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3rdparty
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
ai
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(svn r23636) -Add: introduce ScriptText in parameters where it can be used
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2011-12-19 21:06:06 +00:00 |
blitter
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(svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls
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2011-12-18 17:17:18 +00:00 |
core
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
depend
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(svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free
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2011-11-12 13:00:29 +00:00 |
game
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(svn r23635) -Add: introduce GSText, to allow translating GameScript text, even over network
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2011-12-19 21:05:57 +00:00 |
lang
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(svn r23641) -Update from WebTranslator v3.0:
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2011-12-20 18:47:16 +00:00 |
misc
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
music
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network
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(svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript
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2011-12-19 21:00:32 +00:00 |
os
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(svn r23490) -Add [FS#2750]: OpenBrowser function to open a browser on major OSes
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2011-12-11 11:47:08 +00:00 |
pathfinder
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
saveload
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
script
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
settingsgen
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sound
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spriteloader
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(svn r23527) -Codechange: unify colo(u)r as far as it goes
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2011-12-15 22:02:00 +00:00 |
strgen
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(svn r23587) -Fix-ish: MSVC warnings in case strgen would be in the main project file
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2011-12-18 11:56:53 +00:00 |
table
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(svn r23635) -Add: introduce GSText, to allow translating GameScript text, even over network
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2011-12-19 21:05:57 +00:00 |
thread
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(svn r23481) -Add: Function to get the CPU core count.
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2011-12-10 16:54:41 +00:00 |
video
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(svn r23527) -Codechange: unify colo(u)r as far as it goes
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2011-12-15 22:02:00 +00:00 |
widgets
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(svn r23630) -Add: a Goal GUI to show your current goals
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2011-12-19 21:03:17 +00:00 |
aircraft_cmd.cpp
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(svn r23622) -Add: a set of events to trigger in a GameScript
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2011-12-19 20:59:36 +00:00 |
aircraft_gui.cpp
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(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
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2011-11-24 12:38:48 +00:00 |
aircraft.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
airport_gui.cpp
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(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
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2011-12-16 16:27:45 +00:00 |
airport.cpp
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airport.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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2011-12-19 17:48:04 +00:00 |
animated_tile_func.h
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animated_tile.cpp
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articulated_vehicles.cpp
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(svn r23526) -Codechange: unify cargos vs cargoes
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2011-12-15 21:56:00 +00:00 |
articulated_vehicles.h
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(svn r23526) -Codechange: unify cargos vs cargoes
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2011-12-15 21:56:00 +00:00 |
autoreplace_base.h
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autoreplace_cmd.cpp
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(svn r23526) -Codechange: unify cargos vs cargoes
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2011-12-15 21:56:00 +00:00 |
autoreplace_func.h
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autoreplace_gui.cpp
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(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
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2011-12-16 16:27:45 +00:00 |
autoreplace_gui.h
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autoreplace_type.h
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autoreplace.cpp
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autoslope.h
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base_media_base.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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2011-12-19 17:48:04 +00:00 |
base_media_func.h
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(svn r23219) -Change: different directories for basesets and newgrfs. So data to baseset or newgrf, and gm to baseset
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2011-11-14 21:34:27 +00:00 |
base_station_base.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
bmp.cpp
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bmp.h
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bootstrap_gui.cpp
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(svn r23601) -Fix: fix the conflict in window number
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2011-12-19 20:50:21 +00:00 |
bridge_gui.cpp
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(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
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2011-12-16 16:27:45 +00:00 |
bridge_map.cpp
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bridge_map.h
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bridge.h
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build_vehicle_gui.cpp
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(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
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2011-12-16 16:27:45 +00:00 |
cargo_type.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
cargopacket.cpp
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
cargopacket.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
cargotype.cpp
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(svn r23526) -Codechange: unify cargos vs cargoes
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2011-12-15 21:56:00 +00:00 |
cargotype.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
cheat_func.h
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cheat_gui.cpp
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(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
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2011-12-16 16:27:45 +00:00 |
cheat_type.h
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cheat.cpp
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clear_cmd.cpp
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(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
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2011-11-08 19:48:47 +00:00 |
clear_func.h
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(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
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2011-11-08 19:48:47 +00:00 |
clear_map.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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2011-12-19 17:48:04 +00:00 |
cmd_helper.h
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command_func.h
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(svn r23604) -Add: initial support for GameScripts
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2011-12-19 20:50:54 +00:00 |
command_type.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
command.cpp
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(svn r23636) -Add: introduce ScriptText in parameters where it can be used
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2011-12-19 21:06:06 +00:00 |
company_base.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
company_cmd.cpp
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(svn r23622) -Add: a set of events to trigger in a GameScript
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2011-12-19 20:59:36 +00:00 |
company_func.h
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(svn r22013) -Codechange: move some functions out of functions.h
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2011-02-07 22:08:11 +00:00 |
company_gui.cpp
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(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
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2011-12-16 16:27:45 +00:00 |
company_gui.h
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(svn r23410) -Add: A window with a detailed overview over the infrastructure of a company.
