OpenTTD/src/script/api
2012-05-26 14:16:03 +00:00
..
ai (svn r24127) -Feature [FS#1497]: Allow closing airports for incoming aircraft. (Based on patch by cirdan) 2012-04-17 19:43:18 +00:00
game (svn r24279) -Fix: Someone forgot a call to squirrel_export somewhen. 2012-05-26 08:19:33 +00:00
template (svn r23932) -Codechange: split the NewGRF text window into its own source files 2012-02-12 10:32:41 +00:00
ai_changelog.hpp (svn r24127) -Feature [FS#1497]: Allow closing airports for incoming aircraft. (Based on patch by cirdan) 2012-04-17 19:43:18 +00:00
Doxyfile_AI
Doxyfile_Game
doxygen_filter.awk (svn r23650) -Fix: wrong functions were filtered for AI/GameScript doxygen documentation 2011-12-21 14:30:08 +00:00
doxygen_filter.sh
game_changelog.hpp (svn r24127) -Feature [FS#1497]: Allow closing airports for incoming aircraft. (Based on patch by cirdan) 2012-04-17 19:43:18 +00:00
script_accounting.cpp
script_accounting.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_admin.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
script_admin.hpp
script_airport.cpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_airport.hpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_base.cpp
script_base.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_basestation.cpp (svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts 2012-01-08 21:48:05 +00:00
script_basestation.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
script_bridge.cpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_bridge.hpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_bridgelist.cpp
script_bridgelist.hpp
script_cargo.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
script_cargo.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
script_cargolist.cpp
script_cargolist.hpp
script_company.cpp (svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says 2012-01-20 20:18:19 +00:00
script_company.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
script_companymode.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
script_companymode.hpp (svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC) 2011-12-20 17:57:56 +00:00
script_controller.cpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_controller.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_date.cpp
script_date.hpp
script_depotlist.cpp
script_depotlist.hpp
script_engine.cpp (svn r24029) -Change: [NoAI] make AIEngine::IsArticulated return true if the articulated callback flag is set, don't try to run the callback. 2012-03-14 20:49:54 +00:00
script_engine.hpp
script_enginelist.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
script_enginelist.hpp
script_error.cpp
script_error.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_event_types.cpp (svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts 2012-01-08 21:48:05 +00:00
script_event_types.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
script_event.cpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_event.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_execmode.cpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_execmode.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_game.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
script_game.hpp
script_gamesettings.cpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
script_gamesettings.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_goal.cpp (svn r23827) -Feature [FS#4992]: [NoGo] Allow to chose the goal question window's title from a (small) set of options 2012-01-21 12:03:55 +00:00
script_goal.hpp (svn r23827) -Feature [FS#4992]: [NoGo] Allow to chose the goal question window's title from a (small) set of options 2012-01-21 12:03:55 +00:00
script_group.cpp (svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts 2012-01-08 21:48:05 +00:00
script_group.hpp (svn r23636) -Add: introduce ScriptText in parameters where it can be used 2011-12-19 21:06:06 +00:00
script_grouplist.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
script_grouplist.hpp
script_industry.cpp (svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts 2012-01-08 21:48:05 +00:00
script_industry.hpp
script_industrylist.cpp
script_industrylist.hpp
script_industrytype.cpp (svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts 2012-01-08 21:48:05 +00:00
script_industrytype.hpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_industrytypelist.cpp
script_industrytypelist.hpp
script_info_docs.hpp
script_infrastructure.cpp (svn r23931) -Change: Scale infrastructure cost of rail tracks by the total number of all tracks and not independently for each rail type. 2012-02-11 22:43:39 +00:00
script_infrastructure.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
script_list.cpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_list.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_log.cpp
script_log.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_map.cpp
script_map.hpp
script_marine.cpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_marine.hpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_news.cpp (svn r23927) -Fix [FS#5056]: 32bpp animated blitter was optimised a bit too far regarding not needing to update the colour mapping when (re)initialising the palette 2012-02-11 20:08:31 +00:00
script_news.hpp (svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead. 2012-05-26 14:16:03 +00:00
script_object.cpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_object.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_order.cpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_order.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_rail.cpp (svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts 2012-01-08 21:48:05 +00:00
script_rail.hpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_railtypelist.cpp
script_railtypelist.hpp
script_road.cpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_road.hpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_sign.cpp (svn r23777) -Codechange: refactor allocating memory and fetching strings into a single function for scripts 2012-01-08 21:48:05 +00:00
script_sign.hpp (svn r23636) -Add: introduce ScriptText in parameters where it can be used 2011-12-19 21:06:06 +00:00
script_signlist.cpp
script_signlist.hpp
script_station.cpp (svn r24127) -Feature [FS#1497]: Allow closing airports for incoming aircraft. (Based on patch by cirdan) 2012-04-17 19:43:18 +00:00
script_station.hpp (svn r24127) -Feature [FS#1497]: Allow closing airports for incoming aircraft. (Based on patch by cirdan) 2012-04-17 19:43:18 +00:00
script_stationlist.cpp
script_stationlist.hpp
script_subsidy.cpp
script_subsidy.hpp
script_subsidylist.cpp
script_subsidylist.hpp
script_testmode.cpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_testmode.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_text.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
script_text.hpp (svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usable 2011-12-21 15:06:00 +00:00
script_tile.cpp (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
script_tile.hpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_tilelist.cpp
script_tilelist.hpp
script_town.cpp (svn r24179) -Codechange: move some variables of Town to TownCache 2012-04-25 20:50:13 +00:00
script_town.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
script_townlist.cpp
script_townlist.hpp
script_tunnel.cpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_tunnel.hpp (svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope 2011-12-19 21:05:36 +00:00
script_types.hpp (svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs 2012-03-04 16:54:12 +00:00
script_vehicle.cpp (svn r24152) -Fix [FS#5157]: [NoAI] Do not return the last 'cached' speed of vehicles when they are stopped/crashed 2012-04-18 19:21:54 +00:00
script_vehicle.hpp (svn r24151) -Fix: typo in script documentation 2012-04-18 19:03:12 +00:00
script_vehiclelist.cpp (svn r23941) -Add: support for clang 2012-02-12 21:17:32 +00:00
script_vehiclelist.hpp
script_viewport.cpp
script_viewport.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
script_waypoint.cpp
script_waypoint.hpp (svn r23770) -Fix: compilation with GCC 4.7 2012-01-07 18:37:22 +00:00
script_waypointlist.cpp
script_waypointlist.hpp
script_window.cpp
script_window.hpp (svn r24237) -Feature: Descriptions explaining the meaning of advanced settings. 2012-05-12 10:13:03 +00:00
squirrel_export.awk (svn r23651) -Feature: [NoGo] GSText now accepts string arguments as parameters to the constructor 2011-12-21 14:55:28 +00:00
squirrel_export.sh (svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usable 2011-12-21 15:06:00 +00:00