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(svn r16390) -Codechange: move u.road to RoadVehicle.
This commit is contained in:
parent
d37b840cf3
commit
7a37220881
@ -45,7 +45,7 @@
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case VEH_ROAD: {
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uint total_length = 0;
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for (const Vehicle *u = v; u != NULL; u = u->Next()) {
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total_length += u->u.road.cached_veh_length;
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total_length += ((RoadVehicle*)u)->cached_veh_length;
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}
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return total_length;
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}
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@ -368,7 +368,7 @@
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if (!IsValidVehicle(vehicle_id)) return AIRoad::ROADTYPE_INVALID;
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if (GetVehicleType(vehicle_id) != VT_ROAD) return AIRoad::ROADTYPE_INVALID;
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return (AIRoad::RoadType)::Vehicle::Get(vehicle_id)->u.road.roadtype;
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return (AIRoad::RoadType)((RoadVehicle*)::Vehicle::Get(vehicle_id))->roadtype;
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}
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/* static */ int32 AIVehicle::GetCapacity(VehicleID vehicle_id, CargoID cargo)
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@ -327,28 +327,30 @@ void AddArticulatedParts(Vehicle *first, VehicleType type)
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SetArticulatedPart(u);
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break;
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case VEH_ROAD:
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u = new RoadVehicle();
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u->subtype = 0;
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case VEH_ROAD: {
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RoadVehicle *front = (RoadVehicle *)v;
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RoadVehicle *rv = new RoadVehicle();
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rv->subtype = 0;
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previous->SetNext(u);
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u->u.road.first_engine = v->engine_type;
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u->u.road.cached_veh_length = 8; // Callback is called when the consist is finished
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u->u.road.state = RVSB_IN_DEPOT;
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rv->first_engine = front->engine_type;
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rv->cached_veh_length = 8; // Callback is called when the consist is finished
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rv->state = RVSB_IN_DEPOT;
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u->u.road.roadtype = v->u.road.roadtype;
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u->u.road.compatible_roadtypes = v->u.road.compatible_roadtypes;
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rv->roadtype = front->roadtype;
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rv->compatible_roadtypes = front->compatible_roadtypes;
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u->spritenum = e_artic->u.road.image_index;
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rv->spritenum = e_artic->image_index;
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if (e_artic->CanCarryCargo()) {
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u->cargo_type = e_artic->GetDefaultCargoType();
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u->cargo_cap = e_artic->u.road.capacity; // Callback 36 is called when the consist is finished
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rv->cargo_type = e_artic->GetDefaultCargoType();
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rv->cargo_cap = e_artic->u.road.capacity; // Callback 36 is called when the consist is finished
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} else {
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u->cargo_type = v->cargo_type; // Needed for livery selection
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u->cargo_cap = 0;
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rv->cargo_type = front->cargo_type; // Needed for livery selection
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rv->cargo_cap = 0;
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}
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SetRoadVehArticPart(u);
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break;
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SetRoadVehArticPart(rv);
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u = rv;
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} break;
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}
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/* get common values from first engine */
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@ -5,6 +5,7 @@
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#include "train.h"
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#include "ship.h"
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#include "aircraft.h"
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#include "roadveh.h"
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#include "gui.h"
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#include "textbuf_gui.h"
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#include "viewport_func.h"
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@ -517,7 +518,7 @@ struct DepotWindow : Window {
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break;
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case VEH_ROAD:
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_cursor.short_vehicle_offset = 16 - v->u.road.cached_veh_length * 2;
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_cursor.short_vehicle_offset = 16 - ((RoadVehicle *)v)->cached_veh_length * 2;
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break;
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default:
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@ -314,11 +314,12 @@ static bool DisasterTick_Ufo(DisasterVehicle *v)
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return false;
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} else {
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/* Target a vehicle */
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Vehicle *u = Vehicle::Get(v->dest_tile);
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if (u->type != VEH_ROAD || !IsRoadVehFront(u)) {
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Vehicle *u_tmp = Vehicle::Get(v->dest_tile);
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if (u_tmp->type != VEH_ROAD || !IsRoadVehFront(u_tmp)) {
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delete v;
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return false;
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}
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RoadVehicle *u = (RoadVehicle *)u_tmp;
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uint dist = Delta(v->x_pos, u->x_pos) + Delta(v->y_pos, u->y_pos);
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@ -336,8 +337,8 @@ static bool DisasterTick_Ufo(DisasterVehicle *v)
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if (z <= u->z_pos && (u->vehstatus & VS_HIDDEN) == 0) {
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v->age++;
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if (u->u.road.crashed_ctr == 0) {
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u->u.road.crashed_ctr++;
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if (u->crashed_ctr == 0) {
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u->crashed_ctr++;
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AddNewsItem(STR_NEWS_DISASTER_SMALL_UFO,
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NS_ACCIDENT_VEHICLE,
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@ -5,6 +5,7 @@
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#include "stdafx.h"
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#include "debug.h"
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#include "train.h"
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#include "roadveh.h"
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#include "company_func.h"
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#include "newgrf_engine.h"
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#include "newgrf_spritegroup.h"
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@ -435,7 +436,7 @@ static uint8 LiveryHelper(EngineID engine, const Vehicle *v)
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} else if (v->type == VEH_TRAIN) {
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l = GetEngineLivery(v->engine_type, v->owner, v->u.rail.first_engine, v);
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} else if (v->type == VEH_ROAD) {
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l = GetEngineLivery(v->engine_type, v->owner, v->u.road.first_engine, v);
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l = GetEngineLivery(v->engine_type, v->owner, ((RoadVehicle *)v)->first_engine, v);
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} else {
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l = GetEngineLivery(v->engine_type, v->owner, INVALID_ENGINE, v);
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}
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@ -780,17 +781,18 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
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}
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break;
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case VEH_ROAD:
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case VEH_ROAD: {
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RoadVehicle *rv = (RoadVehicle *)v;
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switch (variable - 0x80) {
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case 0x62: return v->u.road.state;
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case 0x64: return v->u.road.blocked_ctr;
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case 0x65: return GB(v->u.road.blocked_ctr, 8, 8);
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case 0x66: return v->u.road.overtaking;
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case 0x67: return v->u.road.overtaking_ctr;
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case 0x68: return v->u.road.crashed_ctr;
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case 0x69: return GB(v->u.road.crashed_ctr, 8, 8);
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case 0x62: return rv->state;
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case 0x64: return rv->blocked_ctr;
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case 0x65: return GB(rv->blocked_ctr, 8, 8);
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case 0x66: return rv->overtaking;
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case 0x67: return rv->overtaking_ctr;
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case 0x68: return rv->crashed_ctr;
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case 0x69: return GB(rv->crashed_ctr, 8, 8);
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}
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break;
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} break;
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case VEH_AIRCRAFT: {
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Aircraft *a = (Aircraft *)v;
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@ -885,7 +887,7 @@ static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *
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group = use_cache ? v->u.rail.cached_override : GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, v->u.rail.first_engine);
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if (group != NULL) return group;
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} else if (v->type == VEH_ROAD) {
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group = GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, v->u.road.first_engine);
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group = GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, ((RoadVehicle *)v)->first_engine);
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if (group != NULL) return group;
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}
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}
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@ -1119,7 +1119,7 @@ void StateGameLoop()
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switch (v->type) {
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case VEH_ROAD: {
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extern byte GetRoadVehLength(const RoadVehicle *v);
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if (GetRoadVehLength((RoadVehicle *)v) != v->u.road.cached_veh_length) {
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if (GetRoadVehLength((RoadVehicle *)v) != ((RoadVehicle *)v)->cached_veh_length) {
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DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber);
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}
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} break;
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@ -1547,20 +1547,22 @@ static VehicleEnterTileStatus VehicleEnter_Road(Vehicle *v, TileIndex tile, int
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}
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break;
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case ROAD_TILE_DEPOT:
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if (v->type == VEH_ROAD &&
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v->u.road.frame == RVC_DEPOT_STOP_FRAME &&
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_roadveh_enter_depot_dir[GetRoadDepotDirection(tile)] == v->u.road.state) {
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v->u.road.state = RVSB_IN_DEPOT;
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v->vehstatus |= VS_HIDDEN;
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v->direction = ReverseDir(v->direction);
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if (v->Next() == NULL) VehicleEnterDepot(v);
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v->tile = tile;
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case ROAD_TILE_DEPOT: {
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if (v->type != VEH_ROAD) break;
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InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
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RoadVehicle *rv = (RoadVehicle *)v;
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if (rv->frame == RVC_DEPOT_STOP_FRAME &&
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_roadveh_enter_depot_dir[GetRoadDepotDirection(tile)] == rv->state) {
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rv->state = RVSB_IN_DEPOT;
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rv->vehstatus |= VS_HIDDEN;
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rv->direction = ReverseDir(rv->direction);
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if (rv->Next() == NULL) VehicleEnterDepot(rv);
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rv->tile = tile;
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InvalidateWindowData(WC_VEHICLE_DEPOT, rv->tile);
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return VETSB_ENTERED_WORMHOLE;
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}
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break;
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} break;
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default: break;
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}
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@ -12,6 +12,41 @@
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struct RoadVehicle;
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/** Road vehicle states */
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enum RoadVehicleStates {
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/*
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* Lower 4 bits are used for vehicle track direction. (Trackdirs)
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* When in a road stop (bit 5 or bit 6 set) these bits give the
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* track direction of the entry to the road stop.
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* As the entry direction will always be a diagonal
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* direction (X_NE, Y_SE, X_SW or Y_NW) only bits 0 and 3
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* are needed to hold this direction. Bit 1 is then used to show
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* that the vehicle is using the second road stop bay.
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* Bit 2 is then used for drive-through stops to show the vehicle
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* is stopping at this road stop.
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*/
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/* Numeric values */
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RVSB_IN_DEPOT = 0xFE, ///< The vehicle is in a depot
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RVSB_WORMHOLE = 0xFF, ///< The vehicle is in a tunnel and/or bridge
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/* Bit numbers */
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RVS_USING_SECOND_BAY = 1, ///< Only used while in a road stop
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RVS_IS_STOPPING = 2, ///< Only used for drive-through stops. Vehicle will stop here
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RVS_DRIVE_SIDE = 4, ///< Only used when retrieving move data
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RVS_IN_ROAD_STOP = 5, ///< The vehicle is in a road stop
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RVS_IN_DT_ROAD_STOP = 6, ///< The vehicle is in a drive-through road stop
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/* Bit sets of the above specified bits */
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RVSB_IN_ROAD_STOP = 1 << RVS_IN_ROAD_STOP, ///< The vehicle is in a road stop
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RVSB_IN_ROAD_STOP_END = RVSB_IN_ROAD_STOP + TRACKDIR_END,
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RVSB_IN_DT_ROAD_STOP = 1 << RVS_IN_DT_ROAD_STOP, ///< The vehicle is in a drive-through road stop
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RVSB_IN_DT_ROAD_STOP_END = RVSB_IN_DT_ROAD_STOP + TRACKDIR_END,
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RVSB_TRACKDIR_MASK = 0x0F, ///< The mask used to extract track dirs
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RVSB_ROAD_STOP_TRACKDIR_MASK = 0x09 ///< Only bits 0 and 3 are used to encode the trackdir for road stops
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};
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/** State information about the Road Vehicle controller */
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enum {
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RDE_NEXT_TILE = 0x80, ///< We should enter the next tile
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@ -84,6 +119,21 @@ void RoadVehUpdateCache(RoadVehicle *v);
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* As side-effect the vehicle type is set correctly.