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2011-12-03 23:40:08 +00:00 |
company_manager_face.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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2011-12-19 17:48:04 +00:00 |
company_type.h
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(svn r23602) -Add: support for DEITY commands, commands where no real company was involved in (Rubidium)
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2011-12-19 20:50:36 +00:00 |
console_cmds.cpp
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(svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library)
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2011-12-19 20:56:59 +00:00 |
console_func.h
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console_gui.cpp
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(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
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2011-12-16 16:27:45 +00:00 |
console_gui.h
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console_internal.h
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console_type.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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2011-12-19 17:48:04 +00:00 |
console.cpp
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crashlog.cpp
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(svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too
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2011-12-01 12:03:34 +00:00 |
crashlog.h
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currency.cpp
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(svn r23196) -Fix: GCC 4.7 compilation
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2011-11-12 10:21:00 +00:00 |
currency.h
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date_func.h
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date_gui.cpp
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(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
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2011-12-16 16:27:45 +00:00 |
date_gui.h
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date_type.h
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date.cpp
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(svn r23406) -Change: Run the monthly subsidy loop after cargo acceptance has been calculated.
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2011-12-03 22:22:25 +00:00 |
debug.cpp
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(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')
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2011-12-01 12:04:10 +00:00 |
debug.h
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(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')
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2011-12-01 12:04:10 +00:00 |
dedicated.cpp
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depot_base.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
depot_cmd.cpp
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depot_func.h
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depot_gui.cpp
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(svn r23539) -Codechange: prevent conflict between widget naming of (vehicle) depots and vehicle details
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2011-12-16 16:57:56 +00:00 |
depot_map.h
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depot_type.h
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(svn r22411) -Document: another bunch of bits
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2011-05-02 17:42:12 +00:00 |
depot.cpp
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direction_func.h
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(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
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2011-11-21 20:51:43 +00:00 |
direction_type.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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2011-12-19 17:48:04 +00:00 |
disaster_cmd.cpp
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(svn r23622) -Add: a set of events to trigger in a GameScript
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2011-12-19 20:59:36 +00:00 |
dock_gui.cpp
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(svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a Window class
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2011-12-19 20:46:17 +00:00 |
driver.cpp
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(svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free
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2011-11-12 13:00:29 +00:00 |
driver.h
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economy_base.h
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economy_func.h
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economy_type.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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2011-12-19 17:48:04 +00:00 |
economy.cpp
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(svn r23622) -Add: a set of events to trigger in a GameScript
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2011-12-19 20:59:36 +00:00 |
effectvehicle_base.h
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(svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls
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2011-12-18 17:17:18 +00:00 |
effectvehicle_func.h
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(svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects)
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2011-05-28 09:45:12 +00:00 |
effectvehicle.cpp
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elrail_func.h
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elrail.cpp
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endian_check.cpp
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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2011-12-19 17:48:04 +00:00 |
engine_base.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
engine_func.h
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engine_gui.cpp
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(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
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2011-12-16 16:27:45 +00:00 |
engine_gui.h
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engine_type.h
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(svn r23504) -Feature: Aircraft range.
