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https://github.com/OpenTTD/OpenTTD.git
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(svn r11818) -Codechange: split player.h into smaller pieces.
This commit is contained in:
parent
cbbc53e8f8
commit
ac528411df
@ -2,11 +2,12 @@
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#include "../stdafx.h"
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#include "../openttd.h"
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#include "../player.h"
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#include "../variables.h"
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#include "../command_func.h"
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#include "../network/network.h"
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#include "../core/alloc_func.hpp"
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#include "../player_func.h"
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#include "../player_base.h"
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#include "ai.h"
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#include "default/default.h"
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@ -4,7 +4,6 @@
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#define AI_H
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#include "../network/network.h"
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#include "../player.h"
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#include "../command_type.h"
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#include "../core/random_func.hpp"
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#include "../settings_type.h"
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@ -10,7 +10,6 @@
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#include "../../road_map.h"
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#include "../../roadveh.h"
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#include "../../station_map.h"
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#include "../../player.h"
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#include "../../tunnel_map.h"
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#include "../../engine.h"
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#include "../../command_func.h"
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@ -28,6 +27,8 @@
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#include "../../vehicle_func.h"
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#include "../../functions.h"
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#include "../../saveload.h"
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#include "../../player_func.h"
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#include "../../player_base.h"
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#include "default.h"
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// remove some day perhaps?
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@ -4,6 +4,8 @@
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#define DEFAULT_H
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#include "../../direction_type.h"
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#include "../../vehicle_type.h"
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#include "../../rail_type.h"
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void AiDoGameLoop(Player*);
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void SaveLoad_AI(PlayerID id);
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@ -12,6 +12,8 @@
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#include "../../bridge.h"
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#include "../../vehicle_func.h"
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#include "../../vehicle_base.h"
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#include "../../player_base.h"
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#include "../../player_func.h"
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#include "../ai.h"
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// Build HQ
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@ -12,6 +12,8 @@
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#include "../../tunnelbridge_map.h"
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#include "../ai.h"
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#include "../../variables.h"
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#include "../../player_base.h"
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#include "../../player_func.h"
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#define TEST_STATION_NO_DIR 0xFF
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@ -5,6 +5,7 @@
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#include "../../debug.h"
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#include "../../map_func.h"
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#include "../../vehicle_base.h"
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#include "../../player_base.h"
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#include "trolly.h"
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int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c)
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@ -36,6 +36,8 @@
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#include "../../date_func.h"
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#include "../ai.h"
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#include "../../order.h"
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#include "../../player_base.h"
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#include "../../player_func.h"
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PlayerAiNew _players_ainew[MAX_PLAYERS];
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@ -4,7 +4,9 @@
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#define AI_TROLLY_H
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#include "../../aystar.h"
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#include "../../player.h"
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#include "../../player_type.h"
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#include "../../vehicle_type.h"
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#include "../../date_type.h"
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/*
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* These defines can be altered to change the behavoir of the AI
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@ -15,7 +15,6 @@
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#include "engine.h"
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#include "station.h"
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#include "news.h"
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#include "player.h"
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#include "aircraft.h"
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#include "airport.h"
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#include "vehicle_gui.h"
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@ -37,6 +36,7 @@
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#include "autoreplace_func.h"
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#include "autoreplace_gui.h"
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#include "gfx_func.h"
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#include "player_func.h"
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void Aircraft::UpdateDeltaXY(Direction direction)
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{
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@ -10,7 +10,6 @@
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#include "table/strings.h"
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#include "gui.h"
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#include "engine.h"
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#include "player.h"
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#include "depot.h"
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#include "vehicle_gui.h"
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#include "newgrf_engine.h"
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@ -19,7 +19,7 @@
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#include "variables.h"
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "player.h"
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#include "player_func.h"
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static byte _selected_airport_type;
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@ -6,7 +6,7 @@
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#include "ship.h"
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#include "table/strings.h"
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#include "news.h"
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#include "player.h"
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#include "player_func.h"
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#include "engine.h"
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#include "debug.h"
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#include "vehicle_gui.h"
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@ -6,7 +6,7 @@
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#define AUTOREPLACE_FUNC_H
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#include "autoreplace_type.h"
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#include "player.h"
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#include "player_base.h"
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/**
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* Remove all engine replacement settings for the player.
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@ -19,6 +19,7 @@
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#include "vehicle_func.h"
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#include "autoreplace_func.h"
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#include "gfx_func.h"
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#include "player_func.h"
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static RailType _railtype_selected_in_replace_gui;
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@ -7,7 +7,7 @@
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#include "depot.h"
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#include "settings_type.h"
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#include "player.h"
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#include "player_func.h"
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/**
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* Autoslope check for tiles with an entrance on an edge.