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*/
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struct RoadVehicle : public Vehicle {
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byte state; ///< @see RoadVehicleStates
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byte frame;
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uint16 blocked_ctr;
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byte overtaking;
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byte overtaking_ctr;
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uint16 crashed_ctr;
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byte reverse_ctr;
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struct RoadStop *slot;
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byte slot_age;
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EngineID first_engine;
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byte cached_veh_length;
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RoadType roadtype;
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RoadTypes compatible_roadtypes;
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/** Initializes the Vehicle to a road vehicle */
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RoadVehicle() { this->type = VEH_ROAD; }
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@ -99,7 +149,7 @@ struct RoadVehicle : public Vehicle {
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int GetDisplaySpeed() const { return this->cur_speed / 2; }
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int GetDisplayMaxSpeed() const { return this->max_speed / 2; }
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Money GetRunningCost() const { return RoadVehInfo(this->engine_type)->running_cost * GetPriceByIndex(RoadVehInfo(this->engine_type)->running_cost_class); }
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bool IsInDepot() const { return this->u.road.state == RVSB_IN_DEPOT; }
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bool IsInDepot() const { return this->state == RVSB_IN_DEPOT; }
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bool IsStoppedInDepot() const;
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bool Tick();
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void OnNewDay();
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@ -142,10 +142,10 @@ void RoadVehUpdateCache(RoadVehicle *v)
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assert(u->First() == v);
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/* Update the 'first engine' */
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u->u.road.first_engine = (v == u) ? INVALID_ENGINE : v->engine_type;
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u->first_engine = (v == u) ? INVALID_ENGINE : v->engine_type;
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/* Update the length of the vehicle. */
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u->u.road.cached_veh_length = GetRoadVehLength(u);
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u->cached_veh_length = GetRoadVehLength(u);
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/* Invalidate the vehicle colour map */
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u->colourmap = PAL_NONE;
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@ -206,7 +206,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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// v->running_ticks = 0;
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v->u.road.state = RVSB_IN_DEPOT;
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v->state = RVSB_IN_DEPOT;
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v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
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v->spritenum = rvi->image_index;
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@ -220,7 +220,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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// v->load_unload_time_rem = 0;
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// v->progress = 0;
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// v->u.road.overtaking = 0;
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// v->overtaking = 0;
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v->last_station_visited = INVALID_STATION;
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v->max_speed = rvi->max_speed;
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@ -242,9 +242,9 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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v->random_bits = VehicleRandomBits();
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SetRoadVehFront(v);
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v->u.road.roadtype = HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
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v->u.road.compatible_roadtypes = RoadTypeToRoadTypes(v->u.road.roadtype);
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v->u.road.cached_veh_length = 8;
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v->roadtype = HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
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v->compatible_roadtypes = RoadTypeToRoadTypes(v->roadtype);
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v->cached_veh_length = 8;
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v->vehicle_flags = 0;
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if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
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@ -255,7 +255,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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/* Call various callbacks after the whole consist has been constructed */
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for (RoadVehicle *u = v; u != NULL; u = u->Next()) {
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u->u.road.cached_veh_length = GetRoadVehLength(u);
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u->cached_veh_length = GetRoadVehLength(u);
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/* Cargo capacity is zero if and only if the vehicle cannot carry anything */
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if (u->cargo_cap != 0) u->cargo_cap = GetVehicleProperty(u, 0x0F, u->cargo_cap);
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}
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@ -279,11 +279,11 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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void ClearSlot(RoadVehicle *v)
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{
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RoadStop *rs = v->u.road.slot;
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if (v->u.road.slot == NULL) return;
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RoadStop *rs = v->slot;
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if (v->slot == NULL) return;
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v->u.road.slot = NULL;
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v->u.road.slot_age = 0;
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v->slot = NULL;
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v->slot_age = 0;
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assert(rs->num_vehicles != 0);
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rs->num_vehicles--;
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@ -299,7 +299,7 @@ bool RoadVehicle::IsStoppedInDepot() const
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if (IsRoadVehFront(this) && !(this->vehstatus & VS_STOPPED)) return false;
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for (const RoadVehicle *v = this; v != NULL; v = v->Next()) {
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if (v->u.road.state != RVSB_IN_DEPOT || v->tile != tile) return false;
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if (v->state != RVSB_IN_DEPOT || v->tile != tile) return false;
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}
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return true;
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}
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@ -366,7 +366,7 @@ static const Depot *FindClosestRoadDepot(const RoadVehicle *v)
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/* See where we are now */
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Trackdir trackdir = v->GetVehicleTrackdir();
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NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, v->tile, ReverseTrackdir(trackdir), false, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, v->owner, INVALID_RAILTYPES, 0);
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NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, v->tile, ReverseTrackdir(trackdir), false, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES, 0);
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if (ftd.best_bird_dist == 0) return GetDepotByTile(ftd.node.tile); // Target found
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} break;
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@ -380,7 +380,7 @@ static const Depot *FindClosestRoadDepot(const RoadVehicle *v)
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/* search in all directions */
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for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
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FollowTrack(v->tile, PATHFIND_FLAGS_NONE, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, d, EnumRoadSignalFindDepot, NULL, &rfdd);
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FollowTrack(v->tile, PATHFIND_FLAGS_NONE, TRANSPORT_ROAD, v->compatible_roadtypes, d, EnumRoadSignalFindDepot, NULL, &rfdd);
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}
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|
||||
if (rfdd.best_length != UINT_MAX) return GetDepotByTile(rfdd.tile);
|
||||
@ -432,14 +432,16 @@ CommandCost CmdSendRoadVehToDepot(TileIndex tile, DoCommandFlag flags, uint32 p1
|
||||
*/
|
||||
CommandCost CmdTurnRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
|
||||
{
|
||||
Vehicle *v = Vehicle::GetIfValid(p1);
|
||||
if (v == NULL || v->type != VEH_ROAD || !CheckOwnership(v->owner)) return CMD_ERROR;
|
||||
Vehicle *u = Vehicle::GetIfValid(p1);
|
||||
if (u == NULL || u->type != VEH_ROAD || !CheckOwnership(u->owner)) return CMD_ERROR;
|
||||
|
||||
RoadVehicle *v = (RoadVehicle *)u;
|
||||
|
||||
if (v->vehstatus & VS_STOPPED ||
|
||||
v->vehstatus & VS_CRASHED ||
|
||||
v->breakdown_ctr != 0 ||
|
||||
v->u.road.overtaking != 0 ||
|
||||
v->u.road.state == RVSB_WORMHOLE ||
|
||||
v->overtaking != 0 ||
|
||||
v->state == RVSB_WORMHOLE ||
|
||||
v->IsInDepot() ||
|
||||
v->cur_speed < 5) {
|
||||
return CMD_ERROR;
|
||||
@ -449,7 +451,7 @@ CommandCost CmdTurnRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
|
||||
|
||||
if (IsTileType(v->tile, MP_TUNNELBRIDGE) && DirToDiagDir(v->direction) == GetTunnelBridgeDirection(v->tile)) return CMD_ERROR;
|
||||
|
||||
if (flags & DC_EXEC) v->u.road.reverse_ctr = 180;
|
||||
if (flags & DC_EXEC) v->reverse_ctr = 180;
|
||||
|
||||
return CommandCost();
|
||||
}
|
||||
@ -494,7 +496,7 @@ static void ClearCrashedStation(RoadVehicle *v)
|
||||
rs->SetEntranceBusy(false);
|
||||
|
||||
/* Free the parking bay */
|
||||
rs->FreeBay(HasBit(v->u.road.state, RVS_USING_SECOND_BAY));
|
||||
rs->FreeBay(HasBit(v->state, RVS_USING_SECOND_BAY));
|
||||
}
|
||||
|
||||
static void DeleteLastRoadVeh(RoadVehicle *v)
|
||||
@ -542,12 +544,12 @@ static void RoadVehSetRandomDirection(RoadVehicle *v)
|
||||
|
||||
static bool RoadVehIsCrashed(RoadVehicle *v)
|
||||
{
|
||||
v->u.road.crashed_ctr++;
|
||||
if (v->u.road.crashed_ctr == 2) {
|
||||
v->crashed_ctr++;
|
||||
if (v->crashed_ctr == 2) {
|
||||
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
|
||||
} else if (v->u.road.crashed_ctr <= 45) {
|
||||
} else if (v->crashed_ctr <= 45) {
|
||||
if ((v->tick_counter & 7) == 0) RoadVehSetRandomDirection(v);
|
||||
} else if (v->u.road.crashed_ctr >= 2220 && !(v->tick_counter & 0x1F)) {
|
||||
} else if (v->crashed_ctr >= 2220 && !(v->tick_counter & 0x1F)) {
|
||||
bool ret = v->Next() != NULL;
|
||||
DeleteLastRoadVeh(v);
|
||||
return ret;
|
||||
@ -572,7 +574,7 @@ static void RoadVehCrash(RoadVehicle *v)
|
||||
{
|
||||
uint16 pass = 1;
|
||||
|
||||
v->u.road.crashed_ctr++;
|
||||
v->crashed_ctr++;
|
||||
|
||||
for (Vehicle *u = v; u != NULL; u = u->Next()) {
|
||||
if (IsCargoInClass(u->cargo_type, CC_PASSENGERS)) pass += u->cargo.Count();
|
||||
@ -604,7 +606,7 @@ static void RoadVehCrash(RoadVehicle *v)
|
||||
static bool RoadVehCheckTrainCrash(RoadVehicle *v)
|
||||
{
|
||||
for (RoadVehicle *u = v; u != NULL; u = u->Next()) {
|
||||
if (u->u.road.state == RVSB_WORMHOLE) continue;
|
||||
if (u->state == RVSB_WORMHOLE) continue;
|
||||
|
||||
TileIndex tile = u->tile;
|
||||
|
||||
@ -732,7 +734,7 @@ static RoadVehicle *RoadVehFindCloseTo(RoadVehicle *v, int x, int y, Direction d
|
||||
RoadVehFindData rvf;
|
||||
RoadVehicle *front = v->First();
|
||||
|
||||
if (front->u.road.reverse_ctr != 0) return NULL;
|
||||
if (front->reverse_ctr != 0) return NULL;
|
||||
|
||||
rvf.x = x;
|
||||
rvf.y = y;
|
||||
@ -740,7 +742,7 @@ static RoadVehicle *RoadVehFindCloseTo(RoadVehicle *v, int x, int y, Direction d
|
||||
rvf.veh = v;
|
||||
rvf.best_diff = UINT_MAX;
|
||||
|
||||
if (front->u.road.state == RVSB_WORMHOLE) {
|
||||
if (front->state == RVSB_WORMHOLE) {
|
||||
FindVehicleOnPos(v->tile, &rvf, EnumCheckRoadVehClose);
|
||||
FindVehicleOnPos(GetOtherTunnelBridgeEnd(v->tile), &rvf, EnumCheckRoadVehClose);
|
||||
} else {
|
||||
@ -752,11 +754,11 @@ static RoadVehicle *RoadVehFindCloseTo(RoadVehicle *v, int x, int y, Direction d
|
||||
* drive just through it. The ultimate backup-code of TTD.
