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(svn r17598) [0.7] -Backport from trunk:
- Fix: Vehicle image was not always updated when needed (r17594) - Fix: [NoAI] Could not query the size of small airports when they could not be build anymore [FS#3212] (r17591) - Fix: Erroneous message about changing the difficulty level [FS#3220] (r17588) - Fix: Assertion triggered when the second vehicle in a 101+ (or 11+ if mammoth trains is disabled) vehicle free wagon chain is an engine and the first vehicle is moved to another chain [FS#3208] (r17576)
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@ -213,10 +213,11 @@ function Regression::Airport()
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print(" GetAirportType(): " + AIAirport.GetAirportType(32116));
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for (local i = -1; i < 10; i++) {
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print(" IsValidAirportType(" + i + "): " + AIAirport.IsValidAirportType(i));
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print(" GetAirportWidth(" + i + "): " + AIAirport.GetAirportWidth(i));
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print(" GetAirportHeight(" + i + "): " + AIAirport.GetAirportHeight(i));
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print(" GetAirportCoverageRadius(" + i + "): " + AIAirport.GetAirportCoverageRadius(i));
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print(" IsAirportInformationAvailable(" + i + "): " + AIAirport.IsAirportInformationAvailable(i));
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print(" IsValidAirportType(" + i + "): " + AIAirport.IsValidAirportType(i));
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print(" GetAirportWidth(" + i + "): " + AIAirport.GetAirportWidth(i));
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print(" GetAirportHeight(" + i + "): " + AIAirport.GetAirportHeight(i));
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print(" GetAirportCoverageRadius(" + i + "): " + AIAirport.GetAirportCoverageRadius(i));
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}
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print(" GetBankBalance(): " + AICompany.GetBankBalance(AICompany.COMPANY_SELF));
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@ -575,50 +575,61 @@
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IsAirportTile(): false
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GetHangarOfAirport(): -1
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GetAirportType(): 255
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IsValidAirportType(-1): false
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GetAirportWidth(-1): -1
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GetAirportHeight(-1): -1
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GetAirportCoverageRadius(-1): -1
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IsValidAirportType(0): true
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GetAirportWidth(0): 4
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GetAirportHeight(0): 3
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GetAirportCoverageRadius(0): 4
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IsValidAirportType(1): false
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GetAirportWidth(1): -1
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GetAirportHeight(1): -1
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GetAirportCoverageRadius(1): -1
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IsValidAirportType(2): false
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GetAirportWidth(2): -1
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GetAirportHeight(2): -1
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GetAirportCoverageRadius(2): -1
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IsValidAirportType(3): false
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GetAirportWidth(3): -1
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GetAirportHeight(3): -1
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GetAirportCoverageRadius(3): -1
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IsValidAirportType(4): false
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GetAirportWidth(4): -1
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GetAirportHeight(4): -1
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GetAirportCoverageRadius(4): -1
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IsValidAirportType(5): false
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GetAirportWidth(5): -1
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GetAirportHeight(5): -1
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GetAirportCoverageRadius(5): -1
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IsValidAirportType(6): false
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GetAirportWidth(6): -1
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GetAirportHeight(6): -1
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GetAirportCoverageRadius(6): -1
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IsValidAirportType(7): false
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GetAirportWidth(7): -1
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GetAirportHeight(7): -1
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GetAirportCoverageRadius(7): -1
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IsValidAirportType(8): false
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GetAirportWidth(8): -1
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GetAirportHeight(8): -1
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GetAirportCoverageRadius(8): -1
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IsValidAirportType(9): false
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GetAirportWidth(9): -1
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GetAirportHeight(9): -1
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GetAirportCoverageRadius(9): -1
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IsAirportInformationAvailable(-1): false
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IsValidAirportType(-1): false
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GetAirportWidth(-1): -1
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GetAirportHeight(-1): -1
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GetAirportCoverageRadius(-1): -1
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IsAirportInformationAvailable(0): true
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IsValidAirportType(0): true
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GetAirportWidth(0): 4
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GetAirportHeight(0): 3
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GetAirportCoverageRadius(0): 4
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IsAirportInformationAvailable(1): true
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IsValidAirportType(1): false
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GetAirportWidth(1): 6
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GetAirportHeight(1): 6
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GetAirportCoverageRadius(1): 5
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IsAirportInformationAvailable(2): true
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IsValidAirportType(2): false
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GetAirportWidth(2): 1
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GetAirportHeight(2): 1
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GetAirportCoverageRadius(2): 4
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IsAirportInformationAvailable(3): true
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IsValidAirportType(3): false
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GetAirportWidth(3): 6
