OpenTTD/src
2010-05-12 21:07:31 +00:00
..
3rdparty
ai (svn r19775) -Fix: improper use of 'then' in few comments (ln) 2010-05-09 18:13:36 +00:00
blitter
core (svn r19789) -Add [FS#3519]: a typed FOR_EACH_SET_BIT (adf88) 2010-05-11 20:59:54 +00:00
depend
lang (svn r19801) -Add [FS#3691]: custom naming of depots. Based on work by sbr 2010-05-12 20:50:10 +00:00
misc
music
network (svn r19781) -Fix [FS#3809]: compilation on NetBSD failed (Krille) 2010-05-10 17:11:24 +00:00
os (svn r19780) -Fix [FS#3807]: make sure that when checking whether a path + filename are valid the whole string can be constructed within an array of length MAX_PATH. If not, the name is too long and is deemed invalid 2010-05-10 09:50:49 +00:00
pathfinder (svn r19792) -Change: use the typed FOR_EACH_SET_BIT for Tracks (adf88) 2010-05-11 21:02:26 +00:00
saveload (svn r19799) -Change: give depots an unique name in the same manner buoys and waypoints are named 2010-05-12 19:21:00 +00:00
script (svn r19776) -Change: don't scan for tars in the script scanner; it has already happened. 2010-05-10 09:35:25 +00:00
sound
spriteloader
strgen
table (svn r19803) -Fix(r19802): Compile before commit, or at least double check... 2010-05-12 21:07:31 +00:00
thread
video
widgets
aircraft_cmd.cpp (svn r19670) -Codechange: Add CeilDiv() and RoundDiv() to simplify integer divisions with rounding. 2010-04-18 14:56:05 +00:00
aircraft_gui.cpp
aircraft.h
airport_gui.cpp
airport.cpp
airport.h
animated_tile_func.h
animated_tile.cpp
articulated_vehicles.cpp
articulated_vehicles.h
autoreplace_base.h
autoreplace_cmd.cpp (svn r19670) -Codechange: Add CeilDiv() and RoundDiv() to simplify integer divisions with rounding. 2010-04-18 14:56:05 +00:00
autoreplace_func.h
autoreplace_gui.cpp
autoreplace_gui.h
autoreplace_type.h
autoreplace.cpp
autoslope.h
base_media_base.h (svn r19674) -Fix [FS#3774]: crash when the music/graphics metadata files were unreadable 2010-04-19 09:34:56 +00:00
base_media_func.h (svn r19674) -Fix [FS#3774]: crash when the music/graphics metadata files were unreadable 2010-04-19 09:34:56 +00:00
base_station_base.h
bmp.cpp
bmp.h
bridge_gui.cpp
bridge_map.cpp
bridge_map.h
bridge.h
build_vehicle_gui.cpp (svn r19669) -Fix: don't display an error message when double clicking on a vehicle in the 'available vehicles'-window 2010-04-17 23:38:00 +00:00
cargo_type.h
cargopacket.cpp
cargopacket.h
cargotype.cpp
cargotype.h (svn r19790) -Change: use the typed FOR_EACH_SET_BIT for CargoIDs (adf88) 2010-05-11 21:01:01 +00:00
cheat_func.h
cheat_gui.cpp
cheat_type.h
cheat.cpp
clear_cmd.cpp (svn r19768) -Fix: half-desert tiles would never revert back to clear tiles 2010-05-08 14:36:56 +00:00
clear_map.h
cmd_helper.h (svn r19654) -Codechange: Use Extract<> in more places. 2010-04-17 13:31:41 +00:00
command_func.h (svn r19714) -Feature: ctrl+click on a vehicle to start/stop it 2010-04-24 20:55:51 +00:00
command_type.h (svn r19801) -Add [FS#3691]: custom naming of depots. Based on work by sbr 2010-05-12 20:50:10 +00:00
command.cpp (svn r19801) -Add [FS#3691]: custom naming of depots. Based on work by sbr 2010-05-12 20:50:10 +00:00
company_base.h
company_cmd.cpp (svn r19654) -Codechange: Use Extract<> in more places. 2010-04-17 13:31:41 +00:00
company_func.h
company_gui.cpp
company_gui.h
company_manager_face.h
company_type.h
