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(svn r17579) -Fix: remove doxygen docs for removed parameters, or change @param to @tparam if necessary
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@ -21,7 +21,7 @@ static FBlitter_32bppOptimized iFBlitter_32bppOptimized;
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/**
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* Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
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*
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* @param mode blitter mode
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* @tparam mode blitter mode
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* @param bp further blitting parameters
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* @param zoom zoom level at which we are drawing
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*/
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@ -27,7 +27,7 @@ void NORETURN ReallocError(size_t size);
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* type.
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* @note throws an error when there is no memory anymore.
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* @note the memory contains garbage data (i.e. possibly non-zero values).
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* @param T the type of the variable(s) to allocation.
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* @tparam T the type of the variable(s) to allocation.
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* @param num_elements the number of elements to allocate of the given type.
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* @return NULL when num_elements == 0, non-NULL otherwise.
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*/
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@ -52,7 +52,7 @@ static FORCEINLINE T *MallocT(size_t num_elements)
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* type.
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* @note throws an error when there is no memory anymore.
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* @note the memory contains all zero values.
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* @param T the type of the variable(s) to allocation.
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* @tparam T the type of the variable(s) to allocation.
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* @param num_elements the number of elements to allocate of the given type.
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* @return NULL when num_elements == 0, non-NULL otherwise.
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*/
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@ -77,7 +77,7 @@ static FORCEINLINE T *CallocT(size_t num_elements)
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* type. It extends/shrinks the memory allocation given in t_ptr.
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* @note throws an error when there is no memory anymore.
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* @note the pointer to the data may change, but the data will remain valid.
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* @param T the type of the variable(s) to allocation.
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* @tparam T the type of the variable(s) to allocation.
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* @param t_ptr the previous allocation to extend/shrink.
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* @param num_elements the number of elements to allocate of the given type.
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* @return NULL when num_elements == 0, non-NULL otherwise.
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@ -262,8 +262,7 @@ struct DepotWindow : Window {
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}
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/** Draw a vehicle in the depot window in the box with the top left corner at x,y
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* @param *w Window to draw in
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* @param *v Vehicle to draw
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* @param v Vehicle to draw
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* @param x Left side of the box to draw in
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* @param y Top of the box to draw in
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*/
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@ -989,7 +989,6 @@ static void TriggerIndustryProduction(Industry *i)
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/**
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* Makes us a new cargo payment helper.
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* @param front The front of the train
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* @param destinations List to add the destinations of 'our' cargo to
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*/
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CargoPayment::CargoPayment(Vehicle *front) :
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front(front),
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@ -156,7 +156,6 @@ static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout
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* @param variable that is queried
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* @param parameter unused
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* @param available will return false if ever the variable asked for does not exist
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* @param ind is of course the industry we are inquiring
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* @return the value stored in the corresponding variable*/
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uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
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{
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@ -534,8 +534,6 @@ void GetKeyboardLayout()
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/**
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* Show the on-screen keyboard (osk) associated with a given textbox
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* @param parent pointer to the Window where this keyboard originated from
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* @param q querystr_d pointer to the query string of the parent, which is
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* shared for both windows
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* @param button widget number of parent's textbox
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* @param cancel widget number of parent's cancel button (0 if cancel events
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* should not be passed)
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@ -636,7 +636,6 @@ struct BuildRailToolbarWindow : Window {
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/** Configures the rail toolbar for railtype given
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* @param railtype the railtype to display
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* @param w the window to modify
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*/
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void SetupRailToolbar(RailType railtype)
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{
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@ -1933,10 +1932,10 @@ static void SetDefaultRailGui()
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/**
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* Updates the current signal variant used in the signal GUI
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* to the one adequate to current year.
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* @param 0 needed to be called when a setting changes
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* @param p needed to be called when a setting changes
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* @return success, needed for settings
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*/
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bool ResetSignalVariant(int32 = 0)
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bool ResetSignalVariant(int32 p = 0)
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{
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SignalVariant new_variant = (_cur_year < _settings_client.gui.semaphore_build_before ? SIG_SEMAPHORE : SIG_ELECTRIC);
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@ -368,7 +368,7 @@ static inline void SetSignalStates(TileIndex tile, uint state)
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/**
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* Set the states of the signals (Along/AgainstTrackDir)
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* @param tile the tile to set the states for
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* @param state the new state
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* @return the state of the signals
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*/
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static inline uint GetSignalStates(TileIndex tile)
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{
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@ -1269,7 +1269,6 @@ void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt)
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/**
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* Updates cached nearest town for all road tiles
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* @param invalidate are we just invalidating cached data?
