- Fix: Configure script did not properly handle _BUILD flags during reconfigure (r24601)
- Fix: Configure script failed to detect libfontconfig 2.10 as newer than 2.3 (r24598)
- Fix: When fontconfig is not available, the bootstrap download crashed [FS#5336] (r24597)
- Fix: Crash when a gamescript provided too many parameters to a GSText object [FS#5333] (r24593)
- Fix: [Script] API documentation mistakes/omissions (r24584)
- Fix: Do not add duplicates to the ban list [FS#5308] (r24580)
- Fix: Draw the window resize sprite bottom-aligned [FS#5324] (r24577)
- Fix: Vehicle list at buoys did no longer work [FS#5319] (r24576)
- Fix: [Windows] Do not cast away const in OS specific code (r24572, r24571)
- Fix: Naming of bundles was somewhat broken (r24569)
- Fix: Non-train vehicle lists were not resorted when vehicles were renamed [FS#5261] (r24567)
- Fix: Stop both price and payment inflation if either of them has reached MAX_INFLATION (r24565)
- Fix: Limiting the inflation did not quite work [FS#5312] (r24564)
- Fix: Do not show profit from refits as cost in the refit window [FS#5297] (r24544)
- Fix: Do not limit to reading one UDP packet per game loop (r24532)
- Fix: Max script chance was too big (r24531)
- Fix: [NewGRF] RandomAction 84 should interpret register 100 as signed (r24528)
- Fix: [OSX] Some compile problems in mac-only code [FS#5296] (r24524)
- Fix: The gender of an industry name is defined by the industry-type part of the name, not by the town-name part, even if it comes first (r24523, r24522)
- Fix: GStexts were compiled incompletely when containing certain string codes (r24516, r24515)
- Fix: The mousewheel did not work in the build waypoint window [FS#5285] (r24507)
- Fix: [NewGRF] Airport variables 60 to 65 and 69 used the wrong cargo translation table for translations (r24506)
- Fix: Do not show the global goals as company goals for spectators (r24500)
- Fix: Clarify description of command line option -n (r24485)
- Fix: Do not call RebuildSubsidisedSourceAndDestinationCache() before subsidy savegame conversion is finished [FS#5232] (r24482)
- Fix: Trains were unable to reverse in stations when using NPF (r24479)
- Fix: The --xxx yyy format (instead of --xxx=yyy) for configure did not work (r24471)
- Fix: --prefix was not accepted by configure (r24470)
- Fix: Changing auto-refit for a 'goto station' order was inadvertently modifying the full load state [FS#5264] (r24457)
- Fix: In some cases ships could be covered with land [FS#5254] (r24449, r24439)
- Fix: Copy constructor and assignment operator cannot be implicit template specialisations [FS#5255] (r24448)
- Fix: Make (non-refittable) vehicles with invalid default cargo unavailable [FS#5256] (r24438)
- Change: Allow passing C(XX)- and LDFLAGS to the compilation of helper binaries such as depend, strgen and settingsgen (r24432, r24429, r24427)
- Fix: [Windows] Unbreak NewGRF MD5 sum calculation. Macros and side effects do not mix, especially if there is some obscure '#define min' in a windows header that nobody thinks of [FS#5231] (r24416)
- Fix: Disallow removing roadtypes from bridges when not dragging in bridge direction [FS#5221] (r24414)
- Fix: Draw wires under low bridges if the bridge is transparent, not if the wire is transparent (r24403)
- Fix: Station properties 11 and 14 were combined incorrectly [FS#5243] (r24402)
- Fix: [Windows] Changing resolution did not resize the window (r24394)
- Fix: Use the 'all vehicles' group for the autoreplace window from the vehicle list [FS#5239] (r24392)
- Fix: Do not consider not finding a particular base set critical; just load a different one and display an in-game error later on [FS#5233] (r24388)
- Fix: Make IsInDepot() functions behave consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked [FS#5188] (r24384)
- Fix: Call Vehicle::IsStoppedInDepot only for the first vehicle in a chain (i.e. primary vehicle or free wagon) (r24382)
- Fix: Do not resize the object GUI when selecting objects. Rather clip the object name (r24379)
- Fix: ReInit could crash for windows with NWidgetMatrix widgets [FS#5218] (r24378)
- Fix: [NewGRF] Extended action A1 did not work correctly [FS#5227] (r24369, r24361)
- Fix: Add C(XX)FLAGS_BUILD to all the executables that are compiled for the build enviroment (r24365)
