mirror of
https://github.com/OpenTTD/OpenTTD.git
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(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
This commit is contained in:
parent
e81386476f
commit
2f3b88ef9a
@ -1140,7 +1140,7 @@
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>
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</File>
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<File
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RelativePath=".\..\src\network\network_data.h"
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RelativePath=".\..\src\network\network_func.h"
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>
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</File>
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<File
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@ -1159,6 +1159,10 @@
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RelativePath=".\..\src\network\network_server.h"
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>
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</File>
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<File
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RelativePath=".\..\src\network\network_type.h"
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>
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</File>
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<File
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RelativePath=".\..\src\network\network_udp.h"
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>
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@ -1137,7 +1137,7 @@
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>
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</File>
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<File
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RelativePath=".\..\src\network\network_data.h"
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RelativePath=".\..\src\network\network_func.h"
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>
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</File>
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<File
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@ -1156,6 +1156,10 @@
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RelativePath=".\..\src\network\network_server.h"
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>
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</File>
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<File
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RelativePath=".\..\src\network\network_type.h"
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>
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</File>
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<File
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RelativePath=".\..\src\network\network_udp.h"
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>
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@ -210,11 +210,12 @@ music.h
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namegen_func.h
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network/network.h
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network/network_client.h
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network/network_data.h
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network/network_func.h
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network/network_gamelist.h
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network/network_gui.h
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network/network_internal.h
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network/network_server.h
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network/network_type.h
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network/network_udp.h
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newgrf.h
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newgrf_callbacks.h
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@ -3,13 +3,13 @@
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/** @file console.cpp Handling of the in-game console. */
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#include "stdafx.h"
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#include "console_internal.h"
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#include "network/network_data.h"
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#include "network/network_server.h"
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#include "core/alloc_func.hpp"
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#include "string_func.h"
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#include "strings_type.h"
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#include "core/math_func.hpp"
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#include "console_internal.h"
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#include "network/network.h"
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#include "network/network_func.h"
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#include "rev.h"
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#include <stdarg.h>
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@ -92,7 +92,7 @@ void IConsolePrint(ConsoleColour color_code, const char *string)
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#ifdef ENABLE_NETWORK
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if (_redirect_console_to_client != 0) {
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/* Redirect the string to the client */
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SEND_COMMAND(PACKET_SERVER_RCON)(NetworkFindClientStateFromIndex(_redirect_console_to_client), color_code, string);
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NetworkServerSendRcon(_redirect_console_to_client, color_code, string);
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return;
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}
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#endif
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@ -10,17 +10,14 @@
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#include "landscape.h"
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#include "saveload.h"
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#include "variables.h"
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#include "network/network_data.h"
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#include "network/network_client.h"
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#include "network/network_server.h"
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#include "network/network_udp.h"
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#include "network/network.h"
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#include "network/network_func.h"
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#include "command_func.h"
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#include "settings_func.h"
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#include "fios.h"
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#include "fileio.h"
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#include "screenshot.h"
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#include "genworld.h"
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#include "network/network.h"
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#include "strings_func.h"
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#include "viewport_func.h"
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#include "window_func.h"
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@ -425,8 +422,8 @@ DEF_CONSOLE_CMD(ConBan)
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}
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if (ci != NULL) {
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banip = inet_ntoa(*(struct in_addr *)&ci->client_ip);
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SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(index), NETWORK_ERROR_KICKED);
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banip = GetPlayerIP(ci);
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NetworkServerSendError(index, NETWORK_ERROR_KICKED);
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IConsolePrint(CC_DEFAULT, "Client banned");
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} else {
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IConsolePrint(CC_DEFAULT, "Client not online, banned IP");
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@ -539,43 +536,19 @@ DEF_CONSOLE_CMD(ConRcon)
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if (_network_server) {
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IConsoleCmdExec(argv[2]);
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} else {
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SEND_COMMAND(PACKET_CLIENT_RCON)(argv[1], argv[2]);
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NetworkClientSendRcon(argv[1], argv[2]);
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}
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return true;
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}
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DEF_CONSOLE_CMD(ConStatus)
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{
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static const char* const stat_str[] = {
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"inactive",
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"authorizing",
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"authorized",
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"waiting",
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"loading map",
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"map done",
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"ready",
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"active"
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};
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NetworkTCPSocketHandler *cs;
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if (argc == 0) {
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IConsoleHelp("List the status of all clients connected to the server. Usage 'status'");
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return true;
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}
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FOR_ALL_CLIENTS(cs) {
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int lag = NetworkCalculateLag(cs);
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const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
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const char* status;
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status = (cs->status < (ptrdiff_t)lengthof(stat_str) ? stat_str[cs->status] : "unknown");
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IConsolePrintF(CC_INFO, "Client #%1d name: '%s' status: '%s' frame-lag: %3d company: %1d IP: %s unique-id: '%s'",
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cs->index, ci->client_name, status, lag,
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ci->client_playas + (IsValidPlayer(ci->client_playas) ? 1 : 0),
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GetPlayerIP(ci), ci->unique_id);
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}
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NetworkServerShowStatusToConsole();
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return true;
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}
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@ -629,7 +602,7 @@ DEF_CONSOLE_CMD(ConKick)
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}
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if (ci != NULL) {
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SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(index), NETWORK_ERROR_KICKED);
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NetworkServerSendError(index, NETWORK_ERROR_KICKED);
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} else {
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IConsoleError("Client not found");
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}
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@ -640,8 +613,6 @@ DEF_CONSOLE_CMD(ConKick)
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DEF_CONSOLE_CMD(ConResetCompany)
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{
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const Player *p;
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NetworkTCPSocketHandler *cs;
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const NetworkClientInfo *ci;
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PlayerID index;
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if (argc == 0) {
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@ -672,15 +643,11 @@ DEF_CONSOLE_CMD(ConResetCompany)
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return true;
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}
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/* Check if the company has active players */
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FOR_ALL_CLIENTS(cs) {
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ci = DEREF_CLIENT_INFO(cs);
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if (ci->client_playas == index) {
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IConsoleError("Cannot remove company: a client is connected to that company.");
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return true;
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}
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if (NetworkCompanyHasPlayers(index)) {
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IConsoleError("Cannot remove company: a client is connected to that company.");
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return false;
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}
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ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
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const NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
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if (ci->client_playas == index) {
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IConsoleError("Cannot remove company: the server is connected to that company.");
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return true;
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@ -1187,9 +1154,9 @@ DEF_CONSOLE_CMD(ConSay)
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if (argc != 2) return false;
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if (!_network_server) {
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SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 /* param does not matter */, argv[1]);
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NetworkClientSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0 /* param does not matter */, argv[1]);
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} else {
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NetworkServer_HandleChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], NETWORK_SERVER_INDEX);
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NetworkServerSendChat(NETWORK_ACTION_CHAT, DESTTYPE_BROADCAST, 0, argv[1], NETWORK_SERVER_INDEX);
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}
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return true;
