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(svn r16491) -Codechange: Added parentheses around bitwise operators for code style.
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5e91bf0ad2
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bab70a823d
@ -119,18 +119,18 @@ static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition or
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{
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switch (::GetOrderTypeByTile(destination)) {
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case OT_GOTO_STATION:
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return ((order_flags & ~(AIOF_NON_STOP_FLAGS | AIOF_UNLOAD_FLAGS | AIOF_LOAD_FLAGS)) == 0) &&
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return (order_flags & ~(AIOF_NON_STOP_FLAGS | AIOF_UNLOAD_FLAGS | AIOF_LOAD_FLAGS)) == 0 &&
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/* Test the different mutual exclusive flags. */
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(((order_flags & AIOF_TRANSFER) == 0) || ((order_flags & AIOF_UNLOAD) == 0)) &&
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(((order_flags & AIOF_TRANSFER) == 0) || ((order_flags & AIOF_NO_UNLOAD) == 0)) &&
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(((order_flags & AIOF_UNLOAD) == 0) || ((order_flags & AIOF_NO_UNLOAD) == 0)) &&
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(((order_flags & AIOF_UNLOAD) == 0) || ((order_flags & AIOF_NO_UNLOAD) == 0)) &&
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(((order_flags & AIOF_NO_UNLOAD) == 0) || ((order_flags & AIOF_NO_LOAD) == 0)) &&
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(((order_flags & AIOF_FULL_LOAD_ANY) == 0) || ((order_flags & AIOF_NO_LOAD) == 0));
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((order_flags & AIOF_TRANSFER) == 0 || (order_flags & AIOF_UNLOAD) == 0) &&
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((order_flags & AIOF_TRANSFER) == 0 || (order_flags & AIOF_NO_UNLOAD) == 0) &&
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((order_flags & AIOF_UNLOAD) == 0 || (order_flags & AIOF_NO_UNLOAD) == 0) &&
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((order_flags & AIOF_UNLOAD) == 0 || (order_flags & AIOF_NO_UNLOAD) == 0) &&
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((order_flags & AIOF_NO_UNLOAD) == 0 || (order_flags & AIOF_NO_LOAD) == 0) &&
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((order_flags & AIOF_FULL_LOAD_ANY) == 0 || (order_flags & AIOF_NO_LOAD) == 0);
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case OT_GOTO_DEPOT:
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return ((order_flags & ~(AIOF_NON_STOP_FLAGS | AIOF_DEPOT_FLAGS)) == 0) &&
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(((order_flags & AIOF_SERVICE_IF_NEEDED) == 0) || ((order_flags & AIOF_STOP_IN_DEPOT) == 0));
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return (order_flags & ~(AIOF_NON_STOP_FLAGS | AIOF_DEPOT_FLAGS)) == 0 &&
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((order_flags & AIOF_SERVICE_IF_NEEDED) == 0 || (order_flags & AIOF_STOP_IN_DEPOT) == 0);
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case OT_GOTO_WAYPOINT: return (order_flags & ~(AIOF_NON_STOP_FLAGS)) == 0;
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default: return false;
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@ -183,7 +183,7 @@
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int num = 0;
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const Station *st;
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FOR_ALL_STATIONS(st) {
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if (st->town == t && st->facilities & FACIL_AIRPORT && st->airport_type != AT_OILRIG) num++;
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if (st->town == t && (st->facilities & FACIL_AIRPORT) && st->airport_type != AT_OILRIG) num++;
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}
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return max(0, 2 - num);
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}
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@ -110,10 +110,9 @@ static StationID FindNearestHangar(const Aircraft *v)
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const AirportFTAClass *afc = st->Airport();
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if (afc->nof_depots == 0 || (
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/* don't crash the plane if we know it can't land at the airport */
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afc->flags & AirportFTAClass::SHORT_STRIP &&
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AircraftVehInfo(v->engine_type)->subtype & AIR_FAST &&
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!_cheats.no_jetcrash.value
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)) {
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(afc->flags & AirportFTAClass::SHORT_STRIP) &&
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(AircraftVehInfo(v->engine_type)->subtype & AIR_FAST) &&
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!_cheats.no_jetcrash.value)) {
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continue;
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}
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@ -137,7 +136,7 @@ static bool HaveHangarInOrderList(Aircraft *v)
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FOR_VEHICLE_ORDERS(v, order) {
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const Station *st = Station::Get(order->station);
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if (st->owner == v->owner && st->facilities & FACIL_AIRPORT) {
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if (st->owner == v->owner && (st->facilities & FACIL_AIRPORT)) {
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/* If an airport doesn't have a hangar, skip it */
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if (st->Airport()->nof_depots != 0)
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return true;
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@ -1057,7 +1056,7 @@ static bool AircraftController(Aircraft *v)
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GetNewVehiclePosResult gp;
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if (dist < 4 || amd->flag & AMED_LAND) {
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if (dist < 4 || (amd->flag & AMED_LAND)) {
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/* move vehicle one pixel towards target */
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gp.x = (v->x_pos != (x + amd->x)) ?