- Fix: [NewGRF] Ship-specific 80+x variables were missing for unknown reason [FS#5224] (r24360)
- Fix: When airport construction was denied due to noise, the error message named the wrong town (r24354)
- Fix: [NoAI] A TileIndex is not a station id, so do not use it as one [FS#5215] (r24353)
- Fix: When highlighting the drop position for vehicles in depots, make space for all articulated parts (r24352)
- Fix: Short vehicles were not properly positioned at the cursor when dragging for RTL languages (r24351)
- Fix: EQUALSIZE widget containers within EQUALSIZE containers were initialised with wrong sizes (r24346)
- Fix: The cursor in the company password window was not blinking due to wrong magic constants (r24335)
- Fix: [NewGRF] Change the length of 8/8 roadvehicles in vehicle lists to 32 pixels; this is in fact the correct length as can be seen in corners for short articulated parts following each other [FS#2553] (r24332)
- Fix: [NewGRF] Group vehicles in the purchase list properly by source GRF, but also consider engine GRFID overrides [FS#4254] (r24330, r24321)
- Fix: Make the AI settings window behave more like the other settings window by closing the query window whenever selecting a different row (r24315)
- Fix: Editing NewGRF parameters using the query window showed wrong values, if there was no direct relation between parameter index and parameter register (r24314)
- Fix: Center object previews in 1- and 2-view selectors based on the 4-view selector layout [FS#5057] (r24299)
- Fix: Increase the left and right margins of the text in the yes/no query window (r24293)
- Fix: [NewGRF] GetReverseCargoTranslation() was unnecessary complicated and also returned the wrong thing for cargos not present in the translation table (r24273)
- Fix: [NewGRF] Load cargo- and railtype-translation during both reservation and activation stage. That way they can be selected using Action7 depending on present cargo- or railtypes (r24272)
- Fix: Use the same colour scheme for the script selection window as in other comparable windows (r24268)
- Fix: Make the oilrig-vehicle list accessible to spectators and colour its caption neutrally grey [FS#5126] (r24260)
- Fix: Change the unit of the sprite-cache size setting from megabytes to megapixels, so it depends on the blitter being used. Also increase it from 64 to 128, and change the name in the cfg file, so everyone gets the new default [FS#5162] (r24252)
- Fix: Do not immediately display error messages from parsing the cfg file, but schedule them for displaying after the GUI is prepared for it [FS#5154] (r24250, r24249, r24248, r24247)
- Fix: The object GUI did not draw objects when all objects of a class are disabled (r24176)
- Fix: Dereferencing uninitialised pointer causing a crash [FS#5159] (r24224)
- Fix: Lag counters were not properly reset when switching states making it possible to get disconnected for lagging when you were not lagging [FS#5166] (r24221)
- Fix: Adopt ICU version detection to also deal with the new versioning scheme since ICU 49 (r24220)
- Fix: Immediately do the cargo payment on vehicle crashes instead of when they are cleared [FS#5152] (r24219)
- Fix: The confirmation window to abort world generation was hidden during world generation, so actually you could not abort it [FS#5159] (r24214)
- Fix: If a company is taken over or bankrupts, transfer exclusive transport rights to the new owner respectively cancel them (r24204)
- Fix: Make the engine name not overdraw the engine count in the autoreplace GUI (r24203)
- Fix: Make the size of the details in the autoreplace GUI match more the size of the details in the purchase list (r24202)
- Fix: Mark group list dirty when setting/clearing autoreplace for an engine type [FS#5170] (r24201)
- Fix: Invalidate build vehicle windows every month, in case they need resorting due to changed reliabilities [FS#5149] (r24200)
- Fix: If you consider a settings to potentially cause desyncs via NewGRFs and thus disallow changing it in network games, you should probably also sync it to clients (r24193, r24191)
- Fix: Use default value when reading an invalid setting value [FS#5153] (r24192, r24146)
- Fix: [Windows] When going to fullscreen and back, restore to the resolution you were, not to the fullscreen resolution (r24189)