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2011-12-13 00:43:35 +00:00 |
engine.cpp
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(svn r23615) -Add: more API functions exposed to NoGo (part 2)
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2011-12-19 20:57:34 +00:00 |
error_gui.cpp
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(svn r23583) -Codechange: prevent name collision with strgen variable
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2011-12-17 22:35:22 +00:00 |
error.h
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(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
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2011-12-10 15:16:58 +00:00 |
fileio_func.h
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(svn r23605) -Add: GAME_DIR and CONTENT_TYPE_GAME, and read gamescript from that directory
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2011-12-19 20:54:37 +00:00 |
fileio_type.h
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(svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library)
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2011-12-19 20:56:59 +00:00 |
fileio.cpp
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(svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library)
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2011-12-19 20:56:59 +00:00 |
fios_gui.cpp
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(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
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2011-12-16 16:27:45 +00:00 |
fios.cpp
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(svn r23216) -Codechange: introduce the concept of having different tar lists
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2011-11-14 21:28:43 +00:00 |
fios.h
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fontcache.cpp
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(svn r23592) -Fix (r23590): forgot one case
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2011-12-18 19:39:24 +00:00 |
fontcache.h
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(svn r23275) -Codechange: allow loading of the monospace (freetype) font at another moment than the other fonts
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2011-11-20 11:59:36 +00:00 |
gamelog_internal.h
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gamelog.cpp
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gamelog.h
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genworld_gui.cpp
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(svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so
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2011-12-19 20:56:50 +00:00 |
genworld.cpp
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(svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so
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2011-12-19 20:56:50 +00:00 |
genworld.h
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(svn r23611) -Add: run the begin of the script already while generating, and don't sleep on DoCommand while doing so
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2011-12-19 20:56:50 +00:00 |
gfx_func.h
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(svn r23472) -Fix [FS#4877]: the monospace font broke the bootstrap GUI's ability to find a font
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2011-12-10 12:56:37 +00:00 |
gfx_type.h
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(svn r23446) -Codechange: move _cur_palette and it's related first/count dirty variables into a single structure
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2011-12-08 18:13:29 +00:00 |
gfx.cpp
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
gfxinit.cpp
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(svn r23214) -Codechange: for base media sets pass the "search in tars" parameter to determine what to do
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2011-11-14 19:24:22 +00:00 |
gfxinit.h
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goal_base.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
goal_gui.cpp
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(svn r23630) -Add: a Goal GUI to show your current goals
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2011-12-19 21:03:17 +00:00 |
goal_type.h
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(svn r23630) -Add: a Goal GUI to show your current goals
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2011-12-19 21:03:17 +00:00 |
goal.cpp
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(svn r23630) -Add: a Goal GUI to show your current goals
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2011-12-19 21:03:17 +00:00 |
graph_gui.cpp
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(svn r23531) -Codechange: document and rename widgets to be consistent and understandable
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2011-12-16 16:27:45 +00:00 |
graph_gui.h
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ground_vehicle.cpp
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(svn r23540) -Codechange: unify and document vehicle widgets
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2011-12-16 16:58:55 +00:00 |
ground_vehicle.hpp
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
group_cmd.cpp
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(svn r23282) -Fix [FS#4844] (r23212): CmdRemoveAllVehiclesGroup() was not passed the vehicle type in all cases, but the type is actually not needed.
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2011-11-20 14:39:12 +00:00 |
group_gui.cpp
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(svn r23533) -Codechange: document and rename widgets to be consistent and understandable
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2011-12-16 16:32:48 +00:00 |
group_gui.h
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group_type.h
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group.h
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gui.h
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(svn r23630) -Add: a Goal GUI to show your current goals
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2011-12-19 21:03:17 +00:00 |
heightmap.cpp
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(svn r23474) -Codechange: move the declaration error related functions to error.h
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2011-12-10 13:54:10 +00:00 |
heightmap.h
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highscore_gui.cpp
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(svn r23534) -Codechange: document and rename widgets to be consistent and understandable
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2011-12-16 16:39:48 +00:00 |
highscore.cpp
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highscore.h
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hotkeys.cpp
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(svn r23193) -Codechange: don't cast away const unneededly
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2011-11-12 08:10:22 +00:00 |
hotkeys.h
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house_type.h
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house.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
industry_cmd.cpp
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(svn r23622) -Add: a set of events to trigger in a GameScript
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2011-12-19 20:59:36 +00:00 |
industry_gui.cpp
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(svn r23534) -Codechange: document and rename widgets to be consistent and understandable
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2011-12-16 16:39:48 +00:00 |
industry_map.h
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industry_type.h
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industry.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
industrytype.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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2011-12-19 17:48:04 +00:00 |
ini_load.cpp
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ini_type.h
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ini.cpp
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intro_gui.cpp
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(svn r23607) -Add: wire GameScript in all the GUIs
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2011-12-19 20:56:06 +00:00 |
landscape_type.h
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landscape.cpp
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landscape.h
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(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
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2011-11-24 12:38:48 +00:00 |
language.h
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(svn r23585) -Codechange: replace some magic numbers with less magic constants
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2011-12-17 23:16:16 +00:00 |
livery.h
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main_gui.cpp
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(svn r23536) -Codechange: document and rename widgets to be consistent and understandable
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2011-12-16 16:49:53 +00:00 |
map_func.h
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map_type.h
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map.cpp
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misc_cmd.cpp
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(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only)
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2011-12-19 20:58:59 +00:00 |
misc_gui.cpp
|
(svn r23601) -Fix: fix the conflict in window number
|
2011-12-19 20:50:21 +00:00 |
misc.cpp
|
(svn r23604) -Add: initial support for GameScripts
|
2011-12-19 20:50:54 +00:00 |
mixer.cpp
|
|
|
mixer.h
|
|
|
music_gui.cpp
|
(svn r23544) -Codechange: document and rename widgets to be consistent and understandable
|
2011-12-16 18:02:27 +00:00 |
music.cpp
|
(svn r23214) -Codechange: for base media sets pass the "search in tars" parameter to determine what to do
|
2011-11-14 19:24:22 +00:00 |
newgrf_airport.cpp
|
|
|
newgrf_airport.h
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
2011-12-20 17:57:56 +00:00 |
newgrf_airporttiles.cpp
|
(svn r23161) -Fix (r23154): don't convert pointer to bool but actually check the grf_version variable
|
2011-11-08 17:40:48 +00:00 |
newgrf_airporttiles.h
|
|
|
newgrf_animation_base.h
|
(svn r23148) -Change: [NewGRF] Check the results of various callbacks for validness.
