Commit Graph

138 Commits

Author SHA1 Message Date
rubidium
e5e75bd8f8 (svn r11719) -Codechange: split sound.h in a header with types and one with functions. 2007-12-29 09:24:26 +00:00
smatz
108ab3b910 (svn r11717) -Fix [FS#1590]: make sure invalid players have all shares owned by PLAYER_SPECTATOR 2007-12-28 18:25:30 +00:00
belugas
e9a039b845 (svn r11714) -Fix[FS#1569]: Do not allow player inauguration date on scenarios to be bigger than current year.
This will not (yet) be true if you are loading a scenario with the "-g" command line option.
2007-12-28 04:20:56 +00:00
belugas
5087a6cdd7 (svn r11713) -Codechange: Move some declarations and definitions in a more logical disposition 2007-12-28 03:14:55 +00:00
rubidium
384503e7d3 (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. 2007-12-27 13:35:39 +00:00
rubidium
b9046c97fb (svn r11702) -Codechange: move all date related stuff to date*. 2007-12-26 13:50:40 +00:00
rubidium
2786d789a1 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 2007-12-26 11:45:43 +00:00
rubidium
429521a7d1 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 2007-12-25 11:26:07 +00:00
rubidium
bf98e25e43 (svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed. 2007-12-25 09:48:53 +00:00
rubidium
a773d45885 (svn r11684) -Codechange: split gfx.h in a type and functional header. 2007-12-23 10:56:02 +00:00
rubidium
8f0e68285b (svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type. 2007-12-22 23:30:28 +00:00
rubidium
9e9cfe6e59 (svn r11677) -Codechange: move price and command related types/functions to their respective places. 2007-12-21 21:50:46 +00:00
rubidium
433a9f3c09 (svn r11675) -Codechange: split the string types from the string functions. 2007-12-21 19:49:27 +00:00
rubidium
5b49e75453 (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 2007-12-19 23:26:02 +00:00
rubidium
d582aea639 (svn r11668) -Codechange: more refactoring aimed at reducing compile time and making it more logic where function definitions can be found. 2007-12-19 20:45:46 +00:00
rubidium
8896bea306 (svn r11667) -Codechange: split window.h into a header that defines some 'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps. 2007-12-19 19:44:29 +00:00
smatz
bda9d4a236 (svn r11656) -Codechange: add ZOOM_LVL_BEGIN and postfix operators so ZoomLevel can be used in some iterations 2007-12-17 22:04:07 +00:00
smatz
145517fb8e (svn r11649) -Codechange: some code can be simplified thanks to changes in r11642 2007-12-16 19:30:42 +00:00
rubidium
ff7ff890f9 (svn r11646) -Codechange: check whether (some) characters are missing in the current 'font' for the 'currently' chosen language and give a warning when that does happen. 2007-12-16 18:38:19 +00:00
smatz
3cee0abdba (svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h 2007-12-16 15:38:51 +00:00
rubidium
ec90ce7e98 (svn r11643) -Codechange: conform with the coding style for the WP macro uses. 2007-12-16 10:54:08 +00:00
skidd13
1d9c27e235 (svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer saves 2007-12-12 21:56:10 +00:00
belugas
e0646af976 (svn r11624) -Fix[FS#1530]: An error in the translation of bitset to scroll directions made it so that up-down-right arrow keys did scrolled up, while it should have scrolled right instead. It was initially interpreted as left-right-up. 2007-12-12 02:28:08 +00:00
glx
fb1d768924 (svn r11618) -Fix: buoys are just waypoints, so don't allow load/unload/transfert for them 2007-12-11 17:44:55 +00:00
rubidium
cbb2d39860 (svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals. 2007-12-07 21:14:54 +00:00
rubidium
8c5c0e9367 (svn r11573) -Codechange: pause games that miss GRFs by default and throw some warnings and disclaimers when you want to unpause it. 2007-12-04 22:50:07 +00:00