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v->x_pos + ((x + amd->x > v->x_pos) ? 1 : -1) :
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@ -1334,8 +1333,8 @@ static void MaybeCrashAirplane(Aircraft *v)
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/* FIXME -- MaybeCrashAirplane -> increase crashing chances of very modern airplanes on smaller than AT_METROPOLITAN airports */
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uint16 prob = 0x10000 / 1500;
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if (st->Airport()->flags & AirportFTAClass::SHORT_STRIP &&
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AircraftVehInfo(v->engine_type)->subtype & AIR_FAST &&
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if ((st->Airport()->flags & AirportFTAClass::SHORT_STRIP) &&
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(AircraftVehInfo(v->engine_type)->subtype & AIR_FAST) &&
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!_cheats.no_jetcrash.value) {
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prob = 0x10000 / 20;
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}
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@ -1617,7 +1616,7 @@ static void AircraftEventHandler_Flying(Aircraft *v, const AirportFTAClass *apc)
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Station *st = Station::Get(v->targetairport);
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/* runway busy or not allowed to use this airstation, circle */
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if (apc->flags & (v->subtype == AIR_HELICOPTER ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES) &&
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if ((apc->flags & (v->subtype == AIR_HELICOPTER ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES)) &&
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st->airport_tile != INVALID_TILE &&
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(st->owner == OWNER_NONE || st->owner == v->owner)) {
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/* {32,FLYING,NOTHING_block,37}, {32,LANDING,N,33}, {32,HELILANDING,N,41},
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@ -1125,7 +1125,7 @@ void VehiclePayment(Vehicle *front_v)
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for (Vehicle *v = front_v; v != NULL; v = v->Next()) {
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/* No cargo to unload */
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if (v->cargo_cap == 0 || v->cargo.Empty() || front_v->current_order.GetUnloadType() & OUFB_NO_UNLOAD) continue;
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if (v->cargo_cap == 0 || v->cargo.Empty() || (front_v->current_order.GetUnloadType() & OUFB_NO_UNLOAD)) continue;
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/* All cargo has already been paid for, no need to pay again */
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if (!v->cargo.UnpaidCargo()) {
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@ -1280,7 +1280,7 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
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* they were loaded, but to not force unload the vehicle when the
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* station is still accepting the cargo in the vehicle. It doesn't
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* accept cargo that was loaded at the same station. */
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if (u->current_order.GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER) && (!accepted || v->cargo.Count() == cargo_count)) {
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if ((u->current_order.GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) && (!accepted || v->cargo.Count() == cargo_count)) {
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remaining = v->cargo.MoveTo(&ge->cargo, amount_unloaded);
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SetBit(ge->acceptance_pickup, GoodsEntry::PICKUP);
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@ -692,7 +692,7 @@ void EnginesMonthlyLoop()
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Engine *e;
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FOR_ALL_ENGINES(e) {
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/* Age the vehicle */
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if (e->flags & ENGINE_AVAILABLE && e->age != 0xFFFF) {
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if ((e->flags & ENGINE_AVAILABLE) && e->age != 0xFFFF) {
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e->age++;
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CalcEngineReliability(e);
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}
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@ -1199,10 +1199,10 @@ bool IsSlopeRefused(Slope current, Slope refused)
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Slope t = ComplementSlope(current);
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if (refused & SLOPE_W && (t & SLOPE_NW)) return true;
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if (refused & SLOPE_S && (t & SLOPE_NE)) return true;
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if (refused & SLOPE_E && (t & SLOPE_SW)) return true;
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if (refused & SLOPE_N && (t & SLOPE_SE)) return true;
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if ((refused & SLOPE_W) && (t & SLOPE_NW)) return true;
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if ((refused & SLOPE_S) && (t & SLOPE_NE)) return true;
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if ((refused & SLOPE_E) && (t & SLOPE_SW)) return true;
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if ((refused & SLOPE_N) && (t & SLOPE_SE)) return true;
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}
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return false;
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@ -1686,7 +1686,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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if (ind == NULL) return CMD_ERROR;
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}
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if (flags & DC_EXEC && _game_mode != GM_EDITOR && ind != NULL) {
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if ((flags & DC_EXEC) && _game_mode != GM_EDITOR && ind != NULL) {
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SetDParam(0, indspec->name);
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if (indspec->new_industry_text > STR_LAST_STRINGID) {
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SetDParam(1, STR_TOWN);
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@ -1916,7 +1916,7 @@ static bool CheckIndustryCloseDownProtection(IndustryType type)
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const IndustrySpec *indspec = GetIndustrySpec(type);
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/* oil wells (or the industries with that flag set) are always allowed to closedown */
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if (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD && _settings_game.game_creation.landscape == LT_TEMPERATE) return false;
