(svn r24424) [1.2] -Backport from trunk:

- Fix: Use the 'all vehicles' group for the autoreplace window from the vehicle list [FS#5239] (r24392)
- Fix: Do not consider not finding a particular base set critical; just load a different one and display an in-game error later on [FS#5233] (r24388)
- Fix: Make IsInDepot() functions behave consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked [FS#5188] (r24384)
- Fix: Call Vehicle::IsStoppedInDepot only for the first vehicle in a chain (i.e. primary vehicle or free wagon) (r24382)
- Fix: Do not resize the object GUI when selecting objects. Rather clip the object name (r24379)
This commit is contained in:
rubidium 2012-07-20 19:45:31 +00:00
parent b704037039
commit d726d793ed
19 changed files with 105 additions and 73 deletions

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@ -77,7 +77,13 @@ struct Aircraft FINAL : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; }
int GetSpeedOldUnits() const { return this->vcache.cached_max_speed * 10 / 128; }
Money GetRunningCost() const;
bool IsInDepot() const { return (this->vehstatus & VS_HIDDEN) != 0 && IsHangarTile(this->tile); }
bool IsInDepot() const
{
assert(this->IsPrimaryVehicle());
return (this->vehstatus & VS_HIDDEN) != 0 && IsHangarTile(this->tile);
}
bool Tick();
void OnNewDay();
uint Crash(bool flooded = false);

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@ -365,7 +365,7 @@ bool Aircraft::FindClosestDepot(TileIndex *location, DestinationID *destination,
static void CheckIfAircraftNeedsService(Aircraft *v)
{
if (Company::Get(v->owner)->settings.vehicle.servint_aircraft == 0 || !v->NeedsAutomaticServicing()) return;
if (v->IsInDepot()) {
if (v->IsChainInDepot()) {
VehicleServiceInDepot(v);
return;
}

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@ -662,7 +662,7 @@ CommandCost CmdAutoreplaceVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (!v->IsInDepot()) return CMD_ERROR;
if (!v->IsChainInDepot()) return CMD_ERROR;
if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
bool free_wagon = false;
@ -699,7 +699,7 @@ CommandCost CmdAutoreplaceVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1
if (!was_stopped) cost.AddCost(CmdStartStopVehicle(v, true));
if (cost.Failed()) return cost;
assert(v->IsStoppedInDepot());
assert(free_wagon || v->IsStoppedInDepot());
/* We have to construct the new vehicle chain to test whether it is valid.
* Vehicle construction needs random bits, so we have to save the random seeds

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@ -48,6 +48,8 @@ public:
void CopyOutDParams();
};
void ScheduleErrorMessage(const ErrorMessageData &data);
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x = 0, int y = 0, uint textref_stack_size = 0, const uint32 *textref_stack = NULL);
void ClearErrorMessages();
void ShowFirstError();

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@ -417,3 +417,13 @@ void ScheduleErrorMessage(ErrorList &datas)
{
_error_list.splice(_error_list.end(), datas);
}
/**
* Schedule an error.
* Note: This does not try to display the error now. This is useful if the window system is not yet running.
* @param data Error message data; cleared afterwards
*/
void ScheduleErrorMessage(const ErrorMessageData &data)
{
_error_list.push_back(data);
}

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@ -12,6 +12,7 @@
#include "stdafx.h"
#include "train.h"
#include "roadveh.h"
#include "depot_map.h"
/**
* Recalculates the cached total power of a vehicle. Should be called when the consist is changed.
@ -164,6 +165,27 @@ int GroundVehicle<T, Type>::GetAcceleration() const
}
}
/**
* Check whether the whole vehicle chain is in the depot.
* @return true if and only if the whole chain is in the depot.
*/
template <class T, VehicleType Type>
bool GroundVehicle<T, Type>::IsChainInDepot() const
{
const T *v = this->First();
/* Is the front engine stationary in the depot? */
assert_compile((int)TRANSPORT_RAIL == (int)VEH_TRAIN);
assert_compile((int)TRANSPORT_ROAD == (int)VEH_ROAD);
if (!IsDepotTypeTile(v->tile, (TransportType)Type) || v->cur_speed != 0) return false;
/* Check whether the rest is also already trying to enter the depot. */
for (; v != NULL; v = v->Next()) {
if (!v->T::IsInDepot() || v->tile != this->tile) return false;
}
return true;
}
/* Instantiation for Train */
template struct GroundVehicle<Train, VEH_TRAIN>;
/* Instantiation for RoadVehicle */

