miham
32df4884be
(svn r4444) [WebTranslator2 commir] Dutch, Polish affected
2006-04-16 10:03:15 +00:00
Darkvater
7456c6e6ed
(svn r4440) - Fix: Yoyo-effect of rail in desert/snow introduced by r4379. When a special groundtype below the track is encountered in the tileloop, always return even if groundtype hasn't changed.
2006-04-15 22:16:47 +00:00
Darkvater
12770adba6
(svn r4439) - NewGRF: Add support for Action 0x10. This also required an extra pre-stage (before initialize and activation) to scan the GRF file for GOTO labels. Big thanks for peter1138 for the guidance and answers, as well as parts of the code.
2006-04-15 21:27:59 +00:00
Darkvater
d63fad7a7b
(svn r4435) - Fix: an assertion triggered when trying to remove a bridge with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron.
2006-04-15 20:07:42 +00:00
Darkvater
f69fcf400e
(svn r4434) - Codechange: use str_validate for the console as well instead of custom function doing the same.
2006-04-15 19:52:58 +00:00
tron
be4293098a
(svn r4432) Make use of map access functions
2006-04-15 18:57:58 +00:00
peter1138
3e8423f5d8
(svn r4431) - NewGRF: rename nfo_line to _nfo_line, to avoid confusing Darkvater ;)
2006-04-15 16:40:54 +00:00
Darkvater
e21b7eebfa
(svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high pillars. This fixes newgrf's high-bridge pillars drawing. Also remove the now obsolete _bridge_poles_table which was already integrated into the bridge sprite tables
2006-04-15 16:07:00 +00:00
Darkvater
5c9acdb182
(svn r4429) - CodeChange[newgrf]: Action0, prop 0x0D. use calloc to allocate memory and zero it out and change the loop a little
2006-04-15 16:03:45 +00:00
belugas
88e0bab283
(svn r4426) Code Cleaning : replacing tabs with spaces, removing obvious comments, aligning arrays etc...
2006-04-15 03:08:14 +00:00
belugas
ea706f8ead
(svn r4425) Fix bug introduced in r4411 : while IS_BYTE_INSIDE, max value is STRICKLY LESS THEN. This caused airports animations to stay unanimated. Industries were similarly affected.
...
Thanks to Richk67 for finding it.
Also, more Gfx define and use.
2006-04-15 01:06:53 +00:00
miham
504f88902e
(svn r4424) fixed up polish.txt
2006-04-14 22:29:34 +00:00
miham
ef4eb0f82a
(svn r4420) [WebTranslator2 manual commit (commitscript is under development)]
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polish: massive changes by MeusH
2006-04-14 21:30:15 +00:00
tron
c9580160b2
(svn r4416) Remove a pointless buffer copy and use strlcpy() instead of snprintf("%s")
2006-04-14 18:52:08 +00:00
peter1138
4118b66322
(svn r4415) Fix bug introduced in r4384 where drawing a default waypoint for the GUI
...
caused a game crash. This only manifested with some newstations loaded.
Thanks to Richk67 for finding this.
2006-04-14 16:28:24 +00:00
peter1138
1a1148c247
(svn r4414) - NewGRF: Don't execute sprite replacements (action 0x0A) in the
...
initialization stage.
2006-04-14 15:58:38 +00:00
truelight
4a4b860ee7
(svn r4413) -Fix: fixed a bug which pushed the client back to the main menu when a
...
server is in the mainserver-list which sends out illegal signals. Many
tnx to 'test' for finding and isolating the problem.
-Fix: also specify the problem a bit better
2006-04-14 12:19:51 +00:00
tron
060d5143ef
(svn r4412) When a vehicle is in a depot or tunnel it's always flagged as VS_HIDDEN. So after checking for VS_HIDDEN and the result is false there's no need to check if it's flagged as being in a depot or tunnel
2006-04-14 10:48:54 +00:00
belugas
e84d878213
(svn r4411) CodeChange : Define and use some Gfx for both stations and industries. More are still to come
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Also, a bit of code cleaning, as pointed by Tron
2006-04-14 01:54:07 +00:00
miham
8bff288817
(svn r4410) WebTranslator2 daily commit [2006-04-13]
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[hungarian] 6 strings changed by Miham
[french] 21 strings changed by Belugas
[polish] 151 strings changed, 8 strings fixed by Meush
2006-04-13 17:33:32 +00:00
miham
a90c127dc6
(svn r4408) [Language update by miham] Quick fixed polish.txt
2006-04-12 21:11:28 +00:00
miham
434642e817
(svn r4405) WebTranslator2 automatic commit
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[french] 1 string has been fixed by Belugas
[polish] 36 strings has been fixed, 3 strings has been updated by meush
2006-04-12 20:35:02 +00:00
belugas
26f7c1c764
(svn r4404) Reverted part of r4403. GetRailStationAxis need assertion on IsRailwayStation. Thanks glx for spotting it
2006-04-12 20:33:01 +00:00
belugas
b505564ee7
(svn r4403) CodeChange : Add GetStationGfx and make use of [G|S]etStationGfx accessors. Also, use GetStationGfx instead of directly accessing the map for functions in station_map.h
2006-04-12 20:01:52 +00:00
tron
c26601eabd
(svn r4402) Fix a faulty entry in the table for slopes under bridges, remove a now unnecessary test which hid the faulty entry till now and undo r4398 (don't do this!)