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if ((indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE) return false;
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return (indspec->behaviour & INDUSTRYBEH_CANCLOSE_LASTINSTANCE) == 0 && GetIndustryTypeCount(type) <= 1;
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}
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@ -2174,7 +2174,7 @@ static void ChangeIndustryProduction(Industry *i, bool monthly)
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}
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}
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if (!callback_enabled && indspec->life_type & INDUSTRYLIFE_PROCESSING) {
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if (!callback_enabled && (indspec->life_type & INDUSTRYLIFE_PROCESSING)) {
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if ( (byte)(_cur_year - i->last_prod_year) >= 5 && Chance16(1, smooth_economy ? 180 : 2)) {
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closeit = true;
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}
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@ -173,7 +173,7 @@ static void NetworkFindBroadcastIPsInternal(NetworkAddressList *broadcast) // !G
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strecpy(r.ifr_name, req->ifr_name, lastof(r.ifr_name));
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if (ioctl(sock, SIOCGIFFLAGS, &r) != -1 &&
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r.ifr_flags & IFF_BROADCAST &&
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(r.ifr_flags & IFF_BROADCAST) &&
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ioctl(sock, SIOCGIFBRDADDR, &r) != -1) {
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NetworkAddress addr(&r.ifr_broadaddr, sizeof(sockaddr));
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if (!broadcast->Contains(addr)) *broadcast->Append() = addr;
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@ -462,7 +462,7 @@ void NetworkCloseClient(NetworkClientSocket *cs)
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}
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/* When the client was PRE_ACTIVE, the server was in pause mode, so unpause */
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if (cs->status == STATUS_PRE_ACTIVE && _pause_mode & PM_PAUSED_JOIN) {
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if (cs->status == STATUS_PRE_ACTIVE && (_pause_mode & PM_PAUSED_JOIN)) {
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DoCommandP(0, PM_PAUSED_JOIN, 0, CMD_PAUSE);
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NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL);
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}
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@ -96,7 +96,7 @@ void CDECL NetworkAddChatMessage(TextColour colour, uint8 duration, const char *
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/* The default colour for a message is company colour. Replace this with
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* white for any additional lines */
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cmsg->colour = (bufp == buf && colour & IS_PALETTE_COLOUR) ? colour : TC_WHITE;
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cmsg->colour = (bufp == buf && (colour & IS_PALETTE_COLOUR)) ? colour : TC_WHITE;
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cmsg->end_date = _date + duration;
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bufp += strlen(bufp) + 1; // jump to 'next line' in the formatted string
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@ -866,8 +866,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
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}
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if (GetCommandFlags(cp.cmd) & CMD_SERVER && ci->client_id != CLIENT_ID_SERVER) {
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IConsolePrintF(CC_ERROR, "WARNING: server only command from client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
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if ((GetCommandFlags(cp.cmd) & CMD_SERVER) && ci->client_id != CLIENT_ID_SERVER) {
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IConsolePrintF(CC_ERROR, "WARNING: server only command from: client %d (IP: %s), kicking...", ci->client_id, GetClientIP(ci));
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SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
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return;
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}
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@ -1202,7 +1202,7 @@ CommandCost CmdOrderRefit(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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InvalidateVehicleOrder(u, 0);
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/* If the vehicle already got the current depot set as current order, then update current order as well */
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if (u->cur_order_index == order_number && u->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) {
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if (u->cur_order_index == order_number && (u->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) {
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u->current_order.SetRefit(cargo, subtype);
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}
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}
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@ -1379,7 +1379,7 @@ void CheckOrders(const Vehicle *v)
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if (v->vehstatus & VS_CRASHED) return;
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/* Do nothing for stopped vehicles if setting is '1' */
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if (_settings_client.gui.order_review_system == 1 && v->vehstatus & VS_STOPPED)
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if (_settings_client.gui.order_review_system == 1 && (v->vehstatus & VS_STOPPED))
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return;
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/* do nothing we we're not the first vehicle in a share-chain */
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@ -134,7 +134,7 @@ static bool CheckTrackCombination(TileIndex tile, TrackBits to_build, uint flags
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}
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/* Let's see if we may build this */
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if (flags & DC_NO_RAIL_OVERLAP || HasSignals(tile)) {
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if ((flags & DC_NO_RAIL_OVERLAP) || HasSignals(tile)) {
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/* If we are not allowed to overlap (flag is on for ai companies or we have
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* signals on the tile), check that */
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return future == TRACK_BIT_HORZ || future == TRACK_BIT_VERT;
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@ -137,10 +137,10 @@ bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, RoadType
