mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-05 22:04:57 +00:00
(svn r11138) -Codechange: prepare some subsystems for persistent storage for NewGRFs.
This commit is contained in:
parent
47dd4989a8
commit
c68c83dffa
@ -570,6 +570,9 @@
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<File
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RelativePath=".\..\src\newgrf_station.h">
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</File>
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<File
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RelativePath=".\..\src\newgrf_storage.h">
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</File>
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<File
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RelativePath=".\..\src\newgrf_text.h">
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</File>
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@ -1121,6 +1124,9 @@
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<File
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RelativePath=".\..\src\newgrf_station.cpp">
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</File>
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<File
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RelativePath=".\..\src\newgrf_storage.cpp">
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</File>
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<File
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RelativePath=".\..\src\newgrf_text.cpp">
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</File>
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@ -991,6 +991,10 @@
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RelativePath=".\..\src\newgrf_station.h"
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>
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</File>
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<File
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RelativePath=".\..\src\newgrf_storage.h"
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>
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</File>
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<File
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RelativePath=".\..\src\newgrf_text.h"
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>
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@ -1715,6 +1719,10 @@
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RelativePath=".\..\src\newgrf_station.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\newgrf_storage.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\newgrf_text.cpp"
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>
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@ -156,6 +156,7 @@ newgrf_industrytiles.h
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newgrf_sound.h
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newgrf_spritegroup.h
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newgrf_station.h
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newgrf_storage.h
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newgrf_text.h
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newgrf_town.h
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newgrf_townname.h
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@ -347,6 +348,7 @@ newgrf_industrytiles.cpp
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newgrf_sound.cpp
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newgrf_spritegroup.cpp
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newgrf_station.cpp
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newgrf_storage.cpp
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newgrf_text.cpp
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newgrf_town.cpp
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newgrf_townname.cpp
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@ -15,6 +15,7 @@
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#include "network/network.h"
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#include "variables.h"
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#include "genworld.h"
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#include "newgrf_storage.h"
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const char *_cmd_text = NULL;
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@ -573,6 +574,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
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_docommand_recursive = 0;
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_cmd_text = NULL;
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ClearStorageChanges(false);
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return false;
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}
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@ -603,6 +605,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
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if (_network_dedicated || (_network_server && pbck == PLAYER_SPECTATOR)) _local_player = pbck;
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_docommand_recursive = 0;
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_cmd_text = NULL;
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ClearStorageChanges(false);
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return true;
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}
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#endif /* ENABLE_NETWORK */
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@ -643,6 +646,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
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if (callback) callback(true, tile, p1, p2);
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_cmd_text = NULL;
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ClearStorageChanges(true);
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return true;
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show_error:
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@ -656,6 +660,7 @@ callb_err:
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if (callback) callback(false, tile, p1, p2);
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_cmd_text = NULL;
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ClearStorageChanges(false);
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return false;
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}
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@ -76,7 +76,7 @@ void InitializeSpriteGroupPool()
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_spritegroup_count = 0;
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}
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uint32 _temp_store[0x110];
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TemporaryStorageArray<uint, 0x110> _temp_store;
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static inline uint32 GetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
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@ -98,7 +98,7 @@ static inline uint32 GetVariable(const ResolverObject *object, byte variable, by
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case 0x1C: return object->last_value;
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case 0x20: return _opt.landscape == LT_ARCTIC ? GetSnowLine() : 0xFF;
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case 0x7D: return _temp_store[parameter];
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case 0x7D: return _temp_store.Get(parameter);
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/* Not a common variable, so evalute the feature specific variables */
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default: return object->GetVariable(object, variable, parameter, available);
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@ -137,9 +137,7 @@ static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, U last_value,
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case DSGA_OP_AND: return last_value & value;
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case DSGA_OP_OR: return last_value | value;
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case DSGA_OP_XOR: return last_value ^ value;
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case DSGA_OP_STO:
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if (value < lengthof(_temp_store)) _temp_store[value] = last_value;
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return last_value;
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case DSGA_OP_STO: _temp_store.Store(value, last_value); return last_value;
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case DSGA_OP_RST: return value;
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default: return value;
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}
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@ -162,7 +160,7 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
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bool available = true;
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if (adjust->variable == 0x7E) {
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ResolverObject subobject = *object;
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const SpriteGroup *subgroup = Resolve(adjust->subroutine, &subobject, false);
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const SpriteGroup *subgroup = Resolve(adjust->subroutine, &subobject);
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if (subgroup == NULL || subgroup->type != SGT_CALLBACK) {
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value = CALLBACK_FAILED;
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} else {
