- Fix: Read after free in case no network connection could be made with the content server (r18493)
- Fix: [NoAI] AIOrder::SkipToOrder did not properly resolve ORDER_CURRENT (r18471)
[0.7] -Prepare for 0.7.5-RC1
- Fix: When moving a wagon and only the last part of a dual headed engine you could split the dual headed engine over two vehicles (r18462)
- Fix: [Windows] Forgot to load the symbol from SDL.dll (r18439)
- Fix: Do not run the 'jam protection' for vehicles in a depot [FS#3360] (r18428)
- Fix: [Windows] the help window would be too large in some cases [FS#3327] (r18424)
- Fix: Under some circumstances a pointer could be left untouched and then freed. Make sure this does not happen by ensuring it starts out as NULL instead of 'garbage' [FS#3298] (r18418)
- Fix: On slopes the original and better road layouts did not check their minimum distance requirements [FS#3332] (r18415)
- Fix: Aqueducts were not influenced by the "long bridges" setting [FS#3338] (r18407)
- Fix: Drive through road stops did not get flooded (r18401)
- Fix: [YAPP] Trains on bridges were not found, when searching for the origin of a reservation [FS#3345] (r18392)
- Fix: (Invalid) GRFs could trigger invalid reads (r18391)
- Fix: One could not share orders between buses carrying different cargos (r18380)
- Fix: Off-by-one in the preconfigured music lists [FS#3339] (r18369)
- Change [FS#3349]: Recolour the bubble generator just like any other industry (r18409)
- Add: Some missing latin-ish characters from the OpenGFX set (r18431)
- Update: readme / AI changelog (r18299, r18298)
- Fix: [NewGRF] When starting a new game the values of action D variable 13 were incorrect [FS#3324] (r18207)
- Add: Experimental option to try to statically link to libicu (r18147)
- Change: One more developer added to the history of OpenTTD (r18111)
- Fix: Some possible unwanted side effects if using some sorts of boolean expressions in DEBUG (r18070)
- Fix: Crash when an articulated RV is turning on a drive through road station that gets forcefully (bankrupt) removed [FS#3310] (r18049)
[0.7] -Prepare for 0.7.4-RC1
- Fix: AIs failed to load their data from savegames by crashing them when they tried [FS#3290] (r18038)
- Fix: Screen jumped a bit for at least SDL and Allegro when right-click-dragging (r18030)
- Fix: [NewGRF] Improve parsing of RIFF data. Skip unknown chunks and check chunk sizes (r17999)
- Fix: Count only active clients (not those waiting for map download) when checking min_active_clients limit (r16506)
- Fix: [NewGRF] 'last_value' and 'reseed' are shared between procedure and main chain, 'scope' and 'count' are not (r17672)
- Change: [NewGRF] Apply default refitmasks only when the NewGRF did not set any of the three refittability properties (xor mask, positive classes, negative classes) (r17663)
- Fix: Use 24bpp BMP format instead of 32bpp for screenshots. Saves space and is supported by more image viewers (r17943)
- Fix: Close BMP file when making screenshot fails (r17941)
- Fix: Deadlock when trying to create screenshot with too long name (including path) (r17936)
- Fix: 32bpp BMP screenshots were in wrong colours on big endian machines and broken when screen width was not a multiple of 4 (r17910, r17909)
- Feature: Port OpenTTD to GNU/Hurd
- Fix: When you start giving money (input window for amount), then get moved to spectators and you click 'Ok' a crash would occur (r17953)
- Fix: Crash when closing NewGRF parameter window with no NewGRF selected [FS#3291] (r17922)
- Fix: Uninitialised values in some paths of loading TTO savegames [FS#3288] (r17908)
- Fix: Make the plane speed setting unchangeable in network games because it can be read by NewGRFs on game load and thus if it changes cause desyncs (r17902)
- Fix: [NewGRF] 'subtract-in' is also signed for production callback version 0 (r17857)
- Fix: [NewGRF] _date_fract runs from 0 to 73 since r2041. Variable 0x09 should not (r17824)
- Fix: Do not fail hard when no soundcard could be detected; just fall back on the null-driver [FS#3268] (r17788)
- Fix: CJK languages do not have spaces, so for adding newlines (multi line strings) we need to (properly) handle the case when there are no spaces instead of truncating the string [FS#3264] (r17772)
- Fix: Powernaut Helicopter got wrong 'load amount' (r17758)
- Change: Prefer extmidi over allegro midi and allegro over null driver [FS#3272] (r17875)
- Document: AIInfo's functions [FS#3216] (r17627, r17621)
- Fix: Prevent false positives when verifying company and president name lengths (r17611).