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/* Get a bitmask of which neighbouring roads has a tile */
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RoadBits n = ROAD_NONE;
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RoadBits present = GetAnyRoadBits(tile, rt);
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if (present & ROAD_NE && GetAnyRoadBits(TILE_ADDXY(tile, -1, 0), rt) & ROAD_SW) n |= ROAD_NE;
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if (present & ROAD_SE && GetAnyRoadBits(TILE_ADDXY(tile, 0, 1), rt) & ROAD_NW) n |= ROAD_SE;
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if (present & ROAD_SW && GetAnyRoadBits(TILE_ADDXY(tile, 1, 0), rt) & ROAD_NE) n |= ROAD_SW;
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if (present & ROAD_NW && GetAnyRoadBits(TILE_ADDXY(tile, 0, -1), rt) & ROAD_SE) n |= ROAD_NW;
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if ((present & ROAD_NE) && (GetAnyRoadBits(TILE_ADDXY(tile, -1, 0), rt) & ROAD_SW)) n |= ROAD_NE;
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if ((present & ROAD_SE) && (GetAnyRoadBits(TILE_ADDXY(tile, 0, 1), rt) & ROAD_NW)) n |= ROAD_SE;
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if ((present & ROAD_SW) && (GetAnyRoadBits(TILE_ADDXY(tile, 1, 0), rt) & ROAD_NE)) n |= ROAD_SW;
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if ((present & ROAD_NW) && (GetAnyRoadBits(TILE_ADDXY(tile, 0, -1), rt) & ROAD_SE)) n |= ROAD_NW;
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int rating_decrease = RATING_ROAD_DOWN_STEP_EDGE;
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/* If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
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@ -494,7 +494,7 @@ CommandCost CmdBuildRoad(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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/* Ignore half built tiles */
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if (flags & DC_EXEC && rt != ROADTYPE_TRAM && IsStraightRoad(existing)) {
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if ((flags & DC_EXEC) && rt != ROADTYPE_TRAM && IsStraightRoad(existing)) {
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SetDisallowedRoadDirections(tile, GetDisallowedRoadDirections(tile) ^ toggle_drd);
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MarkTileDirtyByTile(tile);
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}
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@ -440,8 +440,8 @@ CommandCost CmdTurnRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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RoadVehicle *v = RoadVehicle::GetIfValid(p1);
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if (v == NULL || !CheckOwnership(v->owner)) return CMD_ERROR;
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if (v->vehstatus & VS_STOPPED ||
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v->vehstatus & VS_CRASHED ||
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if ((v->vehstatus & VS_STOPPED) ||
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(v->vehstatus & VS_CRASHED) ||
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v->breakdown_ctr != 0 ||
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v->overtaking != 0 ||
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v->state == RVSB_WORMHOLE ||
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@ -935,7 +935,7 @@ static void RoadVehCheckOvertake(RoadVehicle *v, RoadVehicle *u)
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od.tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction));
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if (CheckRoadBlockedForOvertaking(&od)) return;
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if (od.u->cur_speed == 0 || od.u->vehstatus& VS_STOPPED) {
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if (od.u->cur_speed == 0 || (od.u->vehstatus & VS_STOPPED)) {
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v->overtaking_ctr = 0x11;
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v->overtaking = 0x10;
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} else {
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@ -1132,7 +1132,7 @@ do_it:;
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* pretend we are heading for the tile in front, we'll
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* see from there */
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desttile += TileOffsByDiagDir(dir);
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if (desttile == tile && trackdirs & _road_exit_dir_to_incoming_trackdirs[dir]) {
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if (desttile == tile && (trackdirs & _road_exit_dir_to_incoming_trackdirs[dir])) {
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/* If we are already in front of the
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* station/depot and we can get in from here,
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* we enter */
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@ -105,8 +105,8 @@ bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
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byte *base_ptr = (byte*)base;
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for (const OldChunks *chunk = chunks; chunk->type != OC_END; chunk++) {
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if (((chunk->type & OC_TTD) && (_savegame_type == SGT_TTO)) ||
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((chunk->type & OC_TTO) && (_savegame_type != SGT_TTO))) {
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if (((chunk->type & OC_TTD) && _savegame_type == SGT_TTO) ||
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((chunk->type & OC_TTO) && _savegame_type != SGT_TTO)) {
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/* TTD(P)-only chunk, but TTO savegame || TTO-only chunk, but TTD/TTDP savegame */
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continue;
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}
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@ -165,7 +165,7 @@ void UpdateOldAircraft()
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* skip those */
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if (IsNormalAircraft(a)) {
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/* airplane in terminal stopped doesn't hurt anyone, so goto next */
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if (a->vehstatus & VS_STOPPED && a->state == 0) {
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if ((a->vehstatus & VS_STOPPED) && a->state == 0) {
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a->state = HANGAR;
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continue;
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}
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@ -341,7 +341,7 @@ static SigFlags ExploreSegment(Owner owner)
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}
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for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) { // test all possible exit directions
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if (dir != enterdir && tracks & _enterdir_to_trackbits[dir]) { // any track incidating?
