.. |
3rdparty
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ai
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(svn r19775) -Fix: improper use of 'then' in few comments (ln)
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2010-05-09 18:13:36 +00:00 |
blitter
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core
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(svn r19789) -Add [FS#3519]: a typed FOR_EACH_SET_BIT (adf88)
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2010-05-11 20:59:54 +00:00 |
depend
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lang
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(svn r19801) -Add [FS#3691]: custom naming of depots. Based on work by sbr
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2010-05-12 20:50:10 +00:00 |
misc
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music
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network
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(svn r19781) -Fix [FS#3809]: compilation on NetBSD failed (Krille)
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2010-05-10 17:11:24 +00:00 |
os
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(svn r19780) -Fix [FS#3807]: make sure that when checking whether a path + filename are valid the whole string can be constructed within an array of length MAX_PATH. If not, the name is too long and is deemed invalid
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2010-05-10 09:50:49 +00:00 |
pathfinder
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(svn r19792) -Change: use the typed FOR_EACH_SET_BIT for Tracks (adf88)
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2010-05-11 21:02:26 +00:00 |
saveload
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(svn r19799) -Change: give depots an unique name in the same manner buoys and waypoints are named
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2010-05-12 19:21:00 +00:00 |
script
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(svn r19776) -Change: don't scan for tars in the script scanner; it has already happened.
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2010-05-10 09:35:25 +00:00 |
sound
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spriteloader
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strgen
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table
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(svn r19803) -Fix(r19802): Compile before commit, or at least double check...
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2010-05-12 21:07:31 +00:00 |
thread
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video
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widgets
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aircraft_cmd.cpp
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(svn r19670) -Codechange: Add CeilDiv() and RoundDiv() to simplify integer divisions with rounding.
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2010-04-18 14:56:05 +00:00 |
aircraft_gui.cpp
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aircraft.h
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airport_gui.cpp
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airport.cpp
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airport.h
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animated_tile_func.h
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animated_tile.cpp
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articulated_vehicles.cpp
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articulated_vehicles.h
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autoreplace_base.h
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autoreplace_cmd.cpp
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(svn r19670) -Codechange: Add CeilDiv() and RoundDiv() to simplify integer divisions with rounding.
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2010-04-18 14:56:05 +00:00 |
autoreplace_func.h
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autoreplace_gui.cpp
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autoreplace_gui.h
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autoreplace_type.h
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autoreplace.cpp
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autoslope.h
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base_media_base.h
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(svn r19674) -Fix [FS#3774]: crash when the music/graphics metadata files were unreadable
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2010-04-19 09:34:56 +00:00 |
base_media_func.h
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(svn r19674) -Fix [FS#3774]: crash when the music/graphics metadata files were unreadable
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2010-04-19 09:34:56 +00:00 |
base_station_base.h
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bmp.cpp
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bmp.h
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bridge_gui.cpp
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bridge_map.cpp
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bridge_map.h
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bridge.h
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build_vehicle_gui.cpp
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(svn r19669) -Fix: don't display an error message when double clicking on a vehicle in the 'available vehicles'-window
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2010-04-17 23:38:00 +00:00 |
cargo_type.h
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cargopacket.cpp
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cargopacket.h
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cargotype.cpp
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cargotype.h
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(svn r19790) -Change: use the typed FOR_EACH_SET_BIT for CargoIDs (adf88)
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2010-05-11 21:01:01 +00:00 |
cheat_func.h
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cheat_gui.cpp
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cheat_type.h
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cheat.cpp
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clear_cmd.cpp
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(svn r19768) -Fix: half-desert tiles would never revert back to clear tiles
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2010-05-08 14:36:56 +00:00 |
clear_map.h
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cmd_helper.h
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(svn r19654) -Codechange: Use Extract<> in more places.