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@ -1241,9 +1208,9 @@ DEF_CONSOLE_CMD(ConSayPlayer)
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}
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if (!_network_server) {
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SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, atoi(argv[1]), argv[2]);
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NetworkClientSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, atoi(argv[1]), argv[2]);
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} else {
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NetworkServer_HandleChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX);
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NetworkServerSendChat(NETWORK_ACTION_CHAT_COMPANY, DESTTYPE_TEAM, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX);
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}
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return true;
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@ -1260,9 +1227,9 @@ DEF_CONSOLE_CMD(ConSayClient)
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if (argc != 3) return false;
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if (!_network_server) {
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SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]);
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NetworkClientSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2]);
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} else {
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NetworkServer_HandleChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX);
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NetworkServerSendChat(NETWORK_ACTION_CHAT_CLIENT, DESTTYPE_CLIENT, atoi(argv[1]), argv[2], NETWORK_SERVER_INDEX);
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}
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return true;
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@ -1291,7 +1258,7 @@ bool NetworkChangeCompanyPassword(byte argc, char *argv[])
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ttd_strlcpy(_network_player_info[_local_player].password, argv[0], sizeof(_network_player_info[_local_player].password));
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if (!_network_server) {
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SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_player_info[_local_player].password);
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NetworkClientSetPassword();
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} else {
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HashCurrentCompanyPassword();
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}
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@ -7,8 +7,7 @@
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#include "variables.h"
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#include "settings_type.h"
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#include "network/network.h"
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#include "network/network_data.h"
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#include "network/network_server.h"
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#include "network/network_func.h"
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#include "currency.h"
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#include "window_func.h"
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#include "functions.h"
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@ -268,7 +267,9 @@ void IncreaseDate()
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TownsMonthlyLoop();
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IndustryMonthlyLoop();
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StationMonthlyLoop();
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#ifdef ENABLE_NETWORK
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if (_network_server) NetworkServerMonthlyLoop();
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#endif /* ENABLE_NETWORK */
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}
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/* check if we entered a new year? */
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@ -281,7 +282,9 @@ void IncreaseDate()
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RoadVehiclesYearlyLoop();
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AircraftYearlyLoop();
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ShipsYearlyLoop();
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#ifdef ENABLE_NETWORK
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if (_network_server) NetworkServerYearlyLoop();
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#endif /* ENABLE_NETWORK */
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if (_cur_year == _settings_client.gui.semaphore_build_before) ResetSignalVariant();
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@ -14,7 +14,7 @@
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#include "town.h"
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#include "news_func.h"
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#include "network/network.h"
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#include "network/network_data.h"
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#include "network/network_func.h"
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#include "variables.h"
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#include "vehicle_gui.h"
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#include "ai/ai.h"
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@ -488,25 +488,7 @@ static void ChangeNetworkOwner(PlayerID current_player, PlayerID new_player)
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if (!_network_server) return;
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/* The server has to handle all administrative issues, for example
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* updating and notifying all clients of what has happened */
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NetworkTCPSocketHandler *cs;
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NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
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/* The server has just changed from player */
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if (current_player == ci->client_playas) {
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ci->client_playas = new_player;
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NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
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}
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/* Find all clients that were in control of this company, and mark them as new_player */
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FOR_ALL_CLIENTS(cs) {
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ci = DEREF_CLIENT_INFO(cs);
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if (current_player == ci->client_playas) {
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ci->client_playas = new_player;
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NetworkUpdateClientInfo(ci->client_index);
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}
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}
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NetworkServerChangeOwner(current_player, new_player);
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#endif /* ENABLE_NETWORK */
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}
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@ -25,7 +25,6 @@
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#include "industry_map.h"
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#include "station_map.h"
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#include "water_map.h"
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#include "network/network.h"
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#include "yapf/yapf.h"
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#include "newgrf_callbacks.h"
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#include "newgrf_engine.h"
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@ -34,9 +34,7 @@
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#include "tilehighlight_func.h"
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#include "network/network.h"
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#include "network/network_data.h"
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#include "network/network_client.h"
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#include "network/network_server.h"
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#include "network/network_func.h"
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#include "network/network_gui.h"
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#include "table/sprites.h"
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@ -55,9 +53,9 @@ void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2)
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snprintf(msg, sizeof(msg), "%d", p1);
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if (!_network_server) {
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SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg);
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NetworkClientSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg);
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} else {
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NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, NETWORK_SERVER_INDEX);
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NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, NETWORK_SERVER_INDEX);
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}
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#endif /* ENABLE_NETWORK */
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}
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@ -62,7 +62,7 @@ public:
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* Whether this socket is currently bound to a socket.
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* @return true when the socket is bound, false otherwise
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*/
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bool IsConnected() { return this->sock != INVALID_SOCKET; }
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bool IsConnected() const { return this->sock != INVALID_SOCKET; }
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/**
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* Whether the current client connected to the socket has quit.
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@ -70,7 +70,7 @@ public:
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* data), the socket in not closed; only the packet is dropped.
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* @return true when the current client has quit, false otherwise
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*/
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bool HasClientQuit() { return this->has_quit; }
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bool HasClientQuit() const { return this->has_quit; }
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void Send_GRFIdentifier(Packet *p, const GRFIdentifier *grf);
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void Recv_GRFIdentifier(Packet *p, GRFIdentifier *grf);
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@ -11,7 +11,7 @@
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#include "../../openttd.h"
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#include "../../variables.h"
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#include "../network_data.h"
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#include "../network_internal.h"
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#include "packet.h"
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#include "tcp.h"
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@ -3,7 +3,7 @@
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/** @file network.cpp Base functions for networking support. */
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#include "../stdafx.h"
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#include "network_data.h"
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#include "../player_type.h"
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#ifdef ENABLE_NETWORK
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@ -15,6 +15,7 @@
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#include "../variables.h"
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#include "../date_func.h"
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#include "../newgrf_config.h"
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#include "network_internal.h"
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#include "network_client.h"
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#include "network_server.h"
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#include "network_udp.h"
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@ -38,7 +39,6 @@
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#ifdef DEBUG_DUMP_COMMANDS
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#include "../core/alloc_func.hpp"
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#endif /* DEBUG_DUMP_COMMANDS */
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#include "table/strings.h"
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bool _network_reload_cfg;
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@ -46,6 +46,29 @@ bool _network_server; ///< network-server is active
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bool _network_available; ///< is network mode available?
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bool _network_dedicated; ///< are we a dedicated server?
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bool _network_advertise; ///< is the server advertising to the master server?
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bool _is_network_server; ///< Does this client wants to be a network-server?
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NetworkGameInfo _network_game_info;
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NetworkPlayerInfo _network_player_info[MAX_PLAYERS];
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NetworkClientInfo _network_client_info[MAX_CLIENT_INFO];
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uint16 _network_own_client_index;
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uint16 _redirect_console_to_client;
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bool _network_need_advertise;
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uint32 _network_last_advertise_frame;
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uint8 _network_reconnect;
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char *_network_host_list[10];
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char *_network_ban_list[25];
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uint32 _frame_counter_server; // The frame_counter of the server, if in network-mode
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uint32 _frame_counter_max; // To where we may go with our clients
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uint32 _last_sync_frame; // Used in the server to store the last time a sync packet was sent to clients.