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@ -175,7 +173,7 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
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if (!available) {
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/* Unsupported property: skip further processing and return either
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* the group from the first range or the default group. */
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return Resolve(group->g.determ.num_ranges > 0 ? group->g.determ.ranges[0].group : group->g.determ.default_group, object, false);
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return Resolve(group->g.determ.num_ranges > 0 ? group->g.determ.ranges[0].group : group->g.determ.default_group, object);
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}
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switch (group->g.determ.size) {
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@ -216,11 +214,11 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
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for (i = 0; i < group->g.determ.num_ranges; i++) {
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if (group->g.determ.ranges[i].low <= value && value <= group->g.determ.ranges[i].high) {
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return Resolve(group->g.determ.ranges[i].group, object, false);
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return Resolve(group->g.determ.ranges[i].group, object);
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}
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}
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return Resolve(group->g.determ.default_group, object, false);
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return Resolve(group->g.determ.default_group, object);
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}
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@ -254,19 +252,16 @@ static inline const SpriteGroup *ResolveRandom(const SpriteGroup *group, Resolve
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mask = (group->g.random.num_groups - 1) << group->g.random.lowest_randbit;
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index = (object->GetRandomBits(object) & mask) >> group->g.random.lowest_randbit;
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return Resolve(group->g.random.groups[index], object, false);
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return Resolve(group->g.random.groups[index], object);
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}
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/* ResolverObject (re)entry point */
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const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object, bool first_call)
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const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object)
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{
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/* We're called even if there is no group, so quietly return nothing */
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if (group == NULL) return NULL;
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/* Zero the temporary storage to make sure there are no desyncs */
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if (first_call) memset(_temp_store, 0, sizeof(_temp_store));
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switch (group->type) {
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case SGT_REAL: return object->ResolveReal(object, group);
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case SGT_DETERMINISTIC: return ResolveVariable(group, object);
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@ -7,6 +7,7 @@
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#include "town.h"
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#include "industry.h"
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#include "newgrf_storage.h"
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/**
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* Gets the value of a so-called newgrf "register".
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@ -16,9 +17,8 @@
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*/
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static inline uint32 GetRegister(uint i)
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{
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assert(i < 0x110);
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extern uint32 _temp_store[0x110];
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return _temp_store[i];
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extern TemporaryStorageArray<uint, 0x110> _temp_store;
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return _temp_store.Get(i);
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}
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struct SpriteGroup;
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@ -243,7 +243,7 @@ struct ResolverObject {
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/* Base sprite group resolver */
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const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object, bool first_call = true);
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const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object);
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#endif /* NEWGRF_SPRITEGROUP_H */
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27
src/newgrf_storage.cpp
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27
src/newgrf_storage.cpp
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@ -0,0 +1,27 @@
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/* $Id$ */
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/** @file newgrf_storage.cpp Functionality related to the temporary and persistent storage arrays for NewGRFs. */
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#include "stdafx.h"
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#include "helpers.hpp"
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#include "newgrf_storage.h"
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#include <set>
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/** The changed storage arrays */
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static std::set<BaseStorageArray*> _changed_storage_arrays;
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void AddChangedStorage(BaseStorageArray *storage)
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{
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_changed_storage_arrays.insert(storage);
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}
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void ClearStorageChanges(bool keep_changes)
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{
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/* Loop over all changes arrays */
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for (std::set<BaseStorageArray*>::iterator it = _changed_storage_arrays.begin(); it != _changed_storage_arrays.end(); it++) {
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(*it)->ClearChanges(keep_changes);
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}
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/* And then clear that array */
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_changed_storage_arrays.clear();
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}
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176
src/newgrf_storage.h
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176
src/newgrf_storage.h
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@ -0,0 +1,176 @@
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/* $Id$ */
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/** @file newgrf_storage.h Functionality related to the temporary and persistent storage arrays for NewGRFs. */
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#ifndef NEWGRF_STORAGE_H
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#define NEWGRF_STORAGE_H
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/**
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* Base class for all NewGRF storage arrays. Nothing fancy, only here
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* so we have a generalised class to use.
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*/
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struct BaseStorageArray
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{
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/** The needed destructor */
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virtual ~BaseStorageArray() {}
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/**
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* Clear the changes made since the last ClearChanges.
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* This can be done in two ways:
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* - saving the changes permanently
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* - reverting to the previous version
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* @param keep_changes do we save or revert the changes since the last ClearChanges?
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*/
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virtual void ClearChanges(bool keep_changes) {}
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};
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/**
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* Class for persistent storage of data.
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* On ClearChanges that data is either reverted or saved.
