OpenTTD/src
2012-01-09 23:04:03 +00:00
..
3rdparty (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
ai (svn r23757) -Codechange: Unify the drawing of toggle buttons for boolean settings. 2012-01-05 19:32:51 +00:00
blitter (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
core (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
depend (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
game (svn r23747) -Fix (r23746): forgot one more case 2012-01-03 23:13:53 +00:00
lang (svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile() 2012-01-09 21:22:48 +00:00
misc (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
music (svn r23648) -Revert (r23646): partial revert; nobody has to know about my local changes and attempts 2011-12-21 12:28:02 +00:00
network (svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile() 2012-01-09 21:22:48 +00:00
os (svn r23698) -Fix (r21685): small, apparantly yearly reoccuring, typo 2012-01-01 00:05:02 +00:00
pathfinder (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
saveload (svn r23773) -Change: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype. 2012-01-08 12:47:54 +00:00
script (svn r23778) -Fix [FS#4957]: trim all control codes and the likes from strings being passed into the AI. If the AI would be displaying them later we would be showing those control codes as question marks. 2012-01-08 21:51:08 +00:00
settingsgen
sound
spriteloader (svn r23670) -Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites 2011-12-24 23:33:45 +00:00
strgen (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
table (svn r23769) -Codechange: make the lag/join start timeouts configurable as well 2012-01-07 14:43:45 +00:00
thread (svn r23481) -Add: Function to get the CPU core count. 2011-12-10 16:54:41 +00:00
video (svn r23749) -Fix: [Win32] Work around a possible deadlock when initialising threaded drawing. 2012-01-04 00:45:36 +00:00
widgets (svn r23760) -Feature: Allow readonly display of NewGRF parameters, if GRF list may not be edited. 2012-01-05 20:03:15 +00:00
aircraft_cmd.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
aircraft_gui.cpp
aircraft.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
airport_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
airport.cpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
airport.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
animated_tile_func.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
animated_tile.cpp
articulated_vehicles.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
articulated_vehicles.h (svn r23526) -Codechange: unify cargos vs cargoes 2011-12-15 21:56:00 +00:00
autoreplace_base.h
autoreplace_cmd.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
autoreplace_func.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
autoreplace_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
autoreplace_gui.h
autoreplace_type.h
autoreplace.cpp
autoslope.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
base_media_base.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
base_media_func.h
base_station_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
bmp.cpp
bmp.h
bootstrap_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
bridge_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
bridge_map.cpp
bridge_map.h
bridge.h
build_vehicle_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
cargo_type.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
cargopacket.cpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
cargopacket.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
cargotype.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
cargotype.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
cheat_func.h
cheat_gui.cpp (svn r23757) -Codechange: Unify the drawing of toggle buttons for boolean settings. 2012-01-05 19:32:51 +00:00
cheat_type.h (svn r23733) -Fix-ish [FS#4939]: cheating to different climates messes things even more up than changing NewGRFs in-game... so guess what happened 2012-01-03 19:21:32 +00:00
cheat.cpp
clear_cmd.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
clear_func.h
clear_map.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
cmd_helper.h (svn r23742) -Revert (r23735): for some reason gcc-trunk is more picky than basically everything else :( 2012-01-03 21:58:26 +00:00
command_func.h (svn r23604) -Add: initial support for GameScripts 2011-12-19 20:50:54 +00:00
command_type.h (svn r23783) -Cleanup: remove ancient but not needed command flag 2012-01-09 22:21:45 +00:00
command.cpp (svn r23783) -Cleanup: remove ancient but not needed command flag 2012-01-09 22:21:45 +00:00
company_base.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
company_cmd.cpp (svn r23741) -Revert (r23740): the few parts that the Windows / non-network compiles stumble on 2012-01-03 21:47:01 +00:00
company_func.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
company_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
company_gui.h
company_manager_face.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
company_type.h (svn r23602) -Add: support for DEITY commands, commands where no real company was involved in (Rubidium) 2011-12-19 20:50:36 +00:00
console_cmds.cpp (svn r23741) -Revert (r23740): the few parts that the Windows / non-network compiles stumble on 2012-01-03 21:47:01 +00:00
console_func.h
console_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
console_gui.h
console_internal.h
console_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
console.cpp (svn r23741) -Revert (r23740): the few parts that the Windows / non-network compiles stumble on 2012-01-03 21:47:01 +00:00
crashlog.cpp (svn r23660) -Feature-ish: add the game script to the crash log 2011-12-22 20:05:52 +00:00
crashlog.h
currency.cpp
currency.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
date_func.h
date_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
date_gui.h
date_type.h
date.cpp
debug.cpp (svn r23741) -Revert (r23740): the few parts that the Windows / non-network compiles stumble on 2012-01-03 21:47:01 +00:00
debug.h
dedicated.cpp
depot_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
depot_cmd.cpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
