frosch
|
e95e887772
|
(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed.
|
2008-02-06 15:32:06 +00:00 |
|
peter1138
|
1d891a8b15
|
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
|
2008-02-02 09:28:43 +00:00 |
|
frosch
|
da754951f1
|
(svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames.
|
2008-01-24 14:57:43 +00:00 |
|
smatz
|
0b888ccc00
|
(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
|
2008-01-23 14:51:36 +00:00 |
|
peter1138
|
9ca929c812
|
(svn r11934) -Codechange: add persistent random data for river and canal tiles.
|
2008-01-20 18:30:53 +00:00 |
|
smatz
|
8d077b16d8
|
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
|
2008-01-17 20:41:33 +00:00 |
|
smatz
|
822242f411
|
(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
|
2008-01-17 19:49:06 +00:00 |
|
rubidium
|
6891bc2011
|
(svn r11867) -Fix: do not reset changes to persistent storages during world generation.
-Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
|
2008-01-15 18:51:46 +00:00 |
|
glx
|
8c13852373
|
(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
|
2008-01-15 00:03:48 +00:00 |
|
rubidium
|
392d59f6a9
|
(svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server.
|
2008-01-13 21:51:53 +00:00 |
|
rubidium
|
5c4150d304
|
(svn r11832) -Codechange: get rid of (quite) some VARDEFs.
|
2008-01-13 13:36:01 +00:00 |
|
rubidium
|
079abbd04b
|
(svn r11829) -Feature: allow reloading openttd.cfg when starting a new game on a dedicated server. Patch by dihedral.
|
2008-01-13 01:39:22 +00:00 |
|
rubidium
|
d4e6a6bf57
|
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
|
2008-01-13 01:21:35 +00:00 |
|
peter1138
|
ab8382c0db
|
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
|
2008-01-12 19:58:06 +00:00 |
|
rubidium
|
ac528411df
|
(svn r11818) -Codechange: split player.h into smaller pieces.
|
2008-01-12 14:10:35 +00:00 |
|
rubidium
|
04f936c2c6
|
(svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area').
|
2008-01-11 00:30:32 +00:00 |
|
rubidium
|
0e517fe023
|
(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
|
2008-01-09 09:45:45 +00:00 |
|
rubidium
|
a3ccdcea36
|
(svn r11777) -Codechange: split the string header and make do not include it when it's not necessary.
|
2008-01-07 14:23:25 +00:00 |
|
rubidium
|
b0ac283aec
|
(svn r11774) -Change: do not include variables.h in a header when it is not needed.
|
2008-01-07 00:57:19 +00:00 |
|
rubidium
|
acc7c9eb01
|
(svn r11771) -Codechange: split settings.h into better separated headers.
|
2008-01-07 00:19:09 +00:00 |
|
peter1138
|
fa83291a76
|
(svn r11742) -Codechange [FS#1319]: Run window tick events when paused, so that news pop-ups and the about window still progress. For other windows the events are ignored when paused.
|
2008-01-01 22:34:00 +00:00 |
|
peter1138
|
aab495604a
|
(svn r11735) -Fix [FS#1574]: Don't reset loading indicator IDs when only reloading NewGRFs.
|
2008-01-01 15:06:37 +00:00 |
|
rubidium
|
e5e75bd8f8
|
(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
|
2007-12-29 09:24:26 +00:00 |
|
smatz
|
108ab3b910
|
(svn r11717) -Fix [FS#1590]: make sure invalid players have all shares owned by PLAYER_SPECTATOR
|
2007-12-28 18:25:30 +00:00 |
|
belugas
|
e9a039b845
|
(svn r11714) -Fix[FS#1569]: Do not allow player inauguration date on scenarios to be bigger than current year.
