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(svn r18959) -Feature: [NewGRF] Allow layering of multiple groundsprites in spritelayouts of stations, houses and industrytiles; so hacks with zero-sized bounding boxes are no longer needed and no longer cause trouble.
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@ -30,6 +30,7 @@
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*/
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void DrawCommonTileSeq(const TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, int32 orig_offset, uint32 newgrf_offset, PaletteID default_palette, bool child_offset_is_unsigned)
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{
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bool parent_sprite_encountered = false;
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const DrawTileSeqStruct *dtss;
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foreach_draw_tile_seq(dtss, dts->seq) {
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SpriteID image = dtss->image.sprite;
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@ -45,6 +46,7 @@ void DrawCommonTileSeq(const TileInfo *ti, const DrawTileSprites *dts, Transpare
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PaletteID pal = SpriteLayoutPaletteTransform(image, dtss->image.pal, default_palette);
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if ((byte)dtss->delta_z != 0x80) {
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parent_sprite_encountered = true;
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AddSortableSpriteToDraw(
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image, pal,
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ti->x + dtss->delta_x, ti->y + dtss->delta_y,
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@ -55,7 +57,16 @@ void DrawCommonTileSeq(const TileInfo *ti, const DrawTileSprites *dts, Transpare
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} else {
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int offs_x = child_offset_is_unsigned ? (uint8)dtss->delta_x : dtss->delta_x;
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int offs_y = child_offset_is_unsigned ? (uint8)dtss->delta_y : dtss->delta_y;
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AddChildSpriteScreen(image, pal, offs_x, offs_y, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to));
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bool transparent = !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to);
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if (parent_sprite_encountered) {
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AddChildSpriteScreen(image, pal, offs_x, offs_y, transparent);
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} else {
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if (transparent) {
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SetBit(image, PALETTE_MODIFIER_TRANSPARENT);
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pal = PALETTE_TO_TRANSPARENT;
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}
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DrawGroundSprite(image, pal, NULL, offs_x, offs_y);
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}
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}
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}
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}
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