console_cmds.cpp (svn r19722) -Fix: crash when using restart via rcon. 2010-04-25 16:12:03 +00:00
console_func.h
console_gui.cpp
console_gui.h
console_internal.h
console_type.h
console.cpp
crashlog.cpp
crashlog.h
currency.cpp
currency.h
date_func.h
date_gui.cpp
date_gui.h
date_type.h
date.cpp
debug.cpp
debug.h
dedicated.cpp
depot_base.h (svn r19801) -Add [FS#3691]: custom naming of depots. Based on work by sbr 2010-05-12 20:50:10 +00:00
depot_cmd.cpp (svn r19801) -Add [FS#3691]: custom naming of depots. Based on work by sbr 2010-05-12 20:50:10 +00:00
depot_func.h
depot_gui.cpp (svn r19801) -Add [FS#3691]: custom naming of depots. Based on work by sbr 2010-05-12 20:50:10 +00:00
depot_map.h
depot_type.h (svn r19801) -Add [FS#3691]: custom naming of depots. Based on work by sbr 2010-05-12 20:50:10 +00:00
depot.cpp
direction_func.h
direction_type.h
disaster_cmd.cpp
dock_gui.cpp (svn r19668) -Codechange: Use WaterClass in parameters of CMD_BUILD_CANAL. 2010-04-17 23:34:00 +00:00
driver.cpp
driver.h
dummy_land.cpp
economy_base.h
economy_func.h
economy_type.h (svn r19720) -Feature: New base costs for building/clearing canals, building/clearing aqueducts and building/clearing locks. 2010-04-25 13:56:51 +00:00
economy.cpp (svn r19670) -Codechange: Add CeilDiv() and RoundDiv() to simplify integer divisions with rounding. 2010-04-18 14:56:05 +00:00
effectvehicle_base.h
effectvehicle_func.h
effectvehicle.cpp
elrail_func.h
elrail.cpp (svn r19792) -Change: use the typed FOR_EACH_SET_BIT for Tracks (adf88) 2010-05-11 21:02:26 +00:00
endian_check.cpp
engine_base.h
engine_func.h
engine_gui.cpp
engine_gui.h
engine_type.h
engine.cpp (svn r19660) -Feature: [NewGRF] support cb36 for aircraft speed also in the build menu 2010-04-17 17:45:44 +00:00
fileio_func.h (svn r19779) -Change: add a return type to AppendPathSeparator and use that to determine whether we could append the path separator. If not, do not recurse into that directory as the path would exceed the maximum path length 2010-05-10 09:49:02 +00:00
fileio_type.h
fileio.cpp (svn r19779) -Change: add a return type to AppendPathSeparator and use that to determine whether we could append the path separator. If not, do not recurse into that directory as the path would exceed the maximum path length 2010-05-10 09:49:02 +00:00
fios.cpp
fios.h
fontcache.cpp (svn r19753) -Fix [FS#3740]: try a bit harder to find a suitable font that can be loaded, i.e. while searching for a suitable font test whether you can open it and if not search further instead of always returning the first suitable font even when it can't be loaded 2010-05-03 00:00:34 +00:00
fontcache.h
functions.h
gamelog_internal.h
gamelog.cpp
gamelog.h
genworld_gui.cpp
genworld.cpp
genworld.h
gfx_func.h
gfx_type.h (svn r19654) -Codechange: Use Extract<> in more places. 2010-04-17 13:31:41 +00:00
gfx.cpp (svn r19736) -Fix [FS#3802]: Spritepicker still failed for 32bpp-anim blitter. 2010-04-28 19:19:20 +00:00
gfxinit.cpp (svn r19674) -Fix [FS#3774]: crash when the music/graphics metadata files were unreadable 2010-04-19 09:34:56 +00:00
gfxinit.h
graph_gui.cpp (svn r19729) -Fix [FS#3793]: The company value graph crashed the game when displaying companies with a huge amount of money. 2010-04-26 17:40:03 +00:00
graph_gui.h
ground_vehicle.cpp
ground_vehicle.hpp
group_cmd.cpp (svn r19654) -Codechange: Use Extract<> in more places. 2010-04-17 13:31:41 +00:00
group_gui.cpp