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@ -92,6 +92,7 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
void PowerChanged();
void CargoChanged();
int GetAcceleration() const;
bool IsChainInDepot() const;
/**
* Common code executed for crashed ground vehicles

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@ -1393,6 +1393,9 @@ STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :incompatible to
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :unknown
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... compression level '{RAW_STRING}' is not valid
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... savegame format '{RAW_STRING}' is not available. Reverting to '{RAW_STRING}'
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignoring Base Graphics set '{RAW_STRING}': not found
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignoring Base Sounds set '{RAW_STRING}': not found
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoring Base Music set '{RAW_STRING}': not found
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}

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@ -93,6 +93,12 @@ public:
break;
}
case WID_BO_OBJECT_NAME:
case WID_BO_OBJECT_SIZE:
/* We do not want the window to resize when selecting objects; better clip texts */
size->width = 0;
break;
case WID_BO_OBJECT_MATRIX: {
/* Get the right amount of buttons based on the current spec. */
const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);

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@ -722,8 +722,14 @@ int ttd_main(int argc, char *argv[])
BaseGraphics::FindSets();
if (graphics_set == NULL && BaseGraphics::ini_set != NULL) graphics_set = strdup(BaseGraphics::ini_set);
if (!BaseGraphics::SetSet(graphics_set) && !StrEmpty(graphics_set)) {
usererror("Failed to select requested graphics set '%s'", graphics_set);
if (!BaseGraphics::SetSet(graphics_set)) {
if (!StrEmpty(graphics_set)) {
BaseGraphics::SetSet(NULL);
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND);
msg.SetDParamStr(0, graphics_set);
ScheduleErrorMessage(msg);
}
}
free(graphics_set);
@ -782,18 +788,26 @@ int ttd_main(int argc, char *argv[])
BaseSounds::FindSets();
if (sounds_set == NULL && BaseSounds::ini_set != NULL) sounds_set = strdup(BaseSounds::ini_set);
if (!BaseSounds::SetSet(sounds_set)) {
StrEmpty(sounds_set) ?
usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.") :
usererror("Failed to select requested sounds set '%s'", sounds_set);
if (StrEmpty(sounds_set) || !BaseSounds::SetSet(NULL)) {
usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.");
} else {
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND);
msg.SetDParamStr(0, sounds_set);
ScheduleErrorMessage(msg);
}
}
free(sounds_set);
BaseMusic::FindSets();
if (music_set == NULL && BaseMusic::ini_set != NULL) music_set = strdup(BaseMusic::ini_set);
if (!BaseMusic::SetSet(music_set)) {
StrEmpty(music_set) ?
usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.") :
usererror("Failed to select requested music set '%s'", music_set);
if (StrEmpty(music_set) || !BaseMusic::SetSet(NULL)) {
usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.");
} else {
ErrorMessageData msg(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND);
msg.SetDParamStr(0, music_set);
ScheduleErrorMessage(msg);
}
}
free(music_set);

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@ -113,7 +113,6 @@ struct RoadVehicle FINAL : public GroundVehicle<RoadVehicle, VEH_ROAD> {
Money GetRunningCost() const;
int GetDisplayImageWidth(Point *offset = NULL) const;
bool IsInDepot() const { return this->state == RVSB_IN_DEPOT; }
bool IsStoppedInDepot() const;
bool Tick();
void OnNewDay();
uint Crash(bool flooded = false);

