mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-09 07:29:44 +00:00
(svn r13151) -Codechange: use an enum instead of bool as return type of OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean.
This commit is contained in:
parent
c1713c9ab7
commit
f5681547ef
@ -121,16 +121,16 @@ public:
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}
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}
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virtual bool OnKeyPress(uint16 key, uint16 keycode)
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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const uint8 i = keycode - '1';
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if (i < 9 && i < this->bridges->list_length) {
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/* Build the requested bridge */
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this->BuildBridge(i);
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delete this;
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return false;
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return ES_HANDLED;
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}
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return true;
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return ES_NOT_HANDLED;
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}
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virtual void OnClick(Point pt, int widget)
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@ -126,7 +126,7 @@ struct IConsoleWindow : Window
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if (HandleCaret(&_iconsole_cmdline)) this->SetDirty();
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}
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virtual bool OnKeyPress(uint16 key, uint16 keycode)
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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switch (keycode) {
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case WKC_UP:
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@ -230,10 +230,10 @@ struct IConsoleWindow : Window
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IConsoleResetHistoryPos();
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this->SetDirty();
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} else {
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return true;
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return ES_NOT_HANDLED;
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}
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}
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return false;
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return ES_HANDLED;
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}
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};
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@ -961,14 +961,14 @@ struct DepotWindow : Window {
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ResizeDepotButtons(this);
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}
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virtual bool OnCTRLStateChange()
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virtual EventState OnCTRLStateChange()
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{
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if (this->sel != INVALID_VEHICLE) {
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_cursor.vehchain = _ctrl_pressed;
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this->InvalidateWidget(DEPOT_WIDGET_MATRIX);
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}
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return true;
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return ES_HANDLED;
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}
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};
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@ -470,17 +470,17 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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this->HandleEditBox(GLAND_RANDOM_EDITBOX);
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}
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virtual bool OnKeyPress(uint16 key, uint16 keycode)
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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bool cont;
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this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, cont);
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EventState state;
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this->HandleEditBoxKey(GLAND_RANDOM_EDITBOX, key, keycode, state);
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/* the seed is unsigned, therefore atoi cannot be used.
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* As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value
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* (use random seed) it should not be possible to be
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* entered into the input field; the generate seed
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* button can be used instead. */
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_patches_newgame.generation_seed = minu(strtoul(this->edit_str_buf, NULL, sizeof(this->edit_str_buf) - 1), MAX_UVALUE(uint32) - 1);
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return cont;
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return state;
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}
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virtual void OnDropdownSelect(int widget, int index)
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@ -239,34 +239,34 @@ struct MainWindow : Window
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}
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}
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virtual bool OnKeyPress(uint16 key, uint16 keycode)
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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switch (keycode) {
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case 'Q' | WKC_CTRL:
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case 'Q' | WKC_META:
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HandleExitGameRequest();
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return true;
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return ES_HANDLED;
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}
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/* Disable all key shortcuts, except quit shortcuts when
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* generating the world, otherwise they create threading
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* problem during the generating, resulting in random
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* assertions that are hard to trigger and debug */
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if (IsGeneratingWorld()) return true;
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if (IsGeneratingWorld()) return ES_NOT_HANDLED;
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if (keycode == WKC_BACKQUOTE) {
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IConsoleSwitch();
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return false;
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return ES_HANDLED;
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}
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if (keycode == ('B' | WKC_CTRL)) {
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extern bool _draw_bounding_boxes;
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_draw_bounding_boxes = !_draw_bounding_boxes;
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MarkWholeScreenDirty();
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return false;
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return ES_HANDLED;
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}
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if (_game_mode == GM_MENU) return true;
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if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
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switch (keycode) {
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case 'C':
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@ -372,9 +372,9 @@ struct MainWindow : Window
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break;
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#endif
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default: return true;