group_gui.h
group_type.h
group.h
gui.h
heightmap.cpp
heightmap.h
highscore_gui.cpp
highscore.cpp
highscore.h
house_type.h
house.h
industry_cmd.cpp (svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds. 2010-05-01 13:09:49 +00:00
industry_gui.cpp (svn r19709) -Feature: NewGRF debugging/inspecting of (primarily) enabled callbacks and values of variables 2010-04-24 13:39:11 +00:00
industry_map.h
industry_type.h
industry.h
industrytype.h
ini_type.h
ini.cpp
intro_gui.cpp
landscape_type.h
landscape.cpp (svn r19769) -Fix [FS#3820]: MV_VOID tiles shall have no tropic zone. 2010-05-08 14:43:59 +00:00
landscape.h
livery.h (svn r19654) -Codechange: Use Extract<> in more places. 2010-04-17 13:31:41 +00:00
main_gui.cpp
map_func.h (svn r19670) -Codechange: Add CeilDiv() and RoundDiv() to simplify integer divisions with rounding. 2010-04-18 14:56:05 +00:00
map_type.h
map.cpp
misc_cmd.cpp (svn r19684) -Fix [FS#3779]: don't show an error message when trying to give another client an amount of 0 money 2010-04-20 18:02:08 +00:00
misc_gui.cpp (svn r19709) -Feature: NewGRF debugging/inspecting of (primarily) enabled callbacks and values of variables 2010-04-24 13:39:11 +00:00
misc.cpp
mixer.cpp
mixer.h
music_gui.cpp
music.cpp (svn r19674) -Fix [FS#3774]: crash when the music/graphics metadata files were unreadable 2010-04-19 09:34:56 +00:00
newgrf_airport.cpp
newgrf_airport.h
newgrf_airporttiles.cpp (svn r19707) -Add: helper functions to instantiate/fill ResolverObjects 2010-04-24 13:35:18 +00:00
newgrf_airporttiles.h
newgrf_callbacks.h
newgrf_canal.cpp
newgrf_canal.h
newgrf_cargo.cpp
newgrf_cargo.h
newgrf_commons.cpp
newgrf_commons.h
newgrf_config.cpp
newgrf_config.h
newgrf_debug_gui.cpp (svn r19738) -Fix: MSVC 64 bits compile warnings 2010-04-29 18:28:24 +00:00
newgrf_debug.h (svn r19731) -Add: Spritepicker to sprite alignment tool. 2010-04-26 20:35:27 +00:00
newgrf_engine.cpp (svn r19782) -Fix [FS#3828]: NULL pointer deference when testing relative scope *action2 on an unbuilt engine. 2010-05-10 17:27:34 +00:00
newgrf_engine.h
newgrf_generic.cpp
newgrf_generic.h
newgrf_gui.cpp
newgrf_house.cpp (svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds. 2010-05-01 13:09:49 +00:00
newgrf_house.h (svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds. 2010-05-01 13:09:49 +00:00
newgrf_industries.cpp (svn r19750) -Fix: Var 0x43 is not 'safe' during callbacks 22 and 38 either. 2010-05-01 19:04:40 +00:00
newgrf_industries.h (svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds. 2010-05-01 13:09:49 +00:00
newgrf_industrytiles.cpp (svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds. 2010-05-01 13:09:49 +00:00
newgrf_industrytiles.h (svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds. 2010-05-01 13:09:49 +00:00
newgrf_properties.h
newgrf_railtype.cpp (svn r19707) -Add: helper functions to instantiate/fill ResolverObjects 2010-04-24 13:35:18 +00:00
newgrf_railtype.h
newgrf_sound.cpp (svn r19679) -Fix: [NewGRF] make sure newgrfs can't overwrite sound effect properties from other newgrfs 2010-04-20 05:52:51 +00:00
newgrf_sound.h
newgrf_spritegroup.cpp
newgrf_spritegroup.h (svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds. 2010-05-01 13:09:49 +00:00
newgrf_station.cpp (svn r19707) -Add: helper functions to instantiate/fill ResolverObjects 2010-04-24 13:35:18 +00:00
