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/* $Id$ */
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/*
* This file is part of OpenTTD .
* OpenTTD is free software ; you can redistribute it and / or modify it under the terms of the GNU General Public License as published by the Free Software Foundation , version 2.
* OpenTTD is distributed in the hope that it will be useful , but WITHOUT ANY WARRANTY ; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
* See the GNU General Public License for more details . You should have received a copy of the GNU General Public License along with OpenTTD . If not , see < http : //www.gnu.org/licenses/>.
*/
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/** @file depot_gui.cpp The GUI for depots. */
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# include "train.h"
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# include "ship.h"
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# include "aircraft.h"
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# include "roadveh.h"
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# include "gui.h"
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# include "textbuf_gui.h"
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# include "viewport_func.h"
# include "gfx_func.h"
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# include "command_func.h"
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# include "depot_base.h"
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# include "vehicle_gui.h"
# include "newgrf_engine.h"
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# include "spritecache.h"
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# include "strings_func.h"
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# include "window_func.h"
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# include "vehicle_func.h"
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# include "company_func.h"
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# include "tilehighlight_func.h"
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# include "window_gui.h"
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# include "vehiclelist.h"
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# include "table/strings.h"
# include "table/sprites.h"
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/*
* Since all depot window sizes aren ' t the same , we need to modify sizes a little .
* It ' s done with the following arrays of widget indexes . Each of them tells if a widget side should be moved and in what direction .
* How long they should be moved and for what window types are controlled in ShowDepotWindow ( )
*/
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/* Names of the widgets. Keep them in the same order as in the widget array */
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enum DepotWindowWidgets {
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DEPOT_WIDGET_CLOSEBOX = 0 ,
DEPOT_WIDGET_CAPTION ,
DEPOT_WIDGET_STICKY ,
DEPOT_WIDGET_SELL ,
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DEPOT_WIDGET_SELL_CHAIN ,
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DEPOT_WIDGET_SELL_ALL ,
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DEPOT_WIDGET_AUTOREPLACE ,
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DEPOT_WIDGET_MATRIX ,
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DEPOT_WIDGET_V_SCROLL , ///< Vertical scrollbar
DEPOT_WIDGET_H_SCROLL , ///< Horizontal scrollbar
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DEPOT_WIDGET_BUILD ,
DEPOT_WIDGET_CLONE ,
DEPOT_WIDGET_LOCATION ,
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DEPOT_WIDGET_VEHICLE_LIST ,
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DEPOT_WIDGET_STOP_ALL ,
DEPOT_WIDGET_START_ALL ,
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DEPOT_WIDGET_RESIZE ,
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} ;
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/* Widget array for all depot windows.
* If a widget is needed in some windows only ( like train specific ) , add it for all windows
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* and use HideWindowWidget in ShowDepotWindow ( ) to remove it in the windows where it should not be
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* Keep the widget numbers in sync with the enum or really bad stuff will happen ! ! ! */
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/* When adding widgets, place them as you would place them for the ship depot and define how you want it to move in widget_moves[]
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* If you want a widget for one window only , set it to be hidden in ShowDepotWindow ( ) for the windows where you don ' t want it
* NOTE : the train only widgets are moved / resized in ShowDepotWindow ( ) so they follow certain other widgets if they are moved to ensure that they stick together .
* Changing the size of those here will not have an effect at all . It should be done in ShowDepotWindow ( )
*/
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/*
* Some of the widgets are placed outside the window ( negative coordinates ) .
* The reason is that they are placed relatively to the matrix and the matrix is just one pixel ( in 0 , 14 ) .
* The matrix and the rest of the window will be resized when the size of the boxes is set and then all the widgets will be inside the window .
*/
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static const Widget _depot_widgets [ ] = {
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{ WWT_CLOSEBOX , RESIZE_NONE , COLOUR_GREY , 0 , 10 , 0 , 13 , STR_BLACK_CROSS , STR_TOOLTIP_CLOSE_WINDOW } , // DEPOT_WIDGET_CLOSEBOX
{ WWT_CAPTION , RESIZE_RIGHT , COLOUR_GREY , 11 , 23 , 0 , 13 , 0x0 , STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS } , // DEPOT_WIDGET_CAPTION
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{ WWT_STICKYBOX , RESIZE_LR , COLOUR_GREY , 24 , 35 , 0 , 13 , 0x0 , STR_TOOLTIP_STICKY } , // DEPOT_WIDGET_STICKY
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/* Widgets are set up run-time */
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{ WWT_IMGBTN , RESIZE_LRB , COLOUR_GREY , 1 , 23 , 14 , - 32 , 0x0 , STR_NULL } , // DEPOT_WIDGET_SELL
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{ WWT_IMGBTN , RESIZE_LRTB , COLOUR_GREY , 1 , 23 , - 55 , - 32 , SPR_SELL_CHAIN_TRAIN , STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP } , // DEPOT_WIDGET_SELL_CHAIN, trains only
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{ WWT_PUSHIMGBTN , RESIZE_LRTB , COLOUR_GREY , 1 , 23 , - 31 , - 9 , 0x0 , STR_NULL } , // DEPOT_WIDGET_SELL_ALL
{ WWT_PUSHIMGBTN , RESIZE_LRTB , COLOUR_GREY , 1 , 23 , - 8 , 14 , 0x0 , STR_NULL } , // DEPOT_WIDGET_AUTOREPLACE