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uint32 _broadcast_list[MAX_INTERFACES + 1];
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uint32 _network_server_bind_ip;
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uint32 _sync_seed_1, _sync_seed_2;
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uint32 _sync_frame;
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bool _network_first_time;
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uint32 _network_last_host_ip;
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bool _network_udp_server;
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uint16 _network_udp_broadcast;
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uint8 _network_advertise_retries;
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/* Check whether NETWORK_NUM_LANDSCAPES is still in sync with NUM_LANDSCAPE */
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assert_compile((int)NETWORK_NUM_LANDSCAPES == (int)NUM_LANDSCAPE);
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@ -337,13 +360,13 @@ void CheckMinPlayers()
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_min_players_paused = true;
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DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
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NetworkServer_HandleChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game paused (not enough players)", NETWORK_SERVER_INDEX);
|
||||
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game paused (not enough players)", NETWORK_SERVER_INDEX);
|
||||
} else {
|
||||
if (!_min_players_paused) return;
|
||||
|
||||
_min_players_paused = false;
|
||||
DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
|
||||
NetworkServer_HandleChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused (enough players)", NETWORK_SERVER_INDEX);
|
||||
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused (enough players)", NETWORK_SERVER_INDEX);
|
||||
}
|
||||
}
|
||||
|
||||
@ -664,7 +687,7 @@ void NetworkCloseClient(NetworkTCPSocketHandler *cs)
|
||||
/* When the client was PRE_ACTIVE, the server was in pause mode, so unpause */
|
||||
if (cs->status == STATUS_PRE_ACTIVE && _settings_client.network.pause_on_join) {
|
||||
DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
|
||||
NetworkServer_HandleChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused", NETWORK_SERVER_INDEX);
|
||||
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused", NETWORK_SERVER_INDEX);
|
||||
}
|
||||
|
||||
cs->Destroy();
|
||||
|
@ -17,6 +17,7 @@ extern bool _network_server; ///< network-server is active
|
||||
extern bool _network_available; ///< is network mode available?
|
||||
extern bool _network_dedicated; ///< are we a dedicated server?
|
||||
extern bool _network_advertise; ///< is the server advertising to the master server?
|
||||
extern bool _is_network_server; ///< Does this client wants to be a network-server?
|
||||
|
||||
#else /* ENABLE_NETWORK */
|
||||
/* Network function stubs when networking is disabled */
|
||||
@ -29,6 +30,7 @@ static inline void NetworkShutDown() {}
|
||||
#define _network_available 0
|
||||
#define _network_dedicated 0
|
||||
#define _network_advertise 0
|
||||
#define _is_network_server 0
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
|
@ -7,7 +7,7 @@
|
||||
#include "../stdafx.h"
|
||||
#include "../debug.h"
|
||||
#include "../openttd.h"
|
||||
#include "network_data.h"
|
||||
#include "network_internal.h"
|
||||
#include "core/tcp.h"
|
||||
#include "network_client.h"
|
||||
#include "network_gamelist.h"
|
||||
@ -938,4 +938,39 @@ NetworkRecvStatus NetworkClient_ReadPackets(NetworkTCPSocketHandler *cs)
|
||||
return res;
|
||||
}
|
||||
|
||||
void NetworkClientSendRcon(const char *password, const char *command)
|
||||
{
|
||||
SEND_COMMAND(PACKET_CLIENT_RCON)(password, command);
|
||||
}
|
||||
|
||||
void NetworkUpdatePlayerName()
|
||||
{
|
||||
NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
|
||||
|
||||
if (ci == NULL) return;
|
||||
|
||||
/* Don't change the name if it is the same as the old name */
|
||||
if (strcmp(ci->client_name, _settings_client.network.player_name) != 0) {
|
||||
if (!_network_server) {
|
||||
SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_settings_client.network.player_name);
|
||||
} else {
|
||||
if (NetworkFindName(_settings_client.network.player_name)) {
|
||||
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, "%s", _settings_client.network.player_name);
|
||||
ttd_strlcpy(ci->client_name, _settings_client.network.player_name, sizeof(ci->client_name));
|
||||
NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg)
|
||||
{
|
||||
SEND_COMMAND(PACKET_CLIENT_CHAT)(action, type, dest, msg);
|
||||
}
|
||||
|
||||
void NetworkClientSetPassword()
|
||||
{
|
||||
SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_player_info[_local_player].password);
|
||||
}
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
@ -6,7 +6,7 @@
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../debug.h"
|
||||
#include "network_data.h"
|
||||
#include "network_internal.h"
|
||||
#include "network_client.h"
|
||||
#include "../command_func.h"
|
||||
#include "../callback_table.h"
|
||||
|
@ -1,121 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file network_data.h Internal functions. */
|
||||
|
||||
#ifndef NETWORK_DATA_H
|
||||
#define NETWORK_DATA_H
|
||||
|
||||
#include "../openttd.h"
|
||||
#include "../console_type.h"
|
||||
#include "network.h"
|
||||
#include "network_internal.h"
|
||||
|
||||
// Is the network enabled?
