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(svn r6450) -Feature: Make the 'patch' console command available for offline use and for
online use for player-based settings.
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@ -1373,7 +1373,12 @@ DEF_CONSOLE_CMD(ConPatch)
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IConsoleGetPatchSetting(argv[1]);
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} else {
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uint32 val;
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if (GetArgumentInteger(&val, argv[2])) IConsoleSetPatchSetting(argv[1], val);
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if (GetArgumentInteger(&val, argv[2])) {
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if (!IConsoleSetPatchSetting(argv[1], val)) {
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IConsoleError("This command/variable is only available to a network server.");
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}
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}
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}
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return true;
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@ -1459,6 +1464,7 @@ void IConsoleStdLibRegister(void)
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IConsoleCmdRegister("cd", ConChangeDirectory);
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IConsoleCmdRegister("pwd", ConPrintWorkingDirectory);
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IConsoleCmdRegister("clear", ConClearBuffer);
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IConsoleCmdRegister("patch", ConPatch);
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IConsoleAliasRegister("dir", "ls");
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IConsoleAliasRegister("del", "rm %+");
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@ -1514,8 +1520,6 @@ void IConsoleStdLibRegister(void)
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IConsoleCmdRegister("unpause", ConUnPauseGame);
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IConsoleCmdHookAdd("unpause", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
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IConsoleCmdRegister("patch", ConPatch);
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/*** Networking variables ***/
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IConsoleVarRegister("net_frame_freq", &_network_frame_freq, ICONSOLE_VAR_BYTE, "The amount of frames before a command will be (visibly) executed. Default value: 1");
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IConsoleVarHookAdd("net_frame_freq", ICONSOLE_HOOK_ACCESS, ConHookServerOnly);
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24
settings.c
24
settings.c
@ -1579,7 +1579,7 @@ int32 CmdChangePatchSetting(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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* This only affects patch-members that are not needed to be the same on all
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* clients in a network game.
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* @param value new value of the patch */
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void SetPatchValue(uint index, const Patches *object, int32 value)
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bool SetPatchValue(uint index, const Patches *object, int32 value)
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{
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const SettingDesc *sd = &_patch_settings[index];
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/* If an item is player-based, we do not send it over the network
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@ -1591,12 +1591,18 @@ void SetPatchValue(uint index, const Patches *object, int32 value)
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Write_ValidateSetting(var, sd, value);
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if (_game_mode != GM_MENU) {
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void* var2 = ini_get_variable(&sd->save, &_patches_newgame);
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void *var2 = ini_get_variable(&sd->save, &_patches_newgame);
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Write_ValidateSetting(var2, sd, value);
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}
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} else {
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DoCommandP(0, index, value, NULL, CMD_CHANGE_PATCH_SETTING);
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InvalidateWindow(WC_GAME_OPTIONS, 0);
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return true;
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}
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/* send non-player-based settings over the network */
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if (!_networking || (_networking && _network_server)) {
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return DoCommandP(0, index, value, NULL, CMD_CHANGE_PATCH_SETTING);
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}
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return false;
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}
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const SettingDesc *GetPatchFromName(const char *name, uint *i)
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@ -1613,8 +1619,9 @@ const SettingDesc *GetPatchFromName(const char *name, uint *i)
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/* Those 2 functions need to be here, else we have to make some stuff non-static
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* and besides, it is also better to keep stuff like this at the same place */
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void IConsoleSetPatchSetting(const char *name, int32 value)
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bool IConsoleSetPatchSetting(const char *name, int32 value)
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{
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bool success;
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uint index;
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const SettingDesc *sd = GetPatchFromName(name, &index);
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const Patches *patches_ptr;
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@ -1622,14 +1629,15 @@ void IConsoleSetPatchSetting(const char *name, int32 value)
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if (sd == NULL) {
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IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name);
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return;
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return true;
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}
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patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
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ptr = ini_get_variable(&sd->save, patches_ptr);
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SetPatchValue(index, patches_ptr, value);
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if (sd->desc.proc != NULL) sd->desc.proc(value);
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success = SetPatchValue(index, patches_ptr, value);
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if (success && sd->desc.proc != NULL) sd->desc.proc(value);
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return success;
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}
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void IConsoleGetPatchSetting(const char *name)
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@ -78,9 +78,9 @@ static inline void *ini_get_variable(const SaveLoad *sld, const void *object)
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/** The patch values that are used for new games and/or modified in config file */
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extern Patches _patches_newgame;
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void IConsoleSetPatchSetting(const char *name, int32 value);
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bool IConsoleSetPatchSetting(const char *name, int32 value);
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void IConsoleGetPatchSetting(const char *name);
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const SettingDesc *GetPatchFromName(const char *name, uint *i);
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void SetPatchValue(uint index, const Patches *object, int32 value);
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bool SetPatchValue(uint index, const Patches *object, int32 value);
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#endif /* SETTINGS_H */
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