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(svn r23741) -Revert (r23740): the few parts that the Windows / non-network compiles stumble on
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@ -17,6 +17,8 @@
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#include "news_func.h"
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#include "cmd_helper.h"
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#include "command_func.h"
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#include "network/network.h"
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#include "network/network_func.h"
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#include "network/network_base.h"
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#include "network/network_admin.h"
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#include "ai/ai.hpp"
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@ -33,6 +35,7 @@
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#include "smallmap_gui.h"
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#include "game/game.hpp"
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#include "table/strings.h"
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CompanyByte _local_company; ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR.
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CompanyByte _current_company; ///< Company currently doing an action.
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@ -11,7 +11,10 @@
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#include "stdafx.h"
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#include "console_internal.h"
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#include "network/network.h"
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#include "network/network_func.h"
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#include "network/network_admin.h"
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#include "debug.h"
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#include "console_func.h"
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#include "settings_type.h"
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@ -11,9 +11,12 @@
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#include "stdafx.h"
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#include "console_internal.h"
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#include "debug.h"
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#include "engine_func.h"
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#include "landscape.h"
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#include "saveload/saveload.h"
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#include "network/network.h"
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#include "network/network_func.h"
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#include "network/network_base.h"
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#include "network/network_admin.h"
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#include "network/network_client.h"
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@ -12,6 +12,8 @@
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#include "stdafx.h"
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#include <stdarg.h>
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#include "console_func.h"
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#include "debug.h"
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#include "string_func.h"
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#include "fileio_func.h"
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#include "settings_type.h"
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@ -13,6 +13,7 @@
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#include "core/alloc_func.hpp"
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#include "core/mem_func.hpp"
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#include "ini_type.h"
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#include "string_func.h"
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/**
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* Construct a new in-memory item of an Ini file.
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