newgrf_station.h (svn r19654) -Codechange: Use Extract<> in more places. 2010-04-17 13:31:41 +00:00
newgrf_storage.cpp
newgrf_storage.h
newgrf_text.cpp
newgrf_text.h
newgrf_town.cpp
newgrf_town.h
newgrf_townname.cpp
newgrf_townname.h
newgrf.cpp (svn r19704) -Codechange: unify the style of GSF enums; now they're plural instead of mixed 2010-04-24 11:52:58 +00:00
newgrf.h (svn r19708) -Add: NewGRF "debugging" window and data tables; should be a useful tool for NewGRF developers to get some insights into the value of some variables 2010-04-24 13:36:29 +00:00
news_func.h
news_gui.cpp
news_gui.h
news_type.h
openttd.cpp (svn r19688) -Codechange: run CheckCaches after the debug desync save, so we don't store just reset values in the savegame but the data from the previous tick 2010-04-21 12:55:33 +00:00
openttd.h
order_base.h
order_cmd.cpp (svn r19657) -Fix: Add saneness checks for front vehicles. 2010-04-17 14:55:49 +00:00
order_func.h
order_gui.cpp (svn r19796) -Codechange: introduce and use a {DEPOT} string command 2010-05-12 18:19:36 +00:00
order_type.h (svn r19654) -Codechange: Use Extract<> in more places. 2010-04-17 13:31:41 +00:00
os_timer.cpp
osk_gui.cpp
pbs.cpp
pbs.h
querystring_gui.h
rail_cmd.cpp (svn r19799) -Change: give depots an unique name in the same manner buoys and waypoints are named 2010-05-12 19:21:00 +00:00
rail_gui.cpp (svn r19637) -Codechange: Pass complete TransportType to CmdBuildTunnel. 2010-04-14 20:28:37 +00:00
rail_gui.h
rail_map.h
rail_type.h (svn r19654) -Codechange: Use Extract<> in more places. 2010-04-17 13:31:41 +00:00
rail.cpp (svn r19654) -Codechange: Use Extract<> in more places. 2010-04-17 13:31:41 +00:00
rail.h
rev.cpp.in
rev.h
road_cmd.cpp (svn r19799) -Change: give depots an unique name in the same manner buoys and waypoints are named 2010-05-12 19:21:00 +00:00
road_cmd.h
road_func.h (svn r19791) -Change: use the typed FOR_EACH_SET_BIT for RoadTypes (adf88) 2010-05-11 21:01:57 +00:00
road_gui.cpp (svn r19637) -Codechange: Pass complete TransportType to CmdBuildTunnel. 2010-04-14 20:28:37 +00:00
road_gui.h
road_internal.h
road_map.cpp
road_map.h (svn r19654) -Codechange: Use Extract<> in more places. 2010-04-17 13:31:41 +00:00
road_type.h (svn r19683) -Fix (r19654): towns with 3x3 and 2x2 road layouts couldn't expand 2010-04-20 17:49:11 +00:00
road.cpp
roadstop_base.h
roadstop.cpp
roadveh_cmd.cpp (svn r19756) -Codechange: move UpdateViewport() from Vehicle to SpecializedVehicle in order to improve performance 2010-05-03 23:36:17 +00:00
roadveh_gui.cpp
roadveh.h
screenshot.cpp
screenshot.h
sdl.cpp
sdl.h
settings_func.h
settings_gui.cpp
settings_internal.h
settings_type.h
settings.cpp (svn r19705) -Change: reinitialise the windows when changing the newgrf_developer_tools setting 2010-04-24 13:22:17 +00:00
ship_cmd.cpp (svn r19756) -Codechange: move UpdateViewport() from Vehicle to SpecializedVehicle in order to improve performance 2010-05-03 23:36:17 +00:00
ship_gui.cpp
ship.h (svn r19756) -Codechange: move UpdateViewport() from Vehicle to SpecializedVehicle in order to improve performance 2010-05-03 23:36:17 +00:00
signal_func.h
signal_type.h (svn r19654) -Codechange: Use Extract<> in more places. 2010-04-17 13:31:41 +00:00
signal.cpp
signs_base.h
signs_cmd.cpp
signs_func.h
signs_gui.cpp
signs_type.h
signs.cpp
slope_func.h
slope_type.h