depot_func.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
depot_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
depot_map.h
depot_type.h
depot.cpp
direction_func.h
direction_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
disaster_cmd.cpp (svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible 2012-01-02 13:44:30 +00:00
dock_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
driver.cpp
driver.h
economy_base.h
economy_func.h
economy_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
economy.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
effectvehicle_base.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
effectvehicle_func.h
effectvehicle.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
elrail_func.h
elrail.cpp
endian_check.cpp (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
engine_base.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
engine_func.h
engine_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
engine_gui.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
engine_type.h (svn r23504) -Feature: Aircraft range. 2011-12-13 00:43:35 +00:00
engine.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
error_gui.cpp (svn r23583) -Codechange: prevent name collision with strgen variable 2011-12-17 22:35:22 +00:00
error.h (svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors 2011-12-10 15:16:58 +00:00
fileio_func.h (svn r23605) -Add: GAME_DIR and CONTENT_TYPE_GAME, and read gamescript from that directory 2011-12-19 20:54:37 +00:00
fileio_type.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
fileio.cpp (svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library) 2011-12-19 20:56:59 +00:00
fios_gui.cpp (svn r23531) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:27:45 +00:00
fios.cpp
fios.h
fontcache.cpp (svn r23592) -Fix (r23590): forgot one case 2011-12-18 19:39:24 +00:00
fontcache.h
gamelog_internal.h
gamelog.cpp
gamelog.h
genworld_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
genworld.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
genworld.h (svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so 2011-12-19 20:56:50 +00:00
gfx_func.h (svn r23472) -Fix [FS#4877]: the monospace font broke the bootstrap GUI's ability to find a font 2011-12-10 12:56:37 +00:00
gfx_type.h
gfx.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
gfxinit.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
gfxinit.h
goal_base.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
goal_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
goal_type.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
goal.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
graph_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
graph_gui.h
ground_vehicle.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
ground_vehicle.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
group_cmd.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
group_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
group_gui.h
group_type.h
group.h
gui.h (svn r23757) -Codechange: Unify the drawing of toggle buttons for boolean settings. 2012-01-05 19:32:51 +00:00
heightmap.cpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
heightmap.h
highscore_gui.cpp (svn r23534) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:39:48 +00:00
highscore.cpp
highscore.h
hotkeys.cpp
hotkeys.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
house_type.h
house.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
industry_cmd.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
industry_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
industry_map.h
industry_type.h
industry.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
industrytype.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
ini_load.cpp (svn r23741) -Revert (r23740): the few parts that the Windows / non-network compiles stumble on 2012-01-03 21:47:01 +00:00
ini_type.h
ini.cpp
intro_gui.cpp (svn r23607) -Add: wire GameScript in all the GUIs 2011-12-19 20:56:06 +00:00
landscape_type.h
landscape.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
landscape.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
language.h (svn r23585) -Codechange: replace some magic numbers with less magic constants 2011-12-17 23:16:16 +00:00
livery.h
main_gui.cpp (svn r23536) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 16:49:53 +00:00
map_func.h
map_type.h
map.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
misc_cmd.cpp (svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only) 2011-12-19 20:58:59 +00:00
misc_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
misc.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
mixer.cpp
mixer.h
music_gui.cpp (svn r23544) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 18:02:27 +00:00
music.cpp
newgrf_airport.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_airport.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_airporttiles.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_airporttiles.h
newgrf_animation_base.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_animation_type.h
newgrf_callbacks.h (svn r23527) -Codechange: unify colo(u)r as far as it goes 2011-12-15 22:02:00 +00:00
newgrf_canal.cpp
newgrf_canal.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_cargo.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_cargo.h
newgrf_class_func.h
newgrf_class.h
newgrf_commons.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_commons.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_config.cpp (svn r23601) -Fix: fix the conflict in window number 2011-12-19 20:50:21 +00:00
newgrf_config.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
newgrf_debug_gui.cpp (svn r23541) -Codechange: Consistent naming of widgets in NewGRF debug window 2011-12-16 17:15:40 +00:00
newgrf_debug.h
newgrf_engine.cpp (svn r23748) -Fix: Make vehicle variables A8 and A9 always return 0. Returning cur_image is a potential desyncer due to Action1 in static NewGRFs. 2012-01-03 23:53:53 +00:00
newgrf_engine.h
newgrf_generic.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_generic.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_gui.cpp (svn r23760) -Feature: Allow readonly display of NewGRF parameters, if GRF list may not be edited. 2012-01-05 20:03:15 +00:00
