, "Current value for '{}' is '{}' (min: {}{}, max: {}).",
|
2021-05-30 10:51:21 +01:00
|
|
|
sd->name.c_str(), value, (sd->flags & SF_GUI_0_IS_SPECIAL) ? "(0) " : "", int_setting->min, int_setting->max);
|
2008-05-30 10:23:05 +01:00
|
|
|
}
|
2006-03-02 01:56:25 +00:00
|
|
|
}
|
|
|
|
|
2008-09-28 16:42:15 +01:00
|
|
|
/**
|
2009-02-08 12:25:13 +00:00
|
|
|
* List all settings and their value to the console
|
2008-09-28 16:42:15 +01:00
|
|
|
*
|
2019-04-10 22:07:06 +01:00
|
|
|
* @param prefilter If not \c nullptr, only list settings with names that begin with \a prefilter prefix
|
2008-09-28 16:42:15 +01:00
|
|
|
*/
|
2009-02-08 12:25:13 +00:00
|
|
|
void IConsoleListSettings(const char *prefilter)
|
2007-04-05 13:59:57 +01:00
|
|
|
{
|
2021-06-12 20:33:01 +01:00
|
|
|
IConsolePrint(CC_HELP, "All settings with their current value:");
|
2007-04-05 13:59:57 +01:00
|
|
|
|
2021-06-28 14:35:00 +01:00
|
|
|
for (auto &table : _setting_tables) {
|
|
|
|
for (auto &desc : table) {
|
|
|
|
const SettingDesc *sd = GetSettingDesc(desc);
|
|
|
|
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
|
|
|
|
if (prefilter != nullptr && sd->name.find(prefilter) == std::string::npos) continue;
|
|
|
|
char value[80];
|
|
|
|
sd->FormatValue(value, lastof(value), &GetGameSettings());
|
|
|
|
IConsolePrint(CC_DEFAULT, "{} = {}", sd->name, value);
|
|
|
|
}
|
2007-04-05 13:59:57 +01:00
|
|
|
}
|
|
|
|
|
2021-06-12 20:33:01 +01:00
|
|
|
IConsolePrint(CC_HELP, "Use 'setting' command to change a value.");
|
2007-04-05 13:59:57 +01:00
|
|
|
}
|
|
|
|
|
2021-06-07 22:03:12 +01:00
|
|
|
/**
|
|
|
|
* Get the SaveLoad description for the SettingTable.
|
|
|
|
* @param settings SettingDesc struct containing all information.
|
|
|
|
* @param is_loading True iff the SaveLoad table is for loading.
|
|
|
|
* @return Vector with SaveLoad entries for the SettingTable.
|
|
|
|
*/
|
|
|
|
static std::vector<SaveLoad> GetSettingsDesc(const SettingTable &settings, bool is_loading)
|
|
|
|
{
|
|
|
|
std::vector<SaveLoad> saveloads;
|
2021-06-21 17:39:27 +01:00
|
|
|
for (auto &desc : settings) {
|
|
|
|
const SettingDesc *sd = GetSettingDesc(desc);
|
2021-06-07 22:03:12 +01:00
|
|
|
if (sd->flags & SF_NOT_IN_SAVE) continue;
|
|
|
|
|
|
|
|
if (is_loading && (sd->flags & SF_NO_NETWORK_SYNC) && _networking && !_network_server) {
|
|
|
|
/* We don't want to read this setting, so we do need to skip over it. */
|
2021-06-08 12:21:31 +01:00
|
|
|
saveloads.push_back({sd->save.cmd, GetVarFileType(sd->save.conv) | SLE_VAR_NULL, sd->save.length, sd->save.version_from, sd->save.version_to, 0, nullptr, 0, nullptr});
|
2021-06-07 22:03:12 +01:00
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
saveloads.push_back(sd->save);
|
|
|
|
}
|
|
|
|
|
|
|
|
return saveloads;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2010-08-01 20:22:34 +01:00
|
|
|
/**
|
|
|
|
* Save and load handler for settings
|
2021-05-18 20:01:42 +01:00
|
|
|
* @param settings SettingDesc struct containing all information
|
2019-04-10 22:07:06 +01:00
|
|
|
* @param object can be either nullptr in which case we load global variables or
|
2010-08-01 20:44:49 +01:00
|
|
|
* a pointer to a struct which is getting saved
|
|
|
|
*/
|
2021-05-18 20:01:42 +01:00
|
|
|
static void LoadSettings(const SettingTable &settings, void *object)
|
2006-03-02 00:32:48 +00:00
|
|
|
{
|
2021-06-07 22:03:12 +01:00
|
|
|
const std::vector<SaveLoad> slt = GetSettingsDesc(settings, true);
|
2021-06-04 08:28:38 +01:00
|
|
|
|
2021-06-06 08:59:33 +01:00
|
|
|
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
|
2021-06-07 22:03:12 +01:00
|
|
|
SlObject(object, slt);
|
2021-06-06 08:59:33 +01:00
|
|
|
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many settings entries");
|
2021-06-04 08:31:28 +01:00
|
|
|
|
2021-06-07 22:03:12 +01:00
