mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-06 22:28:56 +00:00
(svn r24424) [1.2] -Backport from trunk:
- Fix: Use the 'all vehicles' group for the autoreplace window from the vehicle list [FS#5239] (r24392) - Fix: Do not consider not finding a particular base set critical; just load a different one and display an in-game error later on [FS#5233] (r24388) - Fix: Make IsInDepot() functions behave consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked [FS#5188] (r24384) - Fix: Call Vehicle::IsStoppedInDepot only for the first vehicle in a chain (i.e. primary vehicle or free wagon) (r24382) - Fix: Do not resize the object GUI when selecting objects. Rather clip the object name (r24379)
This commit is contained in:
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@ -77,7 +77,13 @@ struct Aircraft FINAL : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
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int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; }
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int GetSpeedOldUnits() const { return this->vcache.cached_max_speed * 10 / 128; }
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Money GetRunningCost() const;
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bool IsInDepot() const { return (this->vehstatus & VS_HIDDEN) != 0 && IsHangarTile(this->tile); }
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bool IsInDepot() const
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{
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assert(this->IsPrimaryVehicle());
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return (this->vehstatus & VS_HIDDEN) != 0 && IsHangarTile(this->tile);
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}
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bool Tick();
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void OnNewDay();
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uint Crash(bool flooded = false);
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@ -365,7 +365,7 @@ bool Aircraft::FindClosestDepot(TileIndex *location, DestinationID *destination,
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static void CheckIfAircraftNeedsService(Aircraft *v)
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{
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if (Company::Get(v->owner)->settings.vehicle.servint_aircraft == 0 || !v->NeedsAutomaticServicing()) return;
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if (v->IsInDepot()) {
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if (v->IsChainInDepot()) {
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VehicleServiceInDepot(v);
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return;
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}
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@ -662,7 +662,7 @@ CommandCost CmdAutoreplaceVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (!v->IsInDepot()) return CMD_ERROR;
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if (!v->IsChainInDepot()) return CMD_ERROR;
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if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
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bool free_wagon = false;
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@ -699,7 +699,7 @@ CommandCost CmdAutoreplaceVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1
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if (!was_stopped) cost.AddCost(CmdStartStopVehicle(v, true));
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if (cost.Failed()) return cost;
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assert(v->IsStoppedInDepot());
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assert(free_wagon || v->IsStoppedInDepot());
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/* We have to construct the new vehicle chain to test whether it is valid.
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* Vehicle construction needs random bits, so we have to save the random seeds
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@ -48,6 +48,8 @@ public:
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void CopyOutDParams();
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};
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void ScheduleErrorMessage(const ErrorMessageData &data);
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void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x = 0, int y = 0, uint textref_stack_size = 0, const uint32 *textref_stack = NULL);
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void ClearErrorMessages();
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void ShowFirstError();
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@ -417,3 +417,13 @@ void ScheduleErrorMessage(ErrorList &datas)
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{
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_error_list.splice(_error_list.end(), datas);
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}
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/**
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* Schedule an error.
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* Note: This does not try to display the error now. This is useful if the window system is not yet running.
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* @param data Error message data; cleared afterwards
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*/
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void ScheduleErrorMessage(const ErrorMessageData &data)
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{
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_error_list.push_back(data);
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}
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@ -12,6 +12,7 @@
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#include "stdafx.h"
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#include "train.h"
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#include "roadveh.h"
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#include "depot_map.h"
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/**
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* Recalculates the cached total power of a vehicle. Should be called when the consist is changed.
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@ -164,6 +165,27 @@ int GroundVehicle<T, Type>::GetAcceleration() const
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}
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}
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/**
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* Check whether the whole vehicle chain is in the depot.
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* @return true if and only if the whole chain is in the depot.
