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(svn r19705) -Change: reinitialise the windows when changing the newgrf_developer_tools setting
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3461430a34
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@ -679,6 +679,18 @@ static bool RedrawScreen(int32 p1)
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return true;
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}
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/**
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* Reinitalise all windows, i.e. construct their windows
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* from the begin. For example to show a particular button
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* that was previously hidden.
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* @param p1 ignored
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*/
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static bool ReinitWindows(int32 p1)
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{
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ReInitAllWindows();
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return true;
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}
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/**
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* Redraw the smallmap after a colour scheme change.
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* @param p1 Callback parameter.
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@ -13,6 +13,7 @@
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static bool v_PositionMainToolbar(int32 p1);
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static bool PopulationInLabelActive(int32 p1);
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static bool RedrawScreen(int32 p1);
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static bool ReinitWindows(int32 p1);
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static bool RedrawSmallmap(int32 p1);
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static bool InvalidateDetailsWindow(int32 p1);
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static bool InvalidateStationBuildWindow(int32 p1);
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@ -605,7 +606,7 @@ const SettingDesc _settings[] = {
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SDTC_BOOL(gui.show_date_in_logs, S, 0, false, STR_NULL, NULL),
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#endif
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SDTC_VAR(gui.developer, SLE_UINT8, S, 0, 1, 0, 2, 0, STR_NULL, NULL),
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SDTC_BOOL(gui.newgrf_developer_tools, S, 0, false, STR_NULL, NULL),
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SDTC_BOOL(gui.newgrf_developer_tools, S, 0, false, STR_NULL, ReinitWindows),
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SDTC_BOOL(gui.ai_developer_tools, S, 0, false, STR_NULL, NULL),
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SDTC_VAR(gui.console_backlog_timeout, SLE_UINT16, S, 0, 100, 10, 65500, 0, STR_NULL, NULL),
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SDTC_VAR(gui.console_backlog_length, SLE_UINT16, S, 0, 100, 10, 65500, 0, STR_NULL, NULL),
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