Commit Graph

126 Commits

Author SHA1 Message Date
rubidium
cd6da9ef01 (svn r17296) -Fix/feature [FS#3152]: allow rail wagons to be build when only el rail engines are available 2009-08-27 19:47:50 +00:00
rubidium
7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 2009-08-21 20:21:05 +00:00
frosch
8bd029015e (svn r17209) -Codechange: Move cargo_type from (Rail|Road|Ship)VehicleInfo to EngineInfo. 2009-08-17 18:33:48 +00:00
rubidium
1fe3ad3288 (svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives 2009-08-05 17:59:21 +00:00
rubidium
4b2592dbc0 (svn r17062) -Change: unify the naming of some 125 strings 2009-08-04 18:04:33 +00:00
frosch
20c1e42be1 (svn r16929) -Change: There is no point in not randomising engine introduction-date before 1922. Instead disable the randomisation for the first two years after game-start, so you do not have to wait for the first engine. 2009-07-23 18:45:53 +00:00
rubidium
9980af2898 (svn r16921) -Codechange: make it more clear what strings are related to road vehicles; only ROAD isn't always enough. Also unify the way of writing it. 2009-07-22 22:44:56 +00:00
smatz
b6960e4e17 (svn r16814) -Codechange: make IsNormalAircraft() member of Aircraft 2009-07-13 16:37:27 +00:00
smatz
868c21cbcc (svn r16813) -Codechange: make IsEngineCountable() member of Vehicle 2009-07-13 16:35:22 +00:00
yexo
44c15e4196 (svn r16647) -Codechange: remove newgrf.h include from newgrf_engine.h to prevent unnecessary inclusion newgrf.h anyway 2009-06-24 21:33:11 +00:00
rubidium
35aabc1d4c (svn r16586) -Codechange: don't store lifelength in the savegame; it can easily be calculated, it isn't used often and now changing extend_vehicle_life in game has some effect. 2009-06-17 17:13:30 +00:00
rubidium
512b021e26 (svn r16581) -Codechange: unify the access to Engine::lifelength. 2009-06-16 13:52:18 +00:00
rubidium
4b05617c42 (svn r16580) -Codechange: rename Engine::image_index to original_image_index to not confuse it with image_index from *VehInfo. 2009-06-16 13:31:06 +00:00
alberth
bab70a823d (svn r16491) -Codechange: Added parentheses around bitwise operators for code style. 2009-06-01 11:43:36 +00:00
frosch
a4557c7da4 (svn r16416) -Fix [FS#2912]: Rework deleting of news when referenced vehicles/stations/industries are deleted. 2009-05-24 16:52:42 +00:00
smatz
62a7948af0 (svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved 2009-05-22 15:13:50 +00:00
smatz
70aab8bf04 (svn r16354) -Codechange: use 'new' pool accessors and methods for Engine too 2009-05-18 19:32:16 +00:00
smatz
ed1e54bd84 (svn r16326) -Codechange: replace GetPoolItemPoolSize() by PoolItem::GetPoolSize() 2009-05-16 23:44:36 +00:00
smatz
6221d74644 (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 2009-05-16 23:34:14 +00:00
rubidium
59d45a04d6 (svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible. 2009-04-21 23:40:56 +00:00
frosch
6dd04a9a78 (svn r15763) -Codechange/Fix: Add Engine::GetDisplayDefaultCapacity() and use it everywhere, so CB 36 is also used everywhere. 2009-03-18 19:32:13 +00:00
rubidium
9d018723b7 (svn r15711) -Codechange: lots of whitespace cleanup/fixes 2009-03-14 18:16:29 +00:00
frosch
987e72f4f2 (svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give the term 'compatible newgrf' again some sense and to not crash because of trivial changes. 2009-03-08 16:51:08 +00:00
frosch
e01106f66b (svn r15592) -Fix: Refit-info in purchase list did only check the first articulated part. 2009-02-27 20:40:39 +00:00
frosch
d3850e101c (svn r15541) -Revert (r15399): 'v->cargo_type' is also used in other places, which cannot accept CT_INVALID.
-Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them.
-Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection.
-Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'.
  Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects.
  Note: It is intentional that you cannot control refittability by CB 36.