|
||||
* It can be disabled. */
|
||||
if (rvf.best_diff == UINT_MAX) {
|
||||
front->u.road.blocked_ctr = 0;
|
||||
front->blocked_ctr = 0;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (++front->u.road.blocked_ctr > 1480) return NULL;
|
||||
if (++front->blocked_ctr > 1480) return NULL;
|
||||
|
||||
return (RoadVehicle *)rvf.best;
|
||||
}
|
||||
@ -769,7 +771,7 @@ static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
|
||||
st->had_vehicle_of_type |= HVOT_BUS;
|
||||
SetDParam(0, st->index);
|
||||
AddNewsItem(
|
||||
v->u.road.roadtype == ROADTYPE_ROAD ? STR_NEWS_FIRST_ROAD_BUS_ARRIVAL : STR_NEWS_FIRST_ROAD_PASSENGER_TRAM_ARRIVAL,
|
||||
v->roadtype == ROADTYPE_ROAD ? STR_NEWS_FIRST_ROAD_BUS_ARRIVAL : STR_NEWS_FIRST_ROAD_PASSENGER_TRAM_ARRIVAL,
|
||||
(v->owner == _local_company) ? NS_ARRIVAL_COMPANY : NS_ARRIVAL_OTHER,
|
||||
v->index,
|
||||
st->index
|
||||
@ -782,7 +784,7 @@ static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
|
||||
st->had_vehicle_of_type |= HVOT_TRUCK;
|
||||
SetDParam(0, st->index);
|
||||
AddNewsItem(
|
||||
v->u.road.roadtype == ROADTYPE_ROAD ? STR_NEWS_FIRST_ROAD_TRUCK_ARRIVAL : STR_NEWS_FIRST_ROAD_CARGO_TRAM_ARRIVAL,
|
||||
v->roadtype == ROADTYPE_ROAD ? STR_NEWS_FIRST_ROAD_TRUCK_ARRIVAL : STR_NEWS_FIRST_ROAD_CARGO_TRAM_ARRIVAL,
|
||||
(v->owner == _local_company) ? NS_ARRIVAL_COMPANY : NS_ARRIVAL_OTHER,
|
||||
v->index,
|
||||
st->index
|
||||
@ -795,7 +797,7 @@ static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
|
||||
static int RoadVehAccelerate(RoadVehicle *v)
|
||||
{
|
||||
uint oldspeed = v->cur_speed;
|
||||
uint accel = 256 + (v->u.road.overtaking != 0 ? 256 : 0);
|
||||
uint accel = 256 + (v->overtaking != 0 ? 256 : 0);
|
||||
uint spd = v->subspeed + accel;
|
||||
|
||||
v->subspeed = (uint8)spd;
|
||||
@ -808,7 +810,7 @@ static int RoadVehAccelerate(RoadVehicle *v)
|
||||
v->cur_speed = spd = Clamp(v->cur_speed + ((int)spd >> 8), 0, tempmax);
|
||||
|
||||
/* Apply bridge speed limit */
|
||||
if (v->u.road.state == RVSB_WORMHOLE && !(v->vehstatus & VS_HIDDEN)) {
|
||||
if (v->state == RVSB_WORMHOLE && !(v->vehstatus & VS_HIDDEN)) {
|
||||
v->cur_speed = min(v->cur_speed, GetBridgeSpec(GetBridgeType(v->tile))->speed * 2);
|
||||
}
|
||||
|
||||
@ -877,7 +879,7 @@ static Vehicle *EnumFindVehBlockingOvertake(Vehicle *v, void *data)
|
||||
*/
|
||||
static bool CheckRoadBlockedForOvertaking(OvertakeData *od)
|
||||
{
|
||||
TrackStatus ts = GetTileTrackStatus(od->tile, TRANSPORT_ROAD, od->v->u.road.compatible_roadtypes);
|
||||
TrackStatus ts = GetTileTrackStatus(od->tile, TRANSPORT_ROAD, od->v->compatible_roadtypes);
|
||||
TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts);
|
||||
TrackdirBits red_signals = TrackStatusToRedSignals(ts); // barred level crossing
|
||||
TrackBits trackbits = TrackdirBitsToTrackBits(trackdirbits);
|
||||
@ -903,7 +905,7 @@ static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
|
||||
}
|
||||
|
||||
/* Trams can't overtake other trams */
|
||||
if (v->u.road.roadtype == ROADTYPE_TRAM) return;
|
||||
if (v->roadtype == ROADTYPE_TRAM) return;
|
||||
|
||||
/* Don't overtake in stations */
|
||||
if (IsTileType(v->tile, MP_STATION)) return;
|
||||
@ -915,7 +917,7 @@ static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
|
||||
if (v->direction != u->direction || !(v->direction & 1)) return;
|
||||
|
||||
/* Check if vehicle is in a road stop, depot, tunnel or bridge or not on a straight road */
|
||||
if (v->u.road.state >= RVSB_IN_ROAD_STOP || !IsStraightRoadTrackdir((Trackdir)(v->u.road.state & RVSB_TRACKDIR_MASK))) return;
|
||||
if (v->state >= RVSB_IN_ROAD_STOP || !IsStraightRoadTrackdir((Trackdir)(v->state & RVSB_TRACKDIR_MASK))) return;
|
||||
|
||||
od.trackdir = DiagDirToDiagTrackdir(DirToDiagDir(v->direction));
|
||||
|
||||
@ -932,12 +934,12 @@ static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
|
||||
if (CheckRoadBlockedForOvertaking(&od)) return;
|
||||
|
||||
if (od.u->cur_speed == 0 || od.u->vehstatus& VS_STOPPED) {
|
||||
v->u.road.overtaking_ctr = 0x11;
|
||||
v->u.road.overtaking = 0x10;
|
||||
v->overtaking_ctr = 0x11;
|
||||
v->overtaking = 0x10;
|
||||
} else {
|
||||
// if (CheckRoadBlockedForOvertaking(&od)) return;
|
||||
v->u.road.overtaking_ctr = 0;
|
||||
v->u.road.overtaking = 0x10;
|
||||
v->overtaking_ctr = 0;
|
||||
v->overtaking = 0x10;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1008,12 +1010,12 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
|
||||
FindRoadToChooseData frd;
|
||||
Trackdir best_track;
|
||||
|
||||
TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes);
|
||||
TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_ROAD, v->compatible_roadtypes);
|
||||
TrackdirBits red_signals = TrackStatusToRedSignals(ts); // crossing
|
||||
TrackdirBits trackdirs = TrackStatusToTrackdirBits(ts);
|
||||
|
||||
if (IsTileType(tile, MP_ROAD)) {
|
||||
if (IsRoadDepot(tile) && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir || (GetRoadTypes(tile) & v->u.road.compatible_roadtypes) == 0)) {
|
||||
if (IsRoadDepot(tile) && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir || (GetRoadTypes(tile) & v->compatible_roadtypes) == 0)) {
|
||||
/* Road depot owned by another company or with the wrong orientation */
|
||||
trackdirs = TRACKDIR_BIT_NONE;
|
||||
}
|
||||
@ -1052,9 +1054,9 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
|
||||
return_track(_road_reverse_table[enterdir]);
|
||||
}
|
||||
|
||||
if (v->u.road.reverse_ctr != 0) {
|
||||
if (v->reverse_ctr != 0) {
|
||||
bool reverse = true;
|
||||
if (v->u.road.roadtype == ROADTYPE_TRAM) {
|
||||
if (v->roadtype == ROADTYPE_TRAM) {
|
||||
/* Trams may only reverse on a tile if it contains at least the straight
|
||||
* trackbits or when it is a valid turning tile (i.e. one roadbit) */
|
||||
RoadBits rb = GetAnyRoadBits(tile, ROADTYPE_TRAM);
|
||||
@ -1063,7 +1065,7 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
|
||||
(rb == DiagDirToRoadBits(enterdir));
|
||||
}
|
||||
if (reverse) {
|
||||
v->u.road.reverse_ctr = 0;
|
||||
v->reverse_ctr = 0;
|
||||
if (v->tile != tile) {
|
||||
return_track(_road_reverse_table[enterdir]);
|
||||
}
|
||||
@ -1095,7 +1097,7 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
|
||||
Trackdir trackdir = DiagDirToDiagTrackdir(enterdir);
|
||||
/* debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir); */
|
||||
|
||||
NPFFoundTargetData ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, v->owner, INVALID_RAILTYPES);
|
||||
NPFFoundTargetData ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES);
|
||||
if (ftd.best_trackdir == INVALID_TRACKDIR) {
|
||||
/* We are already at our target. Just do something
|
||||
* @todo: maybe display error?
