mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-09 07:29:44 +00:00
(svn r17368) -Codechange: remove pointless passing of 'this' as parameter
This commit is contained in:
parent
e69e3378b0
commit
1c94d98bb9
@ -267,7 +267,7 @@ struct DepotWindow : Window {
|
||||
* @param x Left side of the box to draw in
|
||||
* @param y Top of the box to draw in
|
||||
*/
|
||||
void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y)
|
||||
void DrawVehicleInDepot(const Vehicle *v, int x, int y)
|
||||
{
|
||||
bool free_wagon = false;
|
||||
int sprite_y = y + this->resize.step_height - GetVehicleListHeight(v->type);
|
||||
@ -317,7 +317,7 @@ struct DepotWindow : Window {
|
||||
}
|
||||
}
|
||||
|
||||
void DrawDepotWindow(Window *w)
|
||||
void DrawDepotWindow()
|
||||
{
|
||||
TileIndex tile = this->window_number;
|
||||
int x, y, maxval;
|
||||
@ -349,10 +349,10 @@ struct DepotWindow : Window {
|
||||
max_width = max(max_width, width);
|
||||
}
|
||||
/* Always have 1 empty row, so people can change the setting of the train */
|
||||
SetVScrollCount(w, this->vehicle_list.Length() + this->wagon_list.Length() + 1);
|
||||
SetHScrollCount(w, max_width);
|
||||
SetVScrollCount(this, this->vehicle_list.Length() + this->wagon_list.Length() + 1);
|
||||
SetHScrollCount(this, max_width);
|
||||
} else {
|
||||
SetVScrollCount(w, (this->vehicle_list.Length() + this->hscroll.cap - 1) / this->hscroll.cap);
|
||||
SetVScrollCount(this, (this->vehicle_list.Length() + this->hscroll.cap - 1) / this->hscroll.cap);
|
||||
}
|
||||
|
||||
/* locate the depot struct */
|
||||
@ -365,7 +365,7 @@ struct DepotWindow : Window {
|
||||
SetDParam(0, depot->town_index);
|
||||
}
|
||||
|
||||
w->DrawWidgets();
|
||||
this->DrawWidgets();
|
||||
|
||||
uint16 num = this->vscroll.pos * boxes_in_each_row;
|
||||
maxval = min(this->vehicle_list.Length(), num + (rows_in_display * boxes_in_each_row));
|
||||
@ -376,7 +376,7 @@ struct DepotWindow : Window {
|
||||
for (i = 0; i < boxes_in_each_row && num < maxval; i++, num++, x += this->resize.step_width) {
|
||||
/* Draw all vehicles in the current row */
|
||||
const Vehicle *v = this->vehicle_list[num];
|
||||
DrawVehicleInDepot(w, v, x, y);
|
||||
this->DrawVehicleInDepot(v, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
@ -385,7 +385,7 @@ struct DepotWindow : Window {
|
||||
/* draw the train wagons, that do not have an engine in front */
|
||||
for (; num < maxval; num++, y += 14) {
|
||||
const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()];
|
||||
DrawVehicleInDepot(w, v, x, y);
|
||||
this->DrawVehicleInDepot(v, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
@ -573,9 +573,9 @@ struct DepotWindow : Window {
|
||||
ResetObjectToPlace();
|
||||
}
|
||||
|
||||
void ResizeDepotButtons(Window *w)
|
||||
void ResizeDepotButtons()
|
||||
{
|
||||
ResizeButtons(w, DEPOT_WIDGET_BUILD, DEPOT_WIDGET_LOCATION);
|
||||
ResizeButtons(this, DEPOT_WIDGET_BUILD, DEPOT_WIDGET_LOCATION);
|
||||
|
||||
if (this->type == VEH_TRAIN) {
|
||||
/* Divide the size of DEPOT_WIDGET_SELL into two equally big buttons so DEPOT_WIDGET_SELL and DEPOT_WIDGET_SELL_CHAIN will get the same size.
|
||||
@ -693,7 +693,7 @@ struct DepotWindow : Window {
|
||||
DEPOT_WIDGET_SELL_CHAIN,
|
||||
WIDGET_LIST_END);
|
||||
|
||||
ResizeDepotButtons(this);
|
||||
this->ResizeDepotButtons();
|
||||
}
|
||||
|
||||
virtual void OnInvalidateData(int data)
|
||||
@ -710,7 +710,7 @@ struct DepotWindow : Window {
|
||||
this->generate_list = false;
|
||||
DepotSortList(&this->vehicle_list);
|
||||
}
|
||||
DrawDepotWindow(this);
|
||||
this->DrawDepotWindow();
|
||||
}
|
||||
|
||||
virtual void OnClick(Point pt, int widget)
|
||||
@ -948,7 +948,7 @@ struct DepotWindow : Window {
|
||||
this->vscroll.cap += delta.y / (int)this->resize.step_height;
|
||||
this->hscroll.cap += delta.x / (int)this->resize.step_width;
|
||||
this->widget[DEPOT_WIDGET_MATRIX].data = (this->vscroll.cap << MAT_ROW_START) + ((this->type == VEH_TRAIN ? 1 : this->hscroll.cap) << MAT_COL_START);
|
||||
ResizeDepotButtons(this);
|
||||
this->ResizeDepotButtons();
|
||||
}
|
||||
|
||||
virtual EventState OnCTRLStateChange()
|
||||
|
Loading…
Reference in New Issue
Block a user