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2010-04-17 13:31:41 +00:00 |
command_func.h
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(svn r19714) -Feature: ctrl+click on a vehicle to start/stop it
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2010-04-24 20:55:51 +00:00 |
command_type.h
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(svn r19801) -Add [FS#3691]: custom naming of depots. Based on work by sbr
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2010-05-12 20:50:10 +00:00 |
command.cpp
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(svn r19801) -Add [FS#3691]: custom naming of depots. Based on work by sbr
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2010-05-12 20:50:10 +00:00 |
company_base.h
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company_cmd.cpp
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(svn r19654) -Codechange: Use Extract<> in more places.
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2010-04-17 13:31:41 +00:00 |
company_func.h
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company_gui.cpp
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company_gui.h
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company_manager_face.h
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company_type.h
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console_cmds.cpp
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(svn r19722) -Fix: crash when using restart via rcon.
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2010-04-25 16:12:03 +00:00 |
console_func.h
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console_gui.cpp
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console_gui.h
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console_internal.h
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console_type.h
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console.cpp
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crashlog.cpp
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crashlog.h
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currency.cpp
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currency.h
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date_func.h
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date_gui.cpp
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date_gui.h
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date_type.h
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date.cpp
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debug.cpp
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debug.h
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dedicated.cpp
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depot_base.h
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(svn r19801) -Add [FS#3691]: custom naming of depots. Based on work by sbr
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2010-05-12 20:50:10 +00:00 |
depot_cmd.cpp
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(svn r19801) -Add [FS#3691]: custom naming of depots. Based on work by sbr
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2010-05-12 20:50:10 +00:00 |
depot_func.h
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depot_gui.cpp
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(svn r19801) -Add [FS#3691]: custom naming of depots. Based on work by sbr
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2010-05-12 20:50:10 +00:00 |
depot_map.h
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depot_type.h
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(svn r19801) -Add [FS#3691]: custom naming of depots. Based on work by sbr
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2010-05-12 20:50:10 +00:00 |
depot.cpp
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direction_func.h
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direction_type.h
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disaster_cmd.cpp
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dock_gui.cpp
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(svn r19668) -Codechange: Use WaterClass in parameters of CMD_BUILD_CANAL.
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2010-04-17 23:34:00 +00:00 |
driver.cpp
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driver.h
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dummy_land.cpp
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economy_base.h
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economy_func.h
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economy_type.h
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(svn r19720) -Feature: New base costs for building/clearing canals, building/clearing aqueducts and building/clearing locks.
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2010-04-25 13:56:51 +00:00 |
economy.cpp
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(svn r19670) -Codechange: Add CeilDiv() and RoundDiv() to simplify integer divisions with rounding.
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2010-04-18 14:56:05 +00:00 |
effectvehicle_base.h
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effectvehicle_func.h
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effectvehicle.cpp
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elrail_func.h
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elrail.cpp
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(svn r19792) -Change: use the typed FOR_EACH_SET_BIT for Tracks (adf88)
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2010-05-11 21:02:26 +00:00 |
endian_check.cpp
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engine_base.h
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engine_func.h
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engine_gui.cpp
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engine_gui.h
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engine_type.h
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engine.cpp
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(svn r19660) -Feature: [NewGRF] support cb36 for aircraft speed also in the build menu
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2010-04-17 17:45:44 +00:00 |
fileio_func.h
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(svn r19779) -Change: add a return type to AppendPathSeparator and use that to determine whether we could append the path separator. If not, do not recurse into that directory as the path would exceed the maximum path length
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2010-05-10 09:49:02 +00:00 |
fileio_type.h
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fileio.cpp
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(svn r19779) -Change: add a return type to AppendPathSeparator and use that to determine whether we could append the path separator. If not, do not recurse into that directory as the path would exceed the maximum path length
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2010-05-10 09:49:02 +00:00 |
fios.cpp
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fios.h
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fontcache.cpp
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(svn r19753) -Fix [FS#3740]: try a bit harder to find a suitable font that can be loaded, i.e. while searching for a suitable font test whether you can open it and if not search further instead of always returning the first suitable font even when it can't be loaded
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2010-05-03 00:00:34 +00:00 |
fontcache.h
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functions.h
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gamelog_internal.h
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gamelog.cpp
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gamelog.h
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genworld_gui.cpp
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genworld.cpp
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genworld.h
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gfx_func.h
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gfx_type.h
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(svn r19654) -Codechange: Use Extract<> in more places.