- Fix: When a command did not fail in test run and failed in exec run, error message was not set. Affects only few commands (r17607)
- Fix: [NewGRF] Crash when defining the same tile in a tile layout twice [FS#3218] (r17605)
- Fix: Vehicle image was not always updated when needed (r17594)
- Fix: [NoAI] Could not query the size of small airports when they could not be build anymore [FS#3212] (r17591)
- Fix: Erroneous message about changing the difficulty level [FS#3220] (r17588)
- Fix: Assertion triggered when the second vehicle in a 101+ (or 11+ if mammoth trains is disabled) vehicle free wagon chain is an engine and the first vehicle is moved to another chain [FS#3208] (r17576)
- Fix: Memory leak when viewing the NewGRF settings of a server (r17563)
- Fix: The NewGRF settings of (remote) network games did not get properly updated when the NewGRFs were rescanned causing reading of freed data [FS#2972] (r17562)
- Fix: Close the "Add NewGRF" window when you close the "NewGRF Settings" window. The add window has a pointer to the settings which means that not deleting it would cause dereferencing an already freed pointer [FS#3206] (r17559)
- Update: Documentation about bug reporting and known bugs (r17554)
- Fix: Vehicles waiting for their time table did not load anymore after their initial load was completed [FS#3201] (r17551)
- Fix: Aircraft were given an unfair advantage in station rating calculations (r17550)
- Fix: [NewGRF] Sign extending of profit calculation did not work (r17546)
- Fix: [NoAI] AIs had 'infinite' time when running code from the global scope [FS#3202] (r17545)
- Fix: [NoAI] Crash when doing commands in the 'global' scope [FS#3202] (r17544)
- Fix: [Squirrel] In some cases the call stack would not be cleaned up properly during crash handling. Occasionally this causes asserts to be triggered or crashes [FS#3189] (r17515)
- Fix: When loading GRFConfigs from ini file, validate them wrt. duplicate GRF IDs [FS#3197] (r17510)
- Fix: When building a part fails during cloning, sell what was already cloned instead of leaving it "for free". Also make cloning multiheaded trains possible with with "max - 1" vehicles existing [FS#3196] (r17509)
- Fix: The wrong value was restored to SetAllowDoCommand possible resulting in an AI that was not allowed to do any actions (r17500)
- Fix: Road vehicles could get lost when the prelimiary destination (for the pathfinder heuristics) is unreachable [FS#3188] (r17491)
- Fix: Silence compile warning that is only triggered when you are using a broken iconv (r17479)
- Fix: In some cases compilation failed because the search path for ICU was not added to the ldflags (r17476, r17474)
- Document: Compiler warning when compiled without asserts in GCC 4.4+ is not our fault but a GCC bug. Includes a reference to the appropriate GCC bug report (r17461)
- Fix: When building roads is not allowed for town, then do not build the initial piece either [FS#3173] (r17444)
- Fix: Destruction of depots did not remove any vehicle lists related to the depot, causing windows pointing to deleted depots and (thus) crashes [FS#3180] (r17442)
- Fix: Economy recession would never end when economy is set to Steady while in recession (r17426)
- Fix: The index of orders loaded from old savegames was owerwritten with an unitialized value (r17419)
- Fix: Incomplete check on validity of industry type when building industries (r17413)
- Fix: [Squirrel] Guard against Squirrel stack overflows (r17403)
- Fix: [NoAI] During every save a few slots on the Squirrel stack were leaked (r17402)
- Fix: [NoAI] Several AITile::* functions did not check whether their parameters were valid (r17378)
- Document: how to manually install AIs
- Fix: Memory leak when trying to bankrupt the local company, other minor improvements of bankruptcy (r17342, r17341, r17340)
- Fix: Not all non-ASCII characters were entered with escapes in the About window (r17309)
- Fix: [NoAI] AIRail::RemoveRailTrack returned ERR_PRECONDITION_ERROR for road/rail-crossings (r17307)
-Fix: [NoAI] AITown::GetLastMonthTransported didn't work as documented at all, make it return what AITown::GetLastMonthProduction did
-Change: [NoAI] AITown::GetLastMonthProduction now returns the same value as AITown::GetMaxProduction
-Add: [NoAI] AITown::GetLastMonthTransportedPercentage and AIIndustry::GetLastMonthTransportedPercentage
- Fix: [NoAI] Reloading an AI started a new AI in the first available company slot causing other AIs to be started [FS#3153] (r17298)
- Fix: Crash after upgrading base graphics set when opening the game options menu and you were using the upgraded set [FS#3147] (r17291)
- Fix: [Squirrel] Stack was not always cleared properly with tail recursion (r17284)
- Fix: [Squirrel] Calling a function that has default parameters with not enough parameters can cause a crash (r17273)
- Change: Mention the MD5 checksum of the original NewGRF in the "saveload failed horribly"-error message and make it more clear that the filename is of the current NewGRF [FS#3139] (r17267)