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@ -17,7 +17,7 @@
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#include "station.h"
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#include "command_func.h"
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#include "engine.h"
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#include "player.h"
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#include "player_func.h"
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#include "depot.h"
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#include "airport.h"
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#include "vehicle_gui.h"
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@ -6,7 +6,6 @@
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#include "openttd.h"
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#include "clear_map.h"
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#include "table/strings.h"
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#include "player.h"
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#include "command_func.h"
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#include "bridge.h"
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#include "landscape.h"
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@ -9,7 +9,6 @@
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#include "tile_map.h"
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#include "gui.h"
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#include "command_func.h"
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#include "player.h"
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#include "network/network.h"
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#include "variables.h"
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#include "genworld.h"
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@ -20,6 +19,8 @@
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#include "town.h"
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#include "date_func.h"
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#include "debug.h"
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#include "player_func.h"
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#include "player_base.h"
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const char *_cmd_text = NULL;
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@ -8,7 +8,6 @@
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#include "gui.h"
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#include "textbuf_gui.h"
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#include "window_gui.h"
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#include "player.h"
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#include "variables.h"
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#include <stdarg.h>
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#include <string.h>
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@ -30,6 +30,8 @@
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#include "date_func.h"
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#include "vehicle_func.h"
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#include "string_func.h"
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#include "player_func.h"
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#include "player_base.h"
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// ** scriptfile handling ** //
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static FILE *_script_file;
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@ -23,7 +23,7 @@
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#include "strings_func.h"
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#include "window_func.h"
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#include "vehicle_func.h"
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#include "player.h"
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#include "player_func.h"
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/*
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* Since all depot window sizes aren't the same, we need to modify sizes a little.
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@ -30,7 +30,7 @@
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#include "waypoint.h"
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#include "town.h"
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#include "industry.h"
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#include "player.h"
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#include "player_func.h"
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#include "airport.h"
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#include "variables.h"
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#include "table/sprites.h"
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@ -20,7 +20,7 @@
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#include "sound_func.h"
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "player.h"
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#include "player_func.h"
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static void ShowBuildDockStationPicker();
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static void ShowBuildDocksDepotPicker();
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@ -9,7 +9,8 @@
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "news.h"
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#include "player.h"
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#include "player_base.h"
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#include "player_func.h"
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#include "station.h"
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#include "command_func.h"
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#include "saveload.h"
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@ -12,6 +12,7 @@
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#include "tile_type.h"
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#include "town_type.h"
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#include "industry_type.h"
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#include "player_type.h"
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struct Player;
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@ -127,4 +127,10 @@ enum ExpensesType {
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INVALID_EXPENSES = 0xFF,
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};
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/* The "steps" in loan size, in British Pounds! */
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enum {
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LOAN_INTERVAL = 10000,
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LOAN_INTERVAL_OLD_AI = 50000,
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};
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#endif /* ECONOMY_TYPE_H */
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@ -65,7 +65,7 @@
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#include "transparency.h"
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#include "tunnelbridge_map.h"
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#include "vehicle_func.h"
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#include "player.h"
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#include "player_base.h"
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static inline TLG GetTLG(TileIndex t)
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#include "debug.h"
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#include "table/strings.h"
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#include "engine.h"
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#include "player.h"
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#include "player_base.h"
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#include "player_func.h"
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#include "command_func.h"
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#include "news.h"
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#include "saveload.h"
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#include "gfx_type.h"
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#include "date_type.h"
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#include "sound_type.h"
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#include "player_type.h"
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enum RailVehicleTypes {
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RAILVEH_SINGLEHEAD, ///< indicates a "standalone" locomotive
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#include "stdafx.h"
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#include "openttd.h"
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#include "landscape.h"
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#include "player.h"
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#include "player_func.h"
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#include "table/sprites.h"
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#include "variables.h"
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#include "thread.h"
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@ -22,6 +22,7 @@
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#include "map_func.h"
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#include "date_func.h"
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#include "core/random_func.hpp"
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#include "engine.h"
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void GenerateClearTile();
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void GenerateIndustries();
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@ -15,6 +15,8 @@
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#define OTTDThread void
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#endif
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#include "player_type.h"
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/*
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* Order of these enums has to be the same as in lang/english.txt
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* Otherwise you will get inconsistent behaviour.
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#include "window_gui.h"
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#include "textbuf_gui.h"
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#include "gfxinit.h"
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#include "player.h"
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#include "command_func.h"
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#include "variables.h"
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#include "settings_func.h"
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#include "table/sprites.h"
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#include "gui.h"
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#include "window_gui.h"
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#include "player.h"
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#include "player_base.h"
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#include "player_gui.h"
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#include "economy_func.h"
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#include "variables.h"
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#include "cargotype.h"
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@ -6,6 +6,9 @@
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#define GROUP_H
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#include "oldpool.h"
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#include "player_type.h"
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#include "vehicle_type.h"
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#include "engine.h"
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enum {
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ALL_GROUP = 0xFFFD,
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#include "stdafx.h"
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#include "openttd.h"
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#include "variables.h"
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#include "player.h"
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#include "table/strings.h"
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#include "command_func.h"
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#include "saveload.h"
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@ -22,6 +21,7 @@
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#include "autoreplace_base.h"
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#include "autoreplace_func.h"
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#include "string_func.h"
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#include "player_func.h"
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/**
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* Update the num engines of a groupID. Decrease the old one and increase the new one
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#include "string_func.h"
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "player.h"
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#include "player_func.h"
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struct Sorting {
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@ -289,7 +289,6 @@ static void UpdateGroupActionDropdown(Window *w, GroupID gid, bool refresh = tru
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static void GroupWndProc(Window *w, WindowEvent *e)
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{
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const PlayerID owner = (PlayerID)GB(w->window_number, 0, 8);
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const Player *p = GetPlayer(owner);
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groupveh_d *gv = &WP(w, groupveh_d);
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grouplist_d *gl = &WP(w, groupveh_d).gl;
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@ -369,7 +368,7 @@ static void GroupWndProc(Window *w, WindowEvent *e)
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/* If selected_group == DEFAULT_GROUP || ALL_GROUP, draw the standard caption
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We list all vehicles or ungrouped vehicles */
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if (IsDefaultGroupID(gv->group_sel) || IsAllGroupID(gv->group_sel)) {
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SetDParam(0, p->index);
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SetDParam(0, owner);
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SetDParam(1, gv->l.list_length);
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switch (gv->vehicle_type) {
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@ -85,9 +85,6 @@ void ShowBuildTreesScenToolbar();
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void ShowTownDirectory();
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void ShowIndustryDirectory();
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void ShowSubsidiesList();
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void ShowPlayerStations(PlayerID player);
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void ShowPlayerFinances(PlayerID player);
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void ShowPlayerCompany(PlayerID player);
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void ShowEstimatedCostOrIncome(Money cost, int x, int y);
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void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y);
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#include "newgrf_text.h"
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#include "strings_func.h"
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#include "map_func.h"
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#include "player.h"
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#include "player_func.h"
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bool _ignore_restrictions;
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#include "gui.h"
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#include "window_gui.h"
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#include "textbuf_gui.h"
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#include "player.h"
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#include "network/network.h"
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#include "variables.h"
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#include "heightmap.h"
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#include "bridge_map.h"
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#include "heightmap.h"
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#include "clear_map.h"
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#include "player.h"
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#include "spritecache.h"
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#include "table/sprites.h"
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#include <stdarg.h>
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#ifndef LIVERY_H
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#define LIVERY_H
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#include "player_type.h"
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/* List of different livery schemes. */
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enum LiveryScheme {
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@ -63,4 +64,11 @@ struct Livery {
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byte colour2; ///< Second colour, for vehicles with 2CC support.
