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(svn r23323) -Fix: when you fund a town, it should grow; goals reached or not
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@ -2775,11 +2775,13 @@ static void UpdateTownGrowRate(Town *t)
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if (_settings_game.economy.town_growth_rate == 0 && t->fund_buildings_months == 0) return;
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/* Check if all goals are reached for this town to grow */
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for (int i = TE_BEGIN; i < TE_END; i++) {
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if (t->goal[i] == TOWN_GROWTH_WINTER && TileHeight(t->xy) >= GetSnowLine() && t->received[i].old_act == 0 && t->population > 90) return;
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if (t->goal[i] == TOWN_GROWTH_DESERT && GetTropicZone(t->xy) == TROPICZONE_DESERT && t->received[i].old_act == 0 && t->population > 60) return;
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if (t->goal[i] > t->received[i].old_act) return;
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if (t->fund_buildings_months == 0) {
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/* Check if all goals are reached for this town to grow (given we are not funding it) */
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for (int i = TE_BEGIN; i < TE_END; i++) {
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if (t->goal[i] == TOWN_GROWTH_WINTER && TileHeight(t->xy) >= GetSnowLine() && t->received[i].old_act == 0 && t->population > 90) return;
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if (t->goal[i] == TOWN_GROWTH_DESERT && GetTropicZone(t->xy) == TROPICZONE_DESERT && t->received[i].old_act == 0 && t->population > 60) return;
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if (t->goal[i] > t->received[i].old_act) return;
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}
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}
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/**
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