- Fix: Other tunnel end not shown if building rail tunnels and the first railtype is not available yet [FS#3141] (r17251)
- Fix: One could, via unselect all, also unselect already installed content; it would not uninstall it though [FS#3137] (r17245)
- Change: Make overbuilding the front tile of a road station/depot with road consistent with overbuilding the front tile of tunnels/bridges [FS#2802] (r17239)
- Change [NoAI]: Load the API before compiling an AI script so AIs can subclass API classes and use API constants as part of their own constants (r17043)
- Fix: [NoAI] AIs that crashed during Save() were not killed as they should [FS#3134] (r17231)
- Fix: [NoAI] Do not assert when an AI uses AI*Mode objects incorrectly but crash the AI instead (r17230)
- Change: [NoAI] Crash an AI when it uses a DoCommand / Sleep instead of just printing an error message in the AI Debug Window [FS#2980] (r17223)
- Fix: [NoAI] IsRoadTypeAvailable(GetCurrentRoadType()) was not a precondition for several AIRoad::* functions (r17203)
- Fix: [NoAI] Do not say you are building a depot when you are actually building a station (API docs typo) (r17201)
- Change: [NoAI] When the API requests a string as parameter allow every squirrel type and convert to a string [FS#3101] (r17221)
- Fix: Remove the (deprecated since 2006) Encoding entry from the openttd.desktop file (r17226)
- Fix: With time tables vehicles would stay in the 'loading' state after they have finished loading [FS#3129, FS#3130] (r17222)
- Fix: Do not ignore white space changes (e.g. alignment fixes) in the exporter (r17220)
- Fix: Accept monthly production values in the scenario editor [FS#2406] (r17198)
- Change: [Unix] Only use colorized error output on interactive terminals (r17227)
- Update: credits to reflect the (current) truth a bit better (r17210)
- Fix: [Squirrel] FPE when an AI tried to do "% 0" (r17195)
- Fix: [NoAI] Guard the valuator against 'external' modifications of the valuated list which could cause it to go into an infinite loop [FS#3124] (r17193)
- Remove: UNICODE notice in windows installer (r17186)
- Fix: Do not return exit value of rm, but of the actual configure run (r17163)
- Fix: A stuck train could free the reservation of another train if it was reversed or did crash (r17152)
- Fix: A train entering a PBS section through a block signal could cause a train crash if another reservation ending at a safe tile was already present in the section [FS#3104] (r17151)
- Fix: Update vehicle position cache when the vehicle sprite changes [FS#3060] (r17121)
- Fix: News message about ordered refits failing was not very clear [FS#3091] (r17096)
- Fix: Some typos in .obg stuff (r17136)
- Fix: Mark industry tiles dirty when trigger are triggered (r17118)
- Fix: Squirrel_export.sh failed for some locales (r17109)
- Fix: Make restart command work again and make the help show how it works and how it does not work [FS#3092] (r17097)
- Fix: Make ParseStringChoice a bit safer (r17095)
- Change: Make strgen warn if the translation uses STRINGn or RAW_STRING instead of STRING (r17137, r17129)
- Fix: [NewGRF] Mark house tiles dirty when triggers were triggered (r17047)
- Fix: [NewGRF] Trigger house trigger 02 only for the north tile [FS#3085] (r17046)
- Fix: Graphical glitch with graph key [FS#3083] (r17041)
- Fix: "[bd]ash"-ism in configure [FS#3076] (r17026)
- Fix: Infinite recursion in content dependency checking [FS#3075] (r17015)
- Fix: Concatenating strings in Squirrel when non-ASCII strings were received from OpenTTD failed [FS#3074] (r17013)
- Change: Add notion of Ctrl_Click in the tooltip for Loan borrow/repay buttons [FS#3066] (r16979)
- Fix: Make it so that failing to generate many random towns in scenario editor returns a failing message [FS#3059] (r16977)
- Change: [MSVC] Make all language files depend on english.txt (r16975)
- Change: There is no point in not randomising engine introduction-date before 1922. Instead disable the randomisation for the first two years after game-start, so you do not have to wait for the first engine (r16929)
- Fix: The last manually added server would not be saved [FS#3062] (r16981)
- Fix: When marking trains stuck do not reset the unload/stuck counter when the vehicle is unloading. It will be automatically reset once the vehicle wants to leave the station [FS#3046] (r16901)
- Fix: [NoAI]: Small errors in the API documentation [FS#3037] (r16865)
- Fix: Savegames from before 0.4 would get their waypoint 'index' messed up (r16854)
- Fix: Cargo payments were not destroyed when a vehicle was destructed. This only happened when you crashed a vehicle while it was unloading [FS#3032, FS#3046] (r16801)
- Fix: Call the AI Save() function only once so AIs can not crash OpenTTD [FS#3034] (r16834)
- Fix: Use the palette of the vehicle being drawn instead of the one of the front vehicle (r16819)
- Update: language files
- Change: Introduce a plural 'rule' for Korean (r16811)
- Fix: Automatic resizing of SelectCompanyLiveryWindow was not working as expected [FS#3021] (r16809)