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default: return ES_NOT_HANDLED;
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}
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return false;
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return ES_HANDLED;
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}
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virtual void OnScroll(Point delta)
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@ -412,11 +412,11 @@ public:
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_switch_mode_errorstr = INVALID_STRING_ID;
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}
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virtual bool OnKeyPress(uint16 key, uint16 keycode)
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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if (keycode != WKC_SPACE) return true;
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if (keycode != WKC_SPACE) return ES_NOT_HANDLED;
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delete this;
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return false;
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return ES_HANDLED;
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}
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};
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@ -883,9 +883,9 @@ bool HandleCaret(Textbuf *tb)
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return false;
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}
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int QueryString::HandleEditBoxKey(Window *w, int wid, uint16 key, uint16 keycode, bool &cont)
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int QueryString::HandleEditBoxKey(Window *w, int wid, uint16 key, uint16 keycode, Window::EventState &state)
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{
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cont = false;
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state = Window::ES_HANDLED;
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switch (keycode) {
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case WKC_ESC: return 2;
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@ -913,7 +913,7 @@ int QueryString::HandleEditBoxKey(Window *w, int wid, uint16 key, uint16 keycode
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if (IsValidChar(key, this->afilter)) {
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if (InsertTextBufferChar(&this->text, key)) w->InvalidateWidget(wid);
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} else { // key wasn't caught. Continue only if standard entry specified
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cont = (this->afilter == CS_ALPHANUMERAL);
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state = (this->afilter == CS_ALPHANUMERAL) ? Window::ES_HANDLED : Window::ES_NOT_HANDLED;
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}
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}
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@ -963,9 +963,9 @@ void QueryString::DrawEditBox(Window *w, int wid)
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_cur_dpi = old_dpi;
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}
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int QueryStringBaseWindow::HandleEditBoxKey(int wid, uint16 key, uint16 keycode, bool &cont)
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int QueryStringBaseWindow::HandleEditBoxKey(int wid, uint16 key, uint16 keycode, EventState &state)
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{
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return this->QueryString::HandleEditBoxKey(this, wid, key, keycode, cont);
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return this->QueryString::HandleEditBoxKey(this, wid, key, keycode, state);
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}
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void QueryStringBaseWindow::HandleEditBox(int wid)
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@ -1038,15 +1038,15 @@ struct QueryStringWindow : public QueryStringBaseWindow
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this->HandleEditBox(QUERY_STR_WIDGET_TEXT);
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}
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virtual bool OnKeyPress(uint16 key, uint16 keycode)
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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bool cont;
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switch (this->HandleEditBoxKey(QUERY_STR_WIDGET_TEXT, key, keycode, cont)) {
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EventState state;
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switch (this->HandleEditBoxKey(QUERY_STR_WIDGET_TEXT, key, keycode, state)) {
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case 1: this->OnOk(); // Enter pressed, confirms change
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/* FALL THROUGH */
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case 2: delete this; break; // ESC pressed, closes window, abandons changes
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}
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return cont;
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return state;
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}
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~QueryStringWindow()
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@ -1174,7 +1174,7 @@ struct QueryWindow : public Window {
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}
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}
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virtual bool OnKeyPress(uint16 key, uint16 keycode)
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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/* ESC closes the window, Enter confirms the action */
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switch (keycode) {
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@ -1187,9 +1187,9 @@ struct QueryWindow : public Window {
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/* Fallthrough */
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case WKC_ESC:
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delete this;
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return false;
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return ES_HANDLED;
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}
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return true;
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return ES_NOT_HANDLED;
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}
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};
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@ -1523,20 +1523,20 @@ struct SaveLoadWindow : public QueryStringBaseWindow {
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}
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}
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virtual bool OnKeyPress(uint16 key, uint16 keycode)
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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if (keycode == WKC_ESC) {
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delete this;
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return false;
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return ES_HANDLED;
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}
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bool cont = true;
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EventState state = ES_NOT_HANDLED;
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if ((_saveload_mode == SLD_SAVE_GAME || _saveload_mode == SLD_SAVE_SCENARIO) &&
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this->HandleEditBoxKey(10, key, keycode, cont) == 1) { // Press Enter
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this->HandleEditBoxKey(10, key, keycode, state) == 1) { // Press Enter
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this->HandleButtonClick(12);
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}
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return cont;
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return state;
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}
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virtual void OnTimeout()
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@ -543,9 +543,9 @@ struct NetworkGameWindow : public QueryStringBaseWindow {
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this->SetDirty();