|
||||
@ -1148,7 +1150,7 @@ do_it:;
|
||||
if (best_track == INVALID_TRACKDIR) best_track = (Trackdir)i; // in case we don't find the path, just pick a track
|
||||
frd.maxtracklen = UINT_MAX;
|
||||
frd.mindist = UINT_MAX;
|
||||
FollowTrack(tile, PATHFIND_FLAGS_NONE, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, _road_pf_directions[i], EnumRoadTrackFindDist, NULL, &frd);
|
||||
FollowTrack(tile, PATHFIND_FLAGS_NONE, TRANSPORT_ROAD, v->compatible_roadtypes, _road_pf_directions[i], EnumRoadTrackFindDist, NULL, &frd);
|
||||
|
||||
if (frd.mindist < best_dist || (frd.mindist == best_dist && frd.maxtracklen < best_maxlen)) {
|
||||
best_dist = frd.mindist;
|
||||
@ -1181,7 +1183,7 @@ static uint RoadFindPathToStop(const RoadVehicle *v, TileIndex tile)
|
||||
fstd.dest_coords = tile;
|
||||
fstd.station_index = INVALID_STATION; // indicates that the destination is a tile, not a station
|
||||
|
||||
uint dist = NPFRouteToStationOrTile(v->tile, trackdir, false, &fstd, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, v->owner, INVALID_RAILTYPES).best_path_dist;
|
||||
uint dist = NPFRouteToStationOrTile(v->tile, trackdir, false, &fstd, TRANSPORT_ROAD, v->compatible_roadtypes, v->owner, INVALID_RAILTYPES).best_path_dist;
|
||||
/* change units from NPF_TILE_LENGTH to # of tiles */
|
||||
if (dist != UINT_MAX) dist = (dist + NPF_TILE_LENGTH - 1) / NPF_TILE_LENGTH;
|
||||
|
||||
@ -1205,14 +1207,14 @@ static bool RoadVehLeaveDepot(RoadVehicle *v, bool first)
|
||||
{
|
||||
/* Don't leave if not all the wagons are in the depot. */
|
||||
for (const RoadVehicle *u = v; u != NULL; u = u->Next()) {
|
||||
if (u->u.road.state != RVSB_IN_DEPOT || u->tile != v->tile) return false;
|
||||
if (u->state != RVSB_IN_DEPOT || u->tile != v->tile) return false;
|
||||
}
|
||||
|
||||
DiagDirection dir = GetRoadDepotDirection(v->tile);
|
||||
v->direction = DiagDirToDir(dir);
|
||||
|
||||
Trackdir tdir = _roadveh_depot_exit_trackdir[dir];
|
||||
const RoadDriveEntry *rdp = _road_drive_data[v->u.road.roadtype][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + tdir];
|
||||
const RoadDriveEntry *rdp = _road_drive_data[v->roadtype][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + tdir];
|
||||
|
||||
int x = TileX(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].x & 0xF);
|
||||
int y = TileY(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].y & 0xF);
|
||||
@ -1229,8 +1231,8 @@ static bool RoadVehLeaveDepot(RoadVehicle *v, bool first)
|
||||
}
|
||||
|
||||
v->vehstatus &= ~VS_HIDDEN;
|
||||
v->u.road.state = tdir;
|
||||
v->u.road.frame = RVC_DEPOT_START_FRAME;
|
||||
v->state = tdir;
|
||||
v->frame = RVC_DEPOT_START_FRAME;
|
||||
|
||||
v->UpdateDeltaXY(v->direction);
|
||||
SetRoadVehPosition(v, x, y);
|
||||
@ -1248,7 +1250,7 @@ static Trackdir FollowPreviousRoadVehicle(const RoadVehicle *v, const RoadVehicl
|
||||
return _road_reverse_table[entry_dir];
|
||||
}
|
||||
|
||||
byte prev_state = prev->u.road.state;
|
||||
byte prev_state = prev->state;
|
||||
Trackdir dir;
|
||||
|
||||
if (prev_state == RVSB_WORMHOLE || prev_state == RVSB_IN_DEPOT) {
|
||||
@ -1299,7 +1301,7 @@ static Trackdir FollowPreviousRoadVehicle(const RoadVehicle *v, const RoadVehicl
|
||||
};
|
||||
RoadBits required = required_roadbits[dir & 0x07];
|
||||
|
||||
if ((required & GetAnyRoadBits(tile, v->u.road.roadtype, true)) == ROAD_NONE) {
|
||||
if ((required & GetAnyRoadBits(tile, v->roadtype, true)) == ROAD_NONE) {
|
||||
dir = INVALID_TRACKDIR;
|
||||
}
|
||||
|
||||
@ -1327,16 +1329,16 @@ static bool CanBuildTramTrackOnTile(CompanyID c, TileIndex t, RoadBits r)
|
||||
|
||||
static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *prev)
|
||||
{
|
||||
if (v->u.road.overtaking != 0) {
|
||||
if (v->overtaking != 0) {
|
||||
if (IsTileType(v->tile, MP_STATION)) {
|
||||
/* Force us to be not overtaking! */
|
||||
v->u.road.overtaking = 0;
|
||||
} else if (++v->u.road.overtaking_ctr >= 35) {
|
||||
v->overtaking = 0;
|
||||
} else if (++v->overtaking_ctr >= 35) {
|
||||
/* If overtaking just aborts at a random moment, we can have a out-of-bound problem,
|
||||
* if the vehicle started a corner. To protect that, only allow an abort of
|
||||
* overtake if we are on straight roads */
|
||||
if (v->u.road.state < RVSB_IN_ROAD_STOP && IsStraightRoadTrackdir((Trackdir)v->u.road.state)) {
|
||||
v->u.road.overtaking = 0;
|
||||
if (v->state < RVSB_IN_ROAD_STOP && IsStraightRoadTrackdir((Trackdir)v->state)) {
|
||||
v->overtaking = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1346,7 +1348,7 @@ static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *p
|
||||
* by the previous vehicle in the chain when it gets to the right place. */
|
||||
if (v->IsInDepot()) return true;
|
||||
|
||||
if (v->u.road.state == RVSB_WORMHOLE) {
|
||||
if (v->state == RVSB_WORMHOLE) {
|
||||
/* Vehicle is entering a depot or is on a bridge or in a tunnel */
|
||||
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
|
||||
|
||||
@ -1373,10 +1375,10 @@ static bool IndividualRoadVehicleController(RoadVehicle *v, const RoadVehicle *p
|
||||
|
||||
/* Get move position data for next frame.
|
||||
* For a drive-through road stop use 'straight road' move data.
|
||||
* In this case v->u.road.state is masked to give the road stop entry direction. */
|
||||
RoadDriveEntry rd = _road_drive_data[v->u.road.roadtype][(
|
||||
(HasBit(v->u.road.state, RVS_IN_DT_ROAD_STOP) ? v->u.road.state & RVSB_ROAD_STOP_TRACKDIR_MASK : v->u.road.state) +
|
||||
(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->u.road.overtaking][v->u.road.frame + 1];
|
||||
* In this case v->state is masked to give the road stop entry direction. */
|
||||
RoadDriveEntry rd = _road_drive_data[v->roadtype][(
|
||||
(HasBit(v->state, RVS_IN_DT_ROAD_STOP) ? v->state & RVSB_ROAD_STOP_TRACKDIR_MASK : v->state) +
|
||||
(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->overtaking][v->frame + 1];
|
||||
|
||||
if (rd.x & RDE_NEXT_TILE) {
|
||||
TileIndex tile = v->tile + TileOffsByDiagDir((DiagDirection)(rd.x & 3));
|
||||
@ -1399,7 +1401,7 @@ again:
|
||||
uint start_frame = RVC_DEFAULT_START_FRAME;
|
||||
if (IsReversingRoadTrackdir(dir)) {
|
||||
/* Turning around */
|
||||
if (v->u.road.roadtype == ROADTYPE_TRAM) {
|
||||
if (v->roadtype == ROADTYPE_TRAM) {
|
||||
/* Determine the road bits the tram needs to be able to turn around
|
||||
* using the 'big' corner loop. */
|
||||
RoadBits needed;
|
||||
@ -1451,7 +1453,7 @@ again:
|
||||
}
|
||||
|
||||
/* Get position data for first frame on the new tile */
|
||||
const RoadDriveEntry *rdp = _road_drive_data[v->u.road.roadtype][(dir + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->u.road.overtaking];
|
||||
const RoadDriveEntry *rdp = _road_drive_data[v->roadtype][(dir + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)) ^ v->overtaking];
|
||||
|
||||
int x = TileX(tile) * TILE_SIZE + rdp[start_frame].x;
|
||||
int y = TileY(tile) * TILE_SIZE + rdp[start_frame].y;
|
||||
@ -1476,8 +1478,8 @@ again:
|
||||
goto again;
|
||||
}
|
||||
|
||||
if (IsInsideMM(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) && IsTileType(v->tile, MP_STATION)) {
|
||||
if (IsReversingRoadTrackdir(dir) && IsInsideMM(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
|
||||
if (IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) && IsTileType(v->tile, MP_STATION)) {
|
||||
if (IsReversingRoadTrackdir(dir) && IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
|
||||
/* New direction is trying to turn vehicle around.
|
||||
* We can't turn at the exit of a road stop so wait.*/
|
||||
v->cur_speed = 0;
|
||||
@ -1488,9 +1490,9 @@ again:
|
||||
|
||||
/* Vehicle is leaving a road stop tile, mark bay as free
|
||||
* For drive-through stops, only do it if the vehicle stopped here */
|
||||
if (IsStandardRoadStopTile(v->tile) || HasBit(v->u.road.state, RVS_IS_STOPPING)) {
|
||||
rs->FreeBay(HasBit(v->u.road.state, RVS_USING_SECOND_BAY));
|
||||
ClrBit(v->u.road.state, RVS_IS_STOPPING);
|
||||
if (IsStandardRoadStopTile(v->tile) || HasBit(v->state, RVS_IS_STOPPING)) {
|
||||
rs->FreeBay(HasBit(v->state, RVS_USING_SECOND_BAY));
|
||||
ClrBit(v->state, RVS_IS_STOPPING);
|
||||
}
|
||||
if (IsStandardRoadStopTile(v->tile)) rs->SetEntranceBusy(false);
|
||||
}
|
||||
@ -1498,8 +1500,8 @@ again:
|
||||
|
||||
if (!HasBit(r, VETS_ENTERED_WORMHOLE)) {
|
||||
v->tile = tile;
|
||||
v->u.road.state = (byte)dir;
|
||||
v->u.road.frame = start_frame;
|
||||
v->state = (byte)dir;
|
||||
v->frame = start_frame;
|
||||
}
|
||||
if (new_dir != v->direction) {
|
||||
v->direction = new_dir;
|
||||
@ -1517,7 +1519,7 @@ again:
|
||||
uint turn_around_start_frame = RVC_TURN_AROUND_START_FRAME;
|
||||
|
||||
RoadBits tram;
|
||||
if (v->u.road.roadtype == ROADTYPE_TRAM && !IsRoadDepotTile(v->tile) && CountBits(tram = GetAnyRoadBits(v->tile, ROADTYPE_TRAM, true)) == 1) {
|
||||
if (v->roadtype == ROADTYPE_TRAM && !IsRoadDepotTile(v->tile) && CountBits(tram = GetAnyRoadBits(v->tile, ROADTYPE_TRAM, true)) == 1) {
|
||||
/*
|
||||
* The tram is turning around with one tram 'roadbit'. This means that
|
||||
* it is using the 'big' corner 'drive data'. However, to support the
|
||||
@ -1549,7 +1551,7 @@ again:
|
||||
return false;
|
||||
}
|
||||
|
||||
const RoadDriveEntry *rdp = _road_drive_data[v->u.road.roadtype][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + dir];
|
||||
const RoadDriveEntry *rdp = _road_drive_data[v->roadtype][(_settings_game.vehicle.road_side << RVS_DRIVE_SIDE) + dir];
|
||||
|
||||
int x = TileX(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].x;
|
||||
int y = TileY(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].y;
|
||||
@ -1563,8 +1565,8 @@ again:
|
||||
return false;
|
||||
}
|
||||
|
||||
v->u.road.state = dir;
|
||||
v->u.road.frame = turn_around_start_frame;
|
||||
v->state = dir;
|
||||
v->frame = turn_around_start_frame;
|
||||
|
||||
if (new_dir != v->direction) {
|
||||
v->direction = new_dir;
|
||||
@ -1580,7 +1582,7 @@ again:
|
||||
* it's on a depot tile, check if it's time to activate the next vehicle in
|
||||
* the chain yet. */
|
||||
if (v->Next() != NULL && IsRoadDepotTile(v->tile)) {
|
||||
if (v->u.road.frame == v->u.road.cached_veh_length + RVC_DEPOT_START_FRAME) {
|
||||
if (v->frame == v->cached_veh_length + RVC_DEPOT_START_FRAME) {
|
||||
RoadVehLeaveDepot(v->Next(), false);
|
||||
}
|
||||
}
|
||||
@ -1591,7 +1593,7 @@ again:
|
||||
|
||||
Direction new_dir = RoadVehGetSlidingDirection(v, x, y);
|
||||
|
||||
if (IsRoadVehFront(v) && !IsInsideMM(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
|
||||
if (IsRoadVehFront(v) && !IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
|
||||
/* Vehicle is not in a road stop.