smallmap_gui.cpp (svn r19770) -Feature: Hide all other industries when ctrl+clicking an industry type in smallmap legend. 2010-05-08 17:33:04 +00:00
smallmap_gui.h
sortlist_type.h
sound_func.h
sound_type.h
sound.cpp
sprite.cpp
sprite.h
spritecache.cpp (svn r19723) -Add: a simple sprite alignment helper. It does not store the new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets. 2010-04-25 16:27:30 +00:00
spritecache.h (svn r19723) -Add: a simple sprite alignment helper. It does not store the new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets. 2010-04-25 16:27:30 +00:00
station_base.h
station_cmd.cpp (svn r19709) -Feature: NewGRF debugging/inspecting of (primarily) enabled callbacks and values of variables 2010-04-24 13:39:11 +00:00
station_func.h
station_gui.cpp (svn r19790) -Change: use the typed FOR_EACH_SET_BIT for CargoIDs (adf88) 2010-05-11 21:01:01 +00:00
station_gui.h
station_map.h
station_type.h
station.cpp
statusbar_gui.cpp
statusbar_gui.h
stdafx.h (svn r19787) -Fix: compilation with MinGW GCC 4.5.0 and UNICODE 2010-05-11 20:44:58 +00:00
string_func.h
string_type.h (svn r19703) -Add: hexadecimal string filter 2010-04-24 07:31:58 +00:00
string.cpp (svn r19703) -Add: hexadecimal string filter 2010-04-24 07:31:58 +00:00
strings_func.h
strings_type.h
strings.cpp (svn r19801) -Add [FS#3691]: custom naming of depots. Based on work by sbr 2010-05-12 20:50:10 +00:00
subsidy_base.h
subsidy_func.h
subsidy_gui.cpp
subsidy_type.h
subsidy.cpp
tar_type.h
terraform_cmd.cpp (svn r19633) -Fix (r11759): Signed computations with unsigned integers. 2010-04-14 19:56:29 +00:00
terraform_gui.cpp (svn r19696) -Fix [FS#3781]: Avoid showing building toolbars behind the main toolbar when the "Link landscape toolbar" setting is active. 2010-04-22 19:41:36 +00:00
terraform_gui.h
textbuf_gui.h
texteff.cpp
texteff.hpp
tgp.cpp
tgp.h
tile_cmd.h
tile_map.cpp
tile_map.h (svn r19769) -Fix [FS#3820]: MV_VOID tiles shall have no tropic zone. 2010-05-08 14:43:59 +00:00
tile_type.h
tilearea_type.h
tilearea.cpp
tilehighlight_func.h
tilehighlight_type.h
timetable_cmd.cpp (svn r19670) -Codechange: Add CeilDiv() and RoundDiv() to simplify integer divisions with rounding. 2010-04-18 14:56:05 +00:00
timetable_gui.cpp
timetable.h
toolbar_gui.cpp (svn r19723) -Add: a simple sprite alignment helper. It does not store the new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets. 2010-04-25 16:27:30 +00:00
toolbar_gui.h
town_cmd.cpp (svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds. 2010-05-01 13:09:49 +00:00
town_gui.cpp (svn r19799) -Change: give depots an unique name in the same manner buoys and waypoints are named 2010-05-12 19:21:00 +00:00
town_map.h
town_type.h (svn r19654) -Codechange: Use Extract<> in more places. 2010-04-17 13:31:41 +00:00
town.h (svn r19798) -Codechange: generalise the waypoint naming method 2010-05-12 18:31:39 +00:00
townname_func.h
townname_type.h
townname.cpp
track_func.h (svn r19792) -Change: use the typed FOR_EACH_SET_BIT for Tracks (adf88) 2010-05-11 21:02:26 +00:00
track_type.h
train_cmd.cpp (svn r19792) -Change: use the typed FOR_EACH_SET_BIT for Tracks (adf88) 2010-05-11 21:02:26 +00:00
train_gui.cpp
train.h
transparency_gui.cpp
transparency_gui.h
transparency.h
transport_type.h (svn r19654) -Codechange: Use Extract<> in more places. 2010-04-17 13:31:41 +00:00