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#include "core/os_abstraction.h"
|
||||
#include "core/core.h"
|
||||
#include "core/config.h"
|
||||
#include "core/packet.h"
|
||||
#include "core/tcp.h"
|
||||
|
||||
#define MAX_TEXT_MSG_LEN 1024 /* long long long long sentences :-) */
|
||||
|
||||
// The client-info-server-index is always 1
|
||||
#define NETWORK_SERVER_INDEX 1
|
||||
#define NETWORK_EMPTY_INDEX 0
|
||||
|
||||
enum MapPacket {
|
||||
MAP_PACKET_START,
|
||||
MAP_PACKET_NORMAL,
|
||||
MAP_PACKET_END,
|
||||
};
|
||||
|
||||
enum NetworkErrorCode {
|
||||
NETWORK_ERROR_GENERAL, // Try to use thisone like never
|
||||
|
||||
// Signals from clients
|
||||
NETWORK_ERROR_DESYNC,
|
||||
NETWORK_ERROR_SAVEGAME_FAILED,
|
||||
NETWORK_ERROR_CONNECTION_LOST,
|
||||
NETWORK_ERROR_ILLEGAL_PACKET,
|
||||
NETWORK_ERROR_NEWGRF_MISMATCH,
|
||||
|
||||
// Signals from servers
|
||||
NETWORK_ERROR_NOT_AUTHORIZED,
|
||||
NETWORK_ERROR_NOT_EXPECTED,
|
||||
NETWORK_ERROR_WRONG_REVISION,
|
||||
NETWORK_ERROR_NAME_IN_USE,
|
||||
NETWORK_ERROR_WRONG_PASSWORD,
|
||||
NETWORK_ERROR_PLAYER_MISMATCH, // Happens in CLIENT_COMMAND
|
||||
NETWORK_ERROR_KICKED,
|
||||
NETWORK_ERROR_CHEATER,
|
||||
NETWORK_ERROR_FULL,
|
||||
};
|
||||
|
||||
// Actions that can be used for NetworkTextMessage
|
||||
enum NetworkAction {
|
||||
NETWORK_ACTION_JOIN,
|
||||
NETWORK_ACTION_LEAVE,
|
||||
NETWORK_ACTION_SERVER_MESSAGE,
|
||||
NETWORK_ACTION_CHAT,
|
||||
NETWORK_ACTION_CHAT_COMPANY,
|
||||
NETWORK_ACTION_CHAT_CLIENT,
|
||||
NETWORK_ACTION_GIVE_MONEY,
|
||||
NETWORK_ACTION_NAME_CHANGE,
|
||||
};
|
||||
|
||||
enum NetworkPasswordType {
|
||||
NETWORK_GAME_PASSWORD,
|
||||
NETWORK_COMPANY_PASSWORD,
|
||||
};
|
||||
|
||||
enum DestType {
|
||||
DESTTYPE_BROADCAST, ///< Send message/notice to all players (All)
|
||||
DESTTYPE_TEAM, ///< Send message/notice to everyone playing the same company (Team)
|
||||
DESTTYPE_CLIENT, ///< Send message/notice to only a certain player (Private)
|
||||
};
|
||||
|
||||
// following externs are instantiated at network.cpp
|
||||
extern CommandPacket *_local_command_queue;
|
||||
|
||||
// Here we keep track of the clients
|
||||
// (and the client uses [0] for his own communication)
|
||||
extern NetworkTCPSocketHandler _clients[MAX_CLIENTS];
|
||||
|
||||
#define DEREF_CLIENT(i) (&_clients[i])
|
||||
// This returns the NetworkClientInfo from a NetworkClientState
|
||||
#define DEREF_CLIENT_INFO(cs) (&_network_client_info[cs - _clients])
|
||||
|
||||
// Macros to make life a bit more easier
|
||||
#define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p)
|
||||
#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command()
|
||||
#define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
|
||||
#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkTCPSocketHandler *cs, Packet *p)
|
||||
#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkTCPSocketHandler *cs)
|
||||
#define DEF_SERVER_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
|
||||
|
||||
#define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command
|
||||
#define RECEIVE_COMMAND(type) NetworkPacketReceive_ ## type ## _command
|
||||
|
||||
#define FOR_ALL_CLIENTS(cs) for (cs = _clients; cs != endof(_clients) && cs->IsConnected(); cs++)
|
||||
#define FOR_ALL_ACTIVE_CLIENT_INFOS(ci) for (ci = _network_client_info; ci != endof(_network_client_info); ci++) if (ci->client_index != NETWORK_EMPTY_INDEX)
|
||||
|
||||
void NetworkExecuteCommand(CommandPacket *cp);
|
||||
void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp);
|
||||
|
||||
// from network.c
|
||||
void NetworkCloseClient(NetworkTCPSocketHandler *cs);
|
||||
void CDECL NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_send, const char *name, const char *str, ...);
|
||||
void NetworkGetClientName(char *clientname, size_t size, const NetworkTCPSocketHandler *cs);
|
||||
uint NetworkCalculateLag(const NetworkTCPSocketHandler *cs);
|
||||
byte NetworkGetCurrentLanguageIndex();
|
||||
NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index);
|
||||
NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip);
|
||||
NetworkTCPSocketHandler *NetworkFindClientStateFromIndex(uint16 client_index);
|
||||
unsigned long NetworkResolveHost(const char *hostname);
|
||||
char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last);
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
#endif /* NETWORK_DATA_H */
|
63
src/network/network_func.h
Normal file
63
src/network/network_func.h
Normal file
@ -0,0 +1,63 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file network_internal.h Variables and function used internally. */
|
||||
|
||||
#ifndef NETWORK_FUNC_H
|
||||
#define NETWORK_FUNC_H
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#include "network_type.h"
|
||||
#include "../console_type.h"
|
||||
|
||||
extern NetworkGameInfo _network_game_info;
|
||||
extern NetworkPlayerInfo _network_player_info[MAX_PLAYERS];
|
||||
extern NetworkClientInfo _network_client_info[MAX_CLIENT_INFO];
|
||||
|
||||
extern uint16 _network_own_client_index;
|
||||
extern uint16 _redirect_console_to_client;
|
||||
extern bool _network_need_advertise;
|
||||
extern uint32 _network_last_advertise_frame;
|
||||
extern uint8 _network_reconnect;
|
||||
extern char *_network_host_list[10];
|
||||
extern char *_network_ban_list[25];
|
||||
|
||||
byte NetworkSpectatorCount();
|
||||
void CheckMinPlayers();
|
||||
void NetworkUpdatePlayerName();
|
||||
bool NetworkCompanyHasPlayers(PlayerID company);
|
||||
bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
|
||||
void NetworkReboot();
|
||||
void NetworkDisconnect();
|
||||
void NetworkGameLoop();
|
||||
void NetworkUDPGameLoop();
|
||||
void NetworkUDPCloseAll();
|
||||
void ParseConnectionString(const char **player, const char **port, char *connection_string);
|
||||
void NetworkStartDebugLog(const char *hostname, uint16 port);
|
||||
void NetworkPopulateCompanyInfo();
|
||||
|
||||
void NetworkUpdateClientInfo(uint16 client_index);
|
||||
bool NetworkClientConnectGame(const char *host, uint16 port);
|
||||
void NetworkClientSendRcon(const char *password, const char *command);
|
||||
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg);
|
||||
void NetworkClientSetPassword();
|
||||
|
||||
/*** Commands ran by the server ***/
|
||||
void NetworkServerMonthlyLoop();
|
||||
void NetworkServerYearlyLoop();
|
||||
void NetworkServerChangeOwner(PlayerID current_player, PlayerID new_player);
|
||||
void NetworkServerShowStatusToConsole();
|
||||
bool NetworkServerStart();
|
||||
|
||||
NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index);
|
||||
NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip);
|
||||
const char* GetPlayerIP(const NetworkClientInfo *ci);
|
||||
|
||||
void NetworkServerSendRcon(uint16 client_index, ConsoleColour colour_code, const char *string);