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2010-04-17 13:31:41 +00:00 |
gfx.cpp
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(svn r19736) -Fix [FS#3802]: Spritepicker still failed for 32bpp-anim blitter.
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2010-04-28 19:19:20 +00:00 |
gfxinit.cpp
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(svn r19674) -Fix [FS#3774]: crash when the music/graphics metadata files were unreadable
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2010-04-19 09:34:56 +00:00 |
gfxinit.h
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graph_gui.cpp
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(svn r19729) -Fix [FS#3793]: The company value graph crashed the game when displaying companies with a huge amount of money.
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2010-04-26 17:40:03 +00:00 |
graph_gui.h
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ground_vehicle.cpp
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ground_vehicle.hpp
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group_cmd.cpp
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(svn r19654) -Codechange: Use Extract<> in more places.
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2010-04-17 13:31:41 +00:00 |
group_gui.cpp
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group_gui.h
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group_type.h
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group.h
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gui.h
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heightmap.cpp
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heightmap.h
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highscore_gui.cpp
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highscore.cpp
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highscore.h
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house_type.h
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house.h
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industry_cmd.cpp
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(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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2010-05-01 13:09:49 +00:00 |
industry_gui.cpp
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(svn r19709) -Feature: NewGRF debugging/inspecting of (primarily) enabled callbacks and values of variables
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2010-04-24 13:39:11 +00:00 |
industry_map.h
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industry_type.h
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industry.h
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industrytype.h
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ini_type.h
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ini.cpp
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intro_gui.cpp
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landscape_type.h
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landscape.cpp
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(svn r19769) -Fix [FS#3820]: MV_VOID tiles shall have no tropic zone.
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2010-05-08 14:43:59 +00:00 |
landscape.h
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livery.h
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(svn r19654) -Codechange: Use Extract<> in more places.
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2010-04-17 13:31:41 +00:00 |
main_gui.cpp
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map_func.h
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(svn r19670) -Codechange: Add CeilDiv() and RoundDiv() to simplify integer divisions with rounding.
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2010-04-18 14:56:05 +00:00 |
map_type.h
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map.cpp
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misc_cmd.cpp
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(svn r19684) -Fix [FS#3779]: don't show an error message when trying to give another client an amount of 0 money
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2010-04-20 18:02:08 +00:00 |
misc_gui.cpp
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(svn r19709) -Feature: NewGRF debugging/inspecting of (primarily) enabled callbacks and values of variables
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2010-04-24 13:39:11 +00:00 |
misc.cpp
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mixer.cpp
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mixer.h
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music_gui.cpp
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music.cpp
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(svn r19674) -Fix [FS#3774]: crash when the music/graphics metadata files were unreadable
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2010-04-19 09:34:56 +00:00 |
newgrf_airport.cpp
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newgrf_airport.h
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newgrf_airporttiles.cpp
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(svn r19707) -Add: helper functions to instantiate/fill ResolverObjects
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2010-04-24 13:35:18 +00:00 |
newgrf_airporttiles.h
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newgrf_callbacks.h
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newgrf_canal.cpp
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newgrf_canal.h
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newgrf_cargo.cpp
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newgrf_cargo.h
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newgrf_commons.cpp
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newgrf_commons.h
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newgrf_config.cpp
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newgrf_config.h
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newgrf_debug_gui.cpp
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(svn r19738) -Fix: MSVC 64 bits compile warnings
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2010-04-29 18:28:24 +00:00 |
newgrf_debug.h
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(svn r19731) -Add: Spritepicker to sprite alignment tool.