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};
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/**
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* Reset the livery schemes to the player's primary colour.
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* This is used on loading games without livery information and on new player start up.
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* @param p Player to reset.
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*/
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void ResetPlayerLivery(Player *p);
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#endif /* LIVERY_H */
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#include "window_func.h"
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#include "textbuf_gui.h"
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#include "viewport_func.h"
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#include "player.h"
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#include "command_func.h"
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#include "news.h"
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#include "town.h"
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@ -49,6 +48,9 @@
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#include "strings_func.h"
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#include "zoom_func.h"
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#include "string_func.h"
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#include "player_base.h"
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#include "player_func.h"
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#include "player_gui.h"
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static int _rename_id = 1;
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static int _rename_what = -1;
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#include "currency.h"
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#include "landscape.h"
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#include "news.h"
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#include "player.h"
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#include "table/strings.h"
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#include "table/sprites.h"
|
||||
#include "saveload.h"
|
||||
|
@ -7,7 +7,6 @@
|
||||
#include "table/strings.h"
|
||||
#include "command_func.h"
|
||||
#include "economy_func.h"
|
||||
#include "player.h"
|
||||
#include "gui.h"
|
||||
#include "window_func.h"
|
||||
#include "textbuf_gui.h"
|
||||
@ -20,6 +19,9 @@
|
||||
#include "functions.h"
|
||||
#include "vehicle_func.h"
|
||||
#include "string_func.h"
|
||||
#include "player_func.h"
|
||||
#include "player_base.h"
|
||||
#include "player_gui.h"
|
||||
|
||||
/** Change the player's face.
|
||||
* @param tile unused
|
||||
|
@ -22,7 +22,8 @@
|
||||
#include "gfx_func.h"
|
||||
#include "station.h"
|
||||
#include "command_func.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
#include "player_base.h"
|
||||
#include "town.h"
|
||||
#include "network/network.h"
|
||||
#include "variables.h"
|
||||
@ -40,6 +41,7 @@
|
||||
#include "date_func.h"
|
||||
#include "sound_func.h"
|
||||
#include "string_func.h"
|
||||
#include "player_gui.h"
|
||||
|
||||
/* Variables to display file lists */
|
||||
FiosItem *_fios_list;
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "os_abstraction.h"
|
||||
#include "core.h"
|
||||
#include "packet.h"
|
||||
#include "../../tile_type.h"
|
||||
|
||||
/**
|
||||
* Enum with all types of UDP packets.
