Commit Graph

291 Commits

Author SHA1 Message Date
rubidium
46b3d114a8 (svn r21959) -Change: replace longbridges with custom maximum bridge and tunnel length setting 2011-02-04 15:37:23 +00:00
rubidium
71f4067d19 (svn r21956) -Cleanup: always draw the bridge pillars 2011-02-04 14:38:33 +00:00
terkhen
28676531b0 (svn r21780) -Change: Keep aqueducts and road/tram tunnels and bridges after removing a company. 2011-01-14 13:19:23 +00:00
rubidium
c8a4d122c5 (svn r21743) -Fix [FS#4386]: coast tiles weren't drawn under bridges 2011-01-09 12:17:52 +00:00
rubidium
293ede7bdf (svn r21471) -Change [FS#4153]: make building aqueducts behave more like building tunnels. They can't be built on flat (or foundationed) tiles, so there is at most one destination tile like there is only one for tunnels 2010-12-11 19:49:44 +00:00
rubidium
fe841c3d0b (svn r21468) -Change: make sure the end of a bridge is always a valid tile as well, and for aqueducts show "wrong land slope" when that would be more appropriate than "bridge heads not at same height" 2010-12-11 18:28:34 +00:00
frosch
55d604e60d (svn r21291) -Fix: Treat objects on water like water in more cases. 2010-11-21 18:39:12 +00:00
frosch
0fff26db97 (svn r21289) -Fix [FS#4133]: Make terraforming and tunnel-excavation handle DC_AUTO-clearable multitile objects. 2010-11-21 17:42:18 +00:00
rubidium
395335c197 (svn r21153) -Change: unify the moment trains/road vehicles become (un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone. 2010-11-12 19:40:39 +00:00
rubidium
ed18d02e9a (svn r21142) -Codechange: replace magic bridge length constants with proper constants (uni657) 2010-11-10 23:43:14 +00:00
rubidium
65e6c9fd12 (svn r21141) -Codechange: Use the new 'frame' variable for the bridge entry code as well (Hirundo) 2010-11-10 23:16:28 +00:00
rubidium
b50aeb9552 (svn r21140) -Codechange: Use the new 'frame' variable to handle road vehicles entering or leaving a tunnel (Hirundo) 2010-11-10 23:15:48 +00:00
rubidium
f118744ff2 (svn r21139) -Codechange: Use the new 'frame' variable to handle trains entering or leaving a tunnel (Hirundo) 2010-11-10 23:14:48 +00:00
rubidium
8b8b4e083c (svn r21138) -Codechange: Introduce the concepts of frame and position in the tunnel / bridge entering code (Hirundo) 2010-11-10 23:13:37 +00:00
rubidium
d1dfb27699 (svn r21136) -Fix [FS#4213]: bridge speed limits should apply to all wagons of a vehicle, not just the head of the vehicle 2010-11-10 20:15:48 +00:00
belugas
ab9279b5a0 (svn r21079) -Codechange: replace magic numbers with already defined constant ("inspired" by Hirundo's work) 2010-11-04 17:42:24 +00:00
alberth
7e48d85104 (svn r21060) -Doc: Improved wording of comments (mostly by __ln__) 2010-10-30 17:51:07 +00:00
frosch
af6c12d586 (svn r21013) -Cleanup: Replace some magic value mappings with existing conversion functions. (Hirundo) 2010-10-22 20:04:13 +00:00
frosch
b10fbd477d (svn r21012) -Codechange: Deduplicate some code. (Hirundo) 2010-10-22 19:57:56 +00:00
frosch
bcd006e4fc (svn r20961) -Cleanup: Remove redundant/duplicate invisibility test. (uni657) 2010-10-17 13:16:00 +00:00
frosch
cdf985bff4 (svn r20947) -Change: Draw bridgepillars with correct length on all tile corners by drawing only half of the pillar sprite if required. (based on patch by uni657)