tree_cmd.cpp (svn r19644) -Fix [FS#3728]: don't allow building cacti outside of the desert or rain forest trees outside of the rain forest area. This to prevent people from thinking planting rain forest trees makes the rain forest bigger and thus adds more place to build a lumber mill. 2010-04-16 21:46:06 +00:00
tree_gui.cpp (svn r19634) -Codechange: Use TREE_INVALID more consistently. 2010-04-14 19:57:19 +00:00
tree_map.h (svn r19724) -Fix [FS#3792]: random tree type did not build all sub-tropic trees (Krille) 2010-04-25 16:34:53 +00:00
tunnel_map.cpp
tunnel_map.h
tunnelbridge_cmd.cpp (svn r19727) -Fix (r19720) [FS#3795]: Demolishing bridges or aqueducts caused a crash. 2010-04-25 20:56:42 +00:00
tunnelbridge_map.h
tunnelbridge.h
unmovable_cmd.cpp
unmovable_map.h
unmovable.h
variables.h
vehicle_base.h (svn r19756) -Codechange: move UpdateViewport() from Vehicle to SpecializedVehicle in order to improve performance 2010-05-03 23:36:17 +00:00
vehicle_cmd.cpp (svn r19714) -Feature: ctrl+click on a vehicle to start/stop it 2010-04-24 20:55:51 +00:00
vehicle_func.h
vehicle_gui_base.h
vehicle_gui.cpp (svn r19796) -Codechange: introduce and use a {DEPOT} string command 2010-05-12 18:19:36 +00:00
vehicle_gui.h (svn r19714) -Feature: ctrl+click on a vehicle to start/stop it 2010-04-24 20:55:51 +00:00
vehicle_type.h (svn r19654) -Codechange: Use Extract<> in more places. 2010-04-17 13:31:41 +00:00
vehicle.cpp (svn r19756) -Codechange: move UpdateViewport() from Vehicle to SpecializedVehicle in order to improve performance 2010-05-03 23:36:17 +00:00
vehiclelist.cpp (svn r19656) -Codechange/Fix: Report back if invalid vehicle lists are requested. 2010-04-17 14:47:56 +00:00
vehiclelist.h (svn r19656) -Codechange/Fix: Report back if invalid vehicle lists are requested. 2010-04-17 14:47:56 +00:00
viewport_func.h (svn r19767) -Fix [FS#3808]: Height in smallmap was different from measured heights (ChillCore). 2010-05-07 20:39:00 +00:00
viewport_gui.cpp
viewport_type.h
viewport.cpp (svn r19767) -Fix [FS#3808]: Height in smallmap was different from measured heights (ChillCore). 2010-05-07 20:39:00 +00:00
void_map.h
water_cmd.cpp (svn r19799) -Change: give depots an unique name in the same manner buoys and waypoints are named 2010-05-12 19:21:00 +00:00
water_map.h (svn r19668) -Codechange: Use WaterClass in parameters of CMD_BUILD_CANAL. 2010-04-17 23:34:00 +00:00
water.h
waypoint_base.h (svn r19798) -Codechange: generalise the waypoint naming method 2010-05-12 18:31:39 +00:00
waypoint_cmd.cpp (svn r19798) -Codechange: generalise the waypoint naming method 2010-05-12 18:31:39 +00:00
waypoint_func.h
waypoint_gui.cpp
waypoint.cpp
widget_type.h (svn r19706) -Add: support for the (NewGRF) debug box 2010-04-24 13:27:22 +00:00
widget.cpp (svn r19706) -Add: support for the (NewGRF) debug box 2010-04-24 13:27:22 +00:00
window_func.h
window_gui.h (svn r19746) -Fix [FS#3675]: Do not recenter usually centered windows when resizing main window or changing language, if they have been moved/resized before. 2010-05-01 15:32:17 +00:00
window_type.h (svn r19723) -Add: a simple sprite alignment helper. It does not store the new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets. 2010-04-25 16:27:30 +00:00
window.cpp (svn r19746) -Fix [FS#3675]: Do not recenter usually centered windows when resizing main window or changing language, if they have been moved/resized before. 2010-05-01 15:32:17 +00:00
zoom_func.h
zoom_type.h