|
||||
void NetworkServerSendError(uint16 client_index, NetworkErrorCode error);
|
||||
void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const char *msg, uint16 from_index);
|
||||
|
||||
#define FOR_ALL_ACTIVE_CLIENT_INFOS(ci) for (ci = _network_client_info; ci != endof(_network_client_info); ci++) if (ci->client_index != NETWORK_EMPTY_INDEX)
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
#endif /* NETWORK_FUNC_H */
|
@ -11,6 +11,7 @@
|
||||
#include "../debug.h"
|
||||
#include "../newgrf_config.h"
|
||||
#include "../core/alloc_func.hpp"
|
||||
#include "network_internal.h"
|
||||
#include "core/game.h"
|
||||
#include "network_udp.h"
|
||||
#include "network_gamelist.h"
|
||||
|
@ -5,6 +5,8 @@
|
||||
#ifndef NETWORK_GAMELIST_H
|
||||
#define NETWORK_GAMELIST_H
|
||||
|
||||
#include "network_type.h"
|
||||
|
||||
/** Structure with information shown in the game list (GUI) */
|
||||
struct NetworkGameList {
|
||||
NetworkGameInfo info; ///< The game information of this server
|
||||
|
@ -9,7 +9,7 @@
|
||||
#include "network.h"
|
||||
#include "../date_func.h"
|
||||
#include "../fios.h"
|
||||
#include "network_data.h"
|
||||
#include "network_internal.h"
|
||||
#include "network_client.h"
|
||||
#include "network_gui.h"
|
||||
#include "network_gamelist.h"
|
||||
@ -1559,6 +1559,12 @@ void ShowNetworkNeedPassword(NetworkPasswordType npt)
|
||||
ShowQueryString(STR_EMPTY, caption, 20, 180, FindWindowById(WC_NETWORK_STATUS_WINDOW, 0), CS_ALPHANUMERAL);
|
||||
}
|
||||
|
||||
// Vars needed for the join-GUI
|
||||
NetworkJoinStatus _network_join_status;
|
||||
uint8 _network_join_waiting;
|
||||
uint16 _network_join_kbytes;
|
||||
uint16 _network_join_kbytes_total;
|
||||
|
||||
struct NetworkJoinStatusWindow : Window {
|
||||
NetworkJoinStatusWindow(const WindowDesc *desc) : Window(desc)
|
||||
{
|
||||
@ -1640,7 +1646,7 @@ static void SendChat(const char *buf, DestType type, int dest)
|
||||
if (!_network_server) {
|
||||
SEND_COMMAND(PACKET_CLIENT_CHAT)((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf);
|
||||
} else {
|
||||
NetworkServer_HandleChat((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, NETWORK_SERVER_INDEX);
|
||||
NetworkServerSendChat((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, NETWORK_SERVER_INDEX);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5,11 +5,10 @@
|
||||
#ifndef NETWORK_GUI_H
|
||||
#define NETWORK_GUI_H
|
||||
|
||||
#include "../window_type.h"
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#include "network_data.h"
|
||||
#include "../window_type.h"
|
||||
#include "network_type.h"
|
||||
|
||||
void ShowNetworkNeedPassword(NetworkPasswordType npt);
|
||||
void ShowNetworkGiveMoneyWindow(PlayerID player); // PlayerID
|
||||
|
@ -7,10 +7,13 @@
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#include "../player_type.h"
|
||||
#include "../economy_type.h"
|
||||
#include "network.h"
|
||||
#include "network_func.h"
|
||||
#include "core/os_abstraction.h"
|
||||
#include "core/core.h"
|
||||
#include "core/config.h"
|
||||
#include "core/game.h"
|
||||
#include "core/packet.h"
|
||||
#include "core/tcp.h"
|
||||
|
||||
/**
|
||||
* If this line is enable, every frame will have a sync test
|
||||
@ -29,50 +32,14 @@
|
||||
*/
|
||||
//#define NETWORK_SEND_DOUBLE_SEED
|
||||
|
||||
#define MAX_TEXT_MSG_LEN 1024 /* long long long long sentences :-) */
|
||||
|
||||
enum {
|
||||
/**
|
||||
* How many clients can we have? Like.. MAX_PLAYERS - 1 is the amount of
|
||||
* players that can really play.. so.. a max of 4 spectators.. gives us..
|
||||
* MAX_PLAYERS + 3
|
||||
*/
|
||||
MAX_CLIENTS = MAX_PLAYERS + 3,
|
||||
|
||||
/** Do not change this next line. It should _ALWAYS_ be MAX_CLIENTS + 1 */
|
||||
MAX_CLIENT_INFO = MAX_CLIENTS + 1,
|
||||
|
||||
/** Maximum number of internet interfaces supported. */
|
||||
MAX_INTERFACES = 9,
|
||||
|
||||
/** How many vehicle/station types we put over the network */
|
||||
NETWORK_VEHICLE_TYPES = 5,
|
||||
NETWORK_STATION_TYPES = 5,
|
||||
enum MapPacket {
|
||||
MAP_PACKET_START,
|
||||
MAP_PACKET_NORMAL,
|
||||
MAP_PACKET_END,
|
||||
};
|
||||
|
||||
struct NetworkPlayerInfo {
|
||||
char company_name[NETWORK_NAME_LENGTH]; ///< Company name
|
||||
char password[NETWORK_PASSWORD_LENGTH]; ///< The password for the player
|
||||
Year inaugurated_year; ///< What year the company started in
|
||||
Money company_value; ///< The company value
|
||||
Money money; ///< The amount of money the company has
|
||||
Money income; ///< How much did the company earned last year
|
||||
uint16 performance; ///< What was his performance last month?
|
||||
bool use_password; ///< Is there a password
|
||||
uint16 num_vehicle[NETWORK_VEHICLE_TYPES]; ///< How many vehicles are there of this type?
|
||||
uint16 num_station[NETWORK_STATION_TYPES]; ///< How many stations are there of this type?
|
||||
char players[NETWORK_PLAYERS_LENGTH]; ///< The players that control this company (Name1, name2, ..)
|
||||
uint16 months_empty; ///< How many months the company is empty
|
||||
};
|
||||
|
||||
struct NetworkClientInfo {
|
||||
uint16 client_index; ///< Index of the client (same as ClientState->index)
|
||||
char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< Name of the client
|
||||
byte client_lang; ///< The language of the client
|
||||
PlayerID client_playas; ///< As which player is this client playing (PlayerID)
|
||||
uint32 client_ip; ///< IP-address of the client (so he can be banned)
|
||||
Date join_date; ///< Gamedate the player has joined
|
||||
char unique_id[NETWORK_UNIQUE_ID_LENGTH]; ///< Every play sends an unique id so we can indentify him
|
||||
};
|
||||
|
||||
enum NetworkJoinStatus {
|
||||
NETWORK_JOIN_STATUS_CONNECTING,
|
||||
@ -126,70 +93,83 @@ enum NetworkLanguage {
|
||||
NETLANG_COUNT
|
||||
};
|
||||
|
||||
VARDEF NetworkGameInfo _network_game_info;
|
||||
VARDEF NetworkPlayerInfo _network_player_info[MAX_PLAYERS];
|
||||
VARDEF NetworkClientInfo _network_client_info[MAX_CLIENT_INFO];
|
||||
#define VARDEF extern
|
||||
|
||||
VARDEF uint16 _network_own_client_index;
|
||||
extern NetworkGameInfo _network_game_info;
|
||||
extern NetworkPlayerInfo _network_player_info[MAX_PLAYERS];
|
||||
|
||||
VARDEF uint32 _frame_counter_server; // The frame_counter of the server, if in network-mode
|
||||
VARDEF uint32 _frame_counter_max; // To where we may go with our clients
|
||||
extern uint32 _frame_counter_server; // The frame_counter of the server, if in network-mode
|
||||
extern uint32 _frame_counter_max; // To where we may go with our clients
|
||||
|
||||
VARDEF uint32 _last_sync_frame; // Used in the server to store the last time a sync packet was sent to clients.
|
||||
extern uint32 _last_sync_frame; // Used in the server to store the last time a sync packet was sent to clients.