glx
46441ac31c (svn r11572) -Fix [FS#1494]: reinitialise windows system before loading a savegame 2007-12-04 22:22:50 +00:00
rubidium
d9081ad3f5 (svn r11556) -Feature: allow setting a default password for new companies in network games. 2007-12-02 14:48:26 +00:00
rubidium
981865dbcc (svn r11537) -Codechange: make it much harder to 'accidentally' add savegame conversion code after the window and cache initializations. 2007-11-28 15:42:52 +00:00
rubidium
d736a04b59 (svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format. 2007-11-25 20:20:16 +00:00
skidd13
bf959f926f (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style 2007-11-24 10:38:43 +00:00
rubidium
9d3cc5b271 (svn r11495) -Fix (r11493): some compilers fail to show warnings when they should. 2007-11-22 22:54:49 +00:00
rubidium
64a4ac3444 (svn r11493) -Fix [FS#1472]: game crashing on savegame load because it tried to render some part of the window before the savegame conversion was done. 2007-11-22 22:34:30 +00:00
skidd13
eeaa348f8b (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style 2007-11-20 13:35:54 +00:00
skidd13
5c31a973a1 (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style 2007-11-19 21:32:20 +00:00
skidd13
71c4325c50 (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 2007-11-19 21:02:30 +00:00
skidd13
8be526e499 (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style 2007-11-19 18:38:10 +00:00
belugas
f55fdfb7c4 (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-10 01:17:15 +00:00
rubidium
f8293ec0c5 (svn r11338) -Fix [FS#1359]: water tiles not at sealevel (i.e. canals) should not be owned by water as that signals normal water. 2007-10-22 17:03:08 +00:00
glx
28050e6e6d (svn r11277) -Fix (r8498): the check for ghost station (on water industries) always removed station for non-oilrig 2007-10-16 20:44:59 +00:00
rubidium
ba7c595d84 (svn r11276) -Codechange: be more consistent with naming of some accessors.
-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
2007-10-16 19:48:58 +00:00
truelight
645e5b1fb0 (svn r11244) -Fix: trees can now be planted on bare land without making it grassy (Csaboka)
-Fix: planting tree in desert doesn't make it grassy for the first tile-cycle (Csaboka)
-Fix: when a tree dies in desert, it no longer becomes a snowy tile for the first tile-cycle (Csaboka)
2007-10-11 11:06:04 +00:00
glx
5e45e73037 (svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C 2007-09-27 21:39:13 +00:00
rubidium
c68c83dffa (svn r11138) -Codechange: prepare some subsystems for persistent storage for NewGRFs. 2007-09-22 12:59:43 +00:00
truelight
f1336fba68 (svn r11092) -Add: allow 'blitter=<value>' in openttd.cfg to set the blitter (so you don't have to keep on doing 'openttd -b 32bpp-optimized'..) 2007-09-13 12:28:53 +00:00
rubidium
0df355bbda (svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a station should get goods was not done properly. 2007-09-01 08:04:08 +00:00
rubidium
cf1d74b41e (svn r10982) -Fix [FS#1162]: some old savegames could be in a state that the current game logic does not like; in the list of vehicles loading at a station when the vehicle is not actually at the station. 2007-08-26 14:38:44 +00:00
rubidium
51f773bd16 (svn r10807) -Fix [FS#1108]: keep_all_autosaves always got ".sav" as filename, which basically means that it only kept the last autosave. 2007-08-06 06:23:44 +00:00
truelight
424757c078 (svn r10781) -Fix: ported more pieces to WinCE, so it compiles a bit more
-Fix: WinCE doesn't support console
-Fix: Set debug lvl4 when running a debug WinCE build (as you can't give parameters any easy way)
2007-08-04 12:53:41 +00:00
rubidium
2dd7a5d296 (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*. 2007-08-03 20:18:38 +00:00