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Fix #9386: compilers failing to compile with LTO by using variants instead of new + unique_ptr
With std::variant all memory can be figured out at compile time, so the compiler needs to keep track of fewer elements. It also saves out a unique_ptr and its memory management, over a slight impact for resolving a setting.
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2
.github/workflows/ci-build.yml
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2
.github/workflows/ci-build.yml
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@ -157,7 +157,7 @@ jobs:
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runs-on: macos-latest
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env:
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MACOSX_DEPLOYMENT_TARGET: 10.9
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MACOSX_DEPLOYMENT_TARGET: 10.14
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steps:
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- name: Checkout
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2
.github/workflows/release.yml
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2
.github/workflows/release.yml
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@ -470,7 +470,7 @@ jobs:
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runs-on: macos-10.15
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env:
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MACOSX_DEPLOYMENT_TARGET: 10.9
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MACOSX_DEPLOYMENT_TARGET: 10.14
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steps:
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- name: Download source
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@ -22,7 +22,7 @@ if (EMSCRIPTEN)
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endif()
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
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set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
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set(CMAKE_OSX_DEPLOYMENT_TARGET 10.14)
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# Use GNUInstallDirs to allow customisation
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# but set our own default data and bin dir
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@ -87,6 +87,7 @@ std::string _config_file; ///< Configuration file of OpenTTD
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typedef std::list<ErrorMessageData> ErrorList;
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static ErrorList _settings_error_list; ///< Errors while loading minimal settings.
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typedef span<const SettingVariant> SettingTable;
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typedef void SettingDescProc(IniFile *ini, const SettingTable &desc, const char *grpname, void *object, bool only_startup);
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typedef void SettingDescProcList(IniFile *ini, const char *grpname, StringList &list);
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@ -98,9 +99,9 @@ static bool IsSignedVarMemType(VarType vt);
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* @param desc The type of the iterator of the value in SettingTable.
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* @return The actual pointer to SettingDesc.
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*/
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static const SettingDesc *GetSettingDesc(const std::unique_ptr<const SettingDesc> &desc)
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static constexpr const SettingDesc *GetSettingDesc(const SettingVariant &desc)
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{
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return desc.get();
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return std::visit([](auto&& arg) -> const SettingDesc * { return &arg; }, desc);
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}
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/**
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@ -10,6 +10,7 @@
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#ifndef SETTINGS_INTERNAL_H
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#define SETTINGS_INTERNAL_H
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#include <variant>
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#include "saveload/saveload.h"
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enum SettingFlag : uint16 {
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@ -299,7 +300,7 @@ struct NullSettingDesc : SettingDesc {
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bool IsSameValue(const IniItem *item, void *object) const override { NOT_REACHED(); }
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};
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typedef std::initializer_list<std::unique_ptr<const SettingDesc>> SettingTable;
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typedef std::variant<IntSettingDesc, BoolSettingDesc, OneOfManySettingDesc, ManyOfManySettingDesc, StringSettingDesc, ListSettingDesc, NullSettingDesc> SettingVariant;
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const SettingDesc *GetSettingFromName(const std::string_view name);
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void GetSettingSaveLoadByPrefix(const std::string_view prefix, std::vector<SaveLoad> &saveloads);
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@ -54,7 +54,7 @@ static size_t ConvertLandscape(const char *value);
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* on the appropriate macro.
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*/
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#define NSD(type, ...) std::unique_ptr<const SettingDesc>(new type##SettingDesc(__VA_ARGS__))
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#define NSD(type, ...) SettingVariant { std::in_place_type<type##SettingDesc>, __VA_ARGS__ }
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/* Macros for various objects to go in the configuration file.
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* This section is for global variables */
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@ -12,7 +12,7 @@ static void UpdateAllServiceInterval(int32 new_value);
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static bool CanUpdateServiceInterval(VehicleType type, int32 &new_value);
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static void UpdateServiceInterval(VehicleType type, int32 new_value);
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static const SettingTable _company_settings{
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static const SettingVariant _company_settings[] = {
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[post-amble]
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};
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[templates]
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@ -7,7 +7,7 @@
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; Settings for the in-game custom currency.
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[pre-amble]
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static const SettingTable _currency_settings{
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static const SettingVariant _currency_settings[] = {
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[post-amble]
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};
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[templates]
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@ -33,7 +33,7 @@ static std::initializer_list<const char*> _osk_activation{"disabled", "double",
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static std::initializer_list<const char*> _settings_profiles{"easy", "medium", "hard"};
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static std::initializer_list<const char*> _news_display{ "off", "summarized", "full"};
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static const SettingTable _gameopt_settings{
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static const SettingVariant _gameopt_settings[] = {
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/* In version 4 a new difficulty setting has been added to the difficulty settings,
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* town attitude towards demolishing. Needs special handling because some dimwit thought
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* it funny to have the GameDifficulty struct be an array while it is a struct of
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@ -20,7 +20,7 @@ extern bool _allow_hidpi_window;
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#define WITHOUT_COCOA
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#endif
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static const SettingTable _misc_settings{
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static const SettingVariant _misc_settings[] = {
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[post-amble]
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};
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[templates]
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@ -49,7 +49,7 @@ static void UpdateClientConfigValues();
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* assigns its own value. If the setting was company-based, that would mean that
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* vehicles could decide on different moments that they are heading back to a
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* service depot, causing desyncs on a massive scale. */
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const SettingTable _settings{
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static const SettingVariant _settings[] = {
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[post-amble]
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};
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[templates]
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@ -12,7 +12,7 @@
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#if defined(_WIN32) && !defined(DEDICATED)
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extern bool _window_maximize;
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static const SettingTable _win32_settings{
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static const SettingVariant _win32_settings[] = {
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[post-amble]
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};
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#endif /* _WIN32 */
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@ -9,7 +9,7 @@
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[pre-amble]
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static const SettingTable _window_settings{
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static const SettingVariant _window_settings[] = {
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[post-amble]
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};
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[templates]
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