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*/
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template <class T, VehicleType Type>
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bool GroundVehicle<T, Type>::IsChainInDepot() const
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{
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const T *v = this->First();
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/* Is the front engine stationary in the depot? */
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assert_compile((int)TRANSPORT_RAIL == (int)VEH_TRAIN);
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assert_compile((int)TRANSPORT_ROAD == (int)VEH_ROAD);
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if (!IsDepotTypeTile(v->tile, (TransportType)Type) || v->cur_speed != 0) return false;
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/* Check whether the rest is also already trying to enter the depot. */
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for (; v != NULL; v = v->Next()) {
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if (!v->T::IsInDepot() || v->tile != this->tile) return false;
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}
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return true;
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}
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/* Instantiation for Train */
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template struct GroundVehicle<Train, VEH_TRAIN>;
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/* Instantiation for RoadVehicle */
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@ -92,6 +92,7 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
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void PowerChanged();
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void CargoChanged();
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int GetAcceleration() const;
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bool IsChainInDepot() const;
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/**
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* Common code executed for crashed ground vehicles
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@ -1393,6 +1393,9 @@ STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :incompatible to
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STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :unknown
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STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... compression level '{RAW_STRING}' is not valid
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STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... savegame format '{RAW_STRING}' is not available. Reverting to '{RAW_STRING}'
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STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignoring Base Graphics set '{RAW_STRING}': not found
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STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignoring Base Sounds set '{RAW_STRING}': not found
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STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoring Base Music set '{RAW_STRING}': not found
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# Intro window
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STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
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@ -93,6 +93,12 @@ public:
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break;
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}
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case WID_BO_OBJECT_NAME:
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case WID_BO_OBJECT_SIZE:
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/* We do not want the window to resize when selecting objects; better clip texts */
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size->width = 0;
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break;
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case WID_BO_OBJECT_MATRIX: {
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/* Get the right amount of buttons based on the current spec. */
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const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);
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@ -722,8 +722,14 @@ int ttd_main(int argc, char *argv[])
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BaseGraphics::FindSets();
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if (graphics_set == NULL && BaseGraphics::ini_set != NULL) graphics_set = strdup(BaseGraphics::ini_set);
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if (!BaseGraphics::SetSet(graphics_set) && !StrEmpty(graphics_set)) {
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usererror("Failed to select requested graphics set '%s'", graphics_set);
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if (!BaseGraphics::SetSet(graphics_set)) {
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if (!StrEmpty(graphics_set)) {
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BaseGraphics::SetSet(NULL);
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ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND);
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msg.SetDParamStr(0, graphics_set);
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ScheduleErrorMessage(msg);
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}
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}
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free(graphics_set);
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@ -782,18 +788,26 @@ int ttd_main(int argc, char *argv[])
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BaseSounds::FindSets();
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if (sounds_set == NULL && BaseSounds::ini_set != NULL) sounds_set = strdup(BaseSounds::ini_set);
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if (!BaseSounds::SetSet(sounds_set)) {
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StrEmpty(sounds_set) ?
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usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.") :
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usererror("Failed to select requested sounds set '%s'", sounds_set);
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if (StrEmpty(sounds_set) || !BaseSounds::SetSet(NULL)) {
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usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.");
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} else {
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ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND);
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msg.SetDParamStr(0, sounds_set);
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ScheduleErrorMessage(msg);
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}
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}
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free(sounds_set);
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BaseMusic::FindSets();
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if (music_set == NULL && BaseMusic::ini_set != NULL) music_set = strdup(BaseMusic::ini_set);
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if (!BaseMusic::SetSet(music_set)) {
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StrEmpty(music_set) ?
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usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.") :
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usererror("Failed to select requested music set '%s'", music_set);
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if (StrEmpty(music_set) || !BaseMusic::SetSet(NULL)) {
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usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.");
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} else {
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ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND);
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msg.SetDParamStr(0, music_set);
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ScheduleErrorMessage(msg);
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}
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}
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free(music_set);
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@ -113,7 +113,6 @@ struct RoadVehicle FINAL : public GroundVehicle<RoadVehicle, VEH_ROAD> {
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Money GetRunningCost() const;
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int GetDisplayImageWidth(Point *offset = NULL) const;
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bool IsInDepot() const { return this->state == RVSB_IN_DEPOT; }
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bool IsStoppedInDepot() const;
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bool Tick();
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void OnNewDay();
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uint Crash(bool flooded = false);
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@ -306,19 +306,6 @@ CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engin
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return CommandCost();
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}
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bool RoadVehicle::IsStoppedInDepot() const
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{
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TileIndex tile = this->tile;
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if (!IsRoadDepotTile(tile)) return false;
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if (this->IsFrontEngine() && !(this->vehstatus & VS_STOPPED)) return false;
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for (const RoadVehicle *v = this; v != NULL; v = v->Next()) {
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if (v->state != RVSB_IN_DEPOT || v->tile != tile) return false;