- Fix: [Windows] When changing the basics of a window (fullscreen, 8bpp/32bpp), and a window already exists, it was forced out of maximize mode, and its resolution/position was reset, often causing unwanted side-effects [FS#5151] (r24188)
- Fix: Town radii were not updated immediatelly after construction/destruction of houses, resulting in desyncs [FS#5169] (r24183)
- Fix: The population of a town was computed incorrectly for overridden houses when loading a game (r24182, r24181, r24179)
- Fix: The object name from property A was not displayed in the object GUI [FS#5110] (r24178)
- Fix: [Squirrel] Crash when trying to create an array with negative size [FS#5160] (r24153)
- Fix: [NoAI] Do not return the last 'cached' speed of vehicles when they are stopped/crashed [FS#5157] (r24152)
- Fix: [Script] Typo in script documentation (r24151)
- Fix: Glass-sprite of bubble-generator was not drawn anymore for completely constructed tiles [FS#5143] (r24107)
- Fix: [Squirrel] Crash when trying to create an array with negative size [FS#5160] (r24153)
- Fix: [NoAI] Do not return the last 'cached' speed of vehicles when they are stopped/crashed [FS#5157] (r24152)
- Fix: [Script] Typo in script documentation (r24151)
- Fix: Glass-sprite of bubble-generator was not drawn anymore for completely constructed tiles [FS#5143] (r24107)
- Fix: Conflicting strategies for resizing the main toolbar and statusbar after resizing the main window [FS#5136] (r24089)
- Fix: Significantly reduce the area that is redrawn for text effects [FS#5103] (r24068)
- Fix: Do not redraw up to 25% of the map when making a new vehicle visible for the first time (r24067)
- Fix: Do not redraw the text effect when nothing changed (r24066)
- Fix: When starting GS or AI, always use the settings of the game, not the new-game settings [FS#5142] (r24108)
- Fix: Provide translated comments in the desktop file without language name postfix (r24100)
- Fix: Cloning orders of aircraft with limited range failed [FS#5131] (r24086)
- Update: languages
- Fix: A fix that breaks all other cases isn't really a fix. Redo it to make sure that reservations of trains entering or exiting depots are properly made and freed-Fix [FS#5093,FS#5130] (r24071): A fix that breaks all other cases isn't really a fix. Redo it to make sure that reservations of trains entering or exiting depots are properly made and freed [FS#5093,FS#5130] (r24078)
- Fix: Reversing trains while they were entering or leaving a depot could lead to stuck trains [FS#5093] (r24071)
- Fix: The 'last joined' server was not properly selected anymore [FS#5098] (r24070)
- Fix: Immediately start querying the last joined server instead of waiting for the requery loop [FS#5097] (r24069, r24062)
- Fix: Make the full snowedness level of houses the same as roads and rails [FS#5121] (r24064)
- Fix: With certain versions of GCC and compiler flags the compiler could reorder some code badly causing the 32bpp depot flag not working [FS#5125] (r24063)
- Fix: Do not freeze aircraft mid-flight when skipping to an out-of-range destination [FS#5123] (r24060)
- Fix: Crash when timetabling a maximum travel speed of 0 [FS#5111] (r24053)
- Fix: [NewGRF] Imported GRF sounds were inserted into the wrong slots [FS#5107] (r24052)
- Fix: [NewGRF] Realsprites inside the action 11 block were not skipped correctly (r24050)
- Fix: Wrong numbering of string parameters causing wrong capacities to be shown [FS#5124] (r24058)
- Fix: Improve error messages for the placement restrictions of banks, water towers and toy shops [FS#5095] (r24040)
- Fix: After opening a text window with the monospaced font, all other text started glitching (r24038)
- Feature: Allow display of baseset textfiles (r24037)
- Feature: Increase the station class limit from 32 to 256 (r24031)
- Fix: [NoAI] reset 'is random' status of temporary variable during saveload as it is not always written to when loading an AI which means it wouldd be taking the 'is random' setting of another AI (r24033)
- Fix: [NoAI] Make AIEngine::IsArticulated return true if the articulated callback flag is set, do not try to run the callback (r24029)
- Fix: Pass cases down into the list of cargos [FS#5090] (r24024, r24023, r24022)