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(svn r18802) -Codechange: Deduplicate drawing-code for depots and stations/waypoints.
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@ -1944,8 +1944,6 @@ static void DrawTile_Track(TileInfo *ti)
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} else {
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/* draw depot */
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const DrawTileSprites *dts;
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const DrawTileSeqStruct *dtss;
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uint32 relocation;
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SpriteID pal = PAL_NONE;
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if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
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@ -1957,8 +1955,6 @@ static void DrawTile_Track(TileInfo *ti)
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dts = &_depot_gfx_table[GetRailDepotDirection(ti->tile)];
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}
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relocation = rti->total_offset;
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image = dts->ground.sprite;
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if (image != SPR_FLAT_GRASS_TILE) image += rti->total_offset;
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@ -1985,37 +1981,8 @@ static void DrawTile_Track(TileInfo *ti)
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if (HasCatenaryDrawn(GetRailType(ti->tile))) DrawCatenary(ti);
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foreach_draw_tile_seq(dtss, dts->seq) {
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SpriteID image = dtss->image.sprite;
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SpriteID pal = dtss->image.pal;
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/* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */
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if (IsInvisibilitySet(TO_BUILDINGS) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return;
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/* Unlike stations, our default waypoint has no variation for
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* different railtype, so don't use the railtype offset if
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* no relocation is set */
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if (HasBit(image, SPRITE_MODIFIER_USE_OFFSET)) {
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image += rti->total_offset;
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} else {
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image += relocation;
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}
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pal = SpriteLayoutPaletteTransform(image, pal, _drawtile_track_palette);
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if ((byte)dtss->delta_z != 0x80) {
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AddSortableSpriteToDraw(
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image, pal,
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ti->x + dtss->delta_x, ti->y + dtss->delta_y,
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dtss->size_x, dtss->size_y,
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dtss->size_z, ti->z + dtss->delta_z,
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!HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(TO_BUILDINGS)
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);
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} else {
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/* For stations and original spritelayouts delta_x and delta_y are signed */
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AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(TO_BUILDINGS));
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}
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}
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/* No NewGRF depots, so no relocation */
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DrawStationTileSeq(ti, dts, TO_BUILDINGS, rti->total_offset, 0, _drawtile_track_palette);
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}
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DrawBridgeMiddle(ti);
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}
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@ -2457,12 +2457,26 @@ static void DrawTile_Station(TileInfo *ti)
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total_offset = 0;
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}
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const DrawTileSeqStruct *dtss;
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foreach_draw_tile_seq(dtss, t->seq) {
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DrawStationTileSeq(ti, t, TO_BUILDINGS, total_offset, relocation, palette);
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}
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/**
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* Draws a station, waypoint or depot including all subsprites on a tile.
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* @param ti The tile to draw on
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* @param dts Sprite and subsprites to draw
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* @param to The transparancy bit that toggles drawing of these sprites
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* @param total_offset Sprite-Offset between the current railtype and normal rail
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* @param relocation Sprite-Offset for NewGRF defined stations
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* @param default_palette The default recolour sprite to use (typically company colour)
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*/
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void DrawStationTileSeq(const TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 total_offset, uint32 relocation, SpriteID default_palette)
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{
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const DrawTileSeqStruct *dtss;
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foreach_draw_tile_seq(dtss, dts->seq) {
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SpriteID image = dtss->image.sprite;
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/* Stop drawing sprite sequence once we meet a sprite that doesn't have to be opaque */
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if (IsInvisibilitySet(TO_BUILDINGS) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return;
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if (IsInvisibilitySet(to) && !HasBit(image, SPRITE_MODIFIER_OPAQUE)) return;
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if (relocation == 0 || HasBit(image, SPRITE_MODIFIER_USE_OFFSET)) {
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image += total_offset;
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@ -2470,7 +2484,7 @@ static void DrawTile_Station(TileInfo *ti)
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image += relocation;
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}
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SpriteID pal = SpriteLayoutPaletteTransform(image, dtss->image.pal, palette);
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SpriteID pal = SpriteLayoutPaletteTransform(image, dtss->image.pal, default_palette);
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if ((byte)dtss->delta_z != 0x80) {
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AddSortableSpriteToDraw(
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@ -2478,11 +2492,11 @@ static void DrawTile_Station(TileInfo *ti)
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ti->x + dtss->delta_x, ti->y + dtss->delta_y,
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dtss->size_x, dtss->size_y,
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dtss->size_z, ti->z + dtss->delta_z,
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!HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(TO_BUILDINGS)
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!HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to)
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);
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} else {
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/* For stations and original spritelayouts delta_x and delta_y are signed */
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AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(TO_BUILDINGS));
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AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to));
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}
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}
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}
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@ -19,6 +19,7 @@
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#include "tile_type.h"
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#include "cargo_type.h"
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#include "vehicle_type.h"
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#include "transparency.h"
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void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint radius);
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@ -35,6 +36,8 @@ void UpdateStationAcceptance(Station *st, bool show_msg);
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const DrawTileSprites *GetStationTileLayout(StationType st, byte gfx);
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void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image);
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void DrawStationTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 total_offset, uint32 relocation, SpriteID default_palette);
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bool HasStationInUse(StationID station, CompanyID company);
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RoadStop *GetRoadStopByTile(TileIndex tile, RoadStopType type);
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@ -14,6 +14,7 @@
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#include "gfx_func.h"
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#include "openttd.h"
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#include "core/bitmath_func.hpp"
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/**
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* Transparency option bits: which position in _transparency_opt stands for which transparency.
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