Commit Graph

890 Commits

Author SHA1 Message Date
Peter Nelson
76516d7f70 Codechange: Use IsValidCargoID/IsValidCargoType.
IsValidCargoType() is used only for unmapped IDs.
2023-05-22 20:43:40 +01:00
Rubidium
63d9bb93b8 Codechange: migrate from C-style GetString to C++-style GetString 2023-05-21 21:17:12 +02:00
Rubidium
275ebf4509 Codechange: replace fprintf(<FILE*> with fmt::print(<FILE*> 2023-05-21 15:12:02 +02:00
Rubidium
c518293135 Codechange: replace printf with fmt::print 2023-05-21 15:12:02 +02:00
Rubidium
07860e67e2 Codechange: use fmt::format_to to format the help message 2023-05-20 16:50:03 +02:00
Rubidium
d9a04ba446 Codechange: make the MD5 hash/digest/checksum variables a std::array 2023-05-19 11:24:44 +02:00
Peter Nelson
c38df2d589 Codechange: Use std::map instead of custom SmallMap. 2023-05-18 12:18:30 +01:00
Peter Nelson
83f2ad500e Codechange: stdarg.h include not needed as cstdarg is included. 2023-05-17 10:14:41 +01:00
Peter Nelson
56085be9bd Codechange: Move includes for common STL headers to stdafx. 2023-05-17 10:14:41 +01:00
Patric Stout
199e41c762
Codechange: use default dtor instead of empty (#10826) 2023-05-14 23:31:03 +02:00
Rubidium
62fda0f505 Codechange: remove manual allocation/free for SQ_instance 2023-05-14 22:54:10 +02:00
Rubidium
f9b5bc7ee6 Cleanup: the need for SQAutoFreePointers has gone 2023-05-14 22:54:10 +02:00
Rubidium
d9e93edc8b Codechange: replace 'const char *' script API parameters with std::string 2023-05-14 22:54:10 +02:00
Rubidium
b1b578f988 Cleanup: stredup-ing string variant for calling scripts 2023-05-14 22:54:10 +02:00
Rubidium
ab51175db2 Codechange: use std::string for script config 2023-05-14 22:54:10 +02:00
Rubidium
bbcb55ebc9 Codechange: use std::string as script API return type 2023-05-14 22:54:10 +02:00
Rubidium
b24a6bb8f3 Codechange: use std::string for script log calls 2023-05-14 22:54:10 +02:00
Rubidium
77177f7e8b Add: support for std::string parameters in the script API 2023-05-14 22:54:10 +02:00
Rubidium
98972a0748 Codechange: use C++ strings for constructing script file paths 2023-05-14 22:54:10 +02:00
Rubidium
20ff0bccd7 Codechange: use std::string to store script GUI's break string 2023-05-14 22:54:10 +02:00
Rubidium
48825e1a8e Codechange: rewrite script string-to-settings conversion to C++ 2023-05-14 22:54:10 +02:00
Rubidium
e035705239 Codechange: introduce and use std::string variant of sq_throwerror 2023-05-14 22:54:10 +02:00
Rubidium
3453c03a17 Codechange: use fmt::format to create dummy scripts 2023-05-14 22:54:10 +02:00
Rubidium
9f2fc860ad Codechange: use std::optional<std::string> for changing the script over char * 2023-05-14 22:54:10 +02:00
Rubidium
0fd9eb0faa Codechange: use std::string for script info/library finding 2023-05-14 22:54:10 +02:00
Rubidium
a30f7c83bd Codechange: use std::string for script names to load 2023-05-14 22:54:10 +02:00
Rubidium
9b0123ab66 Codechange: use std::string for script API versions 2023-05-14 22:54:10 +02:00
Rubidium
3d8d99ba11 Add: method to call script functions with std::string 2023-05-14 22:54:10 +02:00
Peter Nelson
531d1ae8bc Codechange: Use GetScrolled(Row/Item)FromWidget in more places.
In many instances the clicked row position is 'manually' calculated
instead of using the GetScrolledRowFromWidget helper function, with
variations on checks. Replace with the two helpers where possible.
2023-05-12 21:45:32 +01:00
Peter Nelson
726d05b22b Fix: Don't list unavailable road types for game scripts. 2023-05-12 21:03:13 +02:00
Peter Nelson
e6740046ee Codechange: Use range-for iteration. 2023-05-11 07:58:55 +01:00
Peter Nelson
a8c0d16371 Cleanup: Use std::advance instead of for-loop. 2023-05-11 07:58:55 +01:00
Peter Nelson
68782f951b Cleanup: Vector supports random access. 2023-05-11 07:58:55 +01:00
Rubidium
1ae7eb1594 Codechange: use std::map over SmallMap and std::string of stredup(char*) 2023-05-09 23:14:48 +02:00
Rubidium
12085d088c Cleanup: remove obsolete string_compare_type 2023-05-09 23:14:48 +02:00
Rubidium
bc389a86c9 Codechange: use std::string as std::map key, instead of stredup string 2023-05-09 23:14:48 +02:00
Rubidium
72082aa7d3 Codechange: use std::string for getting a script's name 2023-05-09 23:14:48 +02:00
Rubidium
6e3d3c0e7c Codechange: introduce std::string variant of sq_pushstring 2023-05-09 23:14:48 +02:00
Peter Nelson
bf9caa425b Change: Units-system can convert from N to kN, don't preconvert.
This allows force to passed as is and avoid premature rounding.