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2010-04-26 20:35:27 +00:00 |
newgrf_engine.cpp
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(svn r19782) -Fix [FS#3828]: NULL pointer deference when testing relative scope *action2 on an unbuilt engine.
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2010-05-10 17:27:34 +00:00 |
newgrf_engine.h
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newgrf_generic.cpp
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newgrf_generic.h
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newgrf_gui.cpp
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newgrf_house.cpp
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(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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2010-05-01 13:09:49 +00:00 |
newgrf_house.h
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(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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2010-05-01 13:09:49 +00:00 |
newgrf_industries.cpp
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(svn r19750) -Fix: Var 0x43 is not 'safe' during callbacks 22 and 38 either.
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2010-05-01 19:04:40 +00:00 |
newgrf_industries.h
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(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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2010-05-01 13:09:49 +00:00 |
newgrf_industrytiles.cpp
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(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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2010-05-01 13:09:49 +00:00 |
newgrf_industrytiles.h
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(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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2010-05-01 13:09:49 +00:00 |
newgrf_properties.h
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newgrf_railtype.cpp
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(svn r19707) -Add: helper functions to instantiate/fill ResolverObjects
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2010-04-24 13:35:18 +00:00 |
newgrf_railtype.h
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newgrf_sound.cpp
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(svn r19679) -Fix: [NewGRF] make sure newgrfs can't overwrite sound effect properties from other newgrfs
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2010-04-20 05:52:51 +00:00 |
newgrf_sound.h
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newgrf_spritegroup.cpp
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newgrf_spritegroup.h
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(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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2010-05-01 13:09:49 +00:00 |
newgrf_station.cpp
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(svn r19707) -Add: helper functions to instantiate/fill ResolverObjects
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2010-04-24 13:35:18 +00:00 |
newgrf_station.h
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(svn r19654) -Codechange: Use Extract<> in more places.
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2010-04-17 13:31:41 +00:00 |
newgrf_storage.cpp
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newgrf_storage.h
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newgrf_text.cpp
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newgrf_text.h
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newgrf_town.cpp
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newgrf_town.h
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newgrf_townname.cpp
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newgrf_townname.h
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newgrf.cpp
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(svn r19704) -Codechange: unify the style of GSF enums; now they're plural instead of mixed
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2010-04-24 11:52:58 +00:00 |
newgrf.h
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(svn r19708) -Add: NewGRF "debugging" window and data tables; should be a useful tool for NewGRF developers to get some insights into the value of some variables
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2010-04-24 13:36:29 +00:00 |
news_func.h
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news_gui.cpp
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news_gui.h
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news_type.h
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openttd.cpp
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(svn r19688) -Codechange: run CheckCaches after the debug desync save, so we don't store just reset values in the savegame but the data from the previous tick
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2010-04-21 12:55:33 +00:00 |
openttd.h
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order_base.h
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order_cmd.cpp
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(svn r19657) -Fix: Add saneness checks for front vehicles.
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2010-04-17 14:55:49 +00:00 |
order_func.h
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order_gui.cpp
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(svn r19796) -Codechange: introduce and use a {DEPOT} string command
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2010-05-12 18:19:36 +00:00 |
order_type.h
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(svn r19654) -Codechange: Use Extract<> in more places.
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2010-04-17 13:31:41 +00:00 |
os_timer.cpp
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osk_gui.cpp
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pbs.cpp
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pbs.h
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querystring_gui.h
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rail_cmd.cpp
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(svn r19799) -Change: give depots an unique name in the same manner buoys and waypoints are named
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2010-05-12 19:21:00 +00:00 |
rail_gui.cpp
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(svn r19637) -Codechange: Pass complete TransportType to CmdBuildTunnel.
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2010-04-14 20:28:37 +00:00 |
rail_gui.h
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rail_map.h
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rail_type.h
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(svn r19654) -Codechange: Use Extract<> in more places.