|
2011-11-08 17:27:13 +00:00 |
newgrf_animation_type.h
|
|
|
newgrf_callbacks.h
|
(svn r23527) -Codechange: unify colo(u)r as far as it goes
|
2011-12-15 22:02:00 +00:00 |
newgrf_canal.cpp
|
|
|
newgrf_canal.h
|
|
|
newgrf_cargo.cpp
|
|
|
newgrf_cargo.h
|
|
|
newgrf_class_func.h
|
|
|
newgrf_class.h
|
|
|
newgrf_commons.cpp
|
(svn r23474) -Codechange: move the declaration error related functions to error.h
|
2011-12-10 13:54:10 +00:00 |
newgrf_commons.h
|
(svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free
|
2011-11-12 13:00:29 +00:00 |
newgrf_config.cpp
|
(svn r23601) -Fix: fix the conflict in window number
|
2011-12-19 20:50:21 +00:00 |
newgrf_config.h
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
2011-12-20 17:57:56 +00:00 |
newgrf_debug_gui.cpp
|
(svn r23541) -Codechange: Consistent naming of widgets in NewGRF debug window
|
2011-12-16 17:15:40 +00:00 |
newgrf_debug.h
|
|
|
newgrf_engine.cpp
|
(svn r23526) -Codechange: unify cargos vs cargoes
|
2011-12-15 21:56:00 +00:00 |
newgrf_engine.h
|
(svn r23174) -Codechange: Deduplicate code between GetEngineProperty() and GetVehicleProperty().
|
2011-11-09 16:39:34 +00:00 |
newgrf_generic.cpp
|
(svn r23157) -Change: [NewGRF v8] Format of extra callback info for callback 144. (michi_cc)
|
2011-11-08 17:29:32 +00:00 |
newgrf_generic.h
|
|
|
newgrf_gui.cpp
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
2011-12-20 17:57:56 +00:00 |
newgrf_house.cpp
|
(svn r23154) -Change: [NewGRF v8] Use heightlevel units in nearby tile info variables. (rubidium)
|
2011-11-08 17:29:01 +00:00 |
newgrf_house.h
|
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
|
2011-12-19 17:48:04 +00:00 |
newgrf_industries.cpp
|
(svn r23474) -Codechange: move the declaration error related functions to error.h
|
2011-12-10 13:54:10 +00:00 |
newgrf_industries.h
|
(svn r23154) -Change: [NewGRF v8] Use heightlevel units in nearby tile info variables. (rubidium)
|
2011-11-08 17:29:01 +00:00 |
newgrf_industrytiles.cpp
|
(svn r23457) -Codechange: introduce Industry::TileBelongsToIndustry() to simplify code checking for that
|
2011-12-09 16:11:42 +00:00 |
newgrf_industrytiles.h
|
|
|
newgrf_object.cpp
|
(svn r23154) -Change: [NewGRF v8] Use heightlevel units in nearby tile info variables. (rubidium)
|
2011-11-08 17:29:01 +00:00 |
newgrf_object.h
|
|
|
newgrf_properties.h
|
(svn r23504) -Feature: Aircraft range.