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if (dir != enterdir && (tracks & _enterdir_to_trackbits[dir])) { // any track incidating?
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TileIndex newtile = tile + TileOffsByDiagDir(dir); // new tile to check
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DiagDirection newdir = ReverseDiagDir(dir); // direction we are entering from
|
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if (!MaybeAddToTodoSet(newtile, newdir, tile, dir)) return flags | SF_FULL;
|
||||
@ -425,7 +425,7 @@ static void UpdateSignalsAroundSegment(SigFlags flags)
|
||||
/* is it a bidir combo? - then do not count its other signal direction as exit */
|
||||
if (sig == SIGTYPE_COMBO && HasSignalOnTrackdir(tile, ReverseTrackdir(trackdir))) {
|
||||
/* at least one more exit */
|
||||
if (flags & SF_EXIT2 &&
|
||||
if ((flags & SF_EXIT2) &&
|
||||
/* no green exit */
|
||||
(!(flags & SF_GREEN) ||
|
||||
/* only one green exit, and it is this one - so all other exits are red */
|
||||
@ -433,7 +433,7 @@ static void UpdateSignalsAroundSegment(SigFlags flags)
|
||||
newstate = SIGNAL_STATE_RED;
|
||||
}
|
||||
} else { // entry, at least one exit, no green exit
|
||||
if (IsPresignalEntry(tile, TrackdirToTrack(trackdir)) && flags & SF_EXIT && !(flags & SF_GREEN)) newstate = SIGNAL_STATE_RED;
|
||||
if (IsPresignalEntry(tile, TrackdirToTrack(trackdir)) && (flags & SF_EXIT) && !(flags & SF_GREEN)) newstate = SIGNAL_STATE_RED;
|
||||
}
|
||||
}
|
||||
|
||||
@ -535,7 +535,7 @@ static SigSegState UpdateSignalsInBuffer(Owner owner)
|
||||
/* SIGSEG_FREE is set by default */
|
||||
if (flags & SF_PBS) {
|
||||
state = SIGSEG_PBS;
|
||||
} else if (flags & SF_TRAIN || (flags & SF_EXIT && !(flags & SF_GREEN)) || flags & SF_FULL) {
|
||||
} else if ((flags & SF_TRAIN) || ((flags & SF_EXIT) && !(flags & SF_GREEN)) || (flags & SF_FULL)) {
|
||||
state = SIGSEG_FULL;
|
||||
}
|
||||
}
|
||||
|
@ -383,7 +383,7 @@ static void UpdateStationVirtCoord(Station *st)
|
||||
Point pt = RemapCoords2(TileX(st->xy) * TILE_SIZE, TileY(st->xy) * TILE_SIZE);
|
||||
|
||||
pt.y -= 32;
|
||||
if (st->facilities & FACIL_AIRPORT && st->airport_type == AT_OILRIG) pt.y -= 16;
|
||||
if ((st->facilities & FACIL_AIRPORT) && st->airport_type == AT_OILRIG) pt.y -= 16;
|
||||
|
||||
SetDParam(0, st->index);
|
||||
SetDParam(1, st->facilities);
|
||||
@ -1849,7 +1849,7 @@ CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
|
||||
uint num = 0;
|
||||
const Station *st;
|
||||
FOR_ALL_STATIONS(st) {
|
||||
if (st->town == t && st->facilities & FACIL_AIRPORT && st->airport_type != AT_OILRIG) num++;
|
||||
if (st->town == t && (st->facilities & FACIL_AIRPORT) && st->airport_type != AT_OILRIG) num++;
|
||||
}
|
||||
if (num >= 2) {
|
||||
authority_refuse_message = STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT;
|
||||
|
@ -487,7 +487,7 @@ static void TileLoop_Town(TileIndex tile)
|
||||
|
||||
_current_company = OWNER_TOWN;
|
||||
|
||||
if (hs->building_flags & BUILDING_HAS_1_TILE &&
|
||||
if ((hs->building_flags & BUILDING_HAS_1_TILE) &&
|
||||
HasBit(t->flags12, TOWN_IS_FUNDED) &&
|
||||
CanDeleteHouse(tile) &&
|
||||
GetHouseAge(tile) >= hs->minimum_life &&
|
||||
|
@ -1543,7 +1543,7 @@ CommandCost CmdSellRailWagon(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