|
||||
* Check for another vehicle to overtake */
|
||||
RoadVehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
|
||||
@ -1599,8 +1601,8 @@ again:
|
||||
if (u != NULL) {
|
||||
u = u->First();
|
||||
/* There is a vehicle in front overtake it if possible */
|
||||
if (v->u.road.overtaking == 0) RoadVehCheckOvertake(v, u);
|
||||
if (v->u.road.overtaking == 0) v->cur_speed = u->cur_speed;
|
||||
if (v->overtaking == 0) RoadVehCheckOvertake(v, u);
|
||||
if (v->overtaking == 0) v->cur_speed = u->cur_speed;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -1609,7 +1611,7 @@ again:
|
||||
if (new_dir != old_dir) {
|
||||
v->direction = new_dir;
|
||||
v->cur_speed -= (v->cur_speed >> 2);
|
||||
if (old_dir != v->u.road.state) {
|
||||
if (old_dir != v->state) {
|
||||
/* The vehicle is in a road stop */
|
||||
v->UpdateDeltaXY(v->direction);
|
||||
SetRoadVehPosition(v, v->x_pos, v->y_pos);
|
||||
@ -1625,13 +1627,13 @@ again:
|
||||
* and it's the correct type of stop (bus or truck) and the frame equals the stop frame...
|
||||
* (the station test and stop type test ensure that other vehicles, using the road stop as
|
||||
* a through route, do not stop) */
|
||||
if (IsRoadVehFront(v) && ((IsInsideMM(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) &&
|
||||
_road_veh_data_1[v->u.road.state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)] == v->u.road.frame) ||
|
||||
(IsInsideMM(v->u.road.state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
|
||||
if (IsRoadVehFront(v) && ((IsInsideMM(v->state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) &&
|
||||
_road_veh_data_1[v->state - RVSB_IN_ROAD_STOP + (_settings_game.vehicle.road_side << RVS_DRIVE_SIDE)] == v->frame) ||
|
||||
(IsInsideMM(v->state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
|
||||
v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile)) &&
|
||||
v->owner == GetTileOwner(v->tile) &&
|
||||
GetRoadStopType(v->tile) == (IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? ROADSTOP_BUS : ROADSTOP_TRUCK) &&
|
||||
v->u.road.frame == RVC_DRIVE_THROUGH_STOP_FRAME))) {
|
||||
v->frame == RVC_DRIVE_THROUGH_STOP_FRAME))) {
|
||||
|
||||
RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
|
||||
Station *st = GetStationByTile(v->tile);
|
||||
@ -1650,15 +1652,15 @@ again:
|
||||
if (IsDriveThroughStopTile(next_tile) && (GetRoadStopType(next_tile) == type) && GetStationIndex(v->tile) == GetStationIndex(next_tile)) {
|
||||
RoadStop *rs_n = GetRoadStopByTile(next_tile, type);
|
||||
|
||||
if (rs_n->IsFreeBay(HasBit(v->u.road.state, RVS_USING_SECOND_BAY)) && rs_n->num_vehicles < RoadStop::MAX_VEHICLES) {
|
||||
if (rs_n->IsFreeBay(HasBit(v->state, RVS_USING_SECOND_BAY)) && rs_n->num_vehicles < RoadStop::MAX_VEHICLES) {
|
||||
/* Bay in next stop along is free - use it */
|
||||
ClearSlot(v);
|
||||
rs_n->num_vehicles++;
|
||||
v->u.road.slot = rs_n;
|
||||
v->slot = rs_n;
|
||||
v->dest_tile = rs_n->xy;
|
||||
v->u.road.slot_age = 14;
|
||||
v->slot_age = 14;
|
||||
|
||||
v->u.road.frame++;
|
||||
v->frame++;
|
||||
RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
|
||||
return true;
|
||||
}
|
||||
@ -1687,10 +1689,10 @@ again:
|
||||
|
||||
if (IsStandardRoadStopTile(v->tile)) rs->SetEntranceBusy(true);
|
||||
|
||||
if (rs == v->u.road.slot) {
|
||||
if (rs == v->slot) {
|
||||
/* We are leaving the correct station */
|
||||
ClearSlot(v);
|
||||
} else if (v->u.road.slot != NULL) {
|
||||
} else if (v->slot != NULL) {
|
||||
/* We are leaving the wrong station
|
||||
* XXX The question is .. what to do? Actually we shouldn't be here
|
||||
* but I guess we need to clear the slot */
|
||||
@ -1698,8 +1700,8 @@ again:
|
||||
if (v->tile != v->dest_tile) {
|
||||
DEBUG(ms, 2, " current tile 0x%X is not destination tile 0x%X. Route problem", v->tile, v->dest_tile);
|
||||
}
|
||||
if (v->dest_tile != v->u.road.slot->xy) {
|
||||
DEBUG(ms, 2, " stop tile 0x%X is not destination tile 0x%X. Multistop desync", v->u.road.slot->xy, v->dest_tile);
|
||||
if (v->dest_tile != v->slot->xy) {
|
||||
DEBUG(ms, 2, " stop tile 0x%X is not destination tile 0x%X. Multistop desync", v->slot->xy, v->dest_tile);
|
||||
}
|
||||
if (!v->current_order.IsType(OT_GOTO_STATION)) {
|
||||
DEBUG(ms, 2, " current order type (%d) is not OT_GOTO_STATION", v->current_order.GetType());
|
||||
@ -1732,7 +1734,7 @@ again:
|
||||
|
||||
/* Move to next frame unless vehicle arrived at a stop position
|
||||
* in a depot or entered a tunnel/bridge */
|
||||
if (!HasBit(r, VETS_ENTERED_WORMHOLE)) v->u.road.frame++;
|
||||
if (!HasBit(r, VETS_ENTERED_WORMHOLE)) v->frame++;
|
||||
|
||||
v->UpdateDeltaXY(v->direction);
|
||||
RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
|
||||
@ -1744,7 +1746,7 @@ static bool RoadVehController(RoadVehicle *v)
|
||||
/* decrease counters */
|
||||
v->tick_counter++;
|
||||
v->current_order_time++;
|
||||
if (v->u.road.reverse_ctr != 0) v->u.road.reverse_ctr--;
|
||||
if (v->reverse_ctr != 0) v->reverse_ctr--;
|
||||
|
||||
/* handle crashed */
|
||||
if (v->vehstatus & VS_CRASHED) {
|
||||
@ -1824,7 +1826,7 @@ bool RoadVehicle::Tick()
|
||||
static void CheckIfRoadVehNeedsService(RoadVehicle *v)
|
||||
{
|
||||
/* If we already got a slot at a stop, use that FIRST, and go to a depot later */
|
||||
if (v->u.road.slot != NULL || _settings_game.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
|
||||
if (v->slot != NULL || _settings_game.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
|
||||
if (v->IsInDepot()) {
|
||||
VehicleServiceInDepot(v);
|
||||
return;
|
||||
@ -1860,7 +1862,7 @@ void RoadVehicle::OnNewDay()
|
||||
if (!IsRoadVehFront(this)) return;
|
||||
|
||||
if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);
|
||||
if (this->u.road.blocked_ctr == 0) CheckVehicleBreakdown(this);
|
||||
if (this->blocked_ctr == 0) CheckVehicleBreakdown(this);
|
||||
|
||||
AgeVehicle(this);
|
||||
CheckIfRoadVehNeedsService(this);
|
||||
@ -1868,14 +1870,14 @@ void RoadVehicle::OnNewDay()
|
||||
CheckOrders(this);
|
||||
|
||||
/* Current slot has expired */
|
||||
if (this->current_order.IsType(OT_GOTO_STATION) && this->u.road.slot != NULL && this->u.road.slot_age-- == 0) {
|
||||
if (this->current_order.IsType(OT_GOTO_STATION) && this->slot != NULL && this->slot_age-- == 0) {
|
||||
DEBUG(ms, 3, "Slot expired for vehicle %d (index %d) at stop 0x%X",
|
||||
this->unitnumber, this->index, this->u.road.slot->xy);
|
||||
this->unitnumber, this->index, this->slot->xy);
|
||||
ClearSlot(this);
|
||||
}
|
||||
|
||||
/* update destination */
|
||||
if (!(this->vehstatus & VS_STOPPED) && this->current_order.IsType(OT_GOTO_STATION) && !(this->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) && this->u.road.slot == NULL && !(this->vehstatus & VS_CRASHED)) {
|
||||
if (!(this->vehstatus & VS_STOPPED) && this->current_order.IsType(OT_GOTO_STATION) && !(this->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) && this->slot == NULL && !(this->vehstatus & VS_CRASHED)) {
|
||||
Station *st = Station::Get(this->current_order.GetDestination());
|
||||
RoadStop *rs = st->GetPrimaryRoadStop(this);
|
||||
RoadStop *best = NULL;
|
||||
@ -1921,9 +1923,9 @@ void RoadVehicle::OnNewDay()
|
||||
best->num_vehicles++;
|
||||
DEBUG(ms, 3, "Assigned to stop 0x%X", best->xy);
|
||||
|
||||
this->u.road.slot = best;
|
||||
this->slot = best;
|
||||
this->dest_tile = best->xy;
|
||||
this->u.road.slot_age = 14;
|
||||
this->slot_age = 14;
|
||||
} else {
|
||||
DEBUG(ms, 3, "Could not find a suitable stop");
|
||||
}
|
||||
@ -1965,11 +1967,11 @@ Trackdir RoadVehicle::GetVehicleTrackdir() const
|
||||
}
|
||||
|
||||
/* Drive through road stops / wormholes (tunnels) */
|
||||
if (this->u.road.state > RVSB_TRACKDIR_MASK) return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
|
||||
if (this->state > RVSB_TRACKDIR_MASK) return DiagDirToDiagTrackdir(DirToDiagDir(this->direction));
|
||||
|
||||
/* If vehicle's state is a valid track direction (vehicle is not turning around) return it,
|
||||
* otherwise transform it into a valid track direction */
|
||||