|
|
|
/* Ensure all IntSettings are valid (min/max could have changed between versions etc). */
|
2021-06-21 17:39:27 +01:00
|
|
|
for (auto &desc : settings) {
|
|
|
|
const SettingDesc *sd = GetSettingDesc(desc);
|
2021-06-07 22:03:12 +01:00
|
|
|
if (sd->flags & SF_NOT_IN_SAVE) continue;
|
|
|
|
if ((sd->flags & SF_NO_NETWORK_SYNC) && _networking && !_network_server) continue;
|
|
|
|
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
|
2006-03-02 00:32:48 +00:00
|
|
|
|
2021-06-07 22:03:12 +01:00
|
|
|
if (sd->IsIntSetting()) {
|
|
|
|
const IntSettingDesc *int_setting = sd->AsIntSetting();
|
2021-05-24 09:42:02 +01:00
|
|
|
int_setting->MakeValueValidAndWrite(object, int_setting->Read(object));
|
2021-05-24 09:42:02 +01:00
|
|
|
}
|
2006-03-02 00:32:48 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-08-01 20:22:34 +01:00
|
|
|
/**
|
|
|
|
* Save and load handler for settings
|
2021-05-18 20:01:42 +01:00
|
|
|
* @param settings SettingDesc struct containing all information
|
2019-04-10 22:07:06 +01:00
|
|
|
* @param object can be either nullptr in which case we load global variables or
|
2010-08-01 20:44:49 +01:00
|
|
|
* a pointer to a struct which is getting saved
|
|
|
|
*/
|
2021-05-18 20:01:42 +01:00
|
|
|
static void SaveSettings(const SettingTable &settings, void *object)
|
2006-03-02 00:32:48 +00:00
|
|
|
{
|
2021-06-07 22:03:12 +01:00
|
|
|
const std::vector<SaveLoad> slt = GetSettingsDesc(settings, false);
|
2006-03-02 00:32:48 +00:00
|
|
|
|
2021-06-06 08:59:33 +01:00
|
|
|
SlSetArrayIndex(0);
|
2021-06-07 22:03:12 +01:00
|
|
|
SlObject(object, slt);
|
2006-03-02 00:32:48 +00:00
|
|
|
}
|
|
|
|
|
2007-03-07 11:47:46 +00:00
|
|
|
static void Load_OPTS()
|
2006-03-02 00:32:48 +00:00
|
|
|
{
|
|
|
|
/* Copy over default setting since some might not get loaded in
|
|
|
|
* a networking environment. This ensures for example that the local
|
|
|
|
* autosave-frequency stays when joining a network-server */
|
2008-05-26 01:31:36 +01:00
|
|
|
PrepareOldDiffCustom();
|
2008-05-29 16:13:28 +01:00
|
|
|
LoadSettings(_gameopt_settings, &_settings_game);
|
2008-05-28 15:36:06 +01:00
|
|
|
HandleOldDiffCustom(true);
|
2006-03-02 00:32:48 +00:00
|
|
|
}
|
|
|
|
|
2007-03-07 11:47:46 +00:00
|
|
|
static void Load_PATS()
|
2006-03-02 02:22:15 +00:00
|
|
|
{
|
|
|
|
/* Copy over default setting since some might not get loaded in
|
|
|
|
* a networking environment. This ensures for example that the local
|
2012-05-01 16:34:45 +01:00
|
|
|
* currency setting stays when joining a network-server */
|
2009-02-08 12:25:13 +00:00
|
|
|
LoadSettings(_settings, &_settings_game);
|
2006-03-02 02:22:15 +00:00
|
|
|
}
|
|
|
|
|
2010-06-13 15:14:37 +01:00
|
|
|
static void Check_PATS()
|
|
|
|
{
|
|
|
|
LoadSettings(_settings, &_load_check_data.settings);
|
|
|
|
}
|
|
|
|
|
2007-03-07 11:47:46 +00:00
|
|
|
static void Save_PATS()
|
2006-03-02 02:22:15 +00:00
|
|
|
{
|
2009-02-08 12:25:13 +00:00
|
|
|
SaveSettings(_settings, &_settings_game);
|
2006-03-02 02:22:15 +00:00
|
|
|
}
|
|
|
|
|
2021-05-02 21:41:34 +01:00
|
|
|
static const ChunkHandler setting_chunk_handlers[] = {
|
2021-06-14 12:57:53 +01:00
|
|
|
{ 'OPTS', nullptr, Load_OPTS, nullptr, nullptr, CH_READONLY },
|
2021-06-06 08:59:33 +01:00
|
|
|
{ 'PATS', Save_PATS, Load_PATS, nullptr, Check_PATS, CH_ARRAY },
|
2006-03-01 21:15:25 +00:00
|
|
|
};
|
2006-05-27 17:12:16 +01:00
|
|
|
|
2021-05-02 21:41:34 +01:00
|
|
|
extern const ChunkHandlerTable _setting_chunk_handlers(setting_chunk_handlers);
|
|
|
|
|
2006-05-27 17:12:16 +01:00
|
|
|
static bool IsSignedVarMemType(VarType vt)
|
|
|
|
{
|
|
|
|
switch (GetVarMemType(vt)) {
|
|
|
|
case SLE_VAR_I8:
|
|
|
|
case SLE_VAR_I16:
|
|
|
|
case SLE_VAR_I32:
|
|
|
|
case SLE_VAR_I64:
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|