|
||||
}
|
||||
|
||||
/* 3. If it is still a valid train after selling, update its acceleration and cached values */
|
||||
if (flags & DC_EXEC && first != NULL) {
|
||||
if ((flags & DC_EXEC) && first != NULL) {
|
||||
NormaliseTrainConsist(first);
|
||||
TrainConsistChanged(first, false);
|
||||
UpdateTrainGroupID(first);
|
||||
@ -1705,7 +1705,7 @@ static Vehicle *TrainOnTileEnum(Vehicle *v, void *)
|
||||
static Vehicle *TrainApproachingCrossingEnum(Vehicle *v, void *data)
|
||||
{
|
||||
/* not a train || not front engine || crashed */
|
||||
if (v->type != VEH_TRAIN || !IsFrontEngine(v) || v->vehstatus & VS_CRASHED) return NULL;
|
||||
if (v->type != VEH_TRAIN || !IsFrontEngine(v) || (v->vehstatus & VS_CRASHED)) return NULL;
|
||||
|
||||
TileIndex tile = *(TileIndex*)data;
|
||||
|
||||
@ -1974,7 +1974,7 @@ CommandCost CmdReverseTrainDirection(TileIndex tile, DoCommandFlag flags, uint32
|
||||
}
|
||||
} else {
|
||||
/* turn the whole train around */
|
||||
if (v->vehstatus & VS_CRASHED || v->breakdown_ctr != 0) return CMD_ERROR;
|
||||
if ((v->vehstatus & VS_CRASHED) || v->breakdown_ctr != 0) return CMD_ERROR;
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
/* Properly leave the station if we are loading and won't be loading anymore */
|
||||
@ -2257,7 +2257,7 @@ static void HandleLocomotiveSmokeCloud(const Train *v)
|
||||
{
|
||||
bool sound = false;
|
||||
|
||||
if (v->vehstatus & VS_TRAIN_SLOWING || v->load_unload_time_rem != 0 || v->cur_speed < 2) {
|
||||
if ((v->vehstatus & VS_TRAIN_SLOWING) || v->load_unload_time_rem != 0 || v->cur_speed < 2) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -2353,7 +2353,7 @@ static void CheckNextTrainTile(Train *v)
|
||||
if (_settings_game.pf.path_backoff_interval == 255) return;
|
||||
|
||||
/* Exit if we reached our destination depot or are inside a depot. */
|
||||
if ((v->tile == v->dest_tile && v->current_order.IsType(OT_GOTO_DEPOT)) || v->track & TRACK_BIT_DEPOT) return;
|
||||
if ((v->tile == v->dest_tile && v->current_order.IsType(OT_GOTO_DEPOT)) || (v->track & TRACK_BIT_DEPOT)) return;
|
||||
/* Exit if we are on a station tile and are going to stop. */
|
||||
if (IsRailwayStationTile(v->tile) && v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile))) return;
|
||||
/* Exit if the current order doesn't have a destination, but the train has orders. */
|
||||
@ -3305,7 +3305,7 @@ static int UpdateTrainSpeed(Train *v)
|
||||
{
|
||||
uint accel;
|
||||
|
||||
if (v->vehstatus & VS_STOPPED || HasBit(v->flags, VRF_REVERSING) || HasBit(v->flags, VRF_TRAIN_STUCK)) {
|
||||
if ((v->vehstatus & VS_STOPPED) || HasBit(v->flags, VRF_REVERSING) || HasBit(v->flags, VRF_TRAIN_STUCK)) {
|
||||
switch (_settings_game.vehicle.train_acceleration_model) {
|
||||
default: NOT_REACHED();
|
||||
case TAM_ORIGINAL: accel = v->acceleration * -4; break;
|
||||
@ -3704,7 +3704,7 @@ static void TrainController(Train *v, Vehicle *nomove)
|
||||
assert(chosen_track & (bits | GetReservedTrackbits(gp.new_tile)));
|
||||
|
||||
/* Check if it's a red signal and that force proceed is not clicked. */
|
||||
if (red_signals & chosen_track && v->force_proceed == 0) {
|
||||
if ((red_signals & chosen_track) && v->force_proceed == 0) {
|
||||
/* In front of a red signal */