The AI function "GetMaxTractiveEffort" still needs to return kN to avoid breaking the API.
2023-05-09 23:02:51 +02:00
Rubidium
68ff3fd062 Change: include fmt.h C++ headers in stdafx.h
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
2023-05-08 16:49:23 +02:00
Peter Nelson
6202eae9d5 Codechange: Rely on Scrollbar::SetPosition to clamp.
Manually clamping scrollbar bounds before calling `SetPosition()` is doubling up work that the function already does.
2023-05-07 20:25:44 +01:00
Peter Nelson
d2034d9c38 Codechange: Scrollbar methods now accept size_t.
This clears up a lot of casts from size_t to int.
2023-05-07 20:25:44 +01:00
Rubidium
fb856e16c1 Codechange: replace some min/clamp constructs to ClampTo 2023-05-06 21:26:13 +02:00
Rubidium
19ec4e8beb Codechange: replace ClampToI32/U16 with ClampTo<int32_t/uint16_t> 2023-05-06 21:26:13 +02:00
PeterN
b67cf7f94a
Change: Replace ScriptLog data array with std::deque. (#10770)
Due to cyclic header dependency this requires moving the data types used
by ScriptLog out of the ScriptLog class.
2023-05-06 14:54:58 +00:00
Rubidium
877349c13d Codechange: use std::string for text file name resolution 2023-05-05 08:54:29 +02:00
Tyler Trahan
6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 2023-05-04 13:14:12 +00:00
Rubidium
86786a7af6 Codechange: introduce StrEqualsIgnoreCase/StrCompareIgnoreCase to replace strcasecmp 2023-04-29 10:25:25 +02:00
Tyler Trahan
930f0a16d8 Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 2023-04-26 07:14:03 -04:00
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer (#10706) 2023-04-24 15:56:01 +00:00
Rubidium
8f24901843 Codechange: replace printf with PRINTF macros by fmt::format for scripts 2023-04-24 17:51:25 +02:00
Rubidium
8b93e45e22 Codechange: use string/fmt instead of printf for squirrel's PRINTFUNC 2023-04-24 17:51:25 +02:00
SamuXarick
f8b5661d28 Change: Allow GS access to ScriptGroup functions 2023-04-17 17:59:16 +02:00
SamuXarick
f225f36c3d Change: Allow GS access to ScriptGameSettings.IsDisabledVehicleType 2023-04-17 17:59:16 +02:00
SamuXarick
fd26a44c9e Change: Allow GS access to more ScriptCompany functions 2023-04-17 17:59:16 +02:00
Andy
8b1960a41c Change: Allow GS access to more ScriptOrder functions 2023-04-17 17:59:16 +02:00
PeterN
e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
2023-04-16 20:00:55 +01:00
Patric Stout
ed83c4b0da
Change: replace per-AI "start_date" with a global "competitors_interval" (#10653)
The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.