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{ WWT_MATRIX , RESIZE_RB , COLOUR_GREY , 0 , 0 , 14 , 14 , 0x0 , STR_NULL } , // DEPOT_WIDGET_MATRIX
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{ WWT_SCROLLBAR , RESIZE_LRB , COLOUR_GREY , 24 , 35 , 14 , 14 , 0x0 , STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST } , // DEPOT_WIDGET_V_SCROLL
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{ WWT_HSCROLLBAR , RESIZE_RTB , COLOUR_GREY , 0 , 0 , 3 , 14 , 0x0 , STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST } , // DEPOT_WIDGET_H_SCROLL, trains only
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/* The buttons in the bottom of the window. left and right is not important as they are later resized to be equal in size
* This calculation is based on right in DEPOT_WIDGET_LOCATION and it presumes left of DEPOT_WIDGET_BUILD is 0 */
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{ WWT_PUSHTXTBTN , RESIZE_TB , COLOUR_GREY , 0 , 0 , 15 , 26 , 0x0 , STR_NULL } , // DEPOT_WIDGET_BUILD
{ WWT_TEXTBTN , RESIZE_TB , COLOUR_GREY , 0 , 0 , 15 , 26 , 0x0 , STR_NULL } , // DEPOT_WIDGET_CLONE
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{ WWT_PUSHTXTBTN , RESIZE_RTB , COLOUR_GREY , 0 , - 12 , 15 , 26 , STR_BUTTON_LOCATION , STR_NULL } , // DEPOT_WIDGET_LOCATION
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{ WWT_PUSHTXTBTN , RESIZE_LRTB , COLOUR_GREY , - 11 , 0 , 15 , 26 , 0x0 , STR_NULL } , // DEPOT_WIDGET_VEHICLE_LIST
{ WWT_PUSHIMGBTN , RESIZE_LRTB , COLOUR_GREY , 1 , 11 , 15 , 26 , SPR_FLAG_VEH_STOPPED , STR_NULL } , // DEPOT_WIDGET_STOP_ALL
{ WWT_PUSHIMGBTN , RESIZE_LRTB , COLOUR_GREY , 12 , 23 , 15 , 26 , SPR_FLAG_VEH_RUNNING , STR_NULL } , // DEPOT_WIDGET_START_ALL
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{ WWT_RESIZEBOX , RESIZE_LRTB , COLOUR_GREY , 24 , 35 , 15 , 26 , 0x0 , STR_TOOLTIP_RESIZE } , // DEPOT_WIDGET_RESIZE
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{ WIDGETS_END } ,
} ;
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static const WindowDesc _train_depot_desc (
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WDP_AUTO , WDP_AUTO , 36 , 27 , 362 , 123 ,
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WC_VEHICLE_DEPOT , WC_NONE ,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE ,
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_depot_widgets
) ;
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static const WindowDesc _road_depot_desc (
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WDP_AUTO , WDP_AUTO , 36 , 27 , 316 , 97 ,
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WC_VEHICLE_DEPOT , WC_NONE ,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE ,
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_depot_widgets
) ;
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static const WindowDesc _ship_depot_desc (
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WDP_AUTO , WDP_AUTO , 36 , 27 , 306 , 99 ,
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WC_VEHICLE_DEPOT , WC_NONE ,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE ,
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_depot_widgets
) ;
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static const WindowDesc _aircraft_depot_desc (
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WDP_AUTO , WDP_AUTO , 36 , 27 , 332 , 99 ,
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WC_VEHICLE_DEPOT , WC_NONE ,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE ,
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_depot_widgets
) ;
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extern void DepotSortList ( VehicleList * list ) ;
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/**
* This is the Callback method after the cloning attempt of a vehicle
* @ param success indicates completion ( or not ) of the operation
* @ param tile unused
* @ param p1 unused
* @ param p2 unused
*/
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void CcCloneVehicle ( bool success , TileIndex tile , uint32 p1 , uint32 p2 )
{
if ( ! success ) return ;
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const Vehicle * v = Vehicle : : Get ( _new_vehicle_id ) ;
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ShowVehicleViewWindow ( v ) ;
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}
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static void TrainDepotMoveVehicle ( const Vehicle * wagon , VehicleID sel , const Vehicle * head )
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{
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const Vehicle * v = Vehicle : : Get ( sel ) ;
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if ( v = = wagon ) return ;
if ( wagon = = NULL ) {
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if ( head ! = NULL ) wagon = head - > Last ( ) ;
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} else {
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wagon = wagon - > Previous ( ) ;
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if ( wagon = = NULL ) return ;
}
if ( wagon = = v ) return ;
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DoCommandP ( v - > tile , v - > index + ( ( wagon = = NULL ? INVALID_VEHICLE : wagon - > index ) < < 16 ) , _ctrl_pressed ? 1 : 0 , CMD_MOVE_RAIL_VEHICLE | CMD_MSG ( STR_ERROR_CAN_T_MOVE_VEHICLE ) ) ;
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}
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/* Array to hold the block sizes
* First part is the vehicle type , while the last is 0 = x , 1 = y */
uint _block_sizes [ 4 ] [ 2 ] ;
/* Array to hold the default resize capacities
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* First part is the vehicle type , while the last is 0 = x , 1 = y */
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const uint _resize_cap [ ] [ 2 ] = {
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/* VEH_TRAIN */ { 6 , 10 * 29 } ,
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/* VEH_ROAD */ { 5 , 5 } ,
/* VEH_SHIP */ { 3 , 3 } ,
/* VEH_AIRCRAFT */ { 3 , 4 } ,
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} ;
static void ResizeDefaultWindowSizeForTrains ( )
{
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_block_sizes [ VEH_TRAIN ] [ 0 ] = 1 ;
_block_sizes [ VEH_TRAIN ] [ 1 ] = GetVehicleListHeight ( VEH_TRAIN ) ;
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}
static void ResizeDefaultWindowSizeForRoadVehicles ( )
{
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_block_sizes [ VEH_ROAD ] [ 0 ] = 56 ;
_block_sizes [ VEH_ROAD ] [ 1 ] = GetVehicleListHeight ( VEH_ROAD ) ;
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}
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static void ResizeDefaultWindowSize ( VehicleType type )