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@ -306,19 +306,6 @@ CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engin
return CommandCost();
}
bool RoadVehicle::IsStoppedInDepot() const
{
TileIndex tile = this->tile;
if (!IsRoadDepotTile(tile)) return false;
if (this->IsFrontEngine() && !(this->vehstatus & VS_STOPPED)) return false;
for (const RoadVehicle *v = this; v != NULL; v = v->Next()) {
if (v->state != RVSB_IN_DEPOT || v->tile != tile) return false;
}
return true;
}
static FindDepotData FindClosestRoadDepot(const RoadVehicle *v, int max_distance)
{
if (IsRoadDepotTile(v->tile)) return FindDepotData(v->tile, 0);
@ -356,6 +343,8 @@ CommandCost CmdTurnRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
RoadVehicle *v = RoadVehicle::GetIfValid(p1);
if (v == NULL) return CMD_ERROR;
if (!v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
@ -1576,7 +1565,7 @@ static void CheckIfRoadVehNeedsService(RoadVehicle *v)
{
/* If we already got a slot at a stop, use that FIRST, and go to a depot later */
if (Company::Get(v->owner)->settings.vehicle.servint_roadveh == 0 || !v->NeedsAutomaticServicing()) return;
if (v->IsInDepot()) {
if (v->IsChainInDepot()) {
VehicleServiceInDepot(v);
return;
}

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@ -182,7 +182,7 @@
/* static */ bool ScriptVehicle::IsInDepot(VehicleID vehicle_id)
{
if (!IsValidVehicle(vehicle_id)) return false;
return ::Vehicle::Get(vehicle_id)->IsInDepot();
return ::Vehicle::Get(vehicle_id)->IsChainInDepot();
}
/* static */ bool ScriptVehicle::IsStoppedInDepot(VehicleID vehicle_id)

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@ -142,7 +142,7 @@ static const Depot *FindClosestShipDepot(const Vehicle *v, uint max_distance)
static void CheckIfShipNeedsService(Vehicle *v)
{
if (Company::Get(v->owner)->settings.vehicle.servint_ships == 0 || !v->NeedsAutomaticServicing()) return;
if (v->IsInDepot()) {
if (v->IsChainInDepot()) {
VehicleServiceInDepot(v);
return;
}
@ -299,7 +299,7 @@ static const TileIndexDiffC _ship_leave_depot_offs[] = {
static bool CheckShipLeaveDepot(Ship *v)
{
if (!v->IsInDepot()) return false;
if (!v->IsChainInDepot()) return false;
/* We are leaving a depot, but have to go to the exact same one; re-enter */
if (v->current_order.IsType(OT_GOTO_DEPOT) &&

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@ -101,8 +101,7 @@ struct Train FINAL : public GroundVehicle<Train, VEH_TRAIN> {
int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; }
Money GetRunningCost() const;
int GetDisplayImageWidth(Point *offset = NULL) const;
bool IsInDepot() const;
bool IsStoppedInDepot() const;
bool IsInDepot() const { return this->track == TRACK_BIT_DEPOT; }
bool Tick();
void OnNewDay();
uint Crash(bool flooded = false);

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@ -730,34 +730,6 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engin
return CommandCost();
}
/**
* Is the whole consist the in a depot?
* @return \c true iff all vehicles of the train are in a depot.
*/
bool Train::IsInDepot() const
{
/* Is the front engine stationary in the depot? */
if (!IsRailDepotTile(this->tile) || this->cur_speed != 0) return false;
/* Check whether the rest is also already trying to enter the depot. */
for (const Train *v = this; v != NULL; v = v->Next()) {
if (v->track != TRACK_BIT_DEPOT || v->tile != this->tile) return false;
}
return true;
}
/**
* Is the train stopped in a depot?
* @return True if the train is stopped in a depot, else false.
*/
bool Train::IsStoppedInDepot() const
{
/* Are we stopped? Of course wagons don't really care... */
if (this->IsFrontEngine() && !(this->vehstatus & VS_STOPPED)) return false;
return this->IsInDepot();
}
static Train *FindGoodVehiclePos(const Train *src)
{
EngineID eng = src->engine_type;
@ -1932,6 +1904,8 @@ CommandCost CmdForceTrainProceed(TileIndex tile, DoCommandFlag flags, uint32 p1,
Train *t = Train::GetIfValid(p1);
if (t == NULL) return CMD_ERROR;
if (!t->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(t->owner);
if (ret.Failed()) return ret;
@ -1942,7 +1916,7 @@ CommandCost CmdForceTrainProceed(TileIndex tile, DoCommandFlag flags, uint32 p1,
* to proceed to the next signal. In the other cases we
* would like to pass the signal at danger and run till the
* next signal we encounter. */
t->force_proceed = t->force_proceed == TFP_SIGNAL ? TFP_NONE : HasBit(t->flags, VRF_TRAIN_STUCK) || t->IsInDepot() ? TFP_STUCK : TFP_SIGNAL;
t->force_proceed = t->force_proceed == TFP_SIGNAL ? TFP_NONE : HasBit(t->flags, VRF_TRAIN_STUCK) || t->IsChainInDepot() ? TFP_STUCK : TFP_SIGNAL;
SetWindowDirty(WC_VEHICLE_VIEW, t->index);
}
@ -3900,7 +3874,7 @@ bool Train::Tick()
static void CheckIfTrainNeedsService(Train *v)
{
if (Company::Get(v->owner)->settings.vehicle.servint_trains == 0 || !v->NeedsAutomaticServicing()) return;
if (v->IsInDepot()) {
if (v->IsChainInDepot()) {
VehicleServiceInDepot(v);
return;
}