While at it, also ported this part over to the new timer system.
2023-04-16 20:14:22 +02:00
Charles Pigott
6fc28d649e Cleanup: Unused alloca definitions and includes 2023-04-15 16:57:00 +01:00
Charles Pigott
b282664242 Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives 2023-04-15 16:57:00 +01:00
Patric Stout
1ba4dcc924 Codechange: migrate all Window-related timers to the new framework
This means we also say goodbye to GUITimers.
2023-04-15 13:58:55 +02:00
Peter Nelson
e5af5907ec Change: Make all dropdown lists extend width if necessary.
This removes the auto_width parameter from ShowDropDown(At).
2023-04-13 20:57:47 +01:00
dP
e2f1cd44dc
Change: Increase max cargo age and let min cargo payment approach zero. (#10596)
Co-authored-by: Michael Lutz <michi@icosahedron.de>
2023-04-10 12:34:28 +02:00
glx22
3a48d6e60f Fix 991a797: [Script] Allow STRINGN consumption to be different than expected 2023-04-08 00:14:12 +02:00
Loïc Guilloux
e4c511d403
Fix #10578: Allow to select any version of AI/GS from GUI (#10604) 2023-04-07 19:33:07 +02:00
Peter Nelson
82c70ed3b8 Change: Expose ObjectSpec vector to simplify iteration. 2023-04-02 22:42:38 +01:00
Peter Nelson
1f46f080f0 Codechange: Store objectspecs in std::vector instead of flat array. 2023-04-02 22:42:38 +01:00
Loïc Guilloux
9642e87bc8
Fix: [Script] Access to enum/consts defined outside of main.nut (#10573) 2023-03-25 23:07:47 +01:00
PeterN
2d3250923c
Fix #10554: Let Scrollbar::SetPosition clamp instead of assert. (#10555) 2023-03-09 10:19:58 -05:00
Rubidium
1e4a89177e Fix: crashes to desktop from game scripts when companies disappear
When a game script is in company mode, it pretends to be another company. When
that company disappear (bankruptcy/merger), the game script still uses that
company and it keeps calling functions as if it is that company.

For example, ScriptEngine::IsBuildable internally dereferences Company without
checks, causing a null dereference for any ScriptEngine function when called
from a company scope of a company that has disappeared.

Guard against this by extending the ScriptCompanyScope::IsValid check to also
check for the company still being active.
2023-03-08 22:33:47 +01:00
Rubidium
717f79ff22 Add: deity mode enforcement checks to functions with command or company access
Command functions are those that call ScriptObject::Command, and functions
with company access are any that call ScriptObject::GetCompany. This is a bit
over-protective, but having the check everywhere makes it easier to validate
that no check is missing automatically instead of by review.
2023-03-08 22:33:47 +01:00
Rubidium
8d443d1379 Add: company mode enforcement checks to functions with command or company access
Command functions are those that call ScriptObject::Command, and functions
with company access are any that call ScriptObject::GetCompany. This is a bit
over-protective, but having the check everywhere makes it easier to validate
that no check is missing automatically instead of by review.
2023-03-08 22:33:47 +01:00
Rubidium
534f2419ad Add: precondition checks to functions that work with both valid company and deity
These are functions that either use ScriptObject::Command or ScriptObject::GetCompany.
This is a bit over-protective, but having the check everywhere makes it easier to
validate that no check is missing automatically instead of by review.

