frosch
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477a09d13e
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(svn r24205) -Feature [FS#5178-ish]: Show a hint in the supplies tab of station windows, if the station is affected by exclusive transport rights.
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2012-05-06 11:38:52 +00:00 |
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frosch
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cc1e4ca5ad
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(svn r24183) -Fix [FS#5169]: Town radii were not updated immediatelly after construction/destruction of houses, resulting in desyncs.
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2012-04-26 21:04:18 +00:00 |
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rubidium
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41e5c839e0
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(svn r24179) -Codechange: move some variables of Town to TownCache
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2012-04-25 20:50:13 +00:00 |
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alberth
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0d74c074dd
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(svn r24105) -Feature: Be more careful with the population of a small town while placing a statue.
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2012-04-08 17:30:20 +00:00 |
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alberth
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2911732841
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(svn r24104) -Codechange: Output the resulting tile through the user data.
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2012-04-08 17:29:00 +00:00 |
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alberth
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a01948dbf3
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(svn r24103) -Codechange: Handle clear tiles separately from house tiles.
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2012-04-08 17:27:47 +00:00 |
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alberth
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c876d18320
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(svn r24102) -Codechange: Refactor tile clearability test out of the statue callback.
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2012-04-08 17:26:59 +00:00 |
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alberth
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f607538882
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(svn r24101) -Codechange: Reverse a condition for increased readability.
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2012-04-08 17:26:01 +00:00 |
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rubidium
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c8ce0faca4
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(svn r24064) -Fix [FS#5121]: make the full snowedness level of houses the same as roads and rails
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2012-03-25 18:19:21 +00:00 |
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frosch
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5486e05f65
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(svn r23953) -Fix [FS#5062]: When the population of a town changes the town view might even have to change size due to different cargo requirements.
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2012-02-15 21:34:58 +00:00 |
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frosch
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2458a29fd0
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(svn r23819) -Fix [FS#4951]: Removal of towns with 0 population failed during map generation.
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2012-01-17 18:46:09 +00:00 |
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rubidium
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6d6be50ae0
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
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truebrain
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ad48ab9237
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(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI
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2011-12-19 21:00:55 +00:00 |
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truebrain
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77b7366c29
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(svn r23622) -Add: a set of events to trigger in a GameScript
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2011-12-19 20:59:36 +00:00 |
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truebrain
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afcf07ac8a
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(svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate (GameScript only)
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2011-12-19 20:59:19 +00:00 |
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truebrain
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5ff98b45c1
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(svn r23617) -Add: ScriptTown::ExpandTown, to grow a town (GameScript only)
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2011-12-19 20:57:51 +00:00 |
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rubidium
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3d88c74389
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(svn r23526) -Codechange: unify cargos vs cargoes
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2011-12-15 21:56:00 +00:00 |
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rubidium
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2bf0fc3c5c
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(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
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2011-12-10 15:16:58 +00:00 |
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rubidium
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58423b26d1
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(svn r23474) -Codechange: move the declaration error related functions to error.h
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2011-12-10 13:54:10 +00:00 |
|
terkhen
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de0bf0663a
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(svn r23407) -Codechange: Keep a bitmap of all cargos accepted by towns.
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2011-12-03 22:23:10 +00:00 |
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terkhen
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59d8b0204f
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(svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc).
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2011-12-03 22:21:27 +00:00 |
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truebrain
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98103121d4
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(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
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2011-11-29 23:15:35 +00:00 |
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rubidium
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04c40aa04d
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(svn r23342) -Fix (r23300): for arctic and desert towns you were required to deliver more than 4 billion units, instead of one or more units
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2011-11-27 11:42:52 +00:00 |
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truebrain
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7ff6daee80
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(svn r23323) -Fix: when you fund a town, it should grow; goals reached or not
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2011-11-25 11:35:15 +00:00 |
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peter1138
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3e1d070413
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(svn r23319) -Fix (r23316): Offsets of viewport signs were not scaled up.
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2011-11-24 17:37:20 +00:00 |
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truebrain
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e30256692f
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(svn r23303) -Add: economy.fund_buildings, to disallow funding buildings
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2011-11-23 16:10:18 +00:00 |
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truebrain
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f906ebd2a5
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(svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town
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2011-11-23 16:07:14 +00:00 |
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truebrain
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229e572663
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(svn r23298) -Add: track statistics of all incoming and outgoing goods. Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
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2011-11-23 16:05:19 +00:00 |
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michi_cc
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6548ec6e9e
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(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
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2011-11-15 20:47:53 +00:00 |
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rubidium
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d4e1efc78b
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(svn r23183) -Codechange: merge BRIBE_FAILED and BRIBE_FAILED_2 messages (monoid)
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2011-11-10 18:09:09 +00:00 |
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yexo
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6a272233b3
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(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions
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2011-11-08 17:37:32 +00:00 |
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frosch
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30874b5e81
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(svn r23147) -Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity.
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2011-11-08 17:26:49 +00:00 |
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frosch
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d8f8909f85
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(svn r23142) -Change: [NewGRF v8] Unify the return values of callbacks returning D0xx texts.
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2011-11-08 17:24:43 +00:00 |
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rubidium
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2a2c102b0b
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(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
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2011-11-04 11:52:19 +00:00 |
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rubidium
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459c9523e8
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(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
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2011-11-04 11:36:10 +00:00 |
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rubidium
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19eabdba2c
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(svn r23106) -Codechange: pass int* to GetTileSlope and friends
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2011-11-04 11:30:37 +00:00 |
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rubidium
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a8c4efcff4
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(svn r23101) -Codechange: remove pointless multiplications by TILE_HEIGHT from the station/object building code
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2011-11-04 10:31:13 +00:00 |
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rubidium
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1dc685aeea
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(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code
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2011-11-04 10:30:10 +00:00 |
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rubidium
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69162621d8
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(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
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2011-11-04 10:25:58 +00:00 |
|
rubidium
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ecbc56a677
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(svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use it
|
2011-11-04 10:23:48 +00:00 |
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rubidium
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2ed0f93bfb
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(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
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2011-11-04 10:22:27 +00:00 |
|
rubidium
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7757a2ed40
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(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
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2011-11-04 10:18:13 +00:00 |
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rubidium
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07cb2fd9a8
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(svn r23082) -Fix: account for snow line table when determining the snow line for building houses
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2011-11-02 22:09:07 +00:00 |
|
yexo
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40d5419cd2
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(svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary
|
2011-09-11 11:47:18 +00:00 |
|
terkhen
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b0439aff59
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(svn r22899) -Add: Allow towns to build bridges over canals and rivers.
|
2011-09-06 13:32:37 +00:00 |
|
michi_cc
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9c73f15cde
|
(svn r22810) -Fix: Growth a town on both ends of a tunnel/bridge if the town centre tile is a bridge ramp/tunnel portal.
|
2011-08-22 12:41:24 +00:00 |
|
rubidium
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4c030468e1
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(svn r22809) -Fix [FS#4731]: towns expanding from the "wrong" side of a tunnel or bridge
|
2011-08-22 11:47:15 +00:00 |
|
frosch
|
ae8f53a403
|
(svn r22706) -Cleanup: A loop is no loop, if it never iterates.
|
2011-07-31 09:42:05 +00:00 |
|
rubidium
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059d43fca8
|
(svn r22697) -Fix [FS#4694-ish]: when building a house it could be built at the wrong place if multitile houses failed some tests
|
2011-07-30 12:17:46 +00:00 |
|
terkhen
|
a619ad3789
|
(svn r22569) -Feature: [NewGRF] Persistent storage for towns.
|
2011-06-12 20:50:03 +00:00 |
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