|
2011-12-13 00:43:35 +00:00 |
newgrf_railtype.cpp
|
|
|
newgrf_railtype.h
|
|
|
newgrf_sound.cpp
|
|
|
newgrf_sound.h
|
|
|
newgrf_spritegroup.cpp
|
(svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free
|
2011-11-12 13:00:29 +00:00 |
newgrf_spritegroup.h
|
|
|
newgrf_station.cpp
|
(svn r23154) -Change: [NewGRF v8] Use heightlevel units in nearby tile info variables. (rubidium)
|
2011-11-08 17:29:01 +00:00 |
newgrf_station.h
|
|
|
newgrf_storage.cpp
|
|
|
newgrf_storage.h
|
|
|
newgrf_text.cpp
|
(svn r23269) -Codechange: rename some control/string codes/IDs to be more consistent
|
2011-11-19 22:15:44 +00:00 |
newgrf_text.h
|
|
|
newgrf_town.cpp
|
(svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate (GameScript only)
|
2011-12-19 20:59:19 +00:00 |
newgrf_town.h
|
(svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60.
|
2011-11-08 17:23:30 +00:00 |
newgrf_townname.cpp
|
|
|
newgrf_townname.h
|
|
|
newgrf.cpp
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
2011-12-20 17:57:56 +00:00 |
newgrf.h
|
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
|
2011-12-19 17:48:04 +00:00 |
news_func.h
|
|
|
news_gui.cpp
|
(svn r23627) -Add: ScriptNews::Create, to create custom news messages (GameScript only)
|
2011-12-19 21:01:03 +00:00 |
news_gui.h
|
|
|
news_type.h
|
(svn r23600) -Codechange: link WC+number to a Widget, and the Widget to a Window class
|
2011-12-19 20:46:17 +00:00 |
object_base.h
|
|
|
object_cmd.cpp
|
(svn r23413) -Add: Company infrastructure counts for canals.
|
2011-12-03 23:40:23 +00:00 |
object_gui.cpp
|
(svn r23545) -Codechange: Consistently name widgets in build object window
|
2011-12-16 18:06:16 +00:00 |
object_map.h
|
|
|
object_type.h
|
|
|
object.h
|
|
|
openttd.cpp
|
(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console
|
2011-12-19 20:55:56 +00:00 |
openttd.h
|
(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ScriptGame::GetLandscape (GameScript only)
|
2011-12-19 20:58:59 +00:00 |
order_backup.cpp
|
(svn r23464) -Fix [FS#4876]: clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy.
|
2011-12-09 20:48:13 +00:00 |
order_backup.h
|
(svn r23464) -Fix [FS#4876]: clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy.
|
2011-12-09 20:48:13 +00:00 |
order_base.h
|
(svn r23507) -Fix (r23505): Comment typo.
|
2011-12-13 00:54:13 +00:00 |
order_cmd.cpp
|
(svn r23511) -Fix [FS#4885] (r23504): Aircraft orders could not be shared anymore when they had no range property declared (Hirundo)
|
2011-12-13 21:10:43 +00:00 |
order_func.h
|
(svn r23505) -Add: Indication in the order list if the next destination of an order is out of range.
|
2011-12-13 00:43:48 +00:00 |
order_gui.cpp
|
(svn r23549) -Codechange: Document and consistently name widgets of order GUI
|
2011-12-16 18:25:06 +00:00 |
order_type.h
|
|
|
os_timer.cpp
|
|
|
osk_gui.cpp
|
(svn r23550) -Codechange: unify naming of the on screen keyboard widgets
|
2011-12-16 18:27:39 +00:00 |
pbs.cpp
|
(svn r23564) -Fix [FS#4888]: Extending a path reservation starting at a partially reserved rail station could fail.
|
2011-12-17 02:02:28 +00:00 |
pbs.h
|
(svn r22410) -Document: some more bits ;)
|
2011-05-02 16:14:23 +00:00 |
progress.cpp
|
|
|
progress.h
|
|
|
querystring_gui.h
|
(svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free
|
2011-11-12 13:00:29 +00:00 |
rail_cmd.cpp
|
(svn r23593) -Fix (r23411): Infrastructure counts for rail were not properly updated when converting rail or building level crossings.
|
2011-12-19 14:24:12 +00:00 |
rail_gui.cpp
|
(svn r23601) -Fix: fix the conflict in window number
|
2011-12-19 20:50:21 +00:00 |
rail_gui.h
|
|
|
rail_map.h
|
|
|
rail_type.h
|
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
|
2011-12-19 17:48:04 +00:00 |
rail.cpp
|
|
|
rail.h
|
(svn r23415) -Feature: Infrastructure maintenance costs.