return (Trackdir)((IsReversingRoadTrackdir((Trackdir)this->u.road.state)) ? (this->u.road.state - 6) : this->u.road.state);
|
||||
return (Trackdir)((IsReversingRoadTrackdir((Trackdir)this->state)) ? (this->state - 6) : this->state);
|
||||
}
|
||||
|
||||
|
||||
|
@ -130,7 +130,7 @@ void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int c
|
||||
int highlight_w = 0;
|
||||
|
||||
for (int dx = 0; v != NULL && dx < max_length ; v = v->Next()) {
|
||||
int width = v->u.road.cached_veh_length;
|
||||
int width = ((RoadVehicle *)v)->cached_veh_length;
|
||||
|
||||
if (dx + width > 0 && dx <= max_length) {
|
||||
SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
|
||||
|
@ -914,7 +914,7 @@ bool AfterLoadGame()
|
||||
if (v->type == VEH_TRAIN) {
|
||||
v->u.rail.track = TRACK_BIT_WORMHOLE;
|
||||
} else {
|
||||
v->u.road.state = RVSB_WORMHOLE;
|
||||
((RoadVehicle *)v)->state = RVSB_WORMHOLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1049,15 +1049,18 @@ bool AfterLoadGame()
|
||||
Vehicle *v;
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
if (v->type == VEH_ROAD) {
|
||||
v->vehstatus &= ~0x40;
|
||||
v->u.road.slot = NULL;
|
||||
v->u.road.slot_age = 0;
|
||||
RoadVehicle *rv = (RoadVehicle *)v;
|
||||
rv->vehstatus &= ~0x40;
|
||||
rv->slot = NULL;
|
||||
rv->slot_age = 0;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Vehicle *v;
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
if (v->type == VEH_ROAD && v->u.road.slot != NULL) v->u.road.slot->num_vehicles++;
|
||||
if (v->type != VEH_ROAD) continue;
|
||||
RoadVehicle *rv = (RoadVehicle *)v;
|
||||
if (rv->slot != NULL) rv->slot->num_vehicles++;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1373,8 +1376,10 @@ bool AfterLoadGame()
|
||||
/* In some old savegames a bit was cleared when it should not be cleared */
|
||||
Vehicle *v;
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
if (v->type == VEH_ROAD && (v->u.road.state == 250 || v->u.road.state == 251)) {
|
||||
SetBit(v->u.road.state, RVS_IS_STOPPING);
|
||||
if (v->type != VEH_ROAD) continue;
|
||||
RoadVehicle *rv = (RoadVehicle *)v;
|
||||
if (rv->state == 250 || rv->state == 251) {
|
||||
SetBit(rv->state, RVS_IS_STOPPING);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -175,10 +175,11 @@ void FixOldVehicles()
|
||||
v->name = CopyFromOldName(_old_vehicle_names[v->index]);
|
||||
|
||||
/* We haven't used this bit for stations for ages */
|
||||
if (v->type == VEH_ROAD &&
|
||||
v->u.road.state != RVSB_IN_DEPOT &&
|
||||
v->u.road.state != RVSB_WORMHOLE) {
|
||||
ClrBit(v->u.road.state, RVS_IS_STOPPING);
|
||||
if (v->type == VEH_ROAD) {
|
||||
RoadVehicle *rv = (RoadVehicle *)v;
|
||||
if (rv->state != RVSB_IN_DEPOT && rv->state != RVSB_WORMHOLE) {
|
||||
ClrBit(rv->state, RVS_IS_STOPPING);
|
||||
}
|
||||
}
|
||||
|
||||
/* The subtype should be 0, but it sometimes isn't :( */
|
||||
@ -1089,13 +1090,13 @@ static const OldChunks vehicle_train_chunk[] = {
|
||||
};
|
||||
|
||||
static const OldChunks vehicle_road_chunk[] = {
|
||||
OCL_SVAR( OC_UINT8, VehicleRoad, state ),
|
||||
OCL_SVAR( OC_UINT8, VehicleRoad, frame ),
|
||||
OCL_SVAR( OC_UINT16, VehicleRoad, blocked_ctr ),
|
||||
OCL_SVAR( OC_UINT8, VehicleRoad, overtaking ),
|
||||
OCL_SVAR( OC_UINT8, VehicleRoad, overtaking_ctr ),
|
||||
OCL_SVAR( OC_UINT16, VehicleRoad, crashed_ctr ),
|
||||
OCL_SVAR( OC_UINT8, VehicleRoad, reverse_ctr ),
|
||||
OCL_SVAR( OC_UINT8, RoadVehicle, state ),
|
||||
OCL_SVAR( OC_UINT8, RoadVehicle, frame ),
|
||||
OCL_SVAR( OC_UINT16, RoadVehicle, blocked_ctr ),
|
||||
OCL_SVAR( OC_UINT8, RoadVehicle, overtaking ),
|
||||
OCL_SVAR( OC_UINT8, RoadVehicle, overtaking_ctr ),
|
||||
OCL_SVAR( OC_UINT16, RoadVehicle, crashed_ctr ),
|
||||
OCL_SVAR( OC_UINT8, RoadVehicle, reverse_ctr ),
|
||||
|
||||
OCL_NULL( 1 ), ///< Junk
|
||||
|
||||
@ -1157,7 +1158,7 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
|
||||
switch (v->type) {
|
||||
default: NOT_REACHED();
|
||||
case VEH_TRAIN : res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
|
||||
case VEH_ROAD : res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
|
||||
case VEH_ROAD : res = LoadChunk(ls, v, vehicle_road_chunk); break;
|
||||
case VEH_SHIP : res = LoadChunk(ls, v, vehicle_ship_chunk); break;
|
||||
case VEH_AIRCRAFT: res = LoadChunk(ls, v, vehicle_air_chunk); break;
|
||||
case VEH_EFFECT : res = LoadChunk(ls, v, vehicle_effect_chunk); break;
|
||||
|
@ -253,7 +253,7 @@ void AfterLoadVehicles(bool part_of_load)
|
||||
if (part_of_load) v->fill_percent_te_id = INVALID_TE_ID;
|
||||
v->first = NULL;
|
||||
if (v->type == VEH_TRAIN) v->u.rail.first_engine = INVALID_ENGINE;
|
||||
if (v->type == VEH_ROAD) v->u.road.first_engine = INVALID_ENGINE;
|
||||
if (v->type == VEH_ROAD) ((RoadVehicle *)v)->first_engine = INVALID_ENGINE;
|
||||
|
||||
v->cargo.InvalidateCache();
|
||||
}
|
||||
@ -344,9 +344,11 @@ void AfterLoadVehicles(bool part_of_load)
|
||||
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
switch (v->type) {
|
||||
case VEH_ROAD:
|
||||
v->u.road.roadtype = HasBit(EngInfo(v->First()->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
|
||||
v->u.road.compatible_roadtypes = RoadTypeToRoadTypes(v->u.road.roadtype);
|
||||
case VEH_ROAD: {
|
||||
RoadVehicle *rv = (RoadVehicle *)v;
|
||||
rv->roadtype = HasBit(EngInfo(v->First()->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
|
||||
rv->compatible_roadtypes = RoadTypeToRoadTypes(rv->roadtype);
|
||||
}
|
||||
/* FALL THROUGH */
|
||||
case VEH_TRAIN:
|
||||
case VEH_SHIP:
|
||||
@ -542,19 +544,19 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
|
||||
static const SaveLoad _roadveh_desc[] = {
|
||||
SLE_WRITEBYTE(Vehicle, type, VEH_ROAD),
|
||||
SLE_VEH_INCLUDEX(),
|
||||
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, state), SLE_UINT8),
|
||||
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, frame), SLE_UINT8),
|
||||
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, blocked_ctr), SLE_UINT16),
|
||||
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, overtaking), SLE_UINT8),
|
||||
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, overtaking_ctr), SLE_UINT8),
|
||||
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, crashed_ctr), SLE_UINT16),
|
||||
SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, reverse_ctr), SLE_UINT8),
|
||||
SLE_VAR(RoadVehicle, state, SLE_UINT8),
|
||||
SLE_VAR(RoadVehicle, frame, SLE_UINT8),
|
||||
SLE_VAR(RoadVehicle, blocked_ctr, SLE_UINT16),
|
||||
SLE_VAR(RoadVehicle, overtaking, SLE_UINT8),
|
||||
SLE_VAR(RoadVehicle, overtaking_ctr, SLE_UINT8),
|
||||
SLE_VAR(RoadVehicle, crashed_ctr, SLE_UINT16),
|
||||
SLE_VAR(RoadVehicle, reverse_ctr, SLE_UINT8),
|
||||
|
||||
SLE_CONDREFX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, slot), REF_ROADSTOPS, 6, SL_MAX_VERSION),
|
||||
SLE_CONDNULL(1, 6, SL_MAX_VERSION),
|
||||
SLE_CONDVARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, slot_age), SLE_UINT8, 6, SL_MAX_VERSION),
|
||||
SLE_CONDREF(RoadVehicle, slot, REF_ROADSTOPS, 6, SL_MAX_VERSION),
|
||||
SLE_CONDNULL(1, 6, SL_MAX_VERSION),
|
||||
SLE_CONDVAR(RoadVehicle, slot_age, SLE_UINT8, 6, SL_MAX_VERSION),
|
||||
/* reserve extra space in savegame here. (currently 16 bytes) */
|
||||
SLE_CONDNULL(16, 2, SL_MAX_VERSION),
|
||||
SLE_CONDNULL(16, 2, SL_MAX_VERSION),
|
||||
|
||||
SLE_END()
|
||||
};
|
||||
|
@ -114,7 +114,7 @@ RoadStop *Station::GetPrimaryRoadStop(const RoadVehicle *v) const
|
||||
|
||||
for (; rs != NULL; rs = rs->next) {
|
||||
/* The vehicle cannot go to this roadstop (different roadtype) */
|
||||
if ((GetRoadTypes(rs->xy) & v->u.road.compatible_roadtypes) == ROADTYPES_NONE) continue;
|
||||
if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue;
|
||||
/* The vehicle is articulated and can therefor not go the a standard road stop */
|
||||
if (IsStandardRoadStopTile(rs->xy) && RoadVehHasArticPart(v)) continue;
|
||||
|
||||
@ -462,7 +462,7 @@ RoadStop::~RoadStop()
|
||||
if (v->type != VEH_ROAD) continue;
|
||||
RoadVehicle *rv = (RoadVehicle *)v;
|
||||
|
||||
if (rv->u.road.slot == this) ClearSlot(rv);
|
||||
if (rv->slot == this) ClearSlot(rv);
