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(svn r24237) -Feature: Descriptions explaining the meaning of advanced settings.
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@ -1989,6 +1989,7 @@ public:
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enum GameSettingsWidgets {
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WID_GS_OPTIONSPANEL = ::WID_GS_OPTIONSPANEL, ///< Panel widget containing the option lists.
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WID_GS_SCROLLBAR = ::WID_GS_SCROLLBAR, ///< Scrollbar.
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WID_GS_HELP_TEXT = ::WID_GS_HELP_TEXT, ///< Information area to display help text of the selected option.
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};
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/** Widgets of the #CustomCurrencyWindow class. */
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@ -1677,10 +1677,11 @@ struct GameSettingsWindow : Window {
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static const int SETTINGTREE_TOP_OFFSET = 5; ///< Position of top edge of setting values
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static const int SETTINGTREE_BOTTOM_OFFSET = 5; ///< Position of bottom edge of setting values
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static GameSettings *settings_ptr; ///< Pointer to the game settings being displayed and modified
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static GameSettings *settings_ptr; ///< Pointer to the game settings being displayed and modified.
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SettingEntry *valuewindow_entry; ///< If non-NULL, pointer to setting for which a value-entering window has been opened
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SettingEntry *clicked_entry; ///< If non-NULL, pointer to a clicked numeric setting (with a depressed left or right button)
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SettingEntry *valuewindow_entry; ///< If non-NULL, pointer to setting for which a value-entering window has been opened.
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SettingEntry *clicked_entry; ///< If non-NULL, pointer to a clicked numeric setting (with a depressed left or right button).
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SettingEntry *last_clicked; ///< If non-NULL, pointer to the last clicked setting.
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Scrollbar *vscroll;
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@ -1700,6 +1701,7 @@ struct GameSettingsWindow : Window {
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this->valuewindow_entry = NULL; // No setting entry for which a entry window is opened
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this->clicked_entry = NULL; // No numeric setting buttons are depressed
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this->last_clicked = NULL;
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this->CreateNestedTree(desc);
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this->vscroll = this->GetScrollbar(WID_GS_SCROLLBAR);
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@ -1710,20 +1712,50 @@ struct GameSettingsWindow : Window {
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
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{
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if (widget != WID_GS_OPTIONSPANEL) return;
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switch (widget) {
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case WID_GS_OPTIONSPANEL:
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resize->height = SETTING_HEIGHT = max(11, FONT_HEIGHT_NORMAL + 1);
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resize->width = 1;
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resize->height = SETTING_HEIGHT = max(11, FONT_HEIGHT_NORMAL + 1);
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resize->width = 1;
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size->height = 5 * resize->height + SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET;
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break;
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size->height = 5 * resize->height + SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET;
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case WID_GS_HELP_TEXT:
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size->height = max(size->height, _settings_main_page.GetMaxHelpHeight(size->width));
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break;
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default:
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break;
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}
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}
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virtual void DrawWidget(const Rect &r, int widget) const
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{
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if (widget != WID_GS_OPTIONSPANEL) return;
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switch (widget) {
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case WID_GS_OPTIONSPANEL:
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_settings_main_page.Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, r.top + SETTINGTREE_TOP_OFFSET,
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this->vscroll->GetPosition(), this->vscroll->GetPosition() + this->vscroll->GetCapacity());
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break;
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_settings_main_page.Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, r.top + SETTINGTREE_TOP_OFFSET,
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this->vscroll->GetPosition(), this->vscroll->GetPosition() + this->vscroll->GetCapacity());
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case WID_GS_HELP_TEXT:
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if (this->last_clicked != NULL) {
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DrawStringMultiLine(r.left, r.right, r.top, r.bottom, this->last_clicked->GetHelpText(), TC_WHITE);
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}
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break;
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default:
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break;
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}
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}
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/**
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* Set the entry that should have its help text displayed, and mark the window dirty so it gets repainted.
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* @param pe Setting to display help text of, use \c NULL to stop displaying help of the currently displayed setting.