|
2011-12-03 23:40:46 +00:00 |
rev.cpp.in
|
|
|
rev.h
|
|
|
road_cmd.cpp
|
(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
|
2011-12-19 21:02:33 +00:00 |
road_cmd.h
|
|
|
road_func.h
|
(svn r23415) -Feature: Infrastructure maintenance costs.
|
2011-12-03 23:40:46 +00:00 |
road_gui.cpp
|
(svn r23601) -Fix: fix the conflict in window number
|
2011-12-19 20:50:21 +00:00 |
road_gui.h
|
|
|
road_internal.h
|
|
|
road_map.cpp
|
|
|
road_map.h
|
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
|
2011-12-19 17:48:04 +00:00 |
road_type.h
|
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
|
2011-12-19 17:48:04 +00:00 |
road.cpp
|
(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
|
2011-12-19 21:02:33 +00:00 |
roadstop_base.h
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
2011-12-20 17:57:56 +00:00 |
roadstop.cpp
|
|
|
roadveh_cmd.cpp
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
2011-12-20 17:57:56 +00:00 |
roadveh_gui.cpp
|
|
|
roadveh.h
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
2011-12-20 17:57:56 +00:00 |
screenshot.cpp
|
(svn r23474) -Codechange: move the declaration error related functions to error.h
|
2011-12-10 13:54:10 +00:00 |
screenshot.h
|
(svn r22511) -Add: Function to make heightmap file paths.
|
2011-05-28 13:55:05 +00:00 |
sdl.cpp
|
|
|
sdl.h
|
|
|
settings_func.h
|
(svn r23224) -Codechange: first load the config file partially so we can push scanning AIs to later in the process (when the GUI is showing the progress bar)
|
2011-11-14 21:42:54 +00:00 |
settings_gui.cpp
|
(svn r23601) -Fix: fix the conflict in window number
|
2011-12-19 20:50:21 +00:00 |
settings_internal.h
|
|
|
settings_type.h
|
(svn r23606) -Add: GameScanner, to auto-detect game scripts, and wire it in the console
|
2011-12-19 20:55:56 +00:00 |
settings.cpp
|
(svn r23609) -Add: save/load all GameScript related material
|
2011-12-19 20:56:34 +00:00 |
ship_cmd.cpp
|
(svn r23540) -Codechange: unify and document vehicle widgets
|
2011-12-16 16:58:55 +00:00 |
ship_gui.cpp
|
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
|
2011-11-24 12:38:48 +00:00 |
ship.h
|
(svn r23588) -Codechange: use the 'final' keyword so compiler can optimise out some indirect calls
|
2011-12-18 17:17:18 +00:00 |
signal_func.h
|
|
|
signal_type.h
|
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
|
2011-12-19 17:48:04 +00:00 |
signal.cpp
|
|
|
signs_base.h
|
(svn r23104) -Codechange: prepare the vehicle/sign z for some further changes to reduce casting
|
2011-11-04 11:09:06 +00:00 |
signs_cmd.cpp
|
(svn r23621) -Add: allow manipulation of signs via GameScripts
|
2011-12-19 20:59:29 +00:00 |
signs_func.h
|
|
|
signs_gui.cpp
|
(svn r23621) -Add: allow manipulation of signs via GameScripts
|
2011-12-19 20:59:29 +00:00 |
signs_type.h
|
|
|
signs.cpp
|
(svn r23319) -Fix (r23316): Offsets of viewport signs were not scaled up.
|
2011-11-24 17:37:20 +00:00 |
slope_func.h
|
|
|
slope_type.h
|
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
|
2011-12-19 17:48:04 +00:00 |
smallmap_gui.cpp
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
2011-12-20 17:57:56 +00:00 |
smallmap_gui.h
|
|
|
sortlist_type.h
|
|
|
sound_func.h
|
|
|
sound_type.h
|
|
|
sound.cpp
|
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
|
2011-11-24 12:38:48 +00:00 |
sprite.cpp
|
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
|
2011-11-24 12:38:48 +00:00 |
sprite.h
|
|
|
spritecache.cpp
|
(svn r23315) -Codechange: Only encode sprites for zoom levels that will be used.