At this moment these checks will not do anything useful, as either IsValid or
IsDeity from ScriptCompanyMode returns true, but that will change later.
2023-03-08 22:33:47 +01:00
Rubidium
a79f97c022 Change: upon an invalid company mode, set ERR_PRECONDITION_INVALID_COMPANY instead of ERR_PRECONDITION_INVALID 2023-03-08 22:33:47 +01:00
Rubidium
3287acd114 Fix 13528bfcd0: bank balance command allows int64, GS was limited to int32 2023-03-07 23:20:04 +01:00
Rubidium
83946ca31d Codechange: use GSCompanyMode::IsValid, IsDeity, and the precondition helpers
Direct 1:1 replacements in the code, and comments now refer to either
GSCompanyMode::IsValid or GSCompanyMode::IsDeity instead of several variations
on "company mode active" or "no company mode active".
2023-03-06 22:34:09 +01:00
Rubidium
cada2ca310 Add: GSCompanyMode::IsValid and IsDeity, and precondition enforcement helpers 2023-03-06 22:34:09 +01:00
glx22
ca149447d7 Codechange: Use SQInteger for generic numbers in script_window 2023-03-06 00:32:12 +01:00
glx22
f752d96125 Codechange: Use SQInteger for generic numbers in script_vehicle 2023-03-06 00:32:12 +01:00
glx22
4e48bf2e16 Codechange: Use SQInteger for generic numbers in script_town 2023-03-06 00:32:12 +01:00
glx22
18fe0a4046 Codechange: Use SQInteger for generic numbers in script_tilelist 2023-03-06 00:32:12 +01:00
glx22
cada18a6f8 Codechange: Use SQInteger for generic numbers in script_tile 2023-03-06 00:32:12 +01:00
glx22
07b73a8c02 Codechange: Use SQInteger for generic numbers in script_subsidy 2023-03-06 00:32:12 +01:00
glx22
cd80b31d19 Codechange: Use SQInteger for generic numbers in script_storypage 2023-03-06 00:32:12 +01:00
glx22
a9a55f2153 Codechange: Use SQInteger for generic numbers in script_station 2023-03-06 00:32:12 +01:00
glx22
446ebaa6b9 Codechange: Use SQInteger for generic numbers in script_road 2023-03-06 00:32:12 +01:00
glx22
4f6a2f31b5 Codechange: Use SQInteger for generic numbers in script_rail 2023-03-06 00:32:12 +01:00
glx22
cb2e76aae3 Codechange: Use SQInteger for generic numbers in script_priorityqueue 2023-03-06 00:32:12 +01:00
glx22
777b4d0987 Codechange: Use SQInteger for generic numbers in script_order 2023-03-06 00:32:12 +01:00
glx22
49ea69fdef Codechange: Use SQInteger for generic numbers in script_objecttype 2023-03-06 00:32:12 +01:00
glx22
0293fd41e5 Codechange: Use SQInteger for generic numbers in script_news 2023-03-06 00:32:12 +01:00
glx22
f22903ab14 Codechange: Use SQInteger for generic numbers in script_newgrf 2023-03-06 00:32:12 +01:00
glx22
ca67075397 Codechange: Use SQInteger for generic numbers in script_map 2023-03-06 00:32:12 +01:00
glx22
a225fda9fe Codechange: Use SQInteger for generic numbers in script_list 2023-03-06 00:32:12 +01:00
glx22
74ab9ee9dd Codechange: Use SQInteger for generic numbers in script_league 2023-03-06 00:32:12 +01:00
glx22
367b2ba6d1 Codechange: Use SQInteger for generic numbers in script_infrastructure 2023-03-06 00:32:12 +01:00
glx22
5eaf9d39bf Codechange: Use SQInteger for generic numbers in script_industrytype 2023-03-06 00:32:12 +01:00
glx22
6671994655 Codechange: Use SQInteger for generic numbers in script_industry 2023-03-06 00:32:12 +01:00
glx22
8eb35633ec Codechange: Use SQInteger for generic numbers in script_group 2023-03-06 00:32:12 +01:00
glx22
6ca8499e6a Codechange: Use SQInteger for generic numbers in script_goal 2023-03-06 00:32:12 +01:00