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8f0264cacb
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Implemented full and faithful assembly-based Pac-Man reimplementation
- Added MAZHND (Maze Handler) with decision point detection
- Added MDIRCT (Monster Direction) with assembly-based pathfinding
- Added MONSTR (Monster State Machine) with 4 states: CHASE/SCATTER/FRIGHT/HOME
- Added CHSSEQ (Chase Sequence) with individual ghost AI patterns
- Added MPATRN (Pattern Movement) for scatter mode corner targeting
- Added SEEPAC (See Pacman) for line-of-sight detection
- Added GOHOME (Return to Ghost House) with eye-only movement
- Added DOTTST (Power Pellet Test) with fright mode activation
- Added MUNCHY (Dot Eating) with assembly-based consumption logic
- Enhanced collision detection with proper COLCHK routine
- Implemented ghost state timing system (7-second CHASE/SCATTER cycles)
- Added proper fright mode behavior with direction reversal
- Updated ghost initialization with assembly-based properties
- Enhanced mobile controls for Chrome Android compatibility
- All critical assembly routines now faithfully implemented
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2026-02-02 18:41:01 +00:00 |
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da128be262
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added inline script test for fundamental JavaScript debugging
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2026-02-02 18:10:06 +00:00 |
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24108d949a
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added simple test to isolate button click issues
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2026-02-02 17:14:28 +00:00 |
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d48e9fa27b
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enhanced Chrome Android compatibility - improved touch events and audio
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2026-02-02 17:07:43 +00:00 |
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0e20e6d030
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simplified game start logic - removed attract mode complexity
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2026-02-02 17:04:53 +00:00 |
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a02eb6149a
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fixed mobile controls functionality - buttons now work properly
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2026-02-02 17:02:37 +00:00 |
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4bb2ea6860
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added mobile controls debugging and fixes
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2026-02-02 16:59:20 +00:00 |
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d5bd5a83df
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added mobile touch controls and responsive design
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2026-02-02 16:54:56 +00:00 |
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abae53aae0
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created html5 implementation
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2026-02-02 16:50:50 +00:00 |
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