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@ -410,11 +410,23 @@ public:
*/
virtual bool IsInDepot() const { return false; }
/**
* Check whether the whole vehicle chain is in the depot.
* @return true if and only if the whole chain is in the depot.
*/
virtual bool IsChainInDepot() const { return this->IsInDepot(); }
/**
* Check whether the vehicle is in the depot *and* stopped.
* @return true if and only if the vehicle is in the depot and stopped.
*/
virtual bool IsStoppedInDepot() const { return this->IsInDepot() && (this->vehstatus & VS_STOPPED) != 0; }
bool IsStoppedInDepot() const
{
assert(this == this->First());
/* Free wagons have no VS_STOPPED state */
if (this->IsPrimaryVehicle() && !(this->vehstatus & VS_STOPPED)) return false;
return this->IsChainInDepot();
}
/**
* Calls the tick handler of the vehicle

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@ -601,13 +601,7 @@ CommandCost CmdMassStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32
if (!!(v->vehstatus & VS_STOPPED) != do_start) continue;
if (!vehicle_list_window) {
if (vli.vtype == VEH_TRAIN) {
if (!Train::From(v)->IsInDepot()) continue;
} else {
if (!(v->vehstatus & VS_HIDDEN)) continue;
}
}
if (!vehicle_list_window && !v->IsChainInDepot()) continue;
/* Just try and don't care if some vehicle's can't be stopped. */
DoCommand(tile, v->index, 0, flags, CMD_START_STOP_VEHICLE);
@ -679,7 +673,7 @@ CommandCost CmdDepotMassAutoReplace(TileIndex tile, DoCommandFlag flags, uint32
const Vehicle *v = list[i];
/* Ensure that the vehicle completely in the depot */
if (!v->IsInDepot()) continue;
if (!v->IsChainInDepot()) continue;
CommandCost ret = DoCommand(0, v->index, 0, flags, CMD_AUTOREPLACE_VEHICLE);
@ -991,6 +985,7 @@ CommandCost CmdSendVehicleToDepot(TileIndex tile, DoCommandFlag flags, uint32 p1
Vehicle *v = Vehicle::GetIfValid(GB(p1, 0, 20));
if (v == NULL) return CMD_ERROR;
if (!v->IsPrimaryVehicle()) return CMD_ERROR;
return v->SendToDepot(flags, (DepotCommand)(p1 & DEPOT_COMMAND_MASK));
}

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@ -1292,7 +1292,7 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int
if (show_orderlist) DrawSmallOrderList(v, orderlist_left, orderlist_right, y, v->cur_real_order_index);
if (v->IsInDepot()) {
if (v->IsChainInDepot()) {
str = STR_BLUE_COMMA;
} else {
str = (v->age > v->max_age - DAYS_IN_LEAP_YEAR) ? STR_RED_COMMA : STR_BLACK_COMMA;
@ -1544,7 +1544,7 @@ public:
switch (index) {
case ADI_REPLACE: // Replace window
ShowReplaceGroupVehicleWindow(DEFAULT_GROUP, this->vli.vtype);
ShowReplaceGroupVehicleWindow(ALL_GROUP, this->vli.vtype);
break;
case ADI_SERVICE: // Send for servicing
case ADI_DEPOT: // Send to Depots