- Added MAZHND (Maze Handler) with decision point detection - Added MDIRCT (Monster Direction) with assembly-based pathfinding - Added MONSTR (Monster State Machine) with 4 states: CHASE/SCATTER/FRIGHT/HOME - Added CHSSEQ (Chase Sequence) with individual ghost AI patterns - Added MPATRN (Pattern Movement) for scatter mode corner targeting - Added SEEPAC (See Pacman) for line-of-sight detection - Added GOHOME (Return to Ghost House) with eye-only movement - Added DOTTST (Power Pellet Test) with fright mode activation - Added MUNCHY (Dot Eating) with assembly-based consumption logic - Enhanced collision detection with proper COLCHK routine - Implemented ghost state timing system (7-second CHASE/SCATTER cycles) - Added proper fright mode behavior with direction reversal - Updated ghost initialization with assembly-based properties - Enhanced mobile controls for Chrome Android compatibility - All critical assembly routines now faithfully implemented
58 KiB
58 KiB