newgrf_house.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_house.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
newgrf_industries.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_industries.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_industrytiles.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_industrytiles.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_object.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_object.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_properties.h (svn r23504) -Feature: Aircraft range. 2011-12-13 00:43:35 +00:00
newgrf_railtype.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_railtype.h
newgrf_sound.cpp
newgrf_sound.h
newgrf_spritegroup.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_spritegroup.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_station.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_station.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_storage.cpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
newgrf_storage.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_text.cpp
newgrf_text.h
newgrf_town.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
newgrf_town.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
newgrf_townname.cpp
newgrf_townname.h
newgrf.cpp (svn r23758) -Feature: [NewGRF] Alternate rail type label list. 2012-01-05 19:40:34 +00:00
newgrf.h (svn r23703) -Codechange: allow a compiler to inline a wrapper function, avoiding creation of a function stack, massively increasing its speed, for a function that is called often 2012-01-01 16:38:38 +00:00
news_func.h
news_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
news_gui.h
news_type.h (svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a Window class 2011-12-19 20:46:17 +00:00
object_base.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
object_cmd.cpp (svn r23763) -Fix [FS#4956]: check whether a water tile is really empty when overbuilding it with an object 2012-01-06 19:49:44 +00:00
object_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
object_map.h
object_type.h
object.h
openttd.cpp (svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp 2012-01-04 22:08:43 +00:00
openttd.h (svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only) 2011-12-19 20:58:59 +00:00
order_backup.cpp (svn r23464) -Fix [FS#4876]: clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy. 2011-12-09 20:48:13 +00:00
order_backup.h (svn r23464) -Fix [FS#4876]: clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy. 2011-12-09 20:48:13 +00:00
order_base.h (svn r23507) -Fix (r23505): Comment typo. 2011-12-13 00:54:13 +00:00
order_cmd.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
order_func.h (svn r23505) -Add: Indication in the order list if the next destination of an order is out of range. 2011-12-13 00:43:48 +00:00
order_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
order_type.h
os_timer.cpp
osk_gui.cpp (svn r23550) -Codechange: unify naming of the on screen keyboard widgets 2011-12-16 18:27:39 +00:00
pbs.cpp (svn r23564) -Fix [FS#4888]: Extending a path reservation starting at a partially reserved rail station could fail. 2011-12-17 02:02:28 +00:00
pbs.h
progress.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
progress.h
querystring_gui.h
rail_cmd.cpp (svn r23773) -Change: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype. 2012-01-08 12:47:54 +00:00
rail_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
rail_gui.h
rail_map.h
rail_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
rail.cpp (svn r23758) -Feature: [NewGRF] Alternate rail type label list. 2012-01-05 19:40:34 +00:00
rail.h (svn r23758) -Feature: [NewGRF] Alternate rail type label list. 2012-01-05 19:40:34 +00:00
rev.cpp.in
rev.h
road_cmd.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
road_cmd.h
road_func.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
road_gui.cpp (svn r23601) -Fix: fix the conflict in window number 2011-12-19 20:50:21 +00:00
road_gui.h
road_internal.h
road_map.cpp
road_map.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
road_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
road.cpp (svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript 2011-12-19 21:02:33 +00:00
roadstop_base.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
roadstop.cpp
roadveh_cmd.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
roadveh_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
roadveh.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
screenshot.cpp (svn r23784) -Revert (r23740): compiling without libpng failed to include a correct header 2012-01-09 23:04:03 +00:00
screenshot.h (svn r23775) -Change: Hide the PCX screenshot format from the options window, if a 32bpp blitter is used. 2012-01-08 16:58:10 +00:00
sdl.cpp
sdl.h
settings_func.h
settings_gui.cpp (svn r23775) -Change: Hide the PCX screenshot format from the options window, if a 32bpp blitter is used. 2012-01-08 16:58:10 +00:00
settings_internal.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
settings_type.h (svn r23769) -Codechange: make the lag/join start timeouts configurable as well 2012-01-07 14:43:45 +00:00
settings.cpp (svn r23609) -Add: save/load all GameScript related material 2011-12-19 20:56:34 +00:00
ship_cmd.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
ship_gui.cpp
ship.h (svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls 2011-12-18 17:17:18 +00:00
signal_func.h
signal_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
signal.cpp
signs_base.h
signs_cmd.cpp (svn r23621) -Add: allow manipulation of signs via GameScripts 2011-12-19 20:59:29 +00:00
signs_func.h
signs_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
signs_type.h
signs.cpp
slope_func.h
slope_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
smallmap_gui.cpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
smallmap_gui.h
sortlist_type.h
sound_func.h
sound_type.h
sound.cpp
sprite.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
sprite.h (svn r23706) -Codechange: prevent 'unknown command' doxygen errors 2012-01-01 17:36:19 +00:00