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}
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virtual bool OnKeyPress(uint16 key, uint16 keycode)
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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bool cont = true;
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EventState state = ES_NOT_HANDLED;
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if (this->field != NGWW_PLAYER) {
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if (this->server != NULL) {
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if (keycode == WKC_DELETE) { // Press 'delete' to remove servers
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@ -554,10 +554,10 @@ struct NetworkGameWindow : public QueryStringBaseWindow {
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this->server = NULL;
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}
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}
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return cont;
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return state;
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}
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if (this->HandleEditBoxKey(NGWW_PLAYER, keycode, key, cont) == 1) return cont; // enter pressed
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if (this->HandleEditBoxKey(NGWW_PLAYER, keycode, key, state) == 1) return state; // enter pressed
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/* The name is only allowed when it starts with a letter! */
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if (StrEmpty(this->edit_str_buf) && this->edit_str_buf[0] != ' ') {
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@ -565,7 +565,7 @@ struct NetworkGameWindow : public QueryStringBaseWindow {
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} else {
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ttd_strlcpy(_network_player_name, "Player", lengthof(_network_player_name));
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}
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return cont;
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return state;
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}
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virtual void OnQueryTextFinished(char *str)
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@ -892,16 +892,16 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
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if (this->field == NSSW_GAMENAME) this->HandleEditBox(NSSW_GAMENAME);
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}
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virtual bool OnKeyPress(uint16 key, uint16 keycode)
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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bool cont = true;
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EventState state = ES_NOT_HANDLED;
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if (this->field == NSSW_GAMENAME) {
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if (this->HandleEditBoxKey(NSSW_GAMENAME, key, keycode, cont) == 1) return cont; // enter pressed
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if (this->HandleEditBoxKey(NSSW_GAMENAME, key, keycode, state) == 1) return state; // enter pressed
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ttd_strlcpy(_network_server_name, this->text.buf, sizeof(_network_server_name));
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}
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return cont;
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return state;
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}
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virtual void OnQueryTextFinished(char *str)
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@ -1878,21 +1878,21 @@ struct NetworkChatWindow : public QueryStringBaseWindow {
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this->HandleEditBox(2);
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}
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virtual bool OnKeyPress(uint16 key, uint16 keycode)
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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bool cont = true;
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EventState state = ES_NOT_HANDLED;
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if (keycode == WKC_TAB) {
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ChatTabCompletion();
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} else {
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_chat_tab_completion_active = false;
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switch (this->HandleEditBoxKey(2, key, keycode, cont)) {
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switch (this->HandleEditBoxKey(2, key, keycode, state)) {
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case 1: /* Return */
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SendChat(this->text.buf, this->dtype, this->dest);
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/* FALLTHROUGH */
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case 2: /* Escape */ delete this; break;
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}
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}
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return cont;
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return state;
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}
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};
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@ -1985,10 +1985,10 @@ struct NetworkCompanyPasswordWindow : public QueryStringBaseWindow {
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this->HandleEditBox(4);
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}
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virtual bool OnKeyPress(uint16 key, uint16 keycode)
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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bool cont;
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switch (this->HandleEditBoxKey(4, key, keycode, cont)) {
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EventState state;
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switch (this->HandleEditBoxKey(4, key, keycode, state)) {
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case 1: // Return
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this->OnOk();
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/* FALL THROUGH */
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@ -1997,7 +1997,7 @@ struct NetworkCompanyPasswordWindow : public QueryStringBaseWindow {
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delete this;
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break;
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}
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return cont;
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return state;
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}
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};
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@ -308,14 +308,14 @@ struct NewsWindow : Window {
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}
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}
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virtual bool OnKeyPress(uint16 key, uint16 keycode)
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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if (keycode == WKC_SPACE) {
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/* Don't continue. */
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delete this;
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return false;
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return ES_HANDLED;
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}
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return true;
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return ES_NOT_HANDLED;
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}
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virtual void OnInvalidateData(int data)
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@ -926,7 +926,7 @@ public:
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ResetObjectToPlace();
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}
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virtual bool OnKeyPress(uint16 key, uint16 keycode)
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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static const KeyToEvent keytoevent[] = {