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{
uint max_width = 0 ;
uint max_height = 0 ;
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const Engine * e ;
FOR_ALL_ENGINES_OF_TYPE ( e , type ) {
EngineID eid = e - > index ;
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uint x , y ;
switch ( type ) {
default : NOT_REACHED ( ) ;
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case VEH_SHIP : GetShipSpriteSize ( eid , x , y ) ; break ;
case VEH_AIRCRAFT : GetAircraftSpriteSize ( eid , x , y ) ; break ;
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}
if ( x > max_width ) max_width = x ;
if ( y > max_height ) max_height = y ;
}
switch ( type ) {
default : NOT_REACHED ( ) ;
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case VEH_SHIP :
_block_sizes [ VEH_SHIP ] [ 0 ] = max ( 90U , max_width + 20 ) ; // we need 20 pixels from the right edge to the sprite
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break ;
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case VEH_AIRCRAFT :
_block_sizes [ VEH_AIRCRAFT ] [ 0 ] = max ( 74U , max_width ) ;
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break ;
}
_block_sizes [ type ] [ 1 ] = max ( GetVehicleListHeight ( type ) , max_height ) ;
}
/* Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game
* We will only need to call this once for each game */
void InitDepotWindowBlockSizes ( )
{
ResizeDefaultWindowSizeForTrains ( ) ;
ResizeDefaultWindowSizeForRoadVehicles ( ) ;
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ResizeDefaultWindowSize ( VEH_SHIP ) ;
ResizeDefaultWindowSize ( VEH_AIRCRAFT ) ;
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}
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static void DepotSellAllConfirmationCallback ( Window * w , bool confirmed ) ;
const Sprite * GetAircraftSprite ( EngineID engine ) ;
struct DepotWindow : Window {
VehicleID sel ;
VehicleType type ;
bool generate_list ;
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VehicleList vehicle_list ;
VehicleList wagon_list ;
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DepotWindow ( const WindowDesc * desc , TileIndex tile , VehicleType type ) : Window ( desc , tile )
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{
this - > sel = INVALID_VEHICLE ;
this - > generate_list = true ;
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this - > owner = GetTileOwner ( tile ) ;
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this - > CreateDepotListWindow ( type ) ;
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this - > FindWindowPlacementAndResize ( desc ) ;
}
~ DepotWindow ( )
{
DeleteWindowById ( WC_BUILD_VEHICLE , this - > window_number ) ;
}
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/** Draw a vehicle in the depot window in the box with the top left corner at x,y
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* @ param * w Window to draw in
* @ param * v Vehicle to draw
* @ param x Left side of the box to draw in
* @ param y Top of the box to draw in
*/
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void DrawVehicleInDepot ( const Vehicle * v , int x , int y )
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{
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bool free_wagon = false ;
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int sprite_y = y + this - > resize . step_height - GetVehicleListHeight ( v - > type ) ;
switch ( v - > type ) {
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case VEH_TRAIN : {
const Train * u = Train : : From ( v ) ;
free_wagon = u - > IsFreeWagon ( ) ;
uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0 ;
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DrawTrainImage ( u , x + 24 + x_space , sprite_y - 1 , this - > sel , this - > hscroll . GetCapacity ( ) - x_space , this - > hscroll . GetPosition ( ) ) ;
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/* Number of wagons relative to a standard length wagon (rounded up) */
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SetDParam ( 0 , ( u - > tcache . cached_total_length + 7 ) / 8 ) ;
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DrawString ( this - > widget [ DEPOT_WIDGET_MATRIX ] . left , this - > widget [ DEPOT_WIDGET_MATRIX ] . right - 1 , y + 4 , STR_TINY_BLACK_COMA , TC_FROMSTRING , SA_RIGHT ) ; // Draw the counter
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break ;
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}
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case VEH_ROAD : DrawRoadVehImage ( v , x + 24 , sprite_y , this - > sel , ROADVEHINFO_DEFAULT_VEHICLE_WIDTH ) ; break ;
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case VEH_SHIP : DrawShipImage ( v , x + 19 , sprite_y - 1 , this - > sel ) ; break ;
case VEH_AIRCRAFT : {
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const Sprite * spr = GetSprite ( v - > GetImage ( DIR_W ) , ST_NORMAL ) ;
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DrawAircraftImage ( v , x + 12 ,
y + max ( spr - > height + spr - > y_offs - 14 , 0 ) , // tall sprites needs an y offset
this - > sel ) ;
} break ;
default : NOT_REACHED ( ) ;
}
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if ( free_wagon ) {
DrawString ( x , this - > widget [ DEPOT_WIDGET_MATRIX ] . right - 1 , y + 2 , STR_DEPOT_NO_ENGINE ) ;
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} else {
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byte diff_x = 0 , diff_y = 0 ;
if ( v - > type = = VEH_TRAIN | | v - > type = = VEH_ROAD ) {
/* Arrange unitnumber and flag horizontally */
diff_x = 15 ;
} else {
/* Arrange unitnumber and flag vertically */
diff_y = 12 ;
}
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DrawSprite ( ( v - > vehstatus & VS_STOPPED ) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING , PAL_NONE , x + diff_x , y + diff_y ) ;
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SetDParam ( 0 , v - > unitnumber ) ;
DrawString ( x , this - > widget [ DEPOT_WIDGET_MATRIX ] . right - 1 , y + 2 , ( uint16 ) ( v - > max_age - DAYS_IN_LEAP_YEAR ) > = v - > age ? STR_BLACK_COMMA : STR_RED_COMMA ) ;
}
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}
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void DrawDepotWindow ( )
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{
TileIndex tile = this - > window_number ;
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int x , y , maxval ;
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/* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
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uint16 rows_in_display = GB ( this - > widget [ DEPOT_WIDGET_MATRIX ] . data , MAT_ROW_START , MAT_ROW_BITS ) ;