|
||||
}
|
||||
}
|
||||
assert(num_vehicles == 0);
|
||||
@ -542,7 +542,7 @@ RoadStop *RoadStop::GetNextRoadStop(const RoadVehicle *v) const
|
||||
{
|
||||
for (RoadStop *rs = this->next; rs != NULL; rs = rs->next) {
|
||||
/* The vehicle cannot go to this roadstop (different roadtype) */
|
||||
if ((GetRoadTypes(rs->xy) & v->u.road.compatible_roadtypes) == ROADTYPES_NONE) continue;
|
||||
if ((GetRoadTypes(rs->xy) & v->compatible_roadtypes) == ROADTYPES_NONE) continue;
|
||||
/* The vehicle is articulated and can therefor not go the a standard road stop */
|
||||
if (IsStandardRoadStopTile(rs->xy) && RoadVehHasArticPart(v)) continue;
|
||||
|
||||
|
@ -1488,7 +1488,7 @@ CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
|
||||
|
||||
static Vehicle *ClearRoadStopStatusEnum(Vehicle *v, void *)
|
||||
{
|
||||
if (v->type == VEH_ROAD) ClrBit(v->u.road.state, RVS_IN_DT_ROAD_STOP);
|
||||
if (v->type == VEH_ROAD) ClrBit(((RoadVehicle *)v)->state, RVS_IN_DT_ROAD_STOP);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
@ -2649,30 +2649,31 @@ static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, i
|
||||
}
|
||||
}
|
||||
} else if (v->type == VEH_ROAD) {
|
||||
if (v->u.road.state < RVSB_IN_ROAD_STOP && !IsReversingRoadTrackdir((Trackdir)v->u.road.state) && v->u.road.frame == 0) {
|
||||
RoadVehicle *rv = (RoadVehicle *)v;
|
||||
if (rv->state < RVSB_IN_ROAD_STOP && !IsReversingRoadTrackdir((Trackdir)rv->state) && rv->frame == 0) {
|
||||
if (IsRoadStop(tile) && IsRoadVehFront(v)) {
|
||||
/* Attempt to allocate a parking bay in a road stop */
|
||||
RoadStop *rs = GetRoadStopByTile(tile, GetRoadStopType(tile));
|
||||
|
||||
if (IsDriveThroughStopTile(tile)) {
|
||||
if (!v->current_order.ShouldStopAtStation(v, station_id)) return VETSB_CONTINUE;
|
||||
if (!rv->current_order.ShouldStopAtStation(v, station_id)) return VETSB_CONTINUE;
|
||||
|
||||
/* Vehicles entering a drive-through stop from the 'normal' side use first bay (bay 0). */
|
||||
byte side = ((DirToDiagDir(v->direction) == ReverseDiagDir(GetRoadStopDir(tile))) == (v->u.road.overtaking == 0)) ? 0 : 1;
|
||||
byte side = ((DirToDiagDir(rv->direction) == ReverseDiagDir(GetRoadStopDir(tile))) == (rv->overtaking == 0)) ? 0 : 1;
|
||||
|
||||
if (!rs->IsFreeBay(side)) return VETSB_CANNOT_ENTER;
|
||||
|
||||
/* Check if the vehicle is stopping at this road stop */
|
||||
if (GetRoadStopType(tile) == (IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? ROADSTOP_BUS : ROADSTOP_TRUCK) &&
|
||||
v->current_order.GetDestination() == GetStationIndex(tile)) {
|
||||
SetBit(v->u.road.state, RVS_IS_STOPPING);
|
||||
if (GetRoadStopType(tile) == (IsCargoInClass(rv->cargo_type, CC_PASSENGERS) ? ROADSTOP_BUS : ROADSTOP_TRUCK) &&
|
||||
rv->current_order.GetDestination() == GetStationIndex(tile)) {
|
||||
SetBit(rv->state, RVS_IS_STOPPING);
|
||||
rs->AllocateDriveThroughBay(side);
|
||||
}
|
||||
|
||||
/* Indicate if vehicle is using second bay. */
|
||||
if (side == 1) SetBit(v->u.road.state, RVS_USING_SECOND_BAY);
|
||||
if (side == 1) SetBit(rv->state, RVS_USING_SECOND_BAY);
|
||||
/* Indicate a drive-through stop */
|
||||
SetBit(v->u.road.state, RVS_IN_DT_ROAD_STOP);
|
||||
SetBit(rv->state, RVS_IN_DT_ROAD_STOP);
|
||||
return VETSB_CONTINUE;
|
||||
}
|
||||
|
||||
@ -2680,11 +2681,11 @@ static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, i
|
||||
* Check if station is busy or if there are no free bays or whether it is a articulated vehicle. */
|
||||
if (rs->IsEntranceBusy() || !rs->HasFreeBay() || RoadVehHasArticPart(v)) return VETSB_CANNOT_ENTER;
|
||||
|
||||
SetBit(v->u.road.state, RVS_IN_ROAD_STOP);
|
||||
SetBit(rv->state, RVS_IN_ROAD_STOP);
|
||||
|
||||
/* Allocate a bay and update the road state */
|
||||
uint bay_nr = rs->AllocateBay();
|
||||
SB(v->u.road.state, RVS_USING_SECOND_BAY, 1, bay_nr);
|
||||
SB(rv->state, RVS_USING_SECOND_BAY, 1, bay_nr);
|
||||
|
||||
/* Mark the station entrace as busy */
|
||||
rs->SetEntranceBusy(true);
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "variables.h"
|
||||
#include "train.h"
|
||||
#include "ship.h"
|
||||
#include "roadveh.h"
|
||||
#include "water_map.h"
|
||||
#include "yapf/yapf.h"
|
||||
#include "newgrf_sound.h"
|
||||
@ -1412,16 +1413,17 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
|
||||
return VETSB_ENTERED_WORMHOLE;
|
||||
}
|
||||
} else if (v->type == VEH_ROAD) {
|
||||
RoadVehicle *rv = (RoadVehicle *)v;
|
||||
fc = (x & 0xF) + (y << 4);
|
||||
vdir = DirToDiagDir(v->direction);
|
||||
|
||||
/* Enter tunnel? */
|
||||
if (v->u.road.state != RVSB_WORMHOLE && dir == vdir) {
|
||||
if (rv->state != RVSB_WORMHOLE && dir == vdir) {
|
||||
if (fc == _tunnel_fractcoord_4[dir] ||
|
||||
fc == _tunnel_fractcoord_5[dir]) {
|
||||
v->tile = tile;
|
||||
v->u.road.state = RVSB_WORMHOLE;
|
||||
v->vehstatus |= VS_HIDDEN;
|
||||
rv->tile = tile;
|
||||
rv->state = RVSB_WORMHOLE;
|
||||
rv->vehstatus |= VS_HIDDEN;
|
||||
return VETSB_ENTERED_WORMHOLE;
|
||||
} else {
|
||||
return VETSB_CONTINUE;
|
||||
@ -1434,10 +1436,10 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
|
||||
fc == _tunnel_fractcoord_7[dir]
|
||||
) &&
|
||||
z == 0) {
|
||||
v->tile = tile;
|
||||
v->u.road.state = _road_exit_tunnel_state[dir];
|
||||
v->u.road.frame = _road_exit_tunnel_frame[dir];
|
||||
v->vehstatus &= ~VS_HIDDEN;
|
||||
rv->tile = tile;
|
||||
rv->state = _road_exit_tunnel_state[dir];
|
||||
rv->frame = _road_exit_tunnel_frame[dir];
|
||||
rv->vehstatus &= ~VS_HIDDEN;
|
||||
return VETSB_ENTERED_WORMHOLE;
|
||||
}
|
||||
}
|
||||
@ -1467,11 +1469,11 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
|
||||
break;
|
||||
|
||||
case VEH_ROAD:
|
||||
v->u.road.state = RVSB_WORMHOLE;
|
||||
((RoadVehicle *)v)->state = RVSB_WORMHOLE;
|
||||
break;
|
||||
|
||||
case VEH_SHIP:
|
||||
static_cast<Ship*>(v)->state = TRACK_BIT_WORMHOLE;
|
||||
((Ship *)v)->state = TRACK_BIT_WORMHOLE;
|
||||
break;
|
||||
|
||||
default: NOT_REACHED();
|
||||
@ -1487,20 +1489,22 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
|
||||
}
|
||||
break;
|
||||
|
||||
case VEH_ROAD:
|
||||
if (v->u.road.state == RVSB_WORMHOLE) {
|
||||
v->u.road.state = _road_exit_tunnel_state[dir];
|
||||
v->u.road.frame = 0;
|
||||
case VEH_ROAD: {
|
||||
RoadVehicle *rv = (RoadVehicle *)v;
|
||||
if (rv->state == RVSB_WORMHOLE) {
|
||||
rv->state = _road_exit_tunnel_state[dir];
|
||||
rv->frame = 0;
|
||||
return VETSB_ENTERED_WORMHOLE;
|
||||
}
|
||||
break;
|
||||
} break;
|
||||
|
||||
case VEH_SHIP:
|
||||
if (static_cast<Ship*>(v)->state == TRACK_BIT_WORMHOLE) {
|
||||
static_cast<Ship*>(v)->state = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
|
||||
case VEH_SHIP: {
|
||||
Ship *ship = (Ship *)v;
|
||||
if (ship->state == TRACK_BIT_WORMHOLE) {
|
||||
ship->state = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
|
||||
return VETSB_ENTERED_WORMHOLE;
|
||||
}
|
||||
break;
|
||||
} break;
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
|
@ -1426,7 +1426,7 @@ SpriteID GetVehiclePalette(const Vehicle *v)
|
||||
if (v->type == VEH_TRAIN) {
|
||||
return GetEngineColourMap(v->engine_type, v->owner, v->u.rail.first_engine, v);
|
||||
} else if (v->type == VEH_ROAD) {
|
||||
return GetEngineColourMap(v->engine_type, v->owner, v->u.road.first_engine, v);
|
||||
return GetEngineColourMap(v->engine_type, v->owner, ((RoadVehicle *)v)->first_engine, v);
|
||||
}
|
||||
|
||||
return GetEngineColourMap(v->engine_type, v->owner, INVALID_ENGINE, v);
|
||||
|
@ -8,7 +8,6 @@
|
||||
#include "vehicle_type.h"
|
||||
#include "track_type.h"
|
||||
#include "rail_type.h"
|
||||
#include "road_type.h"
|
||||
#include "cargo_type.h"
|
||||
#include "direction_type.h"
|
||||
#include "gfx_type.h"
|
||||
@ -25,41 +24,6 @@
|
||||
#include "order_func.h"
|
||||
#include "transport_type.h"
|
||||
|
||||
/** Road vehicle states */
|
||||
enum RoadVehicleStates {
|
||||
/*
|
||||
* Lower 4 bits are used for vehicle track direction. (Trackdirs)
|
||||
* When in a road stop (bit 5 or bit 6 set) these bits give the
|
||||
* track direction of the entry to the road stop.