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{'D', OrderClick_Skip},
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@ -939,15 +939,15 @@ public:
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//('?', OrderClick_Service},
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};
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if (this->vehicle->owner != _local_player) return true;
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if (this->vehicle->owner != _local_player) return ES_NOT_HANDLED;
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for (uint i = 0; i < lengthof(keytoevent); i++) {
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if (keycode == keytoevent[i].keycode) {
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keytoevent[i].proc(this, -1);
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return false;
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return ES_HANDLED;
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}
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}
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return true;
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return ES_NOT_HANDLED;
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}
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virtual void OnPlaceObject(Point pt, TileIndex tile)
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@ -17,7 +17,7 @@ struct QueryString {
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void DrawEditBox(Window *w, int wid);
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void HandleEditBox(Window *w, int wid);
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int HandleEditBoxKey(Window *w, int wid, uint16 key, uint16 keycode, bool &cont);
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int HandleEditBoxKey(Window *w, int wid, uint16 key, uint16 keycode, Window::EventState &state);
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};
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struct QueryStringBaseWindow : public Window, public QueryString {
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@ -30,7 +30,7 @@ struct QueryStringBaseWindow : public Window, public QueryString {
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void DrawEditBox(int wid);
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void HandleEditBox(int wid);
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int HandleEditBoxKey(int wid, uint16 key, uint16 keycode, bool &cont);
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int HandleEditBoxKey(int wid, uint16 key, uint16 keycode, EventState &state);
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};
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void ShowOnScreenKeyboard(QueryStringBaseWindow *parent, int button, int cancel, int ok);
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@ -255,10 +255,10 @@ struct SignWindow : QueryStringBaseWindow {
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}
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}
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virtual bool OnKeyPress(uint16 key, uint16 keycode)
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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bool cont = true;
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switch (this->HandleEditBoxKey(QUERY_EDIT_SIGN_WIDGET_TEXT, key, keycode, cont)) {
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EventState state = ES_NOT_HANDLED;
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switch (this->HandleEditBoxKey(QUERY_EDIT_SIGN_WIDGET_TEXT, key, keycode, state)) {
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case 1: // Enter pressed, confirms change
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RenameSign(this->cur_sign, this->text.buf);
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/* FALL THROUGH */
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@ -267,7 +267,7 @@ struct SignWindow : QueryStringBaseWindow {
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delete this;
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break;
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}
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return cont;
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return state;
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}
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virtual void OnMouseLoop()
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@ -68,7 +68,7 @@ void Window::OnPaint()
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this->HandleWindowEvent(&e);
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}
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bool Window::OnKeyPress(uint16 key, uint16 keycode)
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Window::EventState Window::OnKeyPress(uint16 key, uint16 keycode)
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{
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WindowEvent e;
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e.event = WE_KEYPRESS;
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@ -77,17 +77,17 @@ bool Window::OnKeyPress(uint16 key, uint16 keycode)
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e.we.keypress.cont = true;
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this->HandleWindowEvent(&e);
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return e.we.keypress.cont;
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return e.we.keypress.cont ? ES_NOT_HANDLED : ES_HANDLED;
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}
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bool Window::OnCTRLStateChange()
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Window::EventState Window::OnCTRLStateChange()
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{
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WindowEvent e;
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e.event = WE_CTRL_CHANGED;
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e.we.ctrl.cont = true;
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this->HandleWindowEvent(&e);
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return e.we.ctrl.cont;
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return e.we.ctrl.cont ? ES_NOT_HANDLED : ES_HANDLED;
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}
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void Window::OnClick(Point pt, int widget)
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@ -1802,8 +1802,7 @@ void HandleKeypress(uint32 raw_key)
|
||||
w->window_class != WC_COMPANY_PASSWORD_WINDOW) {
|
||||
continue;
|
||||
}
|
||||
;
|
||||
if (!w->OnKeyPress(key, keycode)) return;
|
||||
if (w->OnKeyPress(key, keycode) == Window::ES_HANDLED) return;
|
||||
}
|
||||
|
||||
Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
|
||||
@ -1819,7 +1818,7 @@ void HandleCtrlChanged()
|
||||
/* Call the event, start with the uppermost window. */
|
||||
for (Window* const *wz = _last_z_window; wz != _z_windows;) {
|
||||
Window *w = *--wz;
|
||||
if (!w->OnCTRLStateChange()) break;
|
||||
if (w->OnCTRLStateChange() == Window::ES_HANDLED) return;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -266,6 +266,11 @@ struct ViewportData : ViewPort {
|
||||
* Data structure for an opened window
|
||||
*/
|
||||
struct Window : ZeroedMemoryAllocator {
|
||||
enum EventState {
|
||||
ES_HANDLED,
|
||||
ES_NOT_HANDLED,
|
||||
};
|
||||
|
||||
private:
|
||||
WindowProc *wndproc; ///< Event handler function for the window. Do not use directly, call HandleWindowEvent() instead.
|
||||
void HandleWindowEvent(WindowEvent *e);
|
||||
@ -345,17 +350,17 @@ public:
|
||||
* A key has been pressed.
|
||||
* @param key the Unicode value of the key.
|
||||
* @param keycode the untranslated key code including shift state.
|
||||
* @return true if the key press has been handled and no other
|
||||
* @return ES_HANDLED if the key press has been handled and no other
|
||||
* window should receive the event.
|
||||
*/
|
||||
virtual bool OnKeyPress(uint16 key, uint16 keycode);
|
||||
virtual EventState OnKeyPress(uint16 key, uint16 keycode);
|
||||
|
||||
/**
|
||||
* The state of the control key has changed
|
||||
* @return true if the change has been handled and no other
|
||||
* @return ES_HANDLED if the change has been handled and no other
|
||||
* window should receive the event.
|
||||
*/
|
||||
virtual bool OnCTRLStateChange();
|
||||
virtual EventState OnCTRLStateChange();
|
||||
|
||||
|
||||
/**
|
||||
|
Loading…
Reference in New Issue
Block a user