|
2011-11-24 12:26:44 +00:00 |
spritecache.h
|
(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
|
2011-11-24 12:38:48 +00:00 |
station_base.h
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
2011-12-20 17:57:56 +00:00 |
station_cmd.cpp
|
(svn r23546) -Codechange: document and rename widgets to be consistent and understandable
|
2011-12-16 18:14:11 +00:00 |
station_func.h
|
(svn r23415) -Feature: Infrastructure maintenance costs.
|
2011-12-03 23:40:46 +00:00 |
station_gui.cpp
|
(svn r23553) -Fix: avoid naming conflict in widget enums
|
2011-12-16 18:33:02 +00:00 |
station_gui.h
|
(svn r23528) -Codechange: move widget enums to widgets/NNN_type.h
|
2011-12-15 22:22:55 +00:00 |
station_map.h
|
|
|
station_type.h
|
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
|
2011-12-19 17:48:04 +00:00 |
station.cpp
|
(svn r23415) -Feature: Infrastructure maintenance costs.
|
2011-12-03 23:40:46 +00:00 |
statusbar_gui.cpp
|
(svn r23547) -Codechange: document and rename widgets to be consistent and understandable
|
2011-12-16 18:21:13 +00:00 |
statusbar_gui.h
|
|
|
stdafx.h
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
2011-12-20 17:57:56 +00:00 |
string_func.h
|
(svn r23590) -Codechange: make the string validation settings better expandable
|
2011-12-18 18:37:54 +00:00 |
string_type.h
|
(svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium)
|
2011-12-19 20:50:44 +00:00 |
string.cpp
|
(svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium)
|
2011-12-19 20:50:44 +00:00 |
strings_func.h
|
(svn r23478) -Codechange: add a method to copy string parameters *and* its raw strings
|
2011-12-10 16:03:12 +00:00 |
strings_type.h
|
|
|
strings.cpp
|
(svn r23636) -Add: introduce ScriptText in parameters where it can be used
|
2011-12-19 21:06:06 +00:00 |
subsidy_base.h
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
2011-12-20 17:57:56 +00:00 |
subsidy_func.h
|
|
|
subsidy_gui.cpp
|
(svn r23547) -Codechange: document and rename widgets to be consistent and understandable
|
2011-12-16 18:21:13 +00:00 |
subsidy_type.h
|
|
|
subsidy.cpp
|
(svn r23628) -Add: ScriptSubsidy::Create, to create subsidies (GameScript only)
|
2011-12-19 21:01:12 +00:00 |
tar_type.h
|
(svn r23216) -Codechange: introduce the concept of having different tar lists
|
2011-11-14 21:28:43 +00:00 |
terraform_cmd.cpp
|
|
|
terraform_gui.cpp
|
(svn r23547) -Codechange: document and rename widgets to be consistent and understandable
|
2011-12-16 18:21:13 +00:00 |
terraform_gui.h
|
|
|
textbuf_gui.h
|
|
|
texteff.cpp
|
(svn r23318) -Change: Make text effects rise at their previous speed.
|
2011-11-24 17:15:38 +00:00 |
texteff.hpp
|
|
|
tgp.cpp
|
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
|
2011-12-19 17:48:04 +00:00 |
tgp.h
|
|
|
tile_cmd.h
|
|
|
tile_map.cpp
|
|
|
tile_map.h
|
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
|
2011-11-04 11:30:37 +00:00 |
tile_type.h
|
|
|
tilearea_type.h
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
2011-12-20 17:57:56 +00:00 |
tilearea.cpp
|
(svn r23402) -Add: Function to check if a TileArea contains a tile. (michi_cc)
|
2011-12-03 20:19:33 +00:00 |
tilehighlight_func.h
|
|
|
tilehighlight_type.h
|
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
|
2011-12-19 17:48:04 +00:00 |
tilematrix_type.hpp
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
2011-12-20 17:57:56 +00:00 |
timetable_cmd.cpp
|
|
|
timetable_gui.cpp
|
(svn r23553) -Fix: avoid naming conflict in widget enums
|
2011-12-16 18:33:02 +00:00 |
timetable.h
|
|
|
toolbar_gui.cpp
|
(svn r23630) -Add: a Goal GUI to show your current goals
|
2011-12-19 21:03:17 +00:00 |
toolbar_gui.h
|
|
|
town_cmd.cpp
|
(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI
|
2011-12-19 21:00:55 +00:00 |
town_gui.cpp
|
(svn r23636) -Add: introduce ScriptText in parameters where it can be used
|
2011-12-19 21:06:06 +00:00 |
town_map.h
|
|
|
town_type.h
|
(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
|
2011-11-15 20:47:53 +00:00 |
town.h
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
2011-12-20 17:57:56 +00:00 |
townname_func.h
|
|
|
townname_type.h
|
|
|
townname.cpp
|
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track_func.h
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track_type.h
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(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
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2011-12-19 17:48:04 +00:00 |
train_cmd.cpp
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(svn r23622) -Add: a set of events to trigger in a GameScript
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2011-12-19 20:59:36 +00:00 |
train_gui.cpp
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
train.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
transparency_gui.cpp
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(svn r23535) -Codechange: unify widget naming of transparency toolbar
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2011-12-16 16:42:04 +00:00 |
transparency_gui.h
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transparency.h
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transport_type.h
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tree_cmd.cpp
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(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
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2011-11-08 19:48:47 +00:00 |
tree_gui.cpp
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(svn r23538) -Codechange: Consistent naming of widgets in tree plant gui
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2011-12-16 16:57:15 +00:00 |
tree_map.h
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tunnel_map.cpp