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GetAirportHeight(3): 6
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GetAirportCoverageRadius(3): 6
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IsAirportInformationAvailable(4): true
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IsValidAirportType(4): false
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GetAirportWidth(4): 7
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GetAirportHeight(4): 7
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GetAirportCoverageRadius(4): 8
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IsAirportInformationAvailable(5): true
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IsValidAirportType(5): false
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GetAirportWidth(5): 5
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GetAirportHeight(5): 4
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GetAirportCoverageRadius(5): 4
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IsAirportInformationAvailable(6): true
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IsValidAirportType(6): false
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GetAirportWidth(6): 2
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GetAirportHeight(6): 2
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GetAirportCoverageRadius(6): 4
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IsAirportInformationAvailable(7): true
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IsValidAirportType(7): false
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GetAirportWidth(7): 9
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GetAirportHeight(7): 11
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GetAirportCoverageRadius(7): 10
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IsAirportInformationAvailable(8): true
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IsValidAirportType(8): false
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GetAirportWidth(8): 4
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GetAirportHeight(8): 2
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GetAirportCoverageRadius(8): 4
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IsAirportInformationAvailable(9): false
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IsValidAirportType(9): false
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GetAirportWidth(9): -1
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GetAirportHeight(9): -1
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GetAirportCoverageRadius(9): -1
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GetBankBalance(): 100000
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GetPrice(): 84
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BuildAirport(): true
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@ -12,7 +12,12 @@
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/* static */ bool AIAirport::IsValidAirportType(AirportType type)
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{
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return type >= AT_SMALL && type <= AT_HELISTATION && HasBit(::GetValidAirports(), type);
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return IsAirportInformationAvailable(type) && HasBit(::GetValidAirports(), type);
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}
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/* static */ bool AIAirport::IsAirportInformationAvailable(AirportType type)
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{
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return type >= 0 && type <= AT_HELISTATION;
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}
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/* static */ Money AIAirport::GetPrice(AirportType type)
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@ -39,21 +44,21 @@
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/* static */ int32 AIAirport::GetAirportWidth(AirportType type)
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{
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if (!IsValidAirportType(type)) return -1;
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if (!IsAirportInformationAvailable(type)) return -1;
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return ::GetAirport(type)->size_x;
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}
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/* static */ int32 AIAirport::GetAirportHeight(AirportType type)
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{
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if (!IsValidAirportType(type)) return -1;
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if (!IsAirportInformationAvailable(type)) return -1;
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return ::GetAirport(type)->size_y;
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}
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/* static */ int32 AIAirport::GetAirportCoverageRadius(AirportType type)
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{
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if (!IsValidAirportType(type)) return -1;
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if (!IsAirportInformationAvailable(type)) return -1;
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return _settings_game.station.modified_catchment ? ::GetAirport(type)->catchment : (uint)CA_UNMODIFIED;
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}
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@ -136,7 +141,7 @@
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extern Town *AirportGetNearestTown(const AirportFTAClass *afc, TileIndex airport_tile);
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if (!::IsValidTile(tile)) return INVALID_TOWN;
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if (!IsValidAirportType(type)) return INVALID_TOWN;
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if (!IsAirportInformationAvailable(type)) return INVALID_TOWN;
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return AirportGetNearestTown(GetAirport(type), tile)->index;
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}
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@ -50,12 +50,24 @@ public:
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* Checks whether the given AirportType is valid and available.
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* @param type The AirportType to check.
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* @return True if and only if the AirportType is valid and available.
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* @post return value == true -> IsAirportInformationAvailable returns true.
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*/
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static bool IsValidAirportType(AirportType type);
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/**
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* Can you get information on this airport type? As opposed to
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* IsValidAirportType this will return also return true when
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* an airport type is no longer buildable.
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* @param type The AirportType to check.
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* @return True if and only if the AirportType is valid.
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* @post return value == false -> IsValidAirportType returns false.
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*/
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static bool IsAirportInformationAvailable(AirportType type);
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/**
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* Get the cost to build this AirportType.