|
||||
Trackdir i = FindFirstTrackdir(trackdirbits);
|
||||
|
||||
@ -4285,7 +4285,7 @@ static bool TrainLocoHandler(Train *v, bool mode)
|
||||
}
|
||||
|
||||
/* exit if train is stopped */
|
||||
if (v->vehstatus & VS_STOPPED && v->cur_speed == 0) return true;
|
||||
if ((v->vehstatus & VS_STOPPED) && v->cur_speed == 0) return true;
|
||||
|
||||
bool valid_order = !v->current_order.IsType(OT_NOTHING) && v->current_order.GetType() != OT_CONDITIONAL;
|
||||
if (ProcessOrders(v) && CheckReverseTrain(v)) {
|
||||
@ -4350,7 +4350,7 @@ static bool TrainLocoHandler(Train *v, bool mode)
|
||||
int j = UpdateTrainSpeed(v);
|
||||
|
||||
/* we need to invalidate the widget if we are stopping from 'Stopping 0 km/h' to 'Stopped' */
|
||||
if (v->cur_speed == 0 && v->tcache.last_speed == 0 && v->vehstatus & VS_STOPPED) {
|
||||
if (v->cur_speed == 0 && v->tcache.last_speed == 0 && (v->vehstatus & VS_STOPPED)) {
|
||||
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
|
||||
}
|
||||
|
||||
|
@ -432,7 +432,7 @@ not_valid_below:;
|
||||
}
|
||||
}
|
||||
|
||||
if (flags & DC_EXEC && transport_type == TRANSPORT_RAIL) {
|
||||
if ((flags & DC_EXEC) && transport_type == TRANSPORT_RAIL) {
|
||||
Track track = AxisToTrack(direction);
|
||||
AddSideToSignalBuffer(tile_start, INVALID_DIAGDIR, _current_company);
|
||||
YapfNotifyTrackLayoutChange(tile_start, track);
|
||||
|
@ -273,7 +273,7 @@ static CommandCost ClearTile_Unmovable(TileIndex tile, DoCommandFlag flags)
|
||||
}
|
||||
|
||||
/* checks if you're allowed to remove unmovable things */
|
||||
if (_game_mode != GM_EDITOR && _current_company != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) )
|
||||
if (_game_mode != GM_EDITOR && _current_company != OWNER_WATER && ((flags & DC_AUTO) || !_cheats.magic_bulldozer.value) )
|
||||
return_cmd_error(flags & DC_AUTO ? STR_ERROR_OBJECT_IN_THE_WAY : INVALID_STRING_ID);
|
||||
|
||||
if (IsStatue(tile)) {
|
||||
|
@ -864,7 +864,7 @@ void CheckVehicleBreakdown(Vehicle *v)
|
||||
v->reliability = rel = max((rel_old = v->reliability) - v->reliability_spd_dec, 0);
|
||||
if ((rel_old >> 8) != (rel >> 8)) InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
|
||||
|
||||
if (v->breakdown_ctr != 0 || v->vehstatus & VS_STOPPED ||
|
||||
if (v->breakdown_ctr != 0 || (v->vehstatus & VS_STOPPED) ||
|
||||
_settings_game.difficulty.vehicle_breakdowns < 1 ||
|
||||
v->cur_speed < 5 || _game_mode == GM_MENU) {
|
||||
return;
|
||||
|
@ -67,7 +67,7 @@ CommandCost CmdStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1,
|
||||
|
||||
switch (v->type) {
|
||||
case VEH_TRAIN:
|
||||
if (v->vehstatus & VS_STOPPED && ((Train *)v)->tcache.cached_power == 0) return_cmd_error(STR_TRAIN_START_NO_CATENARY);
|
||||
if ((v->vehstatus & VS_STOPPED) && ((Train *)v)->tcache.cached_power == 0) return_cmd_error(STR_TRAIN_START_NO_CATENARY);
|
||||
break;
|
||||
|
||||
case VEH_SHIP:
|
||||
@ -405,7 +405,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
|
||||
}
|
||||
} while (v->type == VEH_TRAIN && (v = GetNextVehicle((Train *)v)) != NULL);
|
||||
|
||||
if (flags & DC_EXEC && v_front->type == VEH_TRAIN) {
|
||||
if ((flags & DC_EXEC) && v_front->type == VEH_TRAIN) {
|
||||
/* for trains this needs to be the front engine due to the callback function */
|
||||