|
||||
|
||||
// networking settings
|
||||
VARDEF uint32 _broadcast_list[MAX_INTERFACES + 1];
|
||||
extern uint32 _broadcast_list[MAX_INTERFACES + 1];
|
||||
|
||||
VARDEF uint32 _network_server_bind_ip;
|
||||
VARDEF bool _is_network_server; // Does this client wants to be a network-server?
|
||||
extern uint32 _network_server_bind_ip;
|
||||
|
||||
VARDEF uint16 _redirect_console_to_client;
|
||||
|
||||
VARDEF uint32 _sync_seed_1, _sync_seed_2;
|
||||
VARDEF uint32 _sync_frame;
|
||||
VARDEF bool _network_first_time;
|
||||
extern uint32 _sync_seed_1, _sync_seed_2;
|
||||
extern uint32 _sync_frame;
|
||||
extern bool _network_first_time;
|
||||
// Vars needed for the join-GUI
|
||||
VARDEF NetworkJoinStatus _network_join_status;
|
||||
VARDEF uint8 _network_join_waiting;
|
||||
VARDEF uint16 _network_join_kbytes;
|
||||
VARDEF uint16 _network_join_kbytes_total;
|
||||
extern NetworkJoinStatus _network_join_status;
|
||||
extern uint8 _network_join_waiting;
|
||||
extern uint16 _network_join_kbytes;
|
||||
extern uint16 _network_join_kbytes_total;
|
||||
|
||||
VARDEF uint32 _network_last_host_ip;
|
||||
VARDEF uint8 _network_reconnect;
|
||||
extern uint32 _network_last_host_ip;
|
||||
extern uint8 _network_reconnect;
|
||||
|
||||
VARDEF bool _network_udp_server;
|
||||
VARDEF uint16 _network_udp_broadcast;
|
||||
extern bool _network_udp_server;
|
||||
extern uint16 _network_udp_broadcast;
|
||||
|
||||
VARDEF bool _network_need_advertise;
|
||||
VARDEF uint32 _network_last_advertise_frame;
|
||||
VARDEF uint8 _network_advertise_retries;
|
||||
extern uint8 _network_advertise_retries;
|
||||
|
||||
// following externs are instantiated at network.cpp
|
||||
extern CommandPacket *_local_command_queue;
|
||||
|
||||
// Here we keep track of the clients
|
||||
// (and the client uses [0] for his own communication)
|
||||
extern NetworkTCPSocketHandler _clients[MAX_CLIENTS];
|
||||
|
||||
void NetworkTCPQueryServer(const char* host, unsigned short port);
|
||||
|
||||
byte NetworkSpectatorCount();
|
||||
|
||||
VARDEF char *_network_host_list[10];
|
||||
VARDEF char *_network_ban_list[25];
|
||||
|
||||
void ParseConnectionString(const char **player, const char **port, char *connection_string);
|
||||
void NetworkUpdateClientInfo(uint16 client_index);
|
||||
void NetworkAddServer(const char *b);
|
||||
void NetworkRebuildHostList();
|
||||
bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
|
||||
void NetworkPopulateCompanyInfo();
|
||||
void UpdateNetworkGameWindow(bool unselect);
|
||||
void CheckMinPlayers();
|
||||
void NetworkStartDebugLog(const char *hostname, uint16 port);
|
||||
|
||||
void NetworkUDPCloseAll();
|
||||
void NetworkGameLoop();
|
||||
void NetworkUDPGameLoop();
|
||||
bool NetworkServerStart();
|
||||
bool NetworkClientConnectGame(const char *host, uint16 port);
|
||||
void NetworkReboot();
|
||||
void NetworkDisconnect();
|
||||
|
||||
bool IsNetworkCompatibleVersion(const char *version);
|
||||
|
||||
void NetworkExecuteCommand(CommandPacket *cp);
|
||||
void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp);
|
||||
|
||||
// from network.c
|
||||
void NetworkCloseClient(NetworkTCPSocketHandler *cs);
|
||||
void CDECL NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_send, const char *name, const char *str, ...);
|
||||
void NetworkGetClientName(char *clientname, size_t size, const NetworkTCPSocketHandler *cs);
|
||||
uint NetworkCalculateLag(const NetworkTCPSocketHandler *cs);
|
||||
byte NetworkGetCurrentLanguageIndex();
|
||||
NetworkTCPSocketHandler *NetworkFindClientStateFromIndex(uint16 client_index);
|
||||
unsigned long NetworkResolveHost(const char *hostname);
|
||||
char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last);
|
||||
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
|
||||
|
||||
#define DEREF_CLIENT(i) (&_clients[i])
|
||||
// This returns the NetworkClientInfo from a NetworkClientState
|
||||
#define DEREF_CLIENT_INFO(cs) (&_network_client_info[cs - _clients])
|
||||
|
||||
// Macros to make life a bit more easier
|
||||
#define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p)
|
||||
#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command()
|
||||
#define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
|
||||
#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkTCPSocketHandler *cs, Packet *p)
|
||||
#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkTCPSocketHandler *cs)
|
||||
#define DEF_SERVER_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
|
||||
|
||||
#define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command
|
||||
#define RECEIVE_COMMAND(type) NetworkPacketReceive_ ## type ## _command
|
||||
|
||||
#define FOR_ALL_CLIENTS(cs) for (cs = _clients; cs != endof(_clients) && cs->IsConnected(); cs++)
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
#endif /* NETWORK_INTERNAL_H */
|
||||
|
@ -8,7 +8,7 @@
|
||||
#include "../openttd.h" // XXX StringID
|
||||
#include "../debug.h"
|
||||
#include "../strings_func.h"
|
||||
#include "network_data.h"
|
||||
#include "network_internal.h"
|
||||
#include "core/tcp.h"
|
||||
#include "../vehicle_base.h"
|
||||
#include "../vehicle_func.h"
|
||||
@ -804,7 +804,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
|
||||
/* Now pause the game till the client is in sync */
|
||||
DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
|
||||
|
||||
NetworkServer_HandleChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game paused (incoming client)", NETWORK_SERVER_INDEX);
|
||||
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game paused (incoming client)", NETWORK_SERVER_INDEX);
|
||||
}
|
||||
} else {
|
||||
// Wrong status for this packet, give a warning to client, and close connection
|
||||
@ -1023,7 +1023,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
|
||||
|
||||
if (_settings_client.network.pause_on_join) {
|
||||
DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
|
||||
NetworkServer_HandleChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused (client connected)", NETWORK_SERVER_INDEX);
|
||||
NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused (client connected)", NETWORK_SERVER_INDEX);
|
||||
}
|
||||
|
||||
CheckMinPlayers();
|
||||
@ -1040,7 +1040,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
|
||||
|
||||
|
||||
|
||||