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(svn r23167) -Codechange [FS#4818]: make IsTunnelInWay z parameters signed as well (hackalittlebit)
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2011-11-08 19:44:41 +00:00 |
tunnel_map.h
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(svn r23167) -Codechange [FS#4818]: make IsTunnelInWay z parameters signed as well (hackalittlebit)
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2011-11-08 19:44:41 +00:00 |
tunnelbridge_cmd.cpp
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(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
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2011-12-19 21:02:33 +00:00 |
tunnelbridge_map.h
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tunnelbridge.h
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vehicle_base.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
vehicle_cmd.cpp
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(svn r23581) -Fix (r23518) [FS#4890]: Cloning of vehicles crashed.
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2011-12-17 21:22:10 +00:00 |
vehicle_func.h
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(svn r23487) -Change/Fix: Make autoreplace, autorenew, cloning and autorefit check all articulated parts of a vehicle to find a shared cargo subtype.
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2011-12-10 21:09:21 +00:00 |
vehicle_gui_base.h
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vehicle_gui.cpp
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
vehicle_gui.h
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(svn r23528) -Codechange: move widget enums to widgets/NNN_type.h
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2011-12-15 22:22:55 +00:00 |
vehicle_type.h
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vehicle.cpp
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(svn r23540) -Codechange: unify and document vehicle widgets
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2011-12-16 16:58:55 +00:00 |
vehiclelist.cpp
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vehiclelist.h
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viewport_func.h
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(svn r23329) -Fix (r23316): Scale child sprite pixel offsets unless told not to. Fixes lifts and industry graphics.
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2011-11-25 23:06:17 +00:00 |
viewport_gui.cpp
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(svn r23532) -Codechange: unify widget naming of (extra) viewport
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2011-12-16 16:29:53 +00:00 |
viewport_type.h
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viewport.cpp
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(svn r23621) -Add: allow manipulation of signs via GameScripts
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2011-12-19 20:59:29 +00:00 |
void_cmd.cpp
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(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions
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2011-11-08 17:37:32 +00:00 |
void_map.h
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water_cmd.cpp
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(svn r23622) -Add: a set of events to trigger in a GameScript
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2011-12-19 20:59:36 +00:00 |
water_map.h
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(svn r23512) -Change [FS#4872]: Allow to place locks also on river rapids and restore rivers, if locks are deleted
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2011-12-13 23:01:36 +00:00 |
water.h
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(svn r23415) -Feature: Infrastructure maintenance costs.
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2011-12-03 23:40:46 +00:00 |
waypoint_base.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
waypoint_cmd.cpp
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(svn r23414) -Add: Company infrastructure counts for stations/airports.
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2011-12-03 23:40:30 +00:00 |
waypoint_func.h
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waypoint_gui.cpp
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(svn r23530) -Codechange: begin unify the naming of widgets and add comments to them, in this case the waypoint view widgets
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2011-12-16 16:25:34 +00:00 |
waypoint.cpp
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widget_type.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
widget.cpp
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(svn r23631) -Add: ScriptWindow, to manipulate windows on the client (GameScript only)
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2011-12-19 21:05:14 +00:00 |
window_func.h
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window_gui.h
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
window_type.h
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(svn r23630) -Add: a Goal GUI to show your current goals
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2011-12-19 21:03:17 +00:00 |
window.cpp
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(svn r23631) -Add: ScriptWindow, to manipulate windows on the client (GameScript only)
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2011-12-19 21:05:14 +00:00 |
zoom_func.h
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zoom_type.h
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(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.
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2011-11-24 12:38:48 +00:00 |