truelight
e9c93f9c0c
(svn r1817) -Codechange: Moved depot-functions to depot.c
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-Codechange: Added wrappers around depot-access (GetDepot no exists)
-Codechange: Made depot-functions a bit more logic (no longer
GetDepotByTile crashes your game when you request it on a non-depot tile)
-Add: made depots dynamic (yes, 64k depots are possible now)
2005-02-06 10:18:47 +00:00
tron
6493e12bfb
(svn r1816) Use char instead of byte for string formatting
2005-02-06 09:52:06 +00:00
tron
1d5c516780
(svn r1815) Remove some unused declarations
2005-02-06 08:55:51 +00:00
tron
ff3bc3cc94
(svn r1814) Let ReadFileToMem() return void* (instead of byte*) because we don't know what the caller wants to do with the data
2005-02-06 08:38:09 +00:00
tron
0381073e56
(svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c)
2005-02-06 08:18:00 +00:00
tron
0b8876e946
(svn r1812) [1117058] Use CT_WATER instead of CT_STEEL when accounting water which gets delivered to a town (worked because CT_STEEL and CT_WATER share the same enum number)
2005-02-06 07:49:41 +00:00
tron
ccb80ab09d
(svn r1811) Use char for string handling in namegen.[ch]
2005-02-05 23:07:35 +00:00
tron
80776172a5
(svn r1810) Move town name generation declarations into a header of their own
2005-02-05 23:03:12 +00:00
tron
31e098e64e
(svn r1809) Remove unused function str_is_below()
2005-02-05 22:52:08 +00:00
tron
7aae12d55d
(svn r1808) Use strcmp() instead of home brewed function str_eq()
2005-02-05 22:50:33 +00:00
miham
4d62bbf857
(svn r1807) Langfile updates (20050205)
2005-02-05 22:25:07 +00:00
tron
7d3a576a7b
(svn r1806) Add missing includes (see r1803)
2005-02-05 21:57:01 +00:00
tron
17ca2c49a5
(svn r1805) Teach the driver layer a few things about const correctness
2005-02-05 18:05:42 +00:00
tron
7278f72157
(svn r1804) Bring MSVC project files up to date (bociusz)
2005-02-05 16:12:07 +00:00
tron
f0f85a7ef3
(svn r1803) Move debugging stuff into files of it's own
2005-02-05 15:58:59 +00:00
tron
77b3a76919
(svn r1802) Fix typos made in r1797
2005-02-05 15:49:57 +00:00
celestar
0ec4ee5963
(svn r1801) -Fix [Multistop] Fixed a crash that occured when copying orders due to not checking a pointer to be non-NULL
2005-02-05 15:05:52 +00:00
tron
6932461e63
(svn r1800) Make adding new debug categories to the command line parser easier
2005-02-05 14:18:25 +00:00
celestar
422ebcf8e0
(svn r1799) -Codechange: [ Multistop ] Added debug class "ms" and more debugging
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output for multistops
2005-02-05 12:10:09 +00:00
tron
4b71f9126e
(svn r1798) GetFoo(i)->index is per definition i, so replace the former with the latter
2005-02-04 20:40:04 +00:00
tron
b4c3f9aaf0
(svn r1797) Clean up TileLoopClearHelper() a bit:
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- if cascades -> switch
- uint -> TileIndex
- (uint)-1 -> INVALID_TILE
- don't treat non-flags as flags
2005-02-04 20:17:15 +00:00
tron
50df3ec103
(svn r1796) Revert r1792, because MorphOS has defaults for CC/CXX, they're just wrong, so setting CC/CXX using ?= simply did nothing
2005-02-04 19:53:53 +00:00
tron
54a84a6e6e
(svn r1795) Change CFLAGS for MorphOS (tokai)
2005-02-04 19:51:43 +00:00
tron
2ff6cc3135
(svn r1794) Make the dedicated server compile again under MorphOS (tokai)
2005-02-04 19:38:04 +00:00
tron
f8f6132006
(svn r1793) Revert one instance of $(shell) back to ``, because MorphOS does The Wrong Thing(tm) when date is used within $(shell)
2005-02-04 17:57:07 +00:00
tron
8eda8113d9
(svn r1792) Revert r1761 and set fallback values via ?= for CC and CXX as there seem to be platforms (MorphOS) out there which don't provide some proper defaults.