uint16 boxes_in_each_row = GB ( this - > widget [ DEPOT_WIDGET_MATRIX ] . data , MAT_COL_START , MAT_COL_BITS ) ;
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/* setup disabled buttons */
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this - > SetWidgetsDisabledState ( ! IsTileOwner ( tile , _local_company ) ,
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DEPOT_WIDGET_STOP_ALL ,
DEPOT_WIDGET_START_ALL ,
DEPOT_WIDGET_SELL ,
DEPOT_WIDGET_SELL_CHAIN ,
DEPOT_WIDGET_SELL_ALL ,
DEPOT_WIDGET_BUILD ,
DEPOT_WIDGET_CLONE ,
DEPOT_WIDGET_AUTOREPLACE ,
WIDGET_LIST_END ) ;
/* determine amount of items for scroller */
if ( this - > type = = VEH_TRAIN ) {
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uint max_width = VEHICLEINFO_FULL_VEHICLE_WIDTH ;
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for ( uint num = 0 ; num < this - > vehicle_list . Length ( ) ; num + + ) {
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uint width = 0 ;
for ( const Train * v = Train : : From ( this - > vehicle_list [ num ] ) ; v ! = NULL ; v = v - > Next ( ) ) {
width + = v - > GetDisplayImageWidth ( ) ;
}
max_width = max ( max_width , width ) ;
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}
/* Always have 1 empty row, so people can change the setting of the train */
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this - > vscroll . SetCount ( this - > vehicle_list . Length ( ) + this - > wagon_list . Length ( ) + 1 ) ;
this - > hscroll . SetCount ( max_width ) ;
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} else {
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this - > vscroll . SetCount ( ( this - > vehicle_list . Length ( ) + this - > hscroll . GetCapacity ( ) - 1 ) / this - > hscroll . GetCapacity ( ) ) ;
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}
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/* locate the depot struct */
if ( this - > type = = VEH_AIRCRAFT ) {
SetDParam ( 0 , GetStationIndex ( tile ) ) ; // Airport name
} else {
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Depot * depot = Depot : : GetByTile ( tile ) ;
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assert ( depot ! = NULL ) ;
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SetDParam ( 0 , depot - > town_index ) ;
}
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this - > DrawWidgets ( ) ;
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uint16 num = this - > vscroll . GetPosition ( ) * boxes_in_each_row ;
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maxval = min ( this - > vehicle_list . Length ( ) , num + ( rows_in_display * boxes_in_each_row ) ) ;
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for ( x = 2 , y = 15 ; num < maxval ; y + = this - > resize . step_height , x = 2 ) { // Draw the rows
byte i ;
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for ( i = 0 ; i < boxes_in_each_row & & num < maxval ; i + + , num + + , x + = this - > resize . step_width ) {
/* Draw all vehicles in the current row */
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const Vehicle * v = this - > vehicle_list [ num ] ;
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this - > DrawVehicleInDepot ( v , x , y ) ;
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}
}
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maxval = min ( this - > vehicle_list . Length ( ) + this - > wagon_list . Length ( ) , ( this - > vscroll . GetPosition ( ) * boxes_in_each_row ) + ( rows_in_display * boxes_in_each_row ) ) ;
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/* draw the train wagons, that do not have an engine in front */
for ( ; num < maxval ; num + + , y + = 14 ) {
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const Vehicle * v = this - > wagon_list [ num - this - > vehicle_list . Length ( ) ] ;
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this - > DrawVehicleInDepot ( v , x , y ) ;
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}
}
struct GetDepotVehiclePtData {
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const Vehicle * head ;
const Vehicle * wagon ;
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} ;
enum DepotGUIAction {
MODE_ERROR ,
MODE_DRAG_VEHICLE ,
MODE_SHOW_VEHICLE ,
MODE_START_STOP ,
} ;
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DepotGUIAction GetVehicleFromDepotWndPt ( int x , int y , const Vehicle * * veh , GetDepotVehiclePtData * d ) const
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{
uint xt , row , xm = 0 , ym = 0 ;
int pos , skip = 0 ;
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uint16 boxes_in_each_row = GB ( this - > widget [ DEPOT_WIDGET_MATRIX ] . data , MAT_COL_START , MAT_COL_BITS ) ;
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if ( this - > type = = VEH_TRAIN ) {
xt = 0 ;
x - = 23 ;
} else {
xt = x / this - > resize . step_width ;
xm = x % this - > resize . step_width ;
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if ( xt > = this - > hscroll . GetCapacity ( ) ) return MODE_ERROR ;
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ym = ( y - 14 ) % this - > resize . step_height ;
}
row = ( y - 14 ) / this - > resize . step_height ;
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if ( row > = this - > vscroll . GetCapacity ( ) ) return MODE_ERROR ;
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pos = ( ( row + this - > vscroll . GetPosition ( ) ) * boxes_in_each_row ) + xt ;
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if ( ( int ) ( this - > vehicle_list . Length ( ) + this - > wagon_list . Length ( ) ) < = pos ) {
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if ( this - > type = = VEH_TRAIN ) {
d - > head = NULL ;
d - > wagon = NULL ;
return MODE_DRAG_VEHICLE ;
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} else {
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return MODE_ERROR ; // empty block, so no vehicle is selected
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}
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}
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if ( ( int ) this - > vehicle_list . Length ( ) > pos ) {
* veh = this - > vehicle_list [ pos ] ;
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skip = this - > hscroll . GetPosition ( ) ;
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} else {
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pos - = this - > vehicle_list . Length ( ) ;
* veh = this - > wagon_list [ pos ] ;
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/* free wagons don't have an initial loco. */
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x - = VEHICLEINFO_FULL_VEHICLE_WIDTH ;
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}
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switch ( this - > type ) {
case VEH_TRAIN : {
