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(svn r23214) -Codechange: for base media sets pass the "search in tars" parameter to determine what to do
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@ -40,17 +40,17 @@ struct MD5File {
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* Information about a single base set.
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* @tparam T the real class we're going to be
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* @tparam Tnum_files the number of files in the set
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* @tparam Tsubdir the subdirectory where to find the files
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* @tparam Tsearch_in_tars whether to search in the tars or not
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*/
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template <class T, size_t Tnum_files, Subdirectory Tsubdir>
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template <class T, size_t Tnum_files, bool Tsearch_in_tars>
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struct BaseSet {
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typedef SmallMap<const char *, const char *> TranslatedStrings;
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/** Number of files in this set */
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static const size_t NUM_FILES = Tnum_files;
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/** The sub directory to search for the files */
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static const Subdirectory SUBDIR = Tsubdir;
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/** Whether to search in the tars or not. */
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static const bool SEARCH_IN_TARS = Tsearch_in_tars;
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/** Internal names of the files in this set. */
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static const char * const *file_names;
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@ -164,9 +164,8 @@ public:
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static uint FindSets()
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{
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BaseMedia<Tbase_set> fs;
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/* GM_DIR == music set. Music sets don't support tars,
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* so there is no need to search for tars in that case. */
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return fs.Scan(GetExtension(), Tbase_set::SUBDIR, Tbase_set::SUBDIR != GM_DIR);
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/* Searching in tars is only done in the sound and graphics base sets. */
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return fs.Scan(GetExtension(), Tbase_set::SEARCH_IN_TARS ? BASESET_DIR : GM_DIR, Tbase_set::SEARCH_IN_TARS);
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}
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static bool SetSet(const char *name);
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@ -204,7 +203,7 @@ enum BlitterType {
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};
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/** All data of a graphics set. */
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struct GraphicsSet : BaseSet<GraphicsSet, MAX_GFT, BASESET_DIR> {
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struct GraphicsSet : BaseSet<GraphicsSet, MAX_GFT, true> {
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PaletteType palette; ///< Palette of this graphics set
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BlitterType blitter; ///< Blitter of this graphics set
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@ -217,7 +216,7 @@ public:
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};
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/** All data of a sounds set. */
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struct SoundsSet : BaseSet<SoundsSet, 1, BASESET_DIR> {
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struct SoundsSet : BaseSet<SoundsSet, 1, true> {
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};
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/** All data/functions related with replacing the base sounds */
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@ -236,7 +235,7 @@ static const uint NUM_SONGS_AVAILABLE = 1 + NUM_SONG_CLASSES * NUM_SONGS_CLASS;
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static const uint NUM_SONGS_PLAYLIST = 32;
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/** All data of a music set. */
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struct MusicSet : BaseSet<MusicSet, NUM_SONGS_AVAILABLE, GM_DIR> {
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struct MusicSet : BaseSet<MusicSet, NUM_SONGS_AVAILABLE, false> {
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/** The name of the different songs. */
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char song_name[NUM_SONGS_AVAILABLE][32];
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byte track_nr[NUM_SONGS_AVAILABLE];
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@ -39,8 +39,8 @@ template <class Tbase_set> /* static */ Tbase_set *BaseMedia<Tbase_set>::duplica
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* @param allow_empty_filename empty filenames are valid
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* @return true if loading was successful.