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2010-04-17 13:31:41 +00:00 |
rail.cpp
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(svn r19654) -Codechange: Use Extract<> in more places.
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2010-04-17 13:31:41 +00:00 |
rail.h
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rev.cpp.in
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rev.h
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road_cmd.cpp
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(svn r19799) -Change: give depots an unique name in the same manner buoys and waypoints are named
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2010-05-12 19:21:00 +00:00 |
road_cmd.h
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road_func.h
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(svn r19791) -Change: use the typed FOR_EACH_SET_BIT for RoadTypes (adf88)
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2010-05-11 21:01:57 +00:00 |
road_gui.cpp
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(svn r19637) -Codechange: Pass complete TransportType to CmdBuildTunnel.
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2010-04-14 20:28:37 +00:00 |
road_gui.h
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road_internal.h
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road_map.cpp
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road_map.h
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(svn r19654) -Codechange: Use Extract<> in more places.
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2010-04-17 13:31:41 +00:00 |
road_type.h
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(svn r19683) -Fix (r19654): towns with 3x3 and 2x2 road layouts couldn't expand
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2010-04-20 17:49:11 +00:00 |
road.cpp
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roadstop_base.h
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roadstop.cpp
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roadveh_cmd.cpp
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(svn r19756) -Codechange: move UpdateViewport() from Vehicle to SpecializedVehicle in order to improve performance
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2010-05-03 23:36:17 +00:00 |
roadveh_gui.cpp
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roadveh.h
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screenshot.cpp
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screenshot.h
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sdl.cpp
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sdl.h
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settings_func.h
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settings_gui.cpp
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settings_internal.h
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settings_type.h
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settings.cpp
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(svn r19705) -Change: reinitialise the windows when changing the newgrf_developer_tools setting
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2010-04-24 13:22:17 +00:00 |
ship_cmd.cpp
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(svn r19756) -Codechange: move UpdateViewport() from Vehicle to SpecializedVehicle in order to improve performance
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2010-05-03 23:36:17 +00:00 |
ship_gui.cpp
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ship.h
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(svn r19756) -Codechange: move UpdateViewport() from Vehicle to SpecializedVehicle in order to improve performance
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2010-05-03 23:36:17 +00:00 |
signal_func.h
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signal_type.h
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(svn r19654) -Codechange: Use Extract<> in more places.
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2010-04-17 13:31:41 +00:00 |
signal.cpp
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signs_base.h
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signs_cmd.cpp
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signs_func.h
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signs_gui.cpp
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signs_type.h
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signs.cpp
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slope_func.h
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slope_type.h
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smallmap_gui.cpp
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(svn r19770) -Feature: Hide all other industries when ctrl+clicking an industry type in smallmap legend.
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2010-05-08 17:33:04 +00:00 |
smallmap_gui.h
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sortlist_type.h
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sound_func.h
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sound_type.h
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sound.cpp
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sprite.cpp
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sprite.h
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spritecache.cpp
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(svn r19723) -Add: a simple sprite alignment helper. It does not store the new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets.
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2010-04-25 16:27:30 +00:00 |
spritecache.h
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(svn r19723) -Add: a simple sprite alignment helper. It does not store the new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets.
