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(svn r11624) -Fix[FS#1530]: An error in the translation of bitset to scroll directions made it so that up-down-right arrow keys did scrolled up, while it should have scrolled right instead. It was initially interpreted as left-right-up.
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@ -1055,24 +1055,32 @@ static void ScrollMainViewport(int x, int y)
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WP(w,vp_d).dest_scrollpos_y += ScaleByZoom(y, w->viewport->zoom);
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}
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}
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/**
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* Describes all the different arrow key combinations the game allows
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* when it is in scrolling mode.
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* The real arrow keys are bitwise numbered as
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* 1 = left
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* 2 = up
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* 4 = right
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* 8 = down
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*/
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static const int8 scrollamt[16][2] = {
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{ 0, 0},
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{ 0, 0}, ///< no key specified
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{-2, 0}, ///< 1 : left
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{ 0, -2}, ///< 2 : up
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{-2, -1}, ///< 3 : left + up
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{-2, -1}, ///< 3 : left + up
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{ 2, 0}, ///< 4 : right
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{ 0, 0}, ///< 5 : left + right
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{ 0, 0}, ///< 5 : left + right = nothing
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{ 2, -1}, ///< 6 : right + up
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{ 0, -2}, ///< 7 : left + right + up = up
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{ 0, -2}, ///< 7 : right + left + up = up
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{ 0 ,2}, ///< 8 : down
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{-2 ,1}, ///< 9 : down+left
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{ 0, 0}, ///< 10 : impossible
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{-2, 0}, ///< 11 : left + up + down = left
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{ 2, 1}, ///< 12 : down+right
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{ 0, 2}, ///< 13 : left + right + down = down
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{ 0, -2}, ///< 14 : left + right + up = up
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{ 0, 0}, ///< 15 : impossible
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{-2 ,1}, ///< 9 : down + left
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{ 0, 0}, ///< 10 : down + up = nothing
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{-2, 0}, ///< 11 : left + up + down = left
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{ 2, 1}, ///< 12 : down + right
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{ 0, 2}, ///< 13 : left + right + down = down
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{ 2, 0}, ///< 14 : right + up + down = right
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{ 0, 0}, ///< 15 : left + up + right + down = nothing
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};
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static void HandleKeyScrolling()
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