|
||||
|
@ -32,6 +32,7 @@ extern const char _openttd_revision[];
|
||||
#include "../core/random_func.hpp"
|
||||
#include "../window_func.h"
|
||||
#include "../string_func.h"
|
||||
#include "../player_func.h"
|
||||
#ifdef DEBUG_DUMP_COMMANDS
|
||||
#include "../core/alloc_func.hpp"
|
||||
#endif /* DEBUG_DUMP_COMMANDS */
|
||||
|
@ -5,7 +5,8 @@
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#include "../player.h"
|
||||
#include "../player_type.h"
|
||||
#include "../economy_type.h"
|
||||
#include "core/config.h"
|
||||
#include "core/game.h"
|
||||
|
||||
|
@ -22,6 +22,9 @@
|
||||
#include "../strings_func.h"
|
||||
#include "../window_func.h"
|
||||
#include "../string_func.h"
|
||||
#include "../player_func.h"
|
||||
#include "../player_base.h"
|
||||
#include "../player_gui.h"
|
||||
|
||||
// This file handles all the client-commands
|
||||
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "../core/alloc_func.hpp"
|
||||
#include "../string_func.h"
|
||||
#include "../date_func.h"
|
||||
#include "../player_func.h"
|
||||
|
||||
// Add a command to the local command queue
|
||||
void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp)
|
||||
|
@ -27,6 +27,7 @@
|
||||
#include "../core/alloc_func.hpp"
|
||||
#include "../string_func.h"
|
||||
#include "../gfx_func.h"
|
||||
#include "../player_func.h"
|
||||
|
||||
#define BGC 5
|
||||
#define BTC 15
|
||||
|
@ -23,6 +23,9 @@
|
||||
#include "../core/alloc_func.hpp"
|
||||
#include "../fileio.h"
|
||||
#include "../string_func.h"
|
||||
#include "../player_base.h"
|
||||
#include "../player_func.h"
|
||||
#include "../player_gui.h"
|
||||
|
||||
// This file handles all the server-commands
|
||||
|
||||
|
@ -20,6 +20,8 @@
|
||||
#include "../newgrf_config.h"
|
||||
#include "../core/endian_func.hpp"
|
||||
#include "../string_func.h"
|
||||
#include "../player_base.h"
|
||||
#include "../player_func.h"
|
||||
|
||||
#include "core/udp.h"
|
||||
|
||||
|
@ -47,7 +47,7 @@
|
||||
#include "sound_func.h"
|
||||
#include "string_func.h"
|
||||
#include "road_func.h"
|
||||
#include "player.h"
|
||||
#include "player_base.h"
|
||||
|
||||
/* TTDPatch extended GRF format codec
|
||||
* (c) Petr Baudis 2004 (GPL'd)
|
||||
|
@ -8,7 +8,8 @@
|
||||
#include "debug.h"
|
||||
#include "engine.h"
|
||||
#include "train.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
#include "player_base.h"
|
||||
#include "station.h"
|
||||
#include "airport.h"
|
||||
#include "newgrf.h"
|
||||
|
@ -23,7 +23,7 @@
|
||||
#include "newgrf_commons.h"
|
||||
#include "transparency.h"
|
||||
#include "functions.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
|
||||
static BuildingCounts _building_counts;
|
||||
static HouseClassMapping _class_mapping[HOUSE_CLASS_MAX];
|
||||
|
@ -20,7 +20,8 @@
|
||||
#include "newgrf_town.h"
|
||||
#include "window_func.h"
|
||||
#include "town.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
#include "player_base.h"
|
||||
|
||||
/* Since the industry IDs defined by the GRF file don't necessarily correlate
|
||||
* to those used by the game, the IDs used for overriding old industries must be
|
||||
|
@ -23,7 +23,7 @@
|
||||
#include "newgrf_town.h"
|
||||
#include "gfx_func.h"
|
||||
#include "date_func.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
|
||||
static StationClass station_classes[STAT_CLASS_MAX];
|
||||
|
||||
|
@ -9,7 +9,8 @@
|
||||
#include "town.h"
|
||||
#include "industry.h"
|
||||
#include "station.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
#include "player_base.h"
|
||||
#include "engine.h"
|
||||
#include "aircraft.h"
|
||||
#include "roadveh.h"
|
||||
|
@ -24,7 +24,8 @@
|
||||
#include "gfx_func.h"
|
||||
#include "window_func.h"
|
||||
#include "window_gui.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
#include "player_base.h"
|
||||
#include "command_func.h"
|
||||
#include "town.h"
|
||||
#include "industry.h"
|
||||
|
@ -45,8 +45,6 @@ assert_compile(sizeof(DestinationID) == sizeof(DepotID));
|
||||
assert_compile(sizeof(DestinationID) == sizeof(WaypointID));
|
||||
assert_compile(sizeof(DestinationID) == sizeof(StationID));
|
||||
|
||||
typedef uint32 PlayerFace; ///< player face bits, info see in player_face.h
|
||||
|
||||
enum GameModes {
|
||||
GM_MENU,
|
||||
GM_NORMAL,
|
||||
@ -82,33 +80,6 @@ enum InitializeGameModes {
|
||||
IG_DATE_RESET = 1, /* Reset the date when initializing a game */
|
||||
};
|
||||
|
||||
enum Owner {
|
||||
PLAYER_INACTIVE_CLIENT = 253,
|
||||
PLAYER_NEW_COMPANY = 254,
|
||||
PLAYER_SPECTATOR = 255,
|
||||
OWNER_BEGIN = 0x00,
|
||||
PLAYER_FIRST = 0x00,
|
||||
MAX_PLAYERS = 8,
|
||||
OWNER_TOWN = 0x0F, // a town owns the tile
|
||||
OWNER_NONE = 0x10, // nobody owns the tile
|
||||
OWNER_WATER = 0x11, // "water" owns the tile
|
||||
OWNER_END = 0x12,
|
||||
INVALID_OWNER = 0xFF,
|
||||
INVALID_PLAYER = 0xFF,
|
||||
/* Player identifiers All players below MAX_PLAYERS are playable
|
||||
* players, above, they are special, computer controlled players */
|
||||
};
|
||||
|
||||
typedef Owner PlayerID;
|
||||
|
||||
DECLARE_POSTFIX_INCREMENT(Owner);
|
||||
|
||||
/** Define basic enum properties */
|
||||
template <> struct EnumPropsT<Owner> : MakeEnumPropsT<Owner, byte, OWNER_BEGIN, OWNER_END, INVALID_OWNER> {};
|
||||
typedef TinyEnumT<Owner> OwnerByte;
|
||||
typedef OwnerByte PlayerByte;
|
||||
|
||||
|
||||
enum TransportType {
|
||||
/* These constants are for now linked to the representation of bridges
|
||||
* and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge.