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2010-04-25 16:27:30 +00:00 |
station_base.h
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station_cmd.cpp
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(svn r19709) -Feature: NewGRF debugging/inspecting of (primarily) enabled callbacks and values of variables
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2010-04-24 13:39:11 +00:00 |
station_func.h
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station_gui.cpp
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(svn r19790) -Change: use the typed FOR_EACH_SET_BIT for CargoIDs (adf88)
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2010-05-11 21:01:01 +00:00 |
station_gui.h
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station_map.h
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station_type.h
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station.cpp
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statusbar_gui.cpp
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statusbar_gui.h
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stdafx.h
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(svn r19787) -Fix: compilation with MinGW GCC 4.5.0 and UNICODE
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2010-05-11 20:44:58 +00:00 |
string_func.h
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string_type.h
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(svn r19703) -Add: hexadecimal string filter
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2010-04-24 07:31:58 +00:00 |
string.cpp
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(svn r19703) -Add: hexadecimal string filter
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2010-04-24 07:31:58 +00:00 |
strings_func.h
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strings_type.h
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strings.cpp
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(svn r19801) -Add [FS#3691]: custom naming of depots. Based on work by sbr
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2010-05-12 20:50:10 +00:00 |
subsidy_base.h
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subsidy_func.h
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subsidy_gui.cpp
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subsidy_type.h
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subsidy.cpp
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tar_type.h
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terraform_cmd.cpp
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(svn r19633) -Fix (r11759): Signed computations with unsigned integers.
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2010-04-14 19:56:29 +00:00 |
terraform_gui.cpp
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(svn r19696) -Fix [FS#3781]: Avoid showing building toolbars behind the main toolbar when the "Link landscape toolbar" setting is active.
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2010-04-22 19:41:36 +00:00 |
terraform_gui.h
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textbuf_gui.h
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texteff.cpp
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texteff.hpp
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tgp.cpp
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tgp.h
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tile_cmd.h
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tile_map.cpp
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tile_map.h
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(svn r19769) -Fix [FS#3820]: MV_VOID tiles shall have no tropic zone.
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2010-05-08 14:43:59 +00:00 |
tile_type.h
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tilearea_type.h
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tilearea.cpp
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tilehighlight_func.h
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tilehighlight_type.h
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timetable_cmd.cpp
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(svn r19670) -Codechange: Add CeilDiv() and RoundDiv() to simplify integer divisions with rounding.
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2010-04-18 14:56:05 +00:00 |
timetable_gui.cpp
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timetable.h
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toolbar_gui.cpp
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(svn r19723) -Add: a simple sprite alignment helper. It does not store the new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets.
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2010-04-25 16:27:30 +00:00 |
toolbar_gui.h
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town_cmd.cpp
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(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
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2010-05-01 13:09:49 +00:00 |
town_gui.cpp
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(svn r19799) -Change: give depots an unique name in the same manner buoys and waypoints are named
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2010-05-12 19:21:00 +00:00 |
town_map.h
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town_type.h
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(svn r19654) -Codechange: Use Extract<> in more places.
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2010-04-17 13:31:41 +00:00 |
town.h
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(svn r19798) -Codechange: generalise the waypoint naming method
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2010-05-12 18:31:39 +00:00 |
townname_func.h
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townname_type.h
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townname.cpp
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track_func.h
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(svn r19792) -Change: use the typed FOR_EACH_SET_BIT for Tracks (adf88)
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2010-05-11 21:02:26 +00:00 |
track_type.h
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train_cmd.cpp
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(svn r19792) -Change: use the typed FOR_EACH_SET_BIT for Tracks (adf88)
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2010-05-11 21:02:26 +00:00 |
train_gui.cpp
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train.h
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transparency_gui.cpp
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transparency_gui.h
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transparency.h
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transport_type.h
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(svn r19654) -Codechange: Use Extract<> in more places.
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2010-04-17 13:31:41 +00:00 |
tree_cmd.cpp
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(svn r19644) -Fix [FS#3728]: don't allow building cacti outside of the desert or rain forest trees outside of the rain forest area. This to prevent people from thinking planting rain forest trees makes the rain forest bigger and thus adds more place to build a lumber mill.
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2010-04-16 21:46:06 +00:00 |
tree_gui.cpp
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(svn r19634) -Codechange: Use TREE_INVALID more consistently.