void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index)
|
||||
void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index)
|
||||
{
|
||||
NetworkTCPSocketHandler *cs;
|
||||
const NetworkClientInfo *ci, *ci_own, *ci_to;
|
||||
@ -1146,7 +1146,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
|
||||
|
||||
p->Recv_string(msg, MAX_TEXT_MSG_LEN);
|
||||
|
||||
NetworkServer_HandleChat(action, desttype, dest, msg, cs->index);
|
||||
NetworkServerSendChat(action, desttype, dest, msg, cs->index);
|
||||
}
|
||||
|
||||
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD)
|
||||
@ -1582,4 +1582,82 @@ void NetworkServerMonthlyLoop()
|
||||
NetworkAutoCleanCompanies();
|
||||
}
|
||||
|
||||
void NetworkServerChangeOwner(PlayerID current_player, PlayerID new_player)
|
||||
{
|
||||
/* The server has to handle all administrative issues, for example
|
||||
* updating and notifying all clients of what has happened */
|
||||
NetworkTCPSocketHandler *cs;
|
||||
NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
|
||||
|
||||
/* The server has just changed from player */
|
||||
if (current_player == ci->client_playas) {
|
||||
ci->client_playas = new_player;
|
||||
NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
|
||||
}
|
||||
|
||||
/* Find all clients that were in control of this company, and mark them as new_player */
|
||||
FOR_ALL_CLIENTS(cs) {
|
||||
ci = DEREF_CLIENT_INFO(cs);
|
||||
if (current_player == ci->client_playas) {
|
||||
ci->client_playas = new_player;
|
||||
NetworkUpdateClientInfo(ci->client_index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const char* GetPlayerIP(const NetworkClientInfo* ci)
|
||||
{
|
||||
struct in_addr addr;
|
||||
|
||||
addr.s_addr = ci->client_ip;
|
||||
return inet_ntoa(addr);
|
||||
}
|
||||
|
||||
void NetworkServerShowStatusToConsole()
|
||||
{
|
||||
static const char* const stat_str[] = {
|
||||
"inactive",
|
||||
"authorizing",
|
||||
"authorized",
|
||||
"waiting",
|
||||
"loading map",
|
||||
"map done",
|
||||
"ready",
|
||||
"active"
|
||||
};
|
||||
|
||||
NetworkTCPSocketHandler *cs;
|
||||
FOR_ALL_CLIENTS(cs) {
|
||||
int lag = NetworkCalculateLag(cs);
|
||||
const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
|
||||
const char* status;
|
||||
|
||||
status = (cs->status < (ptrdiff_t)lengthof(stat_str) ? stat_str[cs->status] : "unknown");
|
||||
IConsolePrintF(CC_INFO, "Client #%1d name: '%s' status: '%s' frame-lag: %3d company: %1d IP: %s unique-id: '%s'",
|
||||
cs->index, ci->client_name, status, lag,
|
||||
ci->client_playas + (IsValidPlayer(ci->client_playas) ? 1 : 0),
|
||||
GetPlayerIP(ci), ci->unique_id);
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkServerSendRcon(uint16 client_index, ConsoleColour colour_code, const char *string)
|
||||
{
|
||||
SEND_COMMAND(PACKET_SERVER_RCON)(NetworkFindClientStateFromIndex(client_index), colour_code, string);
|
||||
}
|
||||
|
||||
void NetworkServerSendError(uint16 client_index, NetworkErrorCode error)
|
||||
{
|
||||
SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(client_index), error);
|
||||
}
|
||||
|
||||
bool NetworkCompanyHasPlayers(PlayerID company)
|
||||
{
|
||||
const NetworkTCPSocketHandler *cs;
|
||||
const NetworkClientInfo *ci;
|
||||
FOR_ALL_CLIENTS(cs) {
|
||||
ci = DEREF_CLIENT_INFO(cs);
|
||||
if (ci->client_playas == company) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
@ -14,21 +14,8 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
|
||||
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
|
||||
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkTCPSocketHandler *cs, uint16 color, const char *command);
|
||||
|
||||
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
|
||||
void NetworkServer_HandleChat(NetworkAction action, DestType type, int dest, const char *msg, uint16 from_index);
|
||||
|
||||
bool NetworkServer_ReadPackets(NetworkTCPSocketHandler *cs);
|
||||
void NetworkServer_Tick(bool send_frame);
|
||||
void NetworkServerMonthlyLoop();
|
||||
void NetworkServerYearlyLoop();
|
||||
|
||||
static inline const char* GetPlayerIP(const NetworkClientInfo* ci)
|
||||
{
|
||||
struct in_addr addr;
|
||||
|
||||
addr.s_addr = ci->client_ip;
|
||||
return inet_ntoa(addr);
|
||||
}
|
||||
|
||||
#else /* ENABLE_NETWORK */
|
||||
/* Network function stubs when networking is disabled */
|
||||
|
108
src/network/network_type.h
Normal file
108
src/network/network_type.h
Normal file
@ -0,0 +1,108 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file network_internal.h Variables and function used internally. */
|
||||
|
||||
#ifndef NETWORK_TYPE_H
|
||||
#define NETWORK_TYPE_H
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#include "../player_type.h"
|
||||
#include "../economy_type.h"
|
||||
#include "core/config.h"
|
||||
#include "core/game.h"
|
||||
|
||||
enum {
|
||||
/**
|
||||
* How many clients can we have? Like.. MAX_PLAYERS - 1 is the amount of
|
||||
* players that can really play.. so.. a max of 4 spectators.. gives us..
|
||||
* MAX_PLAYERS + 3
|
||||
*/
|
||||
MAX_CLIENTS = MAX_PLAYERS + 3,
|
||||
|
||||
/** Do not change this next line. It should _ALWAYS_ be MAX_CLIENTS + 1 */
|
||||
MAX_CLIENT_INFO = MAX_CLIENTS + 1,
|
||||
|
||||
/** Maximum number of internet interfaces supported. */
|
||||
MAX_INTERFACES = 9,
|
||||
|
||||
/** How many vehicle/station types we put over the network */
|
||||
NETWORK_VEHICLE_TYPES = 5,
|
||||
NETWORK_STATION_TYPES = 5,
|
||||
|
||||
NETWORK_SERVER_INDEX = 1,
|
||||
NETWORK_EMPTY_INDEX = 0,
|
||||
};
|
||||
|
||||
struct NetworkPlayerInfo {
|
||||
char company_name[NETWORK_NAME_LENGTH]; ///< Company name
|
||||
char password[NETWORK_PASSWORD_LENGTH]; ///< The password for the player
|
||||
Year inaugurated_year; ///< What year the company started in
|
||||
Money company_value; ///< The company value
|
||||
Money money; ///< The amount of money the company has
|
||||
Money income; ///< How much did the company earned last year
|
||||
uint16 performance; ///< What was his performance last month?
|
||||
bool use_password; ///< Is there a password
|
||||
uint16 num_vehicle[NETWORK_VEHICLE_TYPES]; ///< How many vehicles are there of this type?
|
||||
uint16 num_station[NETWORK_STATION_TYPES]; ///< How many stations are there of this type?
|
||||
char players[NETWORK_PLAYERS_LENGTH]; ///< The players that control this company (Name1, name2, ..)