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const Train * v = Train : : From ( * veh ) ;
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d - > head = d - > wagon = v ;
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/* either pressed the flag or the number, but only when it's a loco */
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if ( x < 0 & & v - > IsFrontEngine ( ) ) return ( x > = - 10 ) ? MODE_START_STOP : MODE_SHOW_VEHICLE ;
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/* Skip vehicles that are scrolled off the list */
x + = skip ;
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/* find the vehicle in this row that was clicked */
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for ( ; v ! = NULL ; v = v - > Next ( ) ) {
x - = v - > GetDisplayImageWidth ( ) ;
if ( x < 0 ) break ;
}
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d - > wagon = ( v ! = NULL ? v - > GetFirstEnginePart ( ) : NULL ) ;
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return MODE_DRAG_VEHICLE ;
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}
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case VEH_ROAD :
if ( xm > = 24 ) return MODE_DRAG_VEHICLE ;
if ( xm < = 16 ) return MODE_SHOW_VEHICLE ;
break ;
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case VEH_SHIP :
if ( xm > = 19 ) return MODE_DRAG_VEHICLE ;
if ( ym < = 10 ) return MODE_SHOW_VEHICLE ;
break ;
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case VEH_AIRCRAFT :
if ( xm > = 12 ) return MODE_DRAG_VEHICLE ;
if ( ym < = 12 ) return MODE_SHOW_VEHICLE ;
break ;
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default : NOT_REACHED ( ) ;
}
return MODE_START_STOP ;
}
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void DepotClick ( int x , int y )
{
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GetDepotVehiclePtData gdvp = { NULL , NULL } ;
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const Vehicle * v = NULL ;
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DepotGUIAction mode = this - > GetVehicleFromDepotWndPt ( x , y , & v , & gdvp ) ;
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/* share / copy orders */
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if ( _thd . place_mode ! = HT_NONE & & mode ! = MODE_ERROR ) {
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_place_clicked_vehicle = ( this - > type = = VEH_TRAIN ? gdvp . head : v ) ;
return ;
}
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if ( this - > type = = VEH_TRAIN ) v = gdvp . wagon ;
switch ( mode ) {
case MODE_ERROR : // invalid
return ;
case MODE_DRAG_VEHICLE : { // start dragging of vehicle
VehicleID sel = this - > sel ;
if ( this - > type = = VEH_TRAIN & & sel ! = INVALID_VEHICLE ) {
this - > sel = INVALID_VEHICLE ;
TrainDepotMoveVehicle ( v , sel , gdvp . head ) ;
} else if ( v ! = NULL ) {
int image = v - > GetImage ( DIR_W ) ;
this - > sel = v - > index ;
this - > SetDirty ( ) ;
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SetObjectToPlaceWnd ( image , GetVehiclePalette ( v ) , HT_DRAG , this ) ;
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switch ( v - > type ) {
case VEH_TRAIN :
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_cursor . short_vehicle_offset = 16 - Train : : From ( v ) - > tcache . cached_veh_length * 2 ;
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break ;
case VEH_ROAD :
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_cursor . short_vehicle_offset = 16 - RoadVehicle : : From ( v ) - > rcache . cached_veh_length * 2 ;
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break ;
default :
_cursor . short_vehicle_offset = 0 ;
break ;
}
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_cursor . vehchain = _ctrl_pressed ;
}
} break ;
case MODE_SHOW_VEHICLE : // show info window
ShowVehicleViewWindow ( v ) ;
break ;
case MODE_START_STOP : { // click start/stop flag
uint command ;
switch ( this - > type ) {
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case VEH_TRAIN : command = CMD_START_STOP_VEHICLE | CMD_MSG ( STR_ERROR_CAN_T_STOP_START_TRAIN ) ; break ;
case VEH_ROAD : command = CMD_START_STOP_VEHICLE | CMD_MSG ( STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE ) ; break ;
case VEH_SHIP : command = CMD_START_STOP_VEHICLE | CMD_MSG ( STR_ERROR_CAN_T_STOP_START_SHIP ) ; break ;
case VEH_AIRCRAFT : command = CMD_START_STOP_VEHICLE | CMD_MSG ( STR_ERROR_CAN_T_STOP_START_AIRCRAFT ) ; break ;
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default : NOT_REACHED ( ) ;
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}
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DoCommandP ( v - > tile , v - > index , 0 , command ) ;
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} break ;
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default : NOT_REACHED ( ) ;
}
}
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/**
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* Clones a vehicle
* @ param * v is the original vehicle to clone
*/
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void HandleCloneVehClick ( const Vehicle * v )
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{
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if ( v = = NULL | | ! IsCompanyBuildableVehicleType ( v ) ) return ;
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if ( ! v - > IsPrimaryVehicle ( ) ) {
v = v - > First ( ) ;
/* Do nothing when clicking on a train in depot with no loc attached */
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if ( v - > type = = VEH_TRAIN & & ! Train : : From ( v ) - > IsFrontEngine ( ) ) return ;
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}
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DoCommandP ( this - > window_number , v - > index , _ctrl_pressed ? 1 : 0 , CMD_CLONE_VEHICLE | CMD_MSG ( STR_ERROR_CAN_T_BUY_TRAIN + v - > type ) , CcCloneVehicle ) ;
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ResetObjectToPlace ( ) ;
}
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void ResizeDepotButtons ( )
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{
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ResizeButtons ( this , DEPOT_WIDGET_BUILD , DEPOT_WIDGET_LOCATION ) ;
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if ( this - > type = = VEH_TRAIN ) {
/* Divide the size of DEPOT_WIDGET_SELL into two equally big buttons so DEPOT_WIDGET_SELL and DEPOT_WIDGET_SELL_CHAIN will get the same size.
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* This way it will stay the same even if DEPOT_WIDGET_SELL_CHAIN is resized for some reason */
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this - > widget [ DEPOT_WIDGET_SELL_CHAIN ] . top = ( ( this - > widget [ DEPOT_WIDGET_SELL_CHAIN ] . bottom - this - > widget [ DEPOT_WIDGET_SELL ] . top ) / 2 ) + this - > widget [ DEPOT_WIDGET_SELL ] . top ;