|
||||
@ -128,7 +99,6 @@ enum TransportType {
|
||||
template <> struct EnumPropsT<TransportType> : MakeEnumPropsT<TransportType, byte, TRANSPORT_BEGIN, TRANSPORT_END, INVALID_TRANSPORT> {};
|
||||
typedef TinyEnumT<TransportType> TransportTypeByte;
|
||||
|
||||
|
||||
/* Display Options */
|
||||
enum {
|
||||
DO_SHOW_TOWN_NAMES = 0,
|
||||
|
@ -11,7 +11,7 @@
|
||||
#include "waypoint.h"
|
||||
#include "command_func.h"
|
||||
#include "station.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
#include "news.h"
|
||||
#include "saveload.h"
|
||||
#include "vehicle_gui.h"
|
||||
|
@ -27,7 +27,7 @@
|
||||
#include "window_func.h"
|
||||
#include "vehicle_func.h"
|
||||
#include "settings_type.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
|
||||
enum OrderWindowWidgets {
|
||||
ORDER_WIDGET_CLOSEBOX = 0,
|
||||
|
@ -1,9 +1,9 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file player.h */
|
||||
/** @file player_base.h Definition of stuff that is very close to a player, like the player struct itself. */
|
||||
|
||||
#ifndef PLAYER_H
|
||||
#define PLAYER_H
|
||||
#ifndef PLAYER_BASE_H
|
||||
#define PLAYER_BASE_H
|
||||
|
||||
#include "road_type.h"
|
||||
#include "rail_type.h"
|
||||
@ -22,12 +22,6 @@ struct PlayerEconomyEntry {
|
||||
Money company_value;
|
||||
};
|
||||
|
||||
/* The "steps" in loan size, in British Pounds! */
|
||||
enum {
|
||||
LOAN_INTERVAL = 10000,
|
||||
LOAN_INTERVAL_OLD_AI = 50000,
|
||||
};
|
||||
|
||||
struct Player {
|
||||
uint32 name_2;
|
||||
uint16 name_1;
|
||||
@ -77,22 +71,9 @@ struct Player {
|
||||
uint16 num_engines[TOTAL_NUM_ENGINES]; ///< caches the number of engines of each type the player owns (no need to save this)
|
||||
};
|
||||
|
||||
uint16 GetDrawStringPlayerColor(PlayerID player);
|
||||
|
||||
void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player);
|
||||
void GetNameOfOwner(Owner owner, TileIndex tile);
|
||||
Money CalculateCompanyValue(const Player *p);
|
||||
void InvalidatePlayerWindows(const Player *p);
|
||||
void SetLocalPlayer(PlayerID new_player);
|
||||
extern Player _players[MAX_PLAYERS];
|
||||
#define FOR_ALL_PLAYERS(p) for (p = _players; p != endof(_players); p++)
|
||||
|
||||
VARDEF PlayerByte _local_player;
|
||||
VARDEF PlayerByte _current_player;
|
||||
|
||||
VARDEF Player _players[MAX_PLAYERS];
|
||||
/* NOSAVE: can be determined from player structs */
|
||||
VARDEF byte _player_colors[MAX_PLAYERS];
|
||||
|
||||
static inline byte ActivePlayerCount()
|
||||
{
|
||||
const Player *p;
|
||||
@ -111,45 +92,6 @@ static inline Player *GetPlayer(PlayerID i)
|
||||
return &_players[i];
|
||||
}
|
||||
|
||||
static inline bool IsLocalPlayer()
|
||||
{
|
||||
return _local_player == _current_player;
|
||||
}
|
||||
Money CalculateCompanyValue(const Player *p);
|
||||
|
||||
static inline bool IsValidPlayer(PlayerID pi)
|
||||
{
|
||||
return IsInsideBS(pi, PLAYER_FIRST, MAX_PLAYERS);
|
||||
}
|
||||
|
||||
static inline bool IsHumanPlayer(PlayerID pi)
|
||||
{
|
||||
return !GetPlayer(pi)->is_ai;
|
||||
}
|
||||
|
||||
static inline bool IsInteractivePlayer(PlayerID pi)
|
||||
{
|
||||
return pi == _local_player;
|
||||
}
|
||||
|
||||
void DrawPlayerIcon(PlayerID p, int x, int y);
|
||||
|
||||
struct HighScore {
|
||||
char company[100];
|
||||
StringID title; ///< NO_SAVE, has troubles with changing string-numbers.
|
||||
uint16 score; ///< do NOT change type, will break hs.dat
|
||||
};
|
||||
|
||||
VARDEF HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
|
||||
void SaveToHighScore();
|
||||
void LoadFromHighScore();
|
||||
int8 SaveHighScoreValue(const Player *p);
|
||||
int8 SaveHighScoreValueNetwork();
|
||||
|
||||
/**
|
||||
* Reset the livery schemes to the player's primary colour.
|
||||
* This is used on loading games without livery information and on new player start up.
|
||||
* @param p Player to reset.