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* @param type The AirportType to check.
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* @pre AirportAvailable(type).
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* @return The cost of building this AirportType.
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*/
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static Money GetPrice(AirportType type);
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@ -79,6 +91,7 @@ public:
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/**
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* Get the width of this type of airport.
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* @param type The type of airport.
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* @pre IsAirportInformationAvailable(type).
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* @return The width in tiles.
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*/
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static int32 GetAirportWidth(AirportType type);
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@ -86,6 +99,7 @@ public:
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/**
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* Get the height of this type of airport.
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* @param type The type of airport.
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* @pre IsAirportInformationAvailable(type).
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* @return The height in tiles.
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*/
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static int32 GetAirportHeight(AirportType type);
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@ -93,6 +107,7 @@ public:
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/**
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* Get the coverage radius of this type of airport.
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* @param type The type of airport.
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* @pre IsAirportInformationAvailable(type).
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* @return The radius in tiles.
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*/
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static int32 GetAirportCoverageRadius(AirportType type);
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@ -167,6 +182,7 @@ public:
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* an airport at some tile.
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* @param tile The tile to check.
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* @param type The AirportType to check.
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* @pre IsAirportInformationAvailable(type).
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* @return The TownID of the town closest to the tile.
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*/
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static TownID GetNearestTown(TileIndex tile, AirportType type);
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@ -38,20 +38,21 @@ void SQAIAirport_Register(Squirrel *engine) {
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SQAIAirport.DefSQConst(engine, AIAirport::PT_BIG_PLANE, "PT_BIG_PLANE");
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SQAIAirport.DefSQConst(engine, AIAirport::PT_INVALID, "PT_INVALID");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::IsValidAirportType, "IsValidAirportType", 2, ".i");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetPrice, "GetPrice", 2, ".i");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::IsHangarTile, "IsHangarTile", 2, ".i");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::IsAirportTile, "IsAirportTile", 2, ".i");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetAirportWidth, "GetAirportWidth", 2, ".i");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetAirportHeight, "GetAirportHeight", 2, ".i");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetAirportCoverageRadius, "GetAirportCoverageRadius", 2, ".i");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetNumHangars, "GetNumHangars", 2, ".i");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetHangarOfAirport, "GetHangarOfAirport", 2, ".i");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::BuildAirport, "BuildAirport", 4, ".iii");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::RemoveAirport, "RemoveAirport", 2, ".i");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetAirportType, "GetAirportType", 2, ".i");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetNoiseLevelIncrease, "GetNoiseLevelIncrease", 3, ".ii");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetNearestTown, "GetNearestTown", 3, ".ii");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::IsValidAirportType, "IsValidAirportType", 2, ".i");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::IsAirportInformationAvailable, "IsAirportInformationAvailable", 2, ".i");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetPrice, "GetPrice", 2, ".i");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::IsHangarTile, "IsHangarTile", 2, ".i");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::IsAirportTile, "IsAirportTile", 2, ".i");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetAirportWidth, "GetAirportWidth", 2, ".i");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetAirportHeight, "GetAirportHeight", 2, ".i");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetAirportCoverageRadius, "GetAirportCoverageRadius", 2, ".i");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetNumHangars, "GetNumHangars", 2, ".i");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetHangarOfAirport, "GetHangarOfAirport", 2, ".i");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::BuildAirport, "BuildAirport", 4, ".iii");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::RemoveAirport, "RemoveAirport", 2, ".i");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetAirportType, "GetAirportType", 2, ".i");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetNoiseLevelIncrease, "GetNoiseLevelIncrease", 3, ".ii");
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SQAIAirport.DefSQStaticMethod(engine, &AIAirport::GetNearestTown, "GetNearestTown", 3, ".ii");
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SQAIAirport.PostRegister(engine);
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}
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@ -19,6 +19,7 @@
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* API additions:
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* \li AIAbstractList::SORT_ASCENDING
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* \li AIAbstractList::SORT_DESCENDING
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* \li AIAirport::IsAirportInformationAvailable
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* \li AICompany::GetPresidentGender
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* \li AICompany::SetPresidentGender
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* \li AIEngine::GetDesignDate
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@ -27,7 +28,7 @@
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* Other changes:
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* \li AIs are now killed when they execute a DoCommand or Sleep at a time
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* they are not allowed to do so.