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this - > widget [ DEPOT_WIDGET_SELL ] . bottom = this - > widget [ DEPOT_WIDGET_SELL_CHAIN ] . top - 1 ;
}
}
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/* Function to set up vehicle specific sprites and strings
* Only use this if it ' s the same widget , that ' s used for more than one vehicle type and it needs different text / sprites
* Vehicle specific text / sprites , that ' s in a widget , that ' s only shown for one vehicle type ( like sell whole train ) is set in the widget array
*/
void SetupStringsForDepotWindow ( VehicleType type )
{
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this - > widget [ DEPOT_WIDGET_CAPTION ] . data = STR_DEPOT_TRAIN_CAPTION + type ;
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this - > widget [ DEPOT_WIDGET_STOP_ALL ] . tooltips = STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP + type ;
this - > widget [ DEPOT_WIDGET_START_ALL ] . tooltips = STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP + type ;
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this - > widget [ DEPOT_WIDGET_SELL ] . tooltips = STR_DEPOT_TRAIN_SELL_TOOLTIP + type ;
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this - > widget [ DEPOT_WIDGET_SELL_ALL ] . tooltips = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP + type ;
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this - > widget [ DEPOT_WIDGET_BUILD ] . data = STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON + type ;
this - > widget [ DEPOT_WIDGET_BUILD ] . tooltips = STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP + type ;
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this - > widget [ DEPOT_WIDGET_CLONE ] . data = STR_DEPOT_CLONE_TRAIN + type ;
this - > widget [ DEPOT_WIDGET_CLONE ] . tooltips = STR_DEPOT_CLONE_TRAIN_DEPOT_INFO + type ;
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this - > widget [ DEPOT_WIDGET_LOCATION ] . tooltips = STR_DEPOT_TRAIN_LOCATION_TOOLTIP + type ;
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this - > widget [ DEPOT_WIDGET_VEHICLE_LIST ] . tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP + type ;
this - > widget [ DEPOT_WIDGET_AUTOREPLACE ] . tooltips = STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP + type ;
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switch ( type ) {
default : NOT_REACHED ( ) ;
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case VEH_TRAIN :
this - > widget [ DEPOT_WIDGET_VEHICLE_LIST ] . data = STR_TRAIN ;
/* Sprites */
this - > widget [ DEPOT_WIDGET_SELL ] . data = SPR_SELL_TRAIN ;
this - > widget [ DEPOT_WIDGET_SELL_ALL ] . data = SPR_SELL_ALL_TRAIN ;
this - > widget [ DEPOT_WIDGET_AUTOREPLACE ] . data = SPR_REPLACE_TRAIN ;
break ;
case VEH_ROAD :
this - > widget [ DEPOT_WIDGET_VEHICLE_LIST ] . data = STR_LORRY ;
/* Sprites */
this - > widget [ DEPOT_WIDGET_SELL ] . data = SPR_SELL_ROADVEH ;
this - > widget [ DEPOT_WIDGET_SELL_ALL ] . data = SPR_SELL_ALL_ROADVEH ;
this - > widget [ DEPOT_WIDGET_AUTOREPLACE ] . data = SPR_REPLACE_ROADVEH ;
break ;
case VEH_SHIP :
this - > widget [ DEPOT_WIDGET_VEHICLE_LIST ] . data = STR_SHIP ;
/* Sprites */
this - > widget [ DEPOT_WIDGET_SELL ] . data = SPR_SELL_SHIP ;
this - > widget [ DEPOT_WIDGET_SELL_ALL ] . data = SPR_SELL_ALL_SHIP ;
this - > widget [ DEPOT_WIDGET_AUTOREPLACE ] . data = SPR_REPLACE_SHIP ;
break ;
case VEH_AIRCRAFT :
this - > widget [ DEPOT_WIDGET_VEHICLE_LIST ] . data = STR_PLANE ;
/* Sprites */
this - > widget [ DEPOT_WIDGET_SELL ] . data = SPR_SELL_AIRCRAFT ;
this - > widget [ DEPOT_WIDGET_SELL_ALL ] . data = SPR_SELL_ALL_AIRCRAFT ;
this - > widget [ DEPOT_WIDGET_AUTOREPLACE ] . data = SPR_REPLACE_AIRCRAFT ;
break ;
}
}
void CreateDepotListWindow ( VehicleType type )
{
this - > type = type ;
_backup_orders_tile = 0 ;
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assert ( IsCompanyBuildableVehicleType ( type ) ) ; // ensure that we make the call with a valid type
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/* Resize the window according to the vehicle type */
/* Set the number of blocks in each direction */
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this - > vscroll . SetCapacity ( _resize_cap [ type ] [ 0 ] ) ;
this - > hscroll . SetCapacity ( _resize_cap [ type ] [ 1 ] ) ;
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/* Set the block size */
this - > resize . step_width = _block_sizes [ type ] [ 0 ] ;
this - > resize . step_height = _block_sizes [ type ] [ 1 ] ;
/* Enlarge the window to fit with the selected number of blocks of the selected size */
ResizeWindow ( this ,
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_block_sizes [ type ] [ 0 ] * this - > hscroll . GetCapacity ( ) ,
_block_sizes [ type ] [ 1 ] * this - > vscroll . GetCapacity ( ) ) ;
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if ( type = = VEH_TRAIN ) {
/* Make space for the horizontal scrollbar vertically, and the unit
* number , flag , and length counter horizontally . */
ResizeWindow ( this , 36 , 12 ) ;
/* substract the newly added space from the matrix since it was meant for the scrollbar */
this - > widget [ DEPOT_WIDGET_MATRIX ] . bottom - = 12 ;
}
/* Set the minimum window size to the current window size */
this - > resize . width = this - > width ;
this - > resize . height = this - > height ;
this - > SetupStringsForDepotWindow ( type ) ;
this - > widget [ DEPOT_WIDGET_MATRIX ] . data =
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( this - > vscroll . GetCapacity ( ) < < MAT_ROW_START ) // number of rows to draw on the background
+ ( ( type = = VEH_TRAIN ? 1 : this - > hscroll . GetCapacity ( ) ) < < MAT_COL_START ) ; // number of boxes in each row. Trains always have just one
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this - > SetWidgetsHiddenState ( type ! = VEH_TRAIN ,
DEPOT_WIDGET_H_SCROLL ,
DEPOT_WIDGET_SELL_CHAIN ,
WIDGET_LIST_END ) ;
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this - > ResizeDepotButtons ( ) ;
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}
virtual void OnInvalidateData ( int data )
{
this - > generate_list = true ;
}
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2008-05-13 14:39:50 +01:00
virtual void OnPaint ( )
{
if ( this - > generate_list ) {
/* Generate the vehicle list
* It ' s ok to use the wagon pointers for non - trains as they will be ignored */
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BuildDepotVehicleList ( this - > type , this - > window_number , & this - > vehicle_list , & this - > wagon_list ) ;
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this - > generate_list = false ;
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DepotSortList ( & this - > vehicle_list ) ;