spritecache.cpp
spritecache.h
station_base.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
station_cmd.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
station_func.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
station_gui.cpp (svn r23553) -Fix: avoid naming conflict in widget enums 2011-12-16 18:33:02 +00:00
station_gui.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
station_map.h
station_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
station.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
statusbar_gui.cpp (svn r23547) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 18:21:13 +00:00
statusbar_gui.h
stdafx.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
string_func.h (svn r23590) -Codechange: make the string validation settings better expandable 2011-12-18 18:37:54 +00:00
string_type.h (svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium) 2011-12-19 20:50:44 +00:00
string.cpp (svn r23706) -Codechange: prevent 'unknown command' doxygen errors 2012-01-01 17:36:19 +00:00
strings_func.h (svn r23644) -Fix [FS#4899]: prevent game scripts using StringIDs that are not coming from themselves, so the game script doesn't "accidentally" try to display an invalid string or try to display a town name in from an unknown town name generator 2011-12-20 22:11:22 +00:00
strings_type.h
strings.cpp (svn r23782) -Fix [FS#4965]: crash due to genders used for station name in hangar string of Italian translation 2012-01-09 22:20:44 +00:00
subsidy_base.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
subsidy_func.h
subsidy_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
subsidy_type.h
subsidy.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
tar_type.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
terraform_cmd.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
terraform_gui.cpp (svn r23547) -Codechange: document and rename widgets to be consistent and understandable 2011-12-16 18:21:13 +00:00
terraform_gui.h
textbuf_gui.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
texteff.cpp
texteff.hpp
tgp.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
tgp.h
tile_cmd.h
tile_map.cpp (svn r23708) -Codechange: apply the same trick as r23701 to GetTileSlope(), gaining similar benefits 2012-01-01 19:20:08 +00:00
tile_map.h
tile_type.h
tilearea_type.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
tilearea.cpp
tilehighlight_func.h
tilehighlight_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
tilematrix_type.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
timetable_cmd.cpp
timetable_gui.cpp (svn r23553) -Fix: avoid naming conflict in widget enums 2011-12-16 18:33:02 +00:00
timetable.h
toolbar_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
toolbar_gui.h
town_cmd.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
town_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
town_map.h
town_type.h
town.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
townname_func.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
townname_type.h
townname.cpp (svn r23759) -Fix (r17612)[FS#4951]: the check for duplicate town names wasn't really working 2012-01-05 19:56:48 +00:00
track_func.h
track_type.h (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 2011-12-19 17:48:04 +00:00
train_cmd.cpp (svn r23781) -Fix [FS#4964]: under certain circumstances, e.g. a single invalid order, trying to determine the next order state could end up in an infinite loop 2012-01-09 22:19:53 +00:00
train_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
train.h (svn r23773) -Change: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype. 2012-01-08 12:47:54 +00:00
transparency_gui.cpp (svn r23535) -Codechange: unify widget naming of transparency toolbar 2011-12-16 16:42:04 +00:00
transparency_gui.h
transparency.h
transport_type.h
tree_cmd.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
tree_gui.cpp (svn r23538) -Codechange: Consistent naming of widgets in tree plant gui 2011-12-16 16:57:15 +00:00
tree_map.h
tunnel_map.cpp
tunnel_map.h
tunnelbridge_cmd.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
tunnelbridge_map.h
tunnelbridge.h
vehicle_base.h (svn r23714) -Codechange: don't mix Viewport with non-viewport code 2012-01-02 13:44:37 +00:00
vehicle_cmd.cpp (svn r23783) -Cleanup: remove ancient but not needed command flag 2012-01-09 22:21:45 +00:00
vehicle_func.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
vehicle_gui_base.h
vehicle_gui.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
vehicle_gui.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
vehicle_type.h
vehicle.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
vehiclelist.cpp
vehiclelist.h
viewport_func.h
viewport_gui.cpp (svn r23532) -Codechange: unify widget naming of (extra) viewport 2011-12-16 16:29:53 +00:00
viewport_type.h
viewport.cpp (svn r23621) -Add: allow manipulation of signs via GameScripts 2011-12-19 20:59:29 +00:00
void_cmd.cpp
void_map.h
water_cmd.cpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
water_map.h (svn r23512) -Change [FS#4872]: Allow to place locks also on river rapids and restore rivers, if locks are deleted 2011-12-13 23:01:36 +00:00
water.h (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
waypoint_base.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
waypoint_cmd.cpp (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
waypoint_func.h
waypoint_gui.cpp (svn r23530) -Codechange: begin unify the naming of widgets and add comments to them, in this case the waypoint view widgets 2011-12-16 16:25:34 +00:00
waypoint.cpp
widget_type.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
widget.cpp (svn r23631) -Add: ScriptWindow, to manipulate windows on the client (GameScript only) 2011-12-19 21:05:14 +00:00
window_func.h (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
window_gui.h (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
window_type.h (svn r23736) -Document: document correctly that WC_GOAL_QUESTION has a WindowNumber which is identical to the uniqueid given by the GameScript 2012-01-03 20:28:28 +00:00
window.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
zoom_func.h
zoom_type.h