|
||||
*/
|
||||
void ResetPlayerLivery(Player *p);
|
||||
|
||||
#endif /* PLAYER_H */
|
||||
#endif /* PLAYER_BASE_H */
|
53
src/player_func.h
Normal file
53
src/player_func.h
Normal file
@ -0,0 +1,53 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file player_func.h Functions related to players. */
|
||||
|
||||
#ifndef PLAYER_FUNC_H
|
||||
#define PLAYER_FUNC_H
|
||||
|
||||
#include "core/math_func.hpp"
|
||||
#include "player_type.h"
|
||||
#include "tile_type.h"
|
||||
|
||||
void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player);
|
||||
void GetNameOfOwner(Owner owner, TileIndex tile);
|
||||
void SetLocalPlayer(PlayerID new_player);
|
||||
|
||||
extern PlayerByte _local_player;
|
||||
extern PlayerByte _current_player;
|
||||
/* NOSAVE: can be determined from player structs */
|
||||
extern byte _player_colors[MAX_PLAYERS];
|
||||
extern PlayerFace _player_face; ///< for player face storage in openttd.cfg
|
||||
|
||||
bool IsHumanPlayer(PlayerID pi);
|
||||
|
||||
static inline bool IsLocalPlayer()
|
||||
{
|
||||
return _local_player == _current_player;
|
||||
}
|
||||
|
||||
static inline bool IsValidPlayer(PlayerID pi)
|
||||
{
|
||||
return IsInsideBS(pi, PLAYER_FIRST, MAX_PLAYERS);
|
||||
}
|
||||
|
||||
static inline bool IsInteractivePlayer(PlayerID pi)
|
||||
{
|
||||
return pi == _local_player;
|
||||
}
|
||||
|
||||
|
||||
|
||||
struct HighScore {
|
||||
char company[100];
|
||||
StringID title; ///< NO_SAVE, has troubles with changing string-numbers.
|
||||
uint16 score; ///< do NOT change type, will break hs.dat
|
||||
};
|
||||
|
||||
extern HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
|
||||
void SaveToHighScore();
|
||||
void LoadFromHighScore();
|
||||
int8 SaveHighScoreValue(const Player *p);
|
||||
int8 SaveHighScoreValueNetwork();
|
||||
|
||||
#endif /* PLAYER_FUNC_H */
|
@ -11,7 +11,8 @@
|
||||
#include "textbuf_gui.h"
|
||||
#include "viewport_func.h"
|
||||
#include "gfx_func.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
#include "player_base.h"
|
||||
#include "command_func.h"
|
||||
#include "network/network.h"
|
||||
#include "variables.h"
|
||||
@ -29,6 +30,13 @@
|
||||
#include "date_func.h"
|
||||
#include "string_func.h"
|
||||
|
||||
/* player face selection window */
|
||||
struct facesel_d {
|
||||
PlayerFace face; // player face bits
|
||||
bool advanced; // advance player face selection window
|
||||
};
|
||||
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(facesel_d));
|
||||
|
||||
static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied);
|
||||
static void DoSelectPlayerFace(PlayerID player, bool show_big);
|
||||
|
||||
|
20
src/player_gui.h
Normal file
20
src/player_gui.h
Normal file
@ -0,0 +1,20 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file player_gui.h GUI Functions related to players. */
|
||||
|
||||
#ifndef PLAYER_GUI_H
|
||||
#define PLAYER_GUI_H
|
||||
|
||||
#include "player_type.h"
|
||||
|
||||
uint16 GetDrawStringPlayerColor(PlayerID player);
|
||||
void DrawPlayerIcon(PlayerID p, int x, int y);
|
||||
|
||||
void ShowPlayerStations(PlayerID player);
|
||||
void ShowPlayerFinances(PlayerID player);
|
||||
void ShowPlayerCompany(PlayerID player);
|
||||
|
||||
void InvalidatePlayerWindows(const Player *p);
|
||||
void DeletePlayerWindows(PlayerID pi);
|
||||
|
||||
#endif /* PLAYER_GUI_H */
|
41
src/player_type.h
Normal file
41
src/player_type.h
Normal file
@ -0,0 +1,41 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file player_type.h Types related to players. */
|
||||
|
||||
#ifndef PLAYER_TYPE_H
|
||||
#define PLAYER_TYPE_H
|
||||
|
||||
/**
|
||||
* Enum for all players/owners.
|
||||
*/
|
||||
enum Owner {
|
||||
/* Player identifiers All players below MAX_PLAYERS are playable
|
||||
* players, above, they are special, computer controlled players */
|
||||
OWNER_BEGIN = 0x00, ///< First Owner
|
||||
PLAYER_FIRST = 0x00, ///< First Player, same as owner
|
||||
MAX_PLAYERS = 0x08, ///< Maximum numbe rof players
|
||||
OWNER_TOWN = 0x0F, ///< A town owns the tile, or a town is expanding
|
||||
OWNER_NONE = 0x10, ///< The tile has no ownership
|
||||
OWNER_WATER = 0x11, ///< The tile/execution is done by "water"
|
||||
OWNER_END, ///< Last + 1 owner
|
||||
INVALID_OWNER = 0xFF, ///< An invalid owner
|
||||
INVALID_PLAYER = 0xFF, ///< And a valid owner
|
||||
|
||||
/* 'Fake' Players used for networks */
|
||||
PLAYER_INACTIVE_CLIENT = 253, ///< The client is joining
|
||||
PLAYER_NEW_COMPANY = 254, ///< The client wants a new company
|
||||
PLAYER_SPECTATOR = 255, ///< The client is spectating
|
||||
};
|
||||
DECLARE_POSTFIX_INCREMENT(Owner);
|
||||
|
||||
/** Define basic enum properties */
|
||||
template <> struct EnumPropsT<Owner> : MakeEnumPropsT<Owner, byte, OWNER_BEGIN, OWNER_END, INVALID_OWNER> {};
|
||||
typedef TinyEnumT<Owner> OwnerByte;
|
||||
|
||||
typedef Owner PlayerID;
|
||||
typedef OwnerByte PlayerByte;
|
||||
|
||||
struct Player;
|
||||
typedef uint32 PlayerFace; ///< player face bits, info see in player_face.h
|
||||
|
||||
#endif /* PLAYER_TYPE_H */
|
@ -7,7 +7,8 @@
|
||||
#include "engine.h"
|
||||
#include "table/strings.h"
|
||||
#include "table/sprites.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
#include "player_gui.h"
|
||||
#include "town.h"
|
||||
#include "station.h"
|
||||
#include "news.h"
|
||||
@ -35,6 +36,14 @@
|
||||
#include "road_func.h"
|
||||
#include "rail.h"
|
||||
|
||||
Player _players[MAX_PLAYERS];
|
||||
PlayerByte _local_player;
|
||||
PlayerByte _current_player;
|
||||
/* NOSAVE: can be determined from player structs */
|
||||
byte _player_colors[MAX_PLAYERS];
|
||||
PlayerFace _player_face; ///< for player face storage in openttd.cfg
|
||||
HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
|
||||
|
||||
/**
|
||||
* Sets the local player and updates the patch settings that are set on a
|
||||
* per-company (player) basis to reflect the core's state in the GUI.
