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Codechange: Rely on Scrollbar::SetPosition to clamp.
Manually clamping scrollbar bounds before calling `SetPosition()` is doubling up work that the function already does.
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@ -860,11 +860,10 @@ struct ScriptDebugWindow : public Window {
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/* Detect when the user scrolls the window. Enable autoscroll when the
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* bottom-most line becomes visible. */
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if (this->last_vscroll_pos != this->vscroll->GetPosition()) {
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this->autoscroll = this->vscroll->GetPosition() >= log.size() - this->vscroll->GetCapacity();
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this->autoscroll = this->vscroll->GetPosition() + this->vscroll->GetCapacity() >= (int)log.size();
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}
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if (this->autoscroll) {
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int scroll_pos = std::max<int>(0, (int)log.size() - this->vscroll->GetCapacity());
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if (this->vscroll->SetPosition(scroll_pos)) {
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if (this->vscroll->SetPosition((int)log.size())) {
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/* We need a repaint */
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this->SetWidgetDirty(WID_SCRD_SCROLLBAR);
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this->SetWidgetDirty(WID_SCRD_LOG_PANEL);
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@ -2379,13 +2379,10 @@ static void HandleScrollbarScrolling(Window *w)
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return;
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}
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/* Find the item we want to move to and make sure it's inside bounds. */
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int pos = std::min(RoundDivSU(std::max(0, i + _scrollbar_start_pos) * sb->GetCount(), _scrollbar_size), std::max(0, sb->GetCount() - sb->GetCapacity()));
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if (rtl) pos = std::max(0, sb->GetCount() - sb->GetCapacity() - pos);
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if (pos != sb->GetPosition()) {
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sb->SetPosition(pos);
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w->SetDirty();
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}
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/* Find the item we want to move to. SetPosition will make sure it's inside bounds. */
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int pos = RoundDivSU((i + _scrollbar_start_pos) * sb->GetCount(), _scrollbar_size);
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if (rtl) pos = sb->GetCount() - sb->GetCapacity() - pos;
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if (sb->SetPosition(pos)) w->SetDirty();
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}
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/**
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