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}
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return true;
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}
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static FindDepotData FindClosestRoadDepot(const RoadVehicle *v, int max_distance)
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{
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if (IsRoadDepotTile(v->tile)) return FindDepotData(v->tile, 0);
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@ -356,6 +343,8 @@ CommandCost CmdTurnRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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RoadVehicle *v = RoadVehicle::GetIfValid(p1);
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if (v == NULL) return CMD_ERROR;
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if (!v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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@ -1576,7 +1565,7 @@ static void CheckIfRoadVehNeedsService(RoadVehicle *v)
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{
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/* If we already got a slot at a stop, use that FIRST, and go to a depot later */
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if (Company::Get(v->owner)->settings.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
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if (v->IsInDepot()) {
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if (v->IsChainInDepot()) {
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VehicleServiceInDepot(v);
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return;
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}
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@ -182,7 +182,7 @@
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/* static */ bool ScriptVehicle::IsInDepot(VehicleID vehicle_id)
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{
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if (!IsValidVehicle(vehicle_id)) return false;
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return ::Vehicle::Get(vehicle_id)->IsInDepot();
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return ::Vehicle::Get(vehicle_id)->IsChainInDepot();
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}
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/* static */ bool ScriptVehicle::IsStoppedInDepot(VehicleID vehicle_id)
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@ -142,7 +142,7 @@ static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance)
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static void CheckIfShipNeedsService(Vehicle *v)
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{
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if (Company::Get(v->owner)->settings.vehicle.servint_ships == 0 || !v->NeedsAutomaticServicing()) return;
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if (v->IsInDepot()) {
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if (v->IsChainInDepot()) {
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VehicleServiceInDepot(v);
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return;
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}
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@ -299,7 +299,7 @@ static const TileIndexDiffC _ship_leave_depot_offs[] = {
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static bool CheckShipLeaveDepot(Ship *v)
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{
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if (!v->IsInDepot()) return false;
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if (!v->IsChainInDepot()) return false;
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/* We are leaving a depot, but have to go to the exact same one; re-enter */
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if (v->current_order.IsType(OT_GOTO_DEPOT) &&
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@ -101,8 +101,7 @@ struct Train FINAL : public GroundVehicle<Train, VEH_TRAIN> {
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int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; }
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Money GetRunningCost() const;
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int GetDisplayImageWidth(Point *offset = NULL) const;
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bool IsInDepot() const;
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bool IsStoppedInDepot() const;
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bool IsInDepot() const { return this->track == TRACK_BIT_DEPOT; }
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bool Tick();
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void OnNewDay();
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uint Crash(bool flooded = false);
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@ -730,34 +730,6 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engin
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return CommandCost();
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}
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/**
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* Is the whole consist the in a depot?
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* @return \c true iff all vehicles of the train are in a depot.
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*/
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bool Train::IsInDepot() const
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{
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/* Is the front engine stationary in the depot? */
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if (!IsRailDepotTile(this->tile) || this->cur_speed != 0) return false;
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/* Check whether the rest is also already trying to enter the depot. */
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for (const Train *v = this; v != NULL; v = v->Next()) {
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if (v->track != TRACK_BIT_DEPOT || v->tile != this->tile) return false;
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}
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return true;
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}
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/**
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* Is the train stopped in a depot?
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* @return True if the train is stopped in a depot, else false.
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*/
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bool Train::IsStoppedInDepot() const
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{
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/* Are we stopped? Of course wagons don't really care... */
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if (this->IsFrontEngine() && !(this->vehstatus & VS_STOPPED)) return false;
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return this->IsInDepot();
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}
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static Train *FindGoodVehiclePos(const Train *src)
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{
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EngineID eng = src->engine_type;
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@ -1932,6 +1904,8 @@ CommandCost CmdForceTrainProceed(TileIndex tile, DoCommandFlag flags, uint32 p1,
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Train *t = Train::GetIfValid(p1);
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if (t == NULL) return CMD_ERROR;
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if (!t->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(t->owner);
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if (ret.Failed()) return ret;
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@ -1942,7 +1916,7 @@ CommandCost CmdForceTrainProceed(TileIndex tile, DoCommandFlag flags, uint32 p1,
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* to proceed to the next signal. In the other cases we
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* would like to pass the signal at danger and run till the
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* next signal we encounter. */
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t->force_proceed = t->force_proceed == TFP_SIGNAL ? TFP_NONE : HasBit(t->flags, VRF_TRAIN_STUCK) || t->IsInDepot() ? TFP_STUCK : TFP_SIGNAL;
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t->force_proceed = t->force_proceed == TFP_SIGNAL ? TFP_NONE : HasBit(t->flags, VRF_TRAIN_STUCK) || t->IsChainInDepot() ? TFP_STUCK : TFP_SIGNAL;
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SetWindowDirty(WC_VEHICLE_VIEW, t->index);
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}
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@ -3900,7 +3874,7 @@ bool Train::Tick()
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static void CheckIfTrainNeedsService(Train *v)
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{
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if (Company::Get(v->owner)->settings.vehicle.servint_trains == 0 || !v->NeedsAutomaticServicing()) return;
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if (v->IsInDepot()) {
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if (v->IsChainInDepot()) {
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VehicleServiceInDepot(v);
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return;
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}
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@ -410,11 +410,23 @@ public:
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*/
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virtual bool IsInDepot() const { return false; }
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/**
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* Check whether the whole vehicle chain is in the depot.