|
||||
@ -58,6 +67,11 @@ void SetLocalPlayer(PlayerID new_player)
|
||||
}
|
||||
}
|
||||
|
||||
bool IsHumanPlayer(PlayerID pi)
|
||||
{
|
||||
return !GetPlayer(pi)->is_ai;
|
||||
}
|
||||
|
||||
|
||||
uint16 GetDrawStringPlayerColor(PlayerID player)
|
||||
{
|
||||
|
@ -11,7 +11,8 @@
|
||||
#include "tunnelbridge_map.h"
|
||||
#include "settings_type.h"
|
||||
#include "date_func.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
#include "player_base.h"
|
||||
|
||||
|
||||
/* XXX: Below 3 tables store duplicate data. Maybe remove some? */
|
||||
|
@ -27,7 +27,7 @@
|
||||
#include "window_func.h"
|
||||
#include "date_func.h"
|
||||
#include "sound_func.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
|
||||
#include "bridge_map.h"
|
||||
#include "rail_map.h"
|
||||
|
@ -7,7 +7,8 @@
|
||||
#include "road_internal.h"
|
||||
#include "water_map.h"
|
||||
#include "genworld.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
#include "player_base.h"
|
||||
#include "engine.h"
|
||||
#include "settings_type.h"
|
||||
#include "date_func.h"
|
||||
|
@ -18,7 +18,6 @@
|
||||
#include "town_map.h"
|
||||
#include "viewport_func.h"
|
||||
#include "command_func.h"
|
||||
#include "player.h"
|
||||
#include "town.h"
|
||||
#include "yapf/yapf.h"
|
||||
#include "depot.h"
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "core/bitmath_func.hpp"
|
||||
#include "road_type.h"
|
||||
#include "direction_func.h"
|
||||
#include "player_type.h"
|
||||
|
||||
/**
|
||||
* Whether the given roadtype is valid.
|
||||
|
@ -23,7 +23,7 @@
|
||||
#include "window_func.h"
|
||||
#include "vehicle_func.h"
|
||||
#include "sound_func.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
|
||||
|
||||
static void ShowRVStationPicker(RoadStop::Type rs);
|
||||
|
@ -18,7 +18,8 @@
|
||||
#include "news.h"
|
||||
#include "pathfind.h"
|
||||
#include "npf.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
#include "player_base.h"
|
||||
#include "depot.h"
|
||||
#include "bridge.h"
|
||||
#include "tunnel_map.h"
|
||||
|
@ -19,7 +19,6 @@
|
||||
#include "station.h"
|
||||
#include "thread.h"
|
||||
#include "town.h"
|
||||
#include "player.h"
|
||||
#include "saveload.h"
|
||||
#include "network/network.h"
|
||||
#include "variables.h"
|
||||
|
@ -7,7 +7,7 @@
|
||||
#include "fileio.h"
|
||||
#include "viewport_func.h"
|
||||
#include "gfx_func.h"
|
||||
#include "player.h"
|
||||
#include "core/math_func.hpp"
|
||||
#include "screenshot.h"
|
||||
#include "variables.h"
|
||||
#include "blitter/factory.hpp"
|
||||
@ -18,6 +18,7 @@
|
||||
#include "core/endian_func.hpp"
|
||||
#include "map_func.h"
|
||||
#include "date_func.h"
|
||||
#include "player_func.h"
|
||||
|
||||
char _screenshot_format_name[8];
|
||||
uint _num_screenshot_formats;
|
||||
|
@ -42,6 +42,7 @@
|
||||
#include "vehicle_func.h"
|
||||
#include "sound_func.h"
|
||||
#include "core/alloc_func.hpp"
|
||||
#include "player_func.h"
|
||||
#ifdef WITH_FREETYPE
|
||||
#include "fontcache.h"
|
||||
#endif
|
||||
|
@ -15,7 +15,8 @@
|
||||
#include "station.h"
|
||||
#include "news.h"
|
||||
#include "engine.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
#include "player_base.h"
|
||||
#include "npf.h"
|
||||
#include "depot.h"
|
||||
#include "vehicle_gui.h"
|
||||
|
@ -17,7 +17,7 @@
|
||||
#include "track_type.h"
|
||||
#include "track_func.h"
|
||||
#include "signal_func.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
|
||||
|
||||
/** these are the maximums used for updating signal blocks */
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include "openttd.h"
|
||||
#include "table/strings.h"
|
||||
#include "landscape.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
#include "signs.h"
|
||||
#include "saveload.h"
|
||||
#include "command_func.h"
|
||||
|
@ -9,7 +9,7 @@
|
||||
#include "gui.h"
|
||||
#include "textbuf_gui.h"
|
||||
#include "window_gui.h"
|
||||
#include "player.h"
|
||||
#include "player_gui.h"
|
||||
#include "signs.h"
|
||||
#include "debug.h"
|
||||
#include "variables.h"
|
||||
|
