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(svn r4392) -Codechange: Use water map accessors in bridge code
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@ -247,10 +247,7 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
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/* retrieve landscape height and ensure it's on land */
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tile_start = TileXY(x, y);
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tile_end = TileXY(sx, sy);
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if ((IsTileType(tile_start, MP_WATER) && _m[tile_start].m5 == 0) ||
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(IsTileType(tile_end, MP_WATER) && _m[tile_end].m5 == 0)) {
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return_cmd_error(STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH);
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}
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if (IsClearWaterTile(tile_start) || IsClearWaterTile(tile_end)) return_cmd_error(STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH);
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tileh_start = GetTileSlope(tile_start, &z_start);
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tileh_end = GetTileSlope(tile_end, &z_end);
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@ -331,7 +328,7 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
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switch (GetTileType(tile)) {
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case MP_WATER:
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if (!EnsureNoVehicle(tile)) return_cmd_error(STR_980E_SHIP_IN_THE_WAY);
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if (_m[tile].m5 > 1) goto not_valid_below;
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if (!(IsWater(tile) || IsCoast(tile))) goto not_valid_below;
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transport_under = TRANSPORT_WATER;
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break;
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