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* \li When the API requests a string as parameter you can give ever squirrel
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* \li When the API requests a string as parameter you can give every squirrel
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* type and it'll be converted to a string
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* \li AIs can create subclasses of API classes and use API constants as part
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* of their own constants
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@ -1303,6 +1303,7 @@ static void CrashAirplane(Vehicle *v)
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CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
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InvalidateWindow(WC_VEHICLE_VIEW, v->index);
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v->MarkDirty();
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uint amt = 2;
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if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) amt += v->cargo.Count();
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@ -651,6 +651,7 @@ static void HandleBrokenRoadVeh(Vehicle *v)
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InvalidateWindow(WC_VEHICLE_VIEW, v->index);
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InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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v->MarkDirty();
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if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
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SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
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@ -667,6 +668,7 @@ static void HandleBrokenRoadVeh(Vehicle *v)
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if (--v->breakdown_delay == 0) {
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v->breakdown_ctr = 0;
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InvalidateWindow(WC_VEHICLE_VIEW, v->index);
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v->MarkDirty();
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}
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}
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}
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@ -551,6 +551,9 @@ public:
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GameSettings *opt_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game;
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uint i;
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GetSettingFromName("difficulty.diff_level", &i);
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DoCommandP(0, i, this->opt_mod_temp.difficulty.diff_level, CMD_CHANGE_SETTING);
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const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
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for (uint btn = 0; btn != GAME_DIFFICULTY_NUM; btn++, sd++) {
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int32 new_val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
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@ -560,9 +563,6 @@ public:
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DoCommandP(0, i + btn, new_val, CMD_CHANGE_SETTING);
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}
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}
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GetSettingFromName("difficulty.diff_level", &i);
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DoCommandP(0, i, this->opt_mod_temp.difficulty.diff_level, CMD_CHANGE_SETTING);
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delete this;
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/* If we are in the editor, we should reload the economy.
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* This way when you load a game, the max loan and interest rate
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@ -189,6 +189,7 @@ static void HandleBrokenShip(Vehicle *v)
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InvalidateWindow(WC_VEHICLE_VIEW, v->index);
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InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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v->MarkDirty();
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if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
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SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
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@ -205,6 +206,7 @@ static void HandleBrokenShip(Vehicle *v)
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if (!--v->breakdown_delay) {
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v->breakdown_ctr = 0;
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InvalidateWindow(WC_VEHICLE_VIEW, v->index);
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v->MarkDirty();
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}
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}
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}
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@ -1061,6 +1061,15 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u
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if (dst_len < 0) return_cmd_error(STR_881A_TRAINS_CAN_ONLY_BE_ALTERED);
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}
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if (src_head == src && !HasBit(p2, 0)) {
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/* Moving of a *single* vehicle at the front of the train.
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* If the next vehicle is an engine a new train will be created
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* instead of removing a vehicle from a free chain. The newly
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* created train may not be too long. */
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const Vehicle *u = GetNextVehicle(src_head);
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if (u != NULL && IsTrainEngine(u) && (src_len - 1) > max_len) return_cmd_error(STR_8819_TRAIN_TOO_LONG);
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}
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/* We are moving between rows, so only count the wagons from the source
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* row that are being moved. */
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if (HasBit(p2, 0)) {
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@ -4048,6 +4057,7 @@ static void HandleBrokenTrain(Vehicle *v)
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InvalidateWindow(WC_VEHICLE_VIEW, v->index);
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InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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v->MarkDirty();
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if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
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SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ?
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@ -4064,6 +4074,7 @@ static void HandleBrokenTrain(Vehicle *v)
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||||
if (!--v->breakdown_delay) {
|
||||
v->breakdown_ctr = 0;
|
||||
InvalidateWindow(WC_VEHICLE_VIEW, v->index);
|
||||
v->MarkDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1734,6 +1734,7 @@ void StopAllVehicles()
|
||||
v->vehstatus |= VS_STOPPED;
|
||||
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
|
||||
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
|
||||
v->MarkDirty();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -115,6 +115,7 @@ CommandCost CmdStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1,
|
||||
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
|
||||
InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
|
||||
InvalidateWindowClasses(vehicle_list[v->type]);
|
||||
v->MarkDirty();
|
||||
}
|
||||
return CommandCost();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user