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(svn r23953) -Fix [FS#5062]: When the population of a town changes the town view might even have to change size due to different cargo requirements.
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@ -380,7 +380,7 @@ void UpdateAllTownVirtCoords()
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static void ChangePopulation(Town *t, int mod)
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{
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t->population += mod;
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SetWindowDirty(WC_TOWN_VIEW, t->index);
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InvalidateWindowData(WC_TOWN_VIEW, t->index); // Cargo requirements may appear/vanish for small populations
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t->UpdateVirtCoord();
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InvalidateWindowData(WC_TOWN_DIRECTORY, 0, 1);
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