2006-04-12 19:05:31 +00:00
belugas
0a9d5f051f
(svn r4399) CodeChange : Add and make use of [G|S]etIndustryAnimationLoop accessors.
2006-04-12 18:10:54 +00:00
celestar
a588d816ff
(svn r4398) -Fix: Quick and Dirty solution for FS#116. Just for the nightlies
2006-04-12 17:58:58 +00:00
miham
b76a4cdfa6
(svn r4397) [WT2] Commiting hungarian changes
2006-04-12 17:53:52 +00:00
celestar
5c3c4d190e
(svn r4392) -Codechange: Use water map accessors in bridge code
2006-04-12 15:23:32 +00:00
celestar
75f978626a
(svn r4391) -Fix: faulty ")" in previous commit
2006-04-12 15:21:33 +00:00
celestar
17da0bb976
(svn r4390) -Codechange: Upon merging elrails, one direct map access to the railtype went unnoticed...
2006-04-12 15:08:48 +00:00
matthijs
b91f2e4234
(svn r4389) -Fix: [NPF] Don't mark tiles when debugging in multiplayer, this will cause desyncs.
2006-04-12 15:08:27 +00:00
celestar
3c13420b82
(svn r4387) -Codechange: Use map accessors even for debugging purposes (npf).
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-Codechange: Removed unused code from NPF
2006-04-12 14:17:07 +00:00
celestar
b03bd97b47
(svn r4386) -Codechange: Add and make use of IsCustomWaypoint
2006-04-12 13:25:32 +00:00
celestar
5d94951496
(svn r4385) -Codechange: remove map5 from the TileInfo struct as it is now unused. This effort is starting to pay off ...
2006-04-12 12:58:53 +00:00
celestar
bdcb4bbf1d
(svn r4384) -Codechange: rail drawing code
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-Added a function to obtain the axis of a waypoint
-Moved the waypoint layout tables from the depot layout tables into an own one
-Use GetRailTileSubtype
2006-04-12 12:50:40 +00:00
peter1138
f733f94677
(svn r4383) - Codechange: Remove extraneous code from 4354; no need to get RailTypeInfo when we already have it...
2006-04-12 12:33:21 +00:00
celestar
5b33383f65
(svn r4382) -Codechange: Make use of SetSignalType where appropriate
2006-04-12 12:24:39 +00:00
celestar
0b16a2d41b
(svn r4381) -Codechange: Forgot an occurence for rail ground types
2006-04-12 12:22:43 +00:00
celestar
c08ed855f3
(svn r4380) -Codechange: Make use of GetTrackBits where appropriate
2006-04-12 12:12:51 +00:00
celestar
ee7eaef29d
(svn r4379) -Codechange: Add and make use of map accessor functions concerning rail ground types
2006-04-12 11:58:07 +00:00
celestar
923a0e60d6
(svn r4378) -Add and make use of an accessor function two-way => one-way => one-way => two-way signal cycling
2006-04-12 09:36:27 +00:00
celestar
5ae9a03a1f
(svn r4377) -Add and make use of a function that finds out whether a signal is an entry or and exit signal to a presignal block (as combos act as both)
2006-04-12 09:12:33 +00:00
celestar
e79c36bf8c
(svn r4376) -Codechange Renamed GetSignalState to GetSignalStateByTrackdir
2006-04-12 08:28:03 +00:00
celestar
a8d4285ec2
(svn r4375) -Codechange: Move the signal drawing bit to an own function and rename DrawSignalHelper to DrawSingleSignal
2006-04-12 08:06:08 +00:00
tron
4615a26552
(svn r4374) Never directly commit something you prepared the evening before, mysteriously it will break in the morning, fix r4373
2006-04-12 05:26:36 +00:00
tron
82afa4caf2
(svn r4373) Rewrite GetSlopeZ_TunnelBridge() and slightly change its behavior:
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- Report the correct z alongside the ramp when a foundation is present
- Always report the z under the bridge for a bridge middle part, except if the z hack is used
This should fix some weird behavior of the tile selector near bridges
2006-04-12 05:19:19 +00:00
belugas
39ebdae045
(svn r4368) Revert clear_map.h changes in r4367.Error of manipulation
2006-04-11 22:15:57 +00:00
belugas
88440522fe
(svn r4367) CodeChange : Remove another direct map access in station_cmd.c. Replace an array of TileIndexDiffC by a use of loop with TileDiffXY. Thanks to Rubidium
2006-04-11 22:09:21 +00:00
miham
9ccb373edb
(svn r4365) Oops, sorry, reverted accidentally committed french.txt
2006-04-11 20:56:03 +00:00