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(svn r14182) -Fix: After applying NewGRF settings, all rail and road types were available as the engine availability check was performed too early.
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@ -279,6 +279,13 @@ void StartupEngines()
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e->player_avail = 0;
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}
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}
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/* Update the bitmasks for the vehicle lists */
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Player *p;
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FOR_ALL_PLAYERS(p) {
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p->avail_railtypes = GetPlayerRailtypes(p->index);
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p->avail_roadtypes = GetPlayerRoadtypes(p->index);
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}
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}
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static void AcceptEnginePreview(EngineID eid, PlayerID player)
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@ -6002,13 +6002,6 @@ static void AfterLoadGRFs()
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}
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_grf_line_to_action6_sprite_override.clear();
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/* Update the bitmasks for the vehicle lists */
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Player *p;
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FOR_ALL_PLAYERS(p) {
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p->avail_railtypes = GetPlayerRailtypes(p->index);
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p->avail_roadtypes = GetPlayerRoadtypes(p->index);
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}
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/* Pre-calculate all refit masks after loading GRF files. */
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CalculateRefitMasks();
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