@ -18,7 +18,7 @@
|
||||
#include "tunnel_map.h"
|
||||
#include "viewport_func.h"
|
||||
#include "gfx_func.h"
|
||||
#include "player.h"
|
||||
#include "player_base.h"
|
||||
#include "town.h"
|
||||
#include "variables.h"
|
||||
#include "blitter/factory.hpp"
|
||||
|
@ -13,7 +13,7 @@
|
||||
#include "town.h"
|
||||
#include "news.h"
|
||||
#include "saveload.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
#include "airport.h"
|
||||
#include "sprite.h"
|
||||
#include "depot.h"
|
||||
|
@ -19,7 +19,6 @@
|
||||
#include "town.h"
|
||||
#include "news.h"
|
||||
#include "saveload.h"
|
||||
#include "player.h"
|
||||
#include "airport.h"
|
||||
#include "sprite.h"
|
||||
#include "depot.h"
|
||||
|
@ -10,7 +10,7 @@
|
||||
#include "window_gui.h"
|
||||
#include "textbuf_gui.h"
|
||||
#include "station.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
#include "economy_func.h"
|
||||
#include "town.h"
|
||||
#include "command_func.h"
|
||||
|
@ -34,7 +34,8 @@
|
||||
#include "date_func.h"
|
||||
#include "vehicle_base.h"
|
||||
#include "string_func.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
#include "player_base.h"
|
||||
|
||||
/* for opendir/readdir/closedir */
|
||||
# include "fios.h"
|
||||
|
@ -8,7 +8,6 @@
|
||||
#include "station.h"
|
||||
#include "industry.h"
|
||||
#include "town.h"
|
||||
#include "player.h"
|
||||
#include "economy_func.h"
|
||||
#include "variables.h"
|
||||
#include "cargotype.h"
|
||||
|
@ -8,7 +8,8 @@
|
||||
#include "clear_map.h"
|
||||
#include "table/sprites.h"
|
||||
#include "table/strings.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
#include "player_base.h"
|
||||
#include "gui.h"
|
||||
#include "window_gui.h"
|
||||
#include "viewport_func.h"
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "cargo_type.h"
|
||||
#include "strings_type.h"
|
||||
#include "date_type.h"
|
||||
#include "player_type.h"
|
||||
|
||||
/** The returned bits of VehicleEnterTile. */
|
||||
enum VehicleEnterTileStatus {
|
||||
|
@ -7,6 +7,7 @@
|
||||
|
||||
#include "tile_type.h"
|
||||
#include "slope_type.h"
|
||||
#include "player_type.h"
|
||||
#include "map_func.h"
|
||||
#include "core/bitmath_func.hpp"
|
||||
|
||||
|
@ -7,7 +7,6 @@
|
||||
#include "variables.h"
|
||||
#include "table/strings.h"
|
||||
#include "command_func.h"
|
||||
#include "player.h"
|
||||
#include "functions.h"
|
||||
#include "window_func.h"
|
||||
#include "vehicle_func.h"
|
||||
|
@ -17,7 +17,7 @@
|
||||
#include "vehicle_base.h"
|
||||
#include "string_func.h"
|
||||
#include "gfx_func.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
|
||||
static int GetOrderFromTimetableWndPt(Window *w, int y, const Vehicle *v)
|
||||
{
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "tile_type.h"
|
||||
#include "date_type.h"
|
||||
#include "town_type.h"
|
||||
#include "player_type.h"
|
||||
|
||||
enum {
|
||||
HOUSE_NO_CLASS = 0,
|
||||
|
@ -18,7 +18,7 @@
|
||||
#include "command_func.h"
|
||||
#include "industry.h"
|
||||
#include "station.h"
|
||||
#include "player.h"
|
||||
#include "player_base.h"
|
||||
#include "news.h"
|
||||
#include "saveload.h"
|
||||
#include "gui.h"
|
||||
|
@ -14,7 +14,9 @@
|
||||
#include "window_gui.h"
|
||||
#include "textbuf_gui.h"
|
||||
#include "command_func.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
#include "player_base.h"
|
||||
#include "player_gui.h"
|
||||
#include "network/network.h"
|
||||
#include "variables.h"
|
||||
#include "strings_func.h"
|
||||
|
@ -21,7 +21,8 @@
|
||||
#include "table/train_cmd.h"
|
||||
#include "news.h"
|
||||
#include "engine.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
#include "player_base.h"
|
||||
#include "depot.h"
|
||||
#include "waypoint.h"
|
||||
#include "vehicle_gui.h"
|
||||
|
@ -20,7 +20,7 @@
|
||||
#include "genworld.h"
|
||||
#include "transparency.h"
|
||||
#include "functions.h"
|
||||
#include "player.h"
|
||||
#include "player_func.h"
|
||||
#include "sound_func.h"
|
||||
|
||||
/**
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user