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2010-04-14 19:57:19 +00:00 |
tree_map.h
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(svn r19724) -Fix [FS#3792]: random tree type did not build all sub-tropic trees (Krille)
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2010-04-25 16:34:53 +00:00 |
tunnel_map.cpp
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tunnel_map.h
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tunnelbridge_cmd.cpp
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(svn r19727) -Fix (r19720) [FS#3795]: Demolishing bridges or aqueducts caused a crash.
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2010-04-25 20:56:42 +00:00 |
tunnelbridge_map.h
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tunnelbridge.h
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unmovable_cmd.cpp
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unmovable_map.h
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unmovable.h
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variables.h
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vehicle_base.h
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(svn r19756) -Codechange: move UpdateViewport() from Vehicle to SpecializedVehicle in order to improve performance
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2010-05-03 23:36:17 +00:00 |
vehicle_cmd.cpp
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(svn r19714) -Feature: ctrl+click on a vehicle to start/stop it
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2010-04-24 20:55:51 +00:00 |
vehicle_func.h
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vehicle_gui_base.h
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vehicle_gui.cpp
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(svn r19796) -Codechange: introduce and use a {DEPOT} string command
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2010-05-12 18:19:36 +00:00 |
vehicle_gui.h
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(svn r19714) -Feature: ctrl+click on a vehicle to start/stop it
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2010-04-24 20:55:51 +00:00 |
vehicle_type.h
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(svn r19654) -Codechange: Use Extract<> in more places.
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2010-04-17 13:31:41 +00:00 |
vehicle.cpp
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(svn r19756) -Codechange: move UpdateViewport() from Vehicle to SpecializedVehicle in order to improve performance
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2010-05-03 23:36:17 +00:00 |
vehiclelist.cpp
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(svn r19656) -Codechange/Fix: Report back if invalid vehicle lists are requested.
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2010-04-17 14:47:56 +00:00 |
vehiclelist.h
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(svn r19656) -Codechange/Fix: Report back if invalid vehicle lists are requested.
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2010-04-17 14:47:56 +00:00 |
viewport_func.h
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(svn r19767) -Fix [FS#3808]: Height in smallmap was different from measured heights (ChillCore).
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2010-05-07 20:39:00 +00:00 |
viewport_gui.cpp
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viewport_type.h
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viewport.cpp
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(svn r19767) -Fix [FS#3808]: Height in smallmap was different from measured heights (ChillCore).
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2010-05-07 20:39:00 +00:00 |
void_map.h
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water_cmd.cpp
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(svn r19799) -Change: give depots an unique name in the same manner buoys and waypoints are named
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2010-05-12 19:21:00 +00:00 |
water_map.h
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(svn r19668) -Codechange: Use WaterClass in parameters of CMD_BUILD_CANAL.
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2010-04-17 23:34:00 +00:00 |
water.h
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waypoint_base.h
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(svn r19798) -Codechange: generalise the waypoint naming method
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2010-05-12 18:31:39 +00:00 |
waypoint_cmd.cpp
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(svn r19798) -Codechange: generalise the waypoint naming method
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2010-05-12 18:31:39 +00:00 |
waypoint_func.h
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waypoint_gui.cpp
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waypoint.cpp
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widget_type.h
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(svn r19706) -Add: support for the (NewGRF) debug box
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2010-04-24 13:27:22 +00:00 |
widget.cpp
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(svn r19706) -Add: support for the (NewGRF) debug box
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2010-04-24 13:27:22 +00:00 |
window_func.h
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window_gui.h
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(svn r19746) -Fix [FS#3675]: Do not recenter usually centered windows when resizing main window or changing language, if they have been moved/resized before.
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2010-05-01 15:32:17 +00:00 |
window_type.h
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(svn r19723) -Add: a simple sprite alignment helper. It does not store the new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets.
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2010-04-25 16:27:30 +00:00 |
window.cpp
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(svn r19746) -Fix [FS#3675]: Do not recenter usually centered windows when resizing main window or changing language, if they have been moved/resized before.
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2010-05-01 15:32:17 +00:00 |
zoom_func.h
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zoom_type.h
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