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}
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this - > DrawDepotWindow ( ) ;
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}
virtual void OnClick ( Point pt , int widget )
{
switch ( widget ) {
case DEPOT_WIDGET_MATRIX : // List
this - > DepotClick ( pt . x , pt . y ) ;
break ;
case DEPOT_WIDGET_BUILD : // Build vehicle
ResetObjectToPlace ( ) ;
ShowBuildVehicleWindow ( this - > window_number , this - > type ) ;
break ;
case DEPOT_WIDGET_CLONE : // Clone button
this - > InvalidateWidget ( DEPOT_WIDGET_CLONE ) ;
this - > ToggleWidgetLoweredState ( DEPOT_WIDGET_CLONE ) ;
if ( this - > IsWidgetLowered ( DEPOT_WIDGET_CLONE ) ) {
static const CursorID clone_icons [ ] = {
SPR_CURSOR_CLONE_TRAIN , SPR_CURSOR_CLONE_ROADVEH ,
SPR_CURSOR_CLONE_SHIP , SPR_CURSOR_CLONE_AIRPLANE
} ;
_place_clicked_vehicle = NULL ;
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SetObjectToPlaceWnd ( clone_icons [ this - > type ] , PAL_NONE , HT_RECT , this ) ;
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} else {
ResetObjectToPlace ( ) ;
}
break ;
case DEPOT_WIDGET_LOCATION :
if ( _ctrl_pressed ) {
ShowExtraViewPortWindow ( this - > window_number ) ;
} else {
ScrollMainWindowToTile ( this - > window_number ) ;
}
break ;
case DEPOT_WIDGET_STOP_ALL :
case DEPOT_WIDGET_START_ALL :
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DoCommandP ( this - > window_number , 0 , this - > type | ( widget = = DEPOT_WIDGET_START_ALL ? ( 1 < < 5 ) : 0 ) , CMD_MASS_START_STOP ) ;
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break ;
case DEPOT_WIDGET_SELL_ALL :
/* Only open the confimation window if there are anything to sell */
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if ( this - > vehicle_list . Length ( ) ! = 0 | | this - > wagon_list . Length ( ) ! = 0 ) {
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TileIndex tile = this - > window_number ;
byte vehtype = this - > type ;
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SetDParam ( 0 , ( vehtype = = VEH_AIRCRAFT ) ? GetStationIndex ( tile ) : Depot : : GetByTile ( tile ) - > town_index ) ;
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ShowQuery (
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STR_DEPOT_TRAIN_CAPTION + vehtype ,
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STR_DEPOT_SELL_CONFIRMATION_TEXT ,
this ,
DepotSellAllConfirmationCallback
) ;
}
break ;
case DEPOT_WIDGET_VEHICLE_LIST :
ShowVehicleListWindow ( GetTileOwner ( this - > window_number ) , this - > type , ( TileIndex ) this - > window_number ) ;
break ;
case DEPOT_WIDGET_AUTOREPLACE :
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DoCommandP ( this - > window_number , this - > type , 0 , CMD_DEPOT_MASS_AUTOREPLACE ) ;
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break ;
}
}
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virtual void OnRightClick ( Point pt , int widget )
{
if ( widget ! = DEPOT_WIDGET_MATRIX ) return ;
GetDepotVehiclePtData gdvp = { NULL , NULL } ;
const Vehicle * v = NULL ;
DepotGUIAction mode = this - > GetVehicleFromDepotWndPt ( pt . x , pt . y , & v , & gdvp ) ;
if ( this - > type = = VEH_TRAIN ) v = gdvp . wagon ;
if ( v ! = NULL & & mode = = MODE_DRAG_VEHICLE ) {
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CargoArray capacity , loaded ;
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/* Display info for single (articulated) vehicle, or for whole chain starting with selected vehicle */
bool whole_chain = ( this - > type = = VEH_TRAIN & & _ctrl_pressed ) ;
/* loop through vehicle chain and collect cargos */
uint num = 0 ;
for ( const Vehicle * w = v ; w ! = NULL ; w = w - > Next ( ) ) {
if ( w - > cargo_cap > 0 & & w - > cargo_type < NUM_CARGO ) {
capacity [ w - > cargo_type ] + = w - > cargo_cap ;
loaded [ w - > cargo_type ] + = w - > cargo . Count ( ) ;
}
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if ( w - > type = = VEH_TRAIN & & ! Train : : From ( w ) - > HasArticulatedPart ( ) ) {
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num + + ;
if ( ! whole_chain ) break ;
}
}
/* Build tooltipstring */
static char details [ 1024 ] ;
details [ 0 ] = ' \0 ' ;
char * pos = details ;
for ( CargoID cargo_type = 0 ; cargo_type < NUM_CARGO ; cargo_type + + ) {
if ( capacity [ cargo_type ] = = 0 ) continue ;
SetDParam ( 0 , cargo_type ) ; // {CARGO} #1
SetDParam ( 1 , loaded [ cargo_type ] ) ; // {CARGO} #2
SetDParam ( 2 , cargo_type ) ; // {SHORTCARGO} #1
SetDParam ( 3 , capacity [ cargo_type ] ) ; // {SHORTCARGO} #2
pos = GetString ( pos , STR_DEPOT_VEHICLE_TOOLTIP_CARGO , lastof ( details ) ) ;
}
/* Show tooltip window */
uint64 args [ 2 ] ;
args [ 0 ] = ( whole_chain ? num : v - > engine_type ) ;
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args [ 1 ] = ( uint64 ) ( size_t ) details ;
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GuiShowTooltips ( whole_chain ? STR_DEPOT_VEHICLE_TOOLTIP_CHAIN : STR_DEPOT_VEHICLE_TOOLTIP , 2 , args ) ;
} else {
/* Show tooltip help */
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GuiShowTooltips ( STR_DEPOT_TRAIN_LIST_TOOLTIP + this - > type ) ;
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}
}
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virtual void OnPlaceObject ( Point pt , TileIndex tile )
{
const Vehicle * v = CheckMouseOverVehicle ( ) ;
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if ( v ! = NULL ) this - > HandleCloneVehClick ( v ) ;
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}
virtual void OnPlaceObjectAbort ( )
{
/* abort clone */
this - > RaiseWidget ( DEPOT_WIDGET_CLONE ) ;
this - > InvalidateWidget ( DEPOT_WIDGET_CLONE ) ;
/* abort drag & drop */
this - > sel = INVALID_VEHICLE ;
this - > InvalidateWidget ( DEPOT_WIDGET_MATRIX ) ;
} ;
/* check if a vehicle in a depot was clicked.. */
virtual void OnMouseLoop ( )
{
const Vehicle * v = _place_clicked_vehicle ;
/* since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button */
if ( v ! = NULL & & this - > IsWidgetLowered ( DEPOT_WIDGET_CLONE ) ) {
_place_clicked_vehicle = NULL ;
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this - > HandleCloneVehClick ( v ) ;
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}
}
virtual void OnDragDrop ( Point pt , int widget )
{
switch ( widget ) {
case DEPOT_WIDGET_MATRIX : {
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const Vehicle * v = NULL ;
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VehicleID sel = this - > sel ;
this - > sel = INVALID_VEHICLE ;
this - > SetDirty ( ) ;
if ( this - > type = = VEH_TRAIN ) {
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GetDepotVehiclePtData gdvp = { NULL , NULL } ;
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if ( this - > GetVehicleFromDepotWndPt ( pt . x , pt . y , & v , & gdvp ) = = MODE_DRAG_VEHICLE & &