2009-02-21 12:52:41 +00:00
rubidium
a5f30dd553 (svn r15521) -Codechange: add helper function to get the display tractive effort of a vehicle. 2009-02-19 09:45:44 +00:00
rubidium
d846eef0b6 (svn r15434) -Codechange: bit of type safety for the DC_xxx flags. 2009-02-09 21:20:05 +00:00
peter1138
748d4d2fb9 (svn r15412) -Fix: Clearing custom engine names could cause desyncs due to be client-side only; GUI parts of save/load of custom engine names also removed as it was never implemented. 2009-02-08 12:58:14 +00:00
frosch
de9a6fc90b (svn r15308) -Codechange: Deduplicate km-ish/h -> mph conversions. 2009-02-01 17:14:39 +00:00
frosch
c28c4c1986 (svn r15306) -Codechange: Deduplicate code by adding Engine::GetDisplayMaxSpeed(), GetPower() and GetDisplayWeight(). (and using them) 2009-02-01 16:10:06 +00:00
smatz
0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
glx
c1cf3934fa (svn r15263) -Codechange: added Engine::GetCost() to remove some code duplication. 2009-01-25 00:57:03 +00:00
glx
e8b5f49861 (svn r15261) -Add: added Engine::GetRunningCost() to remove some code duplication. Also stops AIs decrementing vehicle counter of first company 2009-01-24 20:14:15 +00:00
smatz
6dffd8ae82 (svn r15216) -Feature: native support for Transport Tycoon (Original) savegames. Based on SVXConverter's source code and documentation by Roman Vetter 2009-01-23 02:35:17 +00:00
smatz
e00cf92f47 (svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEAR
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
2009-01-13 22:58:03 +00:00
truebrain
a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
smatz
0cd41d1dc6 (svn r14958) -Codechange [FS#1923]: when checking for unique names, compare only with manually set names
There are situations that aren't solvable (because of different language files), so if the user really wants to have duplicated name, allow him to do so. It solves desyncs between server and clients using different languages. It behaves the same in SP and MP, so users won't see the different behaviour as a bug (and even checking in SP could be worked around by the user).
2009-01-10 15:54:07 +00:00
peter1138
0052c85002 (svn r14926) -Feature: Automatically set last engine ageing year to the last 'introduction year plus half model life', to allow engines later than 2050 to appear. 2009-01-08 21:48:59 +00:00
smatz
7368c740a6 (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00
rubidium
87e5a8b52b (svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter. 2008-12-28 14:37:19 +00:00
rubidium
d1bb5e5f36 (svn r14735) -Codechange: remove a bit of bit-waste in the map array (without changing the map array) and make the CompanyIDs contiguous.
-Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
2008-12-24 09:53:15 +00:00
rubidium
c3746a55bb (svn r14732) -Codechange: replace some magic number with less magic constants and use the proper type for a few variables. 2008-12-23 21:03:43 +00:00
rubidium
c7c65cf5bc (svn r14683) -Change: only say a engine/vehicle is refittable when it can be refitted to at least two cargo type or when it has subcargos.
NOTE: it is still possible that a vehicle is marked refittable when there is nothing to refit to, e.g. when only one subcargo is available but that cannot be determined without a vehicle chain.
2008-12-16 22:02:12 +00:00
frosch
a87af0d7e5 (svn r14680) -Feature(ette) [FS#2434]: Use property 4 (model life) also for wagons.
Setting property 4 to 0xFF will protect the vehicle (engine or wagon) from expireing. (Necessary since early introduction dates)
Savegames will only be affected after 'resetengines'.
2008-12-16 18:09:40 +00:00
rubidium
b650a86e58 (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 2008-09-30 20:51:04 +00:00
rubidium
3b798599b6 (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 2008-09-30 20:39:50 +00:00
smatz
1266b1a73f (svn r14334) -Feature: ability to reset name to default/automatic value (for vehicles, engines, towns, groups, stations, waypoints, managers and companies) 2008-09-15 19:02:50 +00:00
frosch
856157b6da (svn r14313) -Codechange: Move functions dealing with the EngineRenew pool to their own file. 2008-09-13 15:49:29 +00:00
peter1138
80c9ecedcd (svn r14182) -Fix: After applying NewGRF settings, all rail and road types were available as the engine availability check was performed too early. 2008-08-28 19:53:25 +00:00
rubidium
2d94337e1a (svn r14064) -Fix [FS#1752]: check for the length of strings (in bytes) in the command. Checking for the length in pixels is impossible because that differs per client. 2008-08-13 06:22:04 +00:00