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* @param TYPE the type of variable to store.
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* @param SIZE the size of the array.
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*/
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template <typename TYPE, uint SIZE>
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struct PersistentStorageArray : BaseStorageArray {
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TYPE storage[SIZE]; ///< Memory to for the storage array
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TYPE *prev_storage; ///< Memory to store "old" states so we can revert them on the performance of test cases for commands etc.
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/** Simply construct the array */
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PersistentStorageArray() : prev_storage(NULL)
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{
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memset(this->storage, 0, sizeof(this->storage));
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}
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/** And free all data related to it */
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~PersistentStorageArray()
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{
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free(this->prev_storage);
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}
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/**
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* Stores some value at a given position.
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* If there is no backup of the data that backup is made and then
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* we write the data.
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* @param pos the position to write at
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* @param value the value to write
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*/
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void Store(uint pos, TYPE value)
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{
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/* Out of the scope of the array */
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if (pos >= SIZE) return;
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/* The value hasn't changed, so we pretend nothing happened.
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* Saves a few cycles and such and it's pretty easy to check. */
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if (this->storage[pos] == value) return;
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/* We do not have made a backup; lets do so */
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if (this->prev_storage != NULL) {
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this->prev_storage = MallocT<TYPE>(SIZE);
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if (this->prev_storage == NULL) return;
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memcpy(this->prev_storage, this->storage, sizeof(this->storage));
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/* We only need to register ourselves when we made the backup
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* as that is the only time something will have changed */
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AddChangedStorage(this);
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}
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this->storage[pos] = value;
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}
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/**
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* Gets the value from a given position.
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* @param pos the position to get the data from
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* @return the data from that position
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*/
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TYPE Get(uint pos)
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{
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/* Out of the scope of the array */
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if (pos >= SIZE) return 0;
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return this->storage[pos];
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}
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void ClearChanges(bool keep_changes)
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{
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assert(this->prev_storage != NULL);
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if (!keep_changes) {
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memcpy(this->storage, this->prev_storage, sizeof(this->storage));
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}
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free(this->prev_storage);
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}
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};
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/**
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* Class for temporary storage of data.
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* On ClearChanges that data is always zero-ed.
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* @param TYPE the type of variable to store.
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* @param SIZE the size of the array.
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*/
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template <typename TYPE, uint SIZE>
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struct TemporaryStorageArray : BaseStorageArray {
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TYPE storage[SIZE]; ///< Memory to for the storage array
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/** Simply construct the array */
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TemporaryStorageArray()
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{
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memset(this->storage, 0, sizeof(this->storage));
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}
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/**
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* Stores some value at a given position.
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* @param pos the position to write at
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* @param value the value to write
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*/
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void Store(uint pos, TYPE value)
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{
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/* Out of the scope of the array */
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if (pos >= SIZE) return;
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this->storage[pos] = value;
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AddChangedStorage(this);
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}
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/**
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* Gets the value from a given position.
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* @param pos the position to get the data from
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* @return the data from that position
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*/
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TYPE Get(uint pos)
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{
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/* Out of the scope of the array */
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if (pos >= SIZE) return 0;
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return this->storage[pos];
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}
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void ClearChanges(bool keep_changes)
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{
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memset(this->storage, 0, sizeof(this->storage));
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}
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};
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/**
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* Add the changed storage array to the list of changed arrays.
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* This is done so we only have to revert/save the changed
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* arrays, which saves quite a few clears, etc. after callbacks.
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* @param storage the array that has changed
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*/
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void AddChangedStorage(BaseStorageArray *storage);
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/**
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* Clear the changes made since the last ClearStorageChanges.
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* This is done for *all* storages that have been registered to with
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* AddChangedStorage since the previous ClearStorageChanges.
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*
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* This can be done in two ways:
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* - saving the changes permanently
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* - reverting to the previous version
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* @param keep_changes do we save or revert the changes since the last ClearChanges?
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*/
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void ClearStorageChanges(bool keep_changes);
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#endif /* NEWGRF_STORAGE_H */
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@ -61,6 +61,7 @@
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#include "newgrf_config.h"
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#include "newgrf_house.h"
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#include "newgrf_commons.h"
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#include "newgrf_storage.h"
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#include "player_face.h"
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#include "group.h"
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#include "blitter/factory.hpp"
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@ -977,6 +978,8 @@ void SwitchMode(int new_mode)
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* That check is enforced in DoCommand. */
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void StateGameLoop()
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{
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ClearStorageChanges(false);
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/* dont execute the state loop during pause */
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if (_pause_game) return;
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if (IsGeneratingWorld()) return;
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