sel ! = INVALID_VEHICLE ) {
if ( gdvp . wagon ! = NULL & & gdvp . wagon - > index = = sel & & _ctrl_pressed ) {
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DoCommandP ( Vehicle : : Get ( sel ) - > tile , Vehicle : : Get ( sel ) - > index , true , CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG ( STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE ) ) ;
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} else if ( gdvp . wagon = = NULL | | gdvp . wagon - > index ! = sel ) {
TrainDepotMoveVehicle ( gdvp . wagon , sel , gdvp . head ) ;
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} else if ( gdvp . head ! = NULL & & Train : : From ( gdvp . head ) - > IsFrontEngine ( ) ) {
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ShowVehicleViewWindow ( gdvp . head ) ;
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}
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}
} else if ( this - > GetVehicleFromDepotWndPt ( pt . x , pt . y , & v , NULL ) = = MODE_DRAG_VEHICLE & &
v ! = NULL & &
sel = = v - > index ) {
ShowVehicleViewWindow ( v ) ;
}
} break ;
case DEPOT_WIDGET_SELL : case DEPOT_WIDGET_SELL_CHAIN :
if ( ! this - > IsWidgetDisabled ( DEPOT_WIDGET_SELL ) & &
this - > sel ! = INVALID_VEHICLE ) {
if ( this - > IsWidgetDisabled ( widget ) ) return ;
if ( this - > sel = = INVALID_VEHICLE ) return ;
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this - > HandleButtonClick ( widget ) ;
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const Vehicle * v = Vehicle : : Get ( this - > sel ) ;
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this - > sel = INVALID_VEHICLE ;
this - > SetDirty ( ) ;
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int sell_cmd = ( v - > type = = VEH_TRAIN & & ( widget = = DEPOT_WIDGET_SELL_CHAIN | | _ctrl_pressed ) ) ? 1 : 0 ;
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bool is_engine = ( v - > type ! = VEH_TRAIN | | Train : : From ( v ) - > IsFrontEngine ( ) ) ;
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if ( is_engine ) {
_backup_orders_tile = v - > tile ;
BackupVehicleOrders ( v ) ;
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}
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if ( ! DoCommandP ( v - > tile , v - > index , sell_cmd , GetCmdSellVeh ( v - > type ) ) & & is_engine ) _backup_orders_tile = 0 ;
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}
break ;
default :
this - > sel = INVALID_VEHICLE ;
this - > SetDirty ( ) ;
}
_cursor . vehchain = false ;
}
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virtual void OnTimeout ( )
{
if ( ! this - > IsWidgetDisabled ( DEPOT_WIDGET_SELL ) ) {
this - > RaiseWidget ( DEPOT_WIDGET_SELL ) ;
this - > InvalidateWidget ( DEPOT_WIDGET_SELL ) ;
}
if ( ! this - > IsWidgetDisabled ( DEPOT_WIDGET_SELL_CHAIN ) ) {
this - > RaiseWidget ( DEPOT_WIDGET_SELL_CHAIN ) ;
this - > InvalidateWidget ( DEPOT_WIDGET_SELL_CHAIN ) ;
}
}
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virtual void OnResize ( Point delta )
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{
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this - > vscroll . UpdateCapacity ( delta . y / ( int ) this - > resize . step_height ) ;
this - > hscroll . UpdateCapacity ( delta . x / ( int ) this - > resize . step_width ) ;
this - > widget [ DEPOT_WIDGET_MATRIX ] . data = ( this - > vscroll . GetCapacity ( ) < < MAT_ROW_START ) + ( ( this - > type = = VEH_TRAIN ? 1 : this - > hscroll . GetCapacity ( ) ) < < MAT_COL_START ) ;
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this - > ResizeDepotButtons ( ) ;
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}
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virtual EventState OnCTRLStateChange ( )
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{
if ( this - > sel ! = INVALID_VEHICLE ) {
_cursor . vehchain = _ctrl_pressed ;
this - > InvalidateWidget ( DEPOT_WIDGET_MATRIX ) ;
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return ES_HANDLED ;
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}
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return ES_NOT_HANDLED ;
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}
} ;
static void DepotSellAllConfirmationCallback ( Window * win , bool confirmed )
{
if ( confirmed ) {
DepotWindow * w = ( DepotWindow * ) win ;
TileIndex tile = w - > window_number ;
byte vehtype = w - > type ;
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DoCommandP ( tile , vehtype , 0 , CMD_DEPOT_SELL_ALL_VEHICLES ) ;
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}
}
/** Opens a depot window
* @ param tile The tile where the depot / hangar is located
* @ param type The type of vehicles in the depot
*/
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void ShowDepotWindow ( TileIndex tile , VehicleType type )
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{
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if ( BringWindowToFrontById ( WC_VEHICLE_DEPOT , tile ) ! = NULL ) return ;
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const WindowDesc * desc ;
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switch ( type ) {
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default : NOT_REACHED ( ) ;
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case VEH_TRAIN : desc = & _train_depot_desc ; break ;
case VEH_ROAD : desc = & _road_depot_desc ; break ;
case VEH_SHIP : desc = & _ship_depot_desc ; break ;
case VEH_AIRCRAFT : desc = & _aircraft_depot_desc ; break ;
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}
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new DepotWindow ( desc , tile , type ) ;
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}
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/** Removes the highlight of a vehicle in a depot window
* @ param * v Vehicle to remove all highlights from
*/
void DeleteDepotHighlightOfVehicle ( const Vehicle * v )
{
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DepotWindow * w ;
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/* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either
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* If that is the case , we can skip looping though the windows and save time
*/
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if ( _special_mouse_mode ! = WSM_DRAGDROP ) return ;
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w = dynamic_cast < DepotWindow * > ( FindWindowById ( WC_VEHICLE_DEPOT , v - > tile ) ) ;
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if ( w ! = NULL ) {
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if ( w - > sel = = v - > index ) ResetObjectToPlace ( ) ;
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}
}