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(svn r4435) - Fix: an assertion triggered when trying to remove a bridge with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron.
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@ -47,11 +47,8 @@ static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool* edge_roa
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// Only do the special processing for actual players.
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if (_current_player >= MAX_PLAYERS) return true;
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if (IsTileType(tile, MP_STREET) && IsLevelCrossing(tile)) {
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owner = GetCrossingRoadOwner(tile);
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} else {
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owner = GetTileOwner(tile);
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}
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owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);
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// Only do the special processing if the road is owned
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// by a town
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if (owner != OWNER_TOWN) {
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@ -112,7 +109,7 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (!IsTileType(tile, MP_STREET) && !IsTileType(tile, MP_TUNNELBRIDGE)) return CMD_ERROR;
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owner = IsLevelCrossing(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);
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owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);
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if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) {
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if (IsTileType(tile, MP_TUNNELBRIDGE)) { // index of town is not saved for bridge (no space)
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@ -26,6 +26,10 @@ static inline bool IsLevelCrossing(TileIndex t)
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return GetRoadType(t) == ROAD_CROSSING;
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}
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static inline bool IsLevelCrossingTile(TileIndex t)
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{
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return IsTileType(t, MP_STREET) && IsLevelCrossing(t);
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}
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static inline RoadBits GetRoadBits(TileIndex t)
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{
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@ -568,7 +568,7 @@ static void RoadVehCheckTrainCrash(Vehicle *v)
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tile = v->tile;
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if (!IsTileType(tile, MP_STREET) || !IsLevelCrossing(tile)) return;
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if (!IsLevelCrossingTile(tile)) return;
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if (VehicleFromPos(tile, v, EnumCheckRoadVehCrashTrain) != NULL)
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RoadVehCrash(v);
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@ -92,7 +92,7 @@ void TrainPowerChanged(Vehicle* v)
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if (IsBridgeTile(u->tile) && IsBridgeMiddle(u->tile) && DiagDirToAxis(DirToDiagDir(u->direction)) == GetBridgeAxis(u->tile)) {
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if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeOnBridge(u->tile))) engine_has_power = false;
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if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeOnBridge(u->tile))) wagon_has_power = false;
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} else if (IsTileType(u->tile, MP_STREET) && IsLevelCrossing(u->tile)) {
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} else if (IsLevelCrossingTile(u->tile)) {
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if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeCrossing(u->tile))) engine_has_power = false;
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if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeCrossing(u->tile))) wagon_has_power = false;
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} else {
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@ -1529,8 +1529,7 @@ static void *TestTrainOnCrossing(Vehicle *v, void *data)
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static void DisableTrainCrossing(TileIndex tile)
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{
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if (IsTileType(tile, MP_STREET) &&
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IsLevelCrossing(tile) &&
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if (IsLevelCrossingTile(tile) &&
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VehicleFromPos(tile, &tile, TestTrainOnCrossing) == NULL && // empty?
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IsCrossingBarred(tile)) {
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UnbarCrossing(tile);
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@ -3235,7 +3234,7 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
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}
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if ((ts &= (ts >> 16)) == 0) {
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// make a rail/road crossing red
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if (IsTileType(tile, MP_STREET) && IsLevelCrossing(tile)) {
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if (IsLevelCrossingTile(tile)) {
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if (!IsCrossingBarred(tile)) {
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BarCrossing(tile);
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SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);
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