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* @param ignore town that should be ignored (because we are deleting it now)
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* @pre invalidate == true implies _generating_world == true
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*/
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void UpdateNearestTownForRoadTiles(bool invalidate)
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@ -61,7 +61,6 @@ extern void InitializeRailGUI();
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* This as for example docks and shipdepots do not store
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* whether the tile used to be canal or 'normal' water.
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* @param t the tile to change.
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* @param o the owner of the new tile.
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* @param include_invalid_water_class Also consider WATER_CLASS_INVALID, i.e. industry tiles on land
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*/
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void SetWaterClassDependingOnSurroundings(TileIndex t, bool include_invalid_water_class)
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@ -1492,10 +1492,8 @@ CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32
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/** Top function to save the new value of an element of the Settings struct
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* @param index offset in the SettingDesc array of the Settings struct which
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* identifies the setting member we want to change
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* @param object pointer to a valid settings struct that has its settings change.
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* This only affects setting-members that are not needed to be the same on all
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* clients in a network game.
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* @param value new value of the setting */
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* @param value new value of the setting
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*/
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bool SetSettingValue(uint index, int32 value)
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{
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const SettingDesc *sd = &_settings[index];
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@ -1526,8 +1524,8 @@ bool SetSettingValue(uint index, int32 value)
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/** Top function to save the new value of an element of the Settings struct
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* @param index offset in the SettingDesc array of the CompanySettings struct
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* which identifies the setting member we want to change
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* @param object pointer to a valid CompanySettings struct that has its settings changed.
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* @param value new value of the setting */
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* @param value new value of the setting
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*/
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void SetCompanySetting(uint index, int32 value)
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{
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const SettingDesc *sd = &_company_settings[index];
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@ -647,9 +647,6 @@ public:
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* <li>Town names (optional)</li></ol>
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*
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* @param dpi pointer to pixel to write onto
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* @param w pointer to Window struct
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* @param type type of map requested (vegetation, owners, routes, etc)
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* @param show_towns true if the town names should be displayed, false if not.
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*/
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void DrawSmallMap(DrawPixelInfo *dpi)
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{
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@ -493,7 +493,6 @@ void *AllocSprite(size_t mem_req)
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* For ST_FONT sprites, it is normal. In other cases, default sprite is loaded instead.
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* @param sprite ID of loaded sprite
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* @param requested requested sprite type
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* @param available available sprite type
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* @param sc the currently known sprite cache for the requested sprite
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* @return fallback sprite
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* @note this function will do usererror() in the case the fallback sprite isn't available */
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@ -863,7 +863,7 @@ void GetStationLayout(byte *layout, int numtracks, int plat_len, const StationSp
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/**
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* Find a nearby station that joins this station.
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* @tparam T the class to find a station for
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* @param error_message the error message when building a station on top of others
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* @tparam error_message the error message when building a station on top of others
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* @param existing_station an existing station we build over
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* @param station_to_join the station to join to
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* @param adjacent whether adjacent stations are allowed
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@ -59,7 +59,6 @@ static inline uint64 GetDParamX(const uint64 *s, uint n)
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/**
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* Get the current string parameter at index \a n from the global string parameter array.
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* @param s Array of string parameters.
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* @param n Index of the string parameter.
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* @return Value of the requested string parameter.
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*/
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@ -149,7 +149,7 @@ static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
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* @param ts TerraformerState.
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* @param tile Tile.
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* @param height Aimed height.
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* @param return Error code or cost.
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* @return Error code or cost.
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*/
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static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
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{
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@ -1486,7 +1486,6 @@ void UpdateTownMaxPass(Town *t)
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* @param tile Where to put it
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* @param townnameparts The town name
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* @param size Parameter for size determination
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* @param size_mode How the size should be determined
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* @param city whether to build a city or town
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* @param layout the (road) layout of the town
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*/
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@ -2356,7 +2356,7 @@ Scrollbar *NWidgetLeaf::FindScrollbar(Window *w, bool allow_next)
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* @param pt Point in the widget.
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* @return The point refers to the button.
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*
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* @param The magic constants are also used at #DrawButtonDropdown.
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* @note The magic constants are also used at #DrawButtonDropdown.
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*/
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bool NWidgetLeaf::ButtonHit(const Point &pt)
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{
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