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*/
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template <class T, size_t Tnum_files, Subdirectory Tsubdir>
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bool BaseSet<T, Tnum_files, Tsubdir>::FillSetDetails(IniFile *ini, const char *path, const char *full_filename, bool allow_empty_filename)
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template <class T, size_t Tnum_files, bool Tsearch_in_tars>
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bool BaseSet<T, Tnum_files, Tsearch_in_tars>::FillSetDetails(IniFile *ini, const char *path, const char *full_filename, bool allow_empty_filename)
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{
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memset(this, 0, sizeof(*this));
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@ -78,9 +78,9 @@ bool BaseSet<T, Tnum_files, Tsubdir>::FillSetDetails(IniFile *ini, const char *p
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for (uint i = 0; i < Tnum_files; i++) {
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MD5File *file = &this->files[i];
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/* Find the filename first. */
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item = files->GetItem(BaseSet<T, Tnum_files, Tsubdir>::file_names[i], false);
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item = files->GetItem(BaseSet<T, Tnum_files, Tsearch_in_tars>::file_names[i], false);
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if (item == NULL || (item->value == NULL && !allow_empty_filename)) {
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DEBUG(grf, 0, "No " SET_TYPE " file for: %s (in %s)", BaseSet<T, Tnum_files, Tsubdir>::file_names[i], full_filename);
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DEBUG(grf, 0, "No " SET_TYPE " file for: %s (in %s)", BaseSet<T, Tnum_files, Tsearch_in_tars>::file_names[i], full_filename);
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return false;
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}
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@ -131,7 +131,7 @@ bool BaseSet<T, Tnum_files, Tsubdir>::FillSetDetails(IniFile *ini, const char *p
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file->missing_warning = strdup(item->value);
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}
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switch (file->CheckMD5(Tsubdir)) {
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switch (file->CheckMD5(Tsearch_in_tars ? BASESET_DIR : GM_DIR)) {
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case MD5File::CR_MATCH:
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this->valid_files++;
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/* FALL THROUGH */
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@ -155,7 +155,7 @@ bool BaseMedia<Tbase_set>::AddFile(const char *filename, size_t basepath_length,
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Tbase_set *set = new Tbase_set();
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IniFile *ini = new IniFile();
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ini->LoadFromDisk(filename, Tbase_set::SUBDIR);
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ini->LoadFromDisk(filename, Tbase_set::SEARCH_IN_TARS ? BASESET_DIR : GM_DIR);
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char *path = strdup(filename + basepath_length);
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char *psep = strrchr(path, PATHSEPCHAR);
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@ -248,7 +248,7 @@ void GfxLoadSprites()
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bool GraphicsSet::FillSetDetails(IniFile *ini, const char *path, const char *full_filename)
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{
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bool ret = this->BaseSet<GraphicsSet, MAX_GFT, BASESET_DIR>::FillSetDetails(ini, path, full_filename, false);
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bool ret = this->BaseSet<GraphicsSet, MAX_GFT, true>::FillSetDetails(ini, path, full_filename, false);
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if (ret) {
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IniGroup *metadata = ini->GetGroup("metadata");
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IniItem *item;
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@ -299,8 +299,8 @@ MD5File::ChecksumResult MD5File::CheckMD5(Subdirectory subdir) const
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static const char * const _graphics_file_names[] = { "base", "logos", "arctic", "tropical", "toyland", "extra" };
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/** Implementation */
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template <class T, size_t Tnum_files, Subdirectory Tsubdir>
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/* static */ const char * const *BaseSet<T, Tnum_files, Tsubdir>::file_names = _graphics_file_names;
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template <class T, size_t Tnum_files, bool Tsearch_in_tars>
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/* static */ const char * const *BaseSet<T, Tnum_files, Tsearch_in_tars>::file_names = _graphics_file_names;
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template <class Tbase_set>
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/* static */ bool BaseMedia<Tbase_set>::DetermineBestSet()
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@ -27,8 +27,8 @@ static const char * const _music_file_names[] = {
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/** Make sure we aren't messing things up. */
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assert_compile(lengthof(_music_file_names) == NUM_SONGS_AVAILABLE);
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template <class T, size_t Tnum_files, Subdirectory Tsubdir>
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/* static */ const char * const *BaseSet<T, Tnum_files, Tsubdir>::file_names = _music_file_names;
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template <class T, size_t Tnum_files, bool Tsearch_in_tars>
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/* static */ const char * const *BaseSet<T, Tnum_files, Tsearch_in_tars>::file_names = _music_file_names;
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template <class Tbase_set>
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/* static */ const char *BaseMedia<Tbase_set>::GetExtension()
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@ -60,7 +60,7 @@ template <class Tbase_set>
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bool MusicSet::FillSetDetails(IniFile *ini, const char *path, const char *full_filename)
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{
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bool ret = this->BaseSet<MusicSet, NUM_SONGS_AVAILABLE, GM_DIR>::FillSetDetails(ini, path, full_filename);
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bool ret = this->BaseSet<MusicSet, NUM_SONGS_AVAILABLE, false>::FillSetDetails(ini, path, full_filename);
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if (ret) {
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this->num_available = 0;
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IniGroup *names = ini->GetGroup("names");
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@ -281,8 +281,8 @@ INSTANTIATE_BASE_MEDIA_METHODS(BaseMedia<SoundsSet>, SoundsSet)
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static const char * const _sound_file_names[] = { "samples" };
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template <class T, size_t Tnum_files, Subdirectory Tsubdir>
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/* static */ const char * const *BaseSet<T, Tnum_files, Tsubdir>::file_names = _sound_file_names;
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template <class T, size_t Tnum_files, bool Tsearch_in_tars>
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/* static */ const char * const *BaseSet<T, Tnum_files, Tsearch_in_tars>::file_names = _sound_file_names;
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template <class Tbase_set>
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/* static */ const char *BaseMedia<Tbase_set>::GetExtension()
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