This will not (yet) be true if you are loading a scenario with the "-g" command line option.
|
2007-12-28 04:20:56 +00:00 |
|
belugas
|
5087a6cdd7
|
(svn r11713) -Codechange: Move some declarations and definitions in a more logical disposition
|
2007-12-28 03:14:55 +00:00 |
|
rubidium
|
384503e7d3
|
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
|
2007-12-27 13:35:39 +00:00 |
|
rubidium
|
b9046c97fb
|
(svn r11702) -Codechange: move all date related stuff to date*.
|
2007-12-26 13:50:40 +00:00 |
|
rubidium
|
2786d789a1
|
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
|
2007-12-26 11:45:43 +00:00 |
|
rubidium
|
429521a7d1
|
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
|
2007-12-25 11:26:07 +00:00 |
|
rubidium
|
bf98e25e43
|
(svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed.
|
2007-12-25 09:48:53 +00:00 |
|
rubidium
|
a773d45885
|
(svn r11684) -Codechange: split gfx.h in a type and functional header.
|
2007-12-23 10:56:02 +00:00 |
|
rubidium
|
8f0e68285b
|
(svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.
|
2007-12-22 23:30:28 +00:00 |
|
rubidium
|
9e9cfe6e59
|
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
|
2007-12-21 21:50:46 +00:00 |
|
rubidium
|
433a9f3c09
|
(svn r11675) -Codechange: split the string types from the string functions.
|
2007-12-21 19:49:27 +00:00 |
|
rubidium
|
5b49e75453
|
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
|
2007-12-19 23:26:02 +00:00 |
|
rubidium
|
d582aea639
|
(svn r11668) -Codechange: more refactoring aimed at reducing compile time and making it more logic where function definitions can be found.
|
2007-12-19 20:45:46 +00:00 |
|
rubidium
|
8896bea306
|
(svn r11667) -Codechange: split window.h into a header that defines some 'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
|
2007-12-19 19:44:29 +00:00 |
|
smatz
|
bda9d4a236
|
(svn r11656) -Codechange: add ZOOM_LVL_BEGIN and postfix operators so ZoomLevel can be used in some iterations
|
2007-12-17 22:04:07 +00:00 |
|
smatz
|
145517fb8e
|
(svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
|
2007-12-16 19:30:42 +00:00 |
|
rubidium
|
ff7ff890f9
|
(svn r11646) -Codechange: check whether (some) characters are missing in the current 'font' for the 'currently' chosen language and give a warning when that does happen.
|
2007-12-16 18:38:19 +00:00 |
|
smatz
|
3cee0abdba
|
(svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
|
2007-12-16 15:38:51 +00:00 |
|
rubidium
|
ec90ce7e98
|
(svn r11643) -Codechange: conform with the coding style for the WP macro uses.
|
2007-12-16 10:54:08 +00:00 |
|
skidd13
|
1d9c27e235
|
(svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer saves
|
2007-12-12 21:56:10 +00:00 |
|
belugas
|
e0646af976
|
(svn r11624) -Fix[FS#1530]: An error in the translation of bitset to scroll directions made it so that up-down-right arrow keys did scrolled up, while it should have scrolled right instead. It was initially interpreted as left-right-up.
|
2007-12-12 02:28:08 +00:00 |
|
glx
|
fb1d768924
|
(svn r11618) -Fix: buoys are just waypoints, so don't allow load/unload/transfert for them
|
2007-12-11 17:44:55 +00:00 |
|
rubidium
|
cbb2d39860
|
(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals.
|
2007-12-07 21:14:54 +00:00 |
|
rubidium
|
8c5c0e9367
|
(svn r11573) -Codechange: pause games that miss GRFs by default and throw some warnings and disclaimers when you want to unpause it.
|
2007-12-04 22:50:07 +00:00 |
|
glx
|
46441ac31c
|
(svn r11572) -Fix [FS#1494]: reinitialise windows system before loading a savegame
|
2007-12-04 22:22:50 +00:00 |
|
rubidium
|
d9081ad3f5
|
(svn r11556) -Feature: allow setting a default password for new companies in network games.
|
2007-12-02 14:48:26 +00:00 |
|