|
||||
uint16 months_empty; ///< How many months the company is empty
|
||||
};
|
||||
|
||||
struct NetworkClientInfo {
|
||||
uint16 client_index; ///< Index of the client (same as ClientState->index)
|
||||
char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< Name of the client
|
||||
byte client_lang; ///< The language of the client
|
||||
PlayerID client_playas; ///< As which player is this client playing (PlayerID)
|
||||
uint32 client_ip; ///< IP-address of the client (so he can be banned)
|
||||
Date join_date; ///< Gamedate the player has joined
|
||||
char unique_id[NETWORK_UNIQUE_ID_LENGTH]; ///< Every play sends an unique id so we can indentify him
|
||||
};
|
||||
|
||||
enum NetworkPasswordType {
|
||||
NETWORK_GAME_PASSWORD,
|
||||
NETWORK_COMPANY_PASSWORD,
|
||||
};
|
||||
|
||||
enum DestType {
|
||||
DESTTYPE_BROADCAST, ///< Send message/notice to all players (All)
|
||||
DESTTYPE_TEAM, ///< Send message/notice to everyone playing the same company (Team)
|
||||
DESTTYPE_CLIENT, ///< Send message/notice to only a certain player (Private)
|
||||
};
|
||||
|
||||
/** Actions that can be used for NetworkTextMessage */
|
||||
enum NetworkAction {
|
||||
NETWORK_ACTION_JOIN,
|
||||
NETWORK_ACTION_LEAVE,
|
||||
NETWORK_ACTION_SERVER_MESSAGE,
|
||||
NETWORK_ACTION_CHAT,
|
||||
NETWORK_ACTION_CHAT_COMPANY,
|
||||
NETWORK_ACTION_CHAT_CLIENT,
|
||||
NETWORK_ACTION_GIVE_MONEY,
|
||||
NETWORK_ACTION_NAME_CHANGE,
|
||||
};
|
||||
|
||||
enum NetworkErrorCode {
|
||||
NETWORK_ERROR_GENERAL, // Try to use this one like never
|
||||
|
||||
/* Signals from clients */
|
||||
NETWORK_ERROR_DESYNC,
|
||||
NETWORK_ERROR_SAVEGAME_FAILED,
|
||||
NETWORK_ERROR_CONNECTION_LOST,
|
||||
NETWORK_ERROR_ILLEGAL_PACKET,
|
||||
NETWORK_ERROR_NEWGRF_MISMATCH,
|
||||
|
||||
/* Signals from servers */
|
||||
NETWORK_ERROR_NOT_AUTHORIZED,
|
||||
NETWORK_ERROR_NOT_EXPECTED,
|
||||
NETWORK_ERROR_WRONG_REVISION,
|
||||
NETWORK_ERROR_NAME_IN_USE,
|
||||
NETWORK_ERROR_WRONG_PASSWORD,
|
||||
NETWORK_ERROR_PLAYER_MISMATCH, // Happens in CLIENT_COMMAND
|
||||
NETWORK_ERROR_KICKED,
|
||||
NETWORK_ERROR_CHEATER,
|
||||
NETWORK_ERROR_FULL,
|
||||
};
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
||||
#endif /* NETWORK_TYPE_H */
|
@ -11,11 +11,11 @@
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../debug.h"
|
||||
#include "network_data.h"
|
||||
#include "../date_func.h"
|
||||
#include "../map_func.h"
|
||||
#include "network_gamelist.h"
|
||||
#include "network_udp.h"
|
||||
#include "network_internal.h"
|
||||
#include "../variables.h"
|
||||
#include "../newgrf_config.h"
|
||||
#include "../core/endian_func.hpp"
|
||||
|
@ -8,11 +8,11 @@
|
||||
#include "variables.h"
|
||||
#include "saveload.h"
|
||||
#include "md5.h"
|
||||
#include "network/network_data.h"
|
||||
#include "newgrf.h"
|
||||
#include "newgrf_config.h"
|
||||
#include "core/alloc_func.hpp"
|
||||
#include "string_func.h"
|
||||
#include "network/network_type.h"
|
||||
|
||||
#include "fileio.h"
|
||||
#include "fios.h"
|
||||
|
@ -6,7 +6,6 @@
|
||||
|
||||
#define VARDEF
|
||||
#include "variables.h"
|
||||
#include "network/network_internal.h"
|
||||
#undef VARDEF
|
||||
|
||||
#include "openttd.h"
|
||||
@ -41,6 +40,7 @@
|
||||
#include "console_func.h"
|
||||
#include "screenshot.h"
|
||||
#include "network/network.h"
|
||||
#include "network/network_func.h"
|
||||
#include "signs_base.h"
|
||||
#include "signs_func.h"
|
||||
#include "waypoint.h"
|
||||
|
@ -13,14 +13,12 @@
|
||||
#include "player_base.h"
|
||||
#include "command_func.h"
|
||||
#include "network/network.h"
|
||||
#include "network/network_gui.h"
|
||||
#include "variables.h"
|
||||
#include "roadveh.h"
|
||||
#include "train.h"
|
||||
#include "aircraft.h"
|
||||
#include "newgrf.h"
|
||||
#include "network/network_data.h"
|
||||
#include "network/network_client.h"
|
||||
#include "network/network_gui.h"
|
||||
#include "player_face.h"
|
||||
#include "strings_func.h"
|
||||
#include "functions.h"
|
||||
|
@ -13,7 +13,7 @@
|
||||
#include "saveload.h"
|
||||
#include "command_func.h"
|
||||
#include "network/network.h"
|
||||
#include "network/network_internal.h"
|
||||
#include "network/network_func.h"
|
||||
#include "variables.h"
|
||||
#include "cheat_func.h"
|
||||
#include "ai/ai.h"
|
||||
|
@ -25,10 +25,7 @@
|
||||
#include "screenshot.h"
|
||||
#include "variables.h"
|
||||
#include "network/network.h"
|
||||
#include "network/network_data.h"
|
||||
#include "network/network_client.h"
|
||||
#include "network/network_server.h"
|
||||
#include "network/network_udp.h"
|
||||
#include "network/network_func.h"
|
||||
#include "settings_internal.h"
|
||||
#include "command_func.h"
|
||||
#include "console_func.h"
|
||||
@ -1446,23 +1443,7 @@ static int32 UpdateMinPlayers(int32 p1)
|
||||
|
||||
static int32 UpdatePlayerName(int32 p1)
|
||||
{
|
||||
NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
|
||||
|
||||
if (ci == NULL) return 0;
|
||||
|
||||
/* Don't change the name if it is the same as the old name */
|
||||
if (strcmp(ci->client_name, _settings_client.network.player_name) != 0) {
|
||||
if (!_network_server) {
|
||||
SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_settings_client.network.player_name);
|
||||
} else {
|
||||
if (NetworkFindName(_settings_client.network.player_name)) {
|
||||
NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, "%s", _settings_client.network.player_name);
|
||||
ttd_strlcpy(ci->client_name, _settings_client.network.player_name, sizeof(ci->client_name));
|
||||
NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
NetworkUpdatePlayerName();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -25,7 +25,6 @@
|
||||
#include "industry_map.h"
|
||||
#include "station_map.h"
|
||||
#include "water_map.h"
|
||||
#include "network/network.h"
|
||||
#include "yapf/yapf.h"
|
||||
#include "newgrf_callbacks.h"
|
||||
#include "newgrf_engine.h"
|
||||
|
Loading…
Reference in New Issue
Block a user