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* @return true if and only if the whole chain is in the depot.
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*/
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virtual bool IsChainInDepot() const { return this->IsInDepot(); }
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/**
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* Check whether the vehicle is in the depot *and* stopped.
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* @return true if and only if the vehicle is in the depot and stopped.
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*/
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virtual bool IsStoppedInDepot() const { return this->IsInDepot() && (this->vehstatus & VS_STOPPED) != 0; }
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bool IsStoppedInDepot() const
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{
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assert(this == this->First());
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/* Free wagons have no VS_STOPPED state */
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if (this->IsPrimaryVehicle() && !(this->vehstatus & VS_STOPPED)) return false;
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return this->IsChainInDepot();
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}
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/**
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* Calls the tick handler of the vehicle
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@ -601,13 +601,7 @@ CommandCost CmdMassStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32
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if (!!(v->vehstatus & VS_STOPPED) != do_start) continue;
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if (!vehicle_list_window) {
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if (vli.vtype == VEH_TRAIN) {
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if (!Train::From(v)->IsInDepot()) continue;
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} else {
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if (!(v->vehstatus & VS_HIDDEN)) continue;
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}
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}
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if (!vehicle_list_window && !v->IsChainInDepot()) continue;
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/* Just try and don't care if some vehicle's can't be stopped. */
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DoCommand(tile, v->index, 0, flags, CMD_START_STOP_VEHICLE);
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@ -679,7 +673,7 @@ CommandCost CmdDepotMassAutoReplace(TileIndex tile, DoCommandFlag flags, uint32
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const Vehicle *v = list[i];
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/* Ensure that the vehicle completely in the depot */
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if (!v->IsInDepot()) continue;
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if (!v->IsChainInDepot()) continue;
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CommandCost ret = DoCommand(0, v->index, 0, flags, CMD_AUTOREPLACE_VEHICLE);
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@ -991,6 +985,7 @@ CommandCost CmdSendVehicleToDepot(TileIndex tile, DoCommandFlag flags, uint32 p1
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Vehicle *v = Vehicle::GetIfValid(GB(p1, 0, 20));
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if (v == NULL) return CMD_ERROR;
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if (!v->IsPrimaryVehicle()) return CMD_ERROR;
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return v->SendToDepot(flags, (DepotCommand)(p1 & DEPOT_COMMAND_MASK));
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}
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@ -1292,7 +1292,7 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int
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|
||||
if (show_orderlist) DrawSmallOrderList(v, orderlist_left, orderlist_right, y, v->cur_real_order_index);
|
||||
|
||||
if (v->IsInDepot()) {
|
||||
if (v->IsChainInDepot()) {
|
||||
str = STR_BLUE_COMMA;
|
||||
} else {
|
||||
str = (v->age > v->max_age - DAYS_IN_LEAP_YEAR) ? STR_RED_COMMA : STR_BLACK_COMMA;
|
||||
@ -1544,7 +1544,7 @@ public:
|
||||
|
||||
switch (index) {
|
||||
case ADI_REPLACE: // Replace window
|
||||
ShowReplaceGroupVehicleWindow(DEFAULT_GROUP, this->vli.vtype);
|
||||
ShowReplaceGroupVehicleWindow(ALL_GROUP, this->vli.vtype);
|
||||
break;
|
||||
case ADI_SERVICE: // Send for servicing
|
||||
case ADI_DEPOT: // Send to Depots
|
||||
|
Loading…
Reference in New Issue
Block a user