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(svn r4413) -Fix: fixed a bug which pushed the client back to the main menu when a
server is in the mainserver-list which sends out illegal signals. Many tnx to 'test' for finding and isolating the problem. -Fix: also specify the problem a bit better
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@ -125,7 +125,7 @@ static NetworkRecvStatus CloseConnection(NetworkClientState *cs)
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NetworkCloseClient(cs);
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// Clients drop back to the main menu
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if (!_network_server) {
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if (!_network_server && _networking) {
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_switch_mode = SM_MENU;
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_networking = false;
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_switch_mode_errorstr = STR_NETWORK_ERR_LOSTCONNECTION;
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@ -328,8 +328,12 @@ static void NetworkHandleUDPPacket(Packet* p, struct sockaddr_in* client_addr)
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if (type < PACKET_UDP_END && _network_udp_packet[type] != NULL && !_udp_cs.quited) {
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_network_udp_packet[type](p, client_addr);
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} else {
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DEBUG(net, 0)("[NET][UDP] Received invalid packet type %d", type);
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} else {
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if (!_udp_cs.quited) {
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DEBUG(net, 0)("[NET][UDP] Received invalid packet type %d", type);
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} else {
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DEBUG(net, 0)("[NET][UDP] Received illegal packet");
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}
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}
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}
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