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Use gcc and g++ as defaults, because cc and c++ aren't available either. *sigh*
2005-02-04 17:45:11 +00:00
tron
04921a9015
(svn r1791) Remove the remnants of CMD_DESTROY_INDUSTRY, which was removed a long time ago
2005-02-04 17:14:36 +00:00
tron
e2dab60ad1
(svn r1790) Make CmdPlantTree() and related functions more safe and (hopefully) more readable:
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- check if end tile is on the map
- uint -> TileIndex
- if cascades -> switch
2005-02-04 16:50:18 +00:00
truelight
093ae2b4b4
(svn r1789) -Fix: there is no need to save the index, it is done for us
2005-02-04 15:39:10 +00:00
truelight
10adda0d73
(svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops.
2005-02-04 15:31:30 +00:00
truelight
4f5255c36e
(svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs)
2005-02-04 14:45:32 +00:00
truelight
97728357e4
(svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
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trains in one game (instead of the 240 which was the current value).
Default max allowed vehicles per type is changed:
Trains: 500 (old 80)
Road: 500 (old 80)
Ships: 200 (old 40)
Aicraft: 300 (old 50)
(Tnx to Celestar and Darkvater for checking the patch)
2005-02-04 14:24:23 +00:00
truelight
7be92db76f
(svn r1785) -Fix: space-correctness in road_cmd.c, and one wrong line from last
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commit (tnx to DarkVater)
2005-02-04 14:05:28 +00:00
truelight
7241f42e9d
(svn r1784) -Fix: removed ClosestTownFromTile where possible, or replaced it
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with _map2-data if possible (Celestar / TrueLight)
2005-02-04 13:56:51 +00:00
truelight
42f98c7eec
(svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
2005-02-04 13:23:29 +00:00
tron
88ebe22d8b
(svn r1782) Remove line which should've been removed in r1779 and caused map generation to hang infinitely
2005-02-04 07:52:12 +00:00
tron
a5ffbbee2d
(svn r1781) Fix static declaration after non-static declaration of same symbol
2005-02-03 22:09:19 +00:00
tron
08f2a395a3
(svn r1780) Don't clear LIBS and LDFLAGS
2005-02-03 21:18:49 +00:00
tron
5e1364daeb
(svn r1779) Make the map generation code slightly more readable
2005-02-03 20:52:12 +00:00
matthijs
f42e8ac3d2
(svn r1778) - Fix: [ 1115200 ] In the main menu, when starting a new game while the load game dialog is open, openttd asserts.
2005-02-03 19:23:06 +00:00
tron
0601293edb
(svn r1777) Fix map generation for tropical and arctic landscape on larger/smaller maps
2005-02-03 18:20:43 +00:00
truelight
1938a73c90
(svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
2005-02-03 17:22:35 +00:00
truelight
f1d4a85f59
(svn r1775) -Fix: The NPF patch setting was not synced in network.
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REMINDER FOR ALL DEVELOPERS:
We do have 2 patch-setting-arrays: player-based, server-based. PLEASE
put your new patch setting in the right one... thank you :)
2005-02-02 20:36:04 +00:00
truelight
ae3638121c
(svn r1774) -Fix: fixed an other possible crash related to previous commit
2005-02-02 19:15:35 +00:00
truelight
74df79331d
(svn r1773) -Fix: [ 1114950 ] Game crashed sometimes when there were no industries
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in the map
2005-02-02 19:08:34 +00:00
truelight
3f45338cc9
(svn r1772) -Fix: [ 1114100 ] Dedicated server boots again
2005-02-02 18:28:08 +00:00
truelight
83a889d678
(svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating
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1kx1k maps should now be much faster, and give more than just oil-stuff ;)
2005-02-02 17:30:29 +00:00
truelight
ab3ed5c431
(svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id
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(and should be an uint16, not uint8)
2005-02-02 16:16:43 +00:00
tron
944bba1031
(svn r1769) Don't compute the same value twice, remove one function call
2005-02-02 15:45:53 +00:00
celestar
30a328705e
(svn r1768) -Codechange: Store town index in _map2 of town tiles
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Moved house type from _map2 to _map3_hi for MP_HOUSE
Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
This increases game speed by a factor of around 15(!) if many cities are around.
Converting an old game is done automagically, but can take a while
2005-02-02 14:17:13 +00:00