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(svn r11867) -Fix: do not reset changes to persistent storages during world generation.
-Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
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576f8ad93e
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6891bc2011
@ -23,6 +23,7 @@
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#include "core/random_func.hpp"
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#include "engine.h"
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#include "settings_type.h"
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#include "newgrf_storage.h"
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#include "table/sprites.h"
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@ -118,6 +119,8 @@ static void *_GenerateWorld(void *arg)
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}
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}
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ClearStorageChanges(true);
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/* These are probably pointless when inside the scenario editor. */
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SetGeneratingWorldProgress(GWP_GAME_INIT, 3);
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StartupPlayers();
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@ -974,8 +974,6 @@ void SwitchMode(int new_mode)
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* That check is enforced in DoCommand. */
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void StateGameLoop()
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{
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ClearStorageChanges(false);
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/* dont execute the state loop during pause */
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if (_pause_game) {
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CallWindowTickEvent();
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@ -983,10 +981,14 @@ void StateGameLoop()
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}
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if (IsGeneratingWorld()) return;
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ClearStorageChanges(false);
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if (_game_mode == GM_EDITOR) {
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RunTileLoop();
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CallVehicleTicks();
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CallLandscapeTick();
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ClearStorageChanges(true);
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CallWindowTickEvent();
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NewsLoop();
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} else {
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@ -1000,6 +1002,7 @@ void StateGameLoop()
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RunTileLoop();
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CallVehicleTicks();
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CallLandscapeTick();
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ClearStorageChanges(true);
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AI_RunGameLoop();
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