|
||||
* As the entry direction will always be a diagonal
|
||||
* direction (X_NE, Y_SE, X_SW or Y_NW) only bits 0 and 3
|
||||
* are needed to hold this direction. Bit 1 is then used to show
|
||||
* that the vehicle is using the second road stop bay.
|
||||
* Bit 2 is then used for drive-through stops to show the vehicle
|
||||
* is stopping at this road stop.
|
||||
*/
|
||||
|
||||
/* Numeric values */
|
||||
RVSB_IN_DEPOT = 0xFE, ///< The vehicle is in a depot
|
||||
RVSB_WORMHOLE = 0xFF, ///< The vehicle is in a tunnel and/or bridge
|
||||
|
||||
/* Bit numbers */
|
||||
RVS_USING_SECOND_BAY = 1, ///< Only used while in a road stop
|
||||
RVS_IS_STOPPING = 2, ///< Only used for drive-through stops. Vehicle will stop here
|
||||
RVS_DRIVE_SIDE = 4, ///< Only used when retrieving move data
|
||||
RVS_IN_ROAD_STOP = 5, ///< The vehicle is in a road stop
|
||||
RVS_IN_DT_ROAD_STOP = 6, ///< The vehicle is in a drive-through road stop
|
||||
|
||||
/* Bit sets of the above specified bits */
|
||||
RVSB_IN_ROAD_STOP = 1 << RVS_IN_ROAD_STOP, ///< The vehicle is in a road stop
|
||||
RVSB_IN_ROAD_STOP_END = RVSB_IN_ROAD_STOP + TRACKDIR_END,
|
||||
RVSB_IN_DT_ROAD_STOP = 1 << RVS_IN_DT_ROAD_STOP, ///< The vehicle is in a drive-through road stop
|
||||
RVSB_IN_DT_ROAD_STOP_END = RVSB_IN_DT_ROAD_STOP + TRACKDIR_END,
|
||||
|
||||
RVSB_TRACKDIR_MASK = 0x0F, ///< The mask used to extract track dirs
|
||||
RVSB_ROAD_STOP_TRACKDIR_MASK = 0x09 ///< Only bits 0 and 3 are used to encode the trackdir for road stops
|
||||
};
|
||||
|
||||
enum VehStatus {
|
||||
VS_HIDDEN = 0x01,
|
||||
VS_STOPPED = 0x02,
|
||||
@ -149,23 +113,6 @@ enum VehicleRailFlags {
|
||||
VRF_TRAIN_STUCK = 8,
|
||||
};
|
||||
|
||||
struct VehicleRoad {
|
||||
byte state; ///< @see RoadVehicleStates
|
||||
byte frame;
|
||||
uint16 blocked_ctr;
|
||||
byte overtaking;
|
||||
byte overtaking_ctr;
|
||||
uint16 crashed_ctr;
|
||||
byte reverse_ctr;
|
||||
struct RoadStop *slot;
|
||||
byte slot_age;
|
||||
EngineID first_engine;
|
||||
byte cached_veh_length;
|
||||
|
||||
RoadType roadtype;
|
||||
RoadTypes compatible_roadtypes;
|
||||
};
|
||||
|
||||
typedef Pool<Vehicle, VehicleID, 512, 64000> VehiclePool;
|
||||
extern VehiclePool _vehicle_pool;
|
||||
|
||||
@ -295,7 +242,6 @@ public:
|
||||
|
||||
union {
|
||||
VehicleRail rail;
|
||||
VehicleRoad road;
|
||||
} u;
|
||||
|
||||
/* cached oftenly queried NewGRF values */
|
||||
|
@ -639,9 +639,9 @@ static int CDECL VehicleLengthSorter(const Vehicle * const *a, const Vehicle * c
|
||||
break;
|
||||
|
||||
case VEH_ROAD: {
|
||||
const Vehicle *u;
|
||||
for (u = *a; u != NULL; u = u->Next()) r += u->u.road.cached_veh_length;
|
||||
for (u = *b; u != NULL; u = u->Next()) r -= u->u.road.cached_veh_length;
|
||||
const RoadVehicle *u;
|
||||
for (u = (RoadVehicle *)*a; u != NULL; u = u->Next()) r += u->cached_veh_length;
|
||||
for (u = (RoadVehicle *)*b; u != NULL; u = u->Next()) r -= u->cached_veh_length;
|
||||
} break;
|
||||
|
||||
default: NOT_REACHED();
|
||||
|
@ -822,7 +822,7 @@ static void FloodVehicle(Vehicle *v)
|
||||
|
||||
case VEH_ROAD:
|
||||
if (IsRoadVehFront(v)) pass += 1; // driver
|
||||
v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
|
||||
((RoadVehicle *)v)->crashed_ctr = 2000; // max 2220, disappear pretty fast
|
||||
InvalidateWindowClassesData(WC_ROADVEH_LIST, 0);
|
||||
break;
|
||||
|
||||
|
@ -7,6 +7,7 @@
|
||||
|
||||
#include "yapf.hpp"
|
||||
#include "../depot_map.h"
|
||||
#include "../roadveh.h"
|
||||
|
||||
/** Track follower helper template class (can serve pathfinders and vehicle
|
||||
* controllers). See 6 different typedefs below for 3 different transport
|
||||
@ -74,7 +75,7 @@ struct CFollowTrackT
|
||||
FORCEINLINE static TransportType TT() {return Ttr_type_;}
|
||||
FORCEINLINE static bool IsWaterTT() {return TT() == TRANSPORT_WATER;}
|
||||
FORCEINLINE static bool IsRailTT() {return TT() == TRANSPORT_RAIL;}
|
||||
FORCEINLINE bool IsTram() {return IsRoadTT() && HasBit(m_veh->u.road.compatible_roadtypes, ROADTYPE_TRAM);}
|
||||
FORCEINLINE bool IsTram() {return IsRoadTT() && HasBit(((RoadVehicle *)m_veh)->compatible_roadtypes, ROADTYPE_TRAM);}
|
||||
FORCEINLINE static bool IsRoadTT() {return TT() == TRANSPORT_ROAD;}
|
||||
FORCEINLINE static bool Allow90degTurns() {return T90deg_turns_allowed_;}
|
||||
FORCEINLINE static bool DoTrackMasking() {return IsRailTT() && Tmask_reserved_tracks;}
|
||||
@ -205,7 +206,7 @@ protected:
|
||||
if (IsRailTT() && IsPlainRailTile(m_new_tile)) {
|
||||
m_new_td_bits = (TrackdirBits)(GetTrackBits(m_new_tile) * 0x101);
|
||||
} else {
|
||||
m_new_td_bits = TrackStatusToTrackdirBits(GetTileTrackStatus(m_new_tile, TT(), m_veh != NULL ? m_veh->u.road.compatible_roadtypes : 0));
|
||||
m_new_td_bits = TrackStatusToTrackdirBits(GetTileTrackStatus(m_new_tile, TT(), m_veh != NULL ? ((RoadVehicle *)m_veh)->compatible_roadtypes : 0));
|
||||
|
||||
if (IsTram() && m_new_td_bits == 0) {
|
||||
/* GetTileTrackStatus() returns 0 for single tram bits.
|
||||
|
@ -4,6 +4,7 @@
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../depot_base.h"
|
||||
#include "../roadveh.h"
|
||||
|
||||
#include "yapf.hpp"
|
||||
#include "yapf_node_road.hpp"
|
||||
@ -298,13 +299,13 @@ public:
|
||||
/* our source tile will be the next vehicle tile (should be the given one) */
|
||||
TileIndex src_tile = tile;
|
||||
/* get available trackdirs on the start tile */
|
||||
TrackdirBits src_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes));
|
||||
TrackdirBits src_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, ((RoadVehicle *)v)->compatible_roadtypes));
|
||||
/* select reachable trackdirs only */
|
||||
src_trackdirs &= DiagdirReachesTrackdirs(enterdir);
|
||||
|
||||
/* get available trackdirs on the destination tile */
|
||||
TileIndex dest_tile = v->dest_tile;
|
||||
TrackdirBits dest_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(dest_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes));
|
||||
TrackdirBits dest_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(dest_tile, TRANSPORT_ROAD, ((RoadVehicle *)v)->compatible_roadtypes));
|
||||
|
||||
/* set origin and destination nodes */
|
||||
Yapf().SetOrigin(src_tile, src_trackdirs);
|
||||
@ -348,7 +349,7 @@ public:
|
||||
|
||||
/* set destination tile, trackdir
|
||||
* get available trackdirs on the destination tile */
|
||||
TrackdirBits dst_td_bits = TrackStatusToTrackdirBits(GetTileTrackStatus(dst_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes));
|
||||
TrackdirBits dst_td_bits = TrackStatusToTrackdirBits(GetTileTrackStatus(dst_tile, TRANSPORT_ROAD, ((RoadVehicle *)v)->compatible_roadtypes));
|
||||
Yapf().SetDestination(dst_tile, dst_td_bits);
|
||||
|
||||
/* if path not found - return distance = UINT_MAX */
|
||||
@ -373,7 +374,7 @@ public:
|
||||
/* set origin (tile, trackdir) */
|
||||
TileIndex src_tile = v->tile;
|
||||
Trackdir src_td = v->GetVehicleTrackdir();
|
||||
if ((TrackStatusToTrackdirBits(GetTileTrackStatus(src_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes)) & TrackdirToTrackdirBits(src_td)) == 0) {
|
||||
if ((TrackStatusToTrackdirBits(GetTileTrackStatus(src_tile, TRANSPORT_ROAD, ((RoadVehicle *)v)->compatible_roadtypes)) & TrackdirToTrackdirBits(src_td)) == 0) {
|
||||
/* sometimes the roadveh is not on the road (it resides on non-existing track)
|
||||
* how should we handle that situation? */
|
||||
return false;
|
||||
@ -470,7 +471,7 @@ Depot *YapfFindNearestRoadDepot(const Vehicle *v)
|
||||
{
|
||||
TileIndex tile = v->tile;
|
||||
Trackdir trackdir = v->GetVehicleTrackdir();
|
||||
if ((TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes)) & TrackdirToTrackdirBits(trackdir)) == 0) {
|
||||
if ((TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, ((RoadVehicle *)v)->compatible_roadtypes)) & TrackdirToTrackdirBits(trackdir)) == 0) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user