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*/
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void SetDisplayedHelpText(SettingEntry *pe)
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{
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if (this->last_clicked != pe) this->SetDirty();
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this->last_clicked = pe;
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}
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virtual void OnClick(Point pt, int widget, int click_count)
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@ -1742,6 +1774,7 @@ struct GameSettingsWindow : Window {
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if (x < 0) return; // Clicked left of the entry
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if ((pe->flags & SEF_KIND_MASK) == SEF_SUBTREE_KIND) {
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this->SetDisplayedHelpText(NULL);
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pe->d.sub.folded = !pe->d.sub.folded; // Flip 'folded'-ness of the sub-page
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this->vscroll->SetCount(_settings_main_page.Length());
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@ -1753,15 +1786,18 @@ struct GameSettingsWindow : Window {
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const SettingDesc *sd = pe->d.entry.setting;
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/* return if action is only active in network, or only settable by server */
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if (!(sd->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(sd->desc.flags & SGF_PER_COMPANY)) return;
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if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return;
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if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return;
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if ((!(sd->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(sd->desc.flags & SGF_PER_COMPANY)) ||
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((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) || ((sd->desc.flags & SGF_NO_NETWORK) && _networking)) {
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this->SetDisplayedHelpText(pe);
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return;
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}
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const void *var = ResolveVariableAddress(settings_ptr, sd);
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int32 value = (int32)ReadValue(var, sd->save.conv);
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/* clicked on the icon on the left side. Either scroller or bool on/off */
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if (x < 21) {
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this->SetDisplayedHelpText(pe);
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const SettingDescBase *sdb = &sd->desc;
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int32 oldvalue = value;
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@ -1822,8 +1858,8 @@ struct GameSettingsWindow : Window {
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this->SetDirty();
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}
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} else {
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/* only open editbox for types that its sensible for */
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if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
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/* Only open editbox if clicked for the second time, and only for types where it is sensible for. */
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if (this->last_clicked == pe && sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
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/* Show the correct currency-translated value */
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if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;
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@ -1831,6 +1867,7 @@ struct GameSettingsWindow : Window {
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SetDParam(0, value);
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ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, 10, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
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}
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this->SetDisplayedHelpText(pe);
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}
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}
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@ -1887,13 +1924,20 @@ static const NWidgetPart _nested_settings_selection_widgets[] = {
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NWidget(WWT_PANEL, COLOUR_MAUVE, WID_GS_OPTIONSPANEL), SetMinimalSize(400, 174), SetScrollbar(WID_GS_SCROLLBAR), EndContainer(),
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NWidget(NWID_VERTICAL),
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NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_GS_SCROLLBAR),
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EndContainer(),
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EndContainer(),
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NWidget(WWT_PANEL, COLOUR_MAUVE), SetMinimalSize(400, 40),
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NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GS_HELP_TEXT), SetMinimalSize(300, 25), SetFill(1, 1), SetResize(1, 0),
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SetPadding(WD_FRAMETEXT_TOP, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_BOTTOM, WD_FRAMETEXT_LEFT),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_SPACER, INVALID_COLOUR), SetFill(1, 1), SetResize(1, 0),
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NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
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EndContainer(),
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EndContainer(),
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};
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static const WindowDesc _settings_selection_desc(
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WDP_CENTER, 450, 397,
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WDP_CENTER, 510, 450,
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WC_GAME_OPTIONS, WC_NONE,
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0,
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_nested_settings_selection_widgets, lengthof(_nested_settings_selection_widgets)
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@ -54,6 +54,7 @@ enum GameDifficultyWidgets {
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enum GameSettingsWidgets {
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WID_GS_OPTIONSPANEL, ///< Panel widget containing the option lists.
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WID_GS_SCROLLBAR, ///< Scrollbar.
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WID_GS_HELP_TEXT, ///< Information area to display help text of the selected option.
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};
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/** Widgets of the #CustomCurrencyWindow class. */
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