_new_vehicle_id = w_front->index;
|
||||
}
|
||||
|
@ -327,7 +327,7 @@ static void PollEvent()
|
||||
ClrBit(diff, button);
|
||||
if (HasBit(mouse_b, button)) {
|
||||
/* Pressed mouse button */
|
||||
if (_rightclick_emulate && key_shifts & KB_CTRL_FLAG) {
|
||||
if (_rightclick_emulate && (key_shifts & KB_CTRL_FLAG)) {
|
||||
button = RIGHT_BUTTON;
|
||||
ClrBit(diff, RIGHT_BUTTON);
|
||||
}
|
||||
@ -391,7 +391,7 @@ static void PollEvent()
|
||||
if (mouse_action) HandleMouseEvents();
|
||||
|
||||
poll_keyboard();
|
||||
if (key_shifts & KB_ALT_FLAG && (key[KEY_ENTER] || key[KEY_F])) {
|
||||
if ((key_shifts & KB_ALT_FLAG) && (key[KEY_ENTER] || key[KEY_F])) {
|
||||
ToggleFullScreen(!_fullscreen);
|
||||
} else if (keypressed()) {
|
||||
HandleKeypress(ConvertAllegroKeyIntoMy());
|
||||
|
@ -141,12 +141,10 @@ void ScrollbarClickHandler(Window *w, const Widget *wi, int x, int y)
|
||||
*/
|
||||
int GetWidgetFromPos(const Window *w, int x, int y)
|
||||
{
|
||||
uint index;
|
||||
int found_index = -1;
|
||||
|
||||
/* Go through the widgets and check if we find the widget that the coordinate is
|
||||
* inside. */
|
||||
for (index = 0; index < w->widget_count; index++) {
|
||||
/* Go through the widgets and check if we find the widget that the coordinate is inside. */
|
||||
for (uint index = 0; index < w->widget_count; index++) {
|
||||
const Widget *wi = &w->widget[index];
|
||||
if (wi->type == WWT_EMPTY || wi->type == WWT_FRAME) continue;
|
||||
|
||||
|
@ -326,7 +326,7 @@ static void DispatchLeftClickEvent(Window *w, int x, int y, bool double_click)
|
||||
}
|
||||
}
|
||||
|
||||
if (w->desc_flags & WDF_RESIZABLE && widget_type == WWT_RESIZEBOX) {
|
||||
if ((w->desc_flags & WDF_RESIZABLE) && widget_type == WWT_RESIZEBOX) {
|
||||
/* When the resize widget is on the left size of the window
|
||||
* we assume that that button is used to resize to the left. */
|
||||
StartWindowSizing(w, wi->left < (w->width / 2));
|
||||
@ -334,7 +334,7 @@ static void DispatchLeftClickEvent(Window *w, int x, int y, bool double_click)
|
||||
return;
|
||||
}
|
||||
|
||||
if (w->desc_flags & WDF_STICKY_BUTTON && widget_type == WWT_STICKYBOX) {
|
||||
if ((w->desc_flags & WDF_STICKY_BUTTON) && widget_type == WWT_STICKYBOX) {
|
||||
w->flags4 ^= WF_STICKY;
|
||||
w->InvalidateWidget(widget_index);
|
||||
return;
|
||||
@ -1240,7 +1240,7 @@ static void DecreaseWindowCounters()
|
||||
}
|
||||
|
||||
FOR_ALL_WINDOWS_FROM_FRONT(w) {
|
||||
if (w->flags4 & WF_TIMEOUT_MASK && !(--w->flags4 & WF_TIMEOUT_MASK)) {
|
||||
if ((w->flags4 & WF_TIMEOUT_MASK) && !(--w->flags4 & WF_TIMEOUT_MASK)) {
|
||||
w->OnTimeout();
|
||||
if (w->desc_flags & WDF_UNCLICK_BUTTONS) w->RaiseButtons();
|
||||
}
|
||||
@ -1551,7 +1551,7 @@ static bool HandleWindowDragging()
|
||||
|
||||
/* Now find the new cursor pos.. this is NOT _cursor, because we move in steps. */
|
||||
_drag_delta.y += y;
|
||||
if (w->flags4 & WF_SIZING_LEFT && x != 0) {
|
||||
if ((w->flags4 & WF_SIZING_LEFT) && x != 0) {
|
||||
_drag_delta.x -= x; // x > 0 -> window gets longer -> left-edge moves to left -> subtract x to get new position.
|
||||
w->SetDirty();
|
||||
w->left -= x; // If dragging left edge, move left window edge in opposite direction by the same amount.
|
||||
|
Loading…
Reference in New Issue
Block a user