Note: Cantilever and tubular bridges will still look weird when using orignal graphics. Use OpenGFX instead :)
2010-10-16 15:40:44 +00:00
frosch
3edf041a43 (svn r20946) -Codechange: Add helper function to draw pillar columns. 2010-10-16 15:36:51 +00:00
frosch
01be182880 (svn r20945) -Codechange: Add helper function to draw single pillar sprites. (based on patch by uni657) 2010-10-16 15:36:13 +00:00
frosch
3866d8e2d1 (svn r20944) -Codechange: Bail out early in DrawBridgePillars(). (uni657) 2010-10-16 15:35:32 +00:00
frosch
58ed553068 (svn r20943) -Codechange: Name some magic constants. (Based on patch by uni657) 2010-10-16 15:34:59 +00:00
frosch
3fb7f5aa87 (svn r20802) -Fix: Building bridges on water/watery objects behaved inconsistently for towns and the bridge selection GUI. 2010-09-13 19:45:39 +00:00
yexo
2e054c19ad (svn r20732) -Fix: when trying to build a bridge over an object, try to autoremove the object if it's too high 2010-09-03 23:48:12 +00:00
rubidium
41a80490be (svn r20668) -Codechange: add (more) support for bridges over objects 2010-08-28 19:02:21 +00:00
rubidium
3e9e1b8e65 (svn r20638) -Codechange: split object.h 2010-08-27 22:21:23 +00:00
rubidium
30f2afac9b (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 2010-08-26 22:01:16 +00:00
terkhen
78fd08c7b2 (svn r20424) -Fix: Rename members of TileContext (TC_NORMAL conflicted with an existing define on MinGW). 2010-08-09 10:59:30 +00:00
frosch
7f1425c333 (svn r20423) -Change [FS#3947]: Make snow on bridges depend on bridgeheight. 2010-08-09 07:32:04 +00:00
frosch
b6cf38a912 (svn r20422) -Change [FS#3947]: Resolve tracksprites on bridges always using the southern bridgehead as tile. 2010-08-09 07:30:50 +00:00
frosch
c2b1c624dd (svn r20421) -Change [FS#3947]: Make snowyness of bridgehead depend on the tileheight at the entry edge. 2010-08-09 07:19:44 +00:00
rubidium
3da3d131c6 (svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable. 2010-08-08 10:59:30 +00:00
rubidium
1c86321d35 (svn r20340) -Codechange: introduce some flags for objects and use them in some places 2010-08-03 12:07:55 +00:00
frosch
ed4f806f1d (svn r20283) -Codechange: Unify start of doygen comments. 2010-08-01 19:22:34 +00:00
rubidium
e356cb9405 (svn r20281) -Codechange: unify case scope closure + break coding style 2010-08-01 18:53:30 +00:00
alberth
be6c058424 (svn r20211) -Codechange: Indented code should have curly braces around it. 2010-07-24 10:14:39 +00:00
rubidium
b8487afe54 (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :) 2010-07-19 17:28:27 +00:00
rubidium
5a836cdec7 (svn r20187) -Codechange: move _tileh_to_sprite into a function in a more logical place and with a more descriptive name 2010-07-19 17:00:54 +00:00
rubidium
6328429aac (svn r19881) -Fix [FS#3827]: pay for the rail/road when constructing tunnels and bridges 2010-05-22 14:12:48 +00:00
rubidium
548dd91ef0 (svn r19816) -Codechange: use static const uint for the unnamed 'tile consts' enum as well 2010-05-13 11:19:30 +00:00
terkhen
0107562a86 (svn r19727) -Fix (r19720) [FS#3795]: Demolishing bridges or aqueducts caused a crash. 2010-04-25 20:56:42 +00:00
terkhen
52ab1c7d40 (svn r19720) -Feature: New base costs for building/clearing canals, building/clearing aqueducts and building/clearing locks. 2010-04-25 13:56:51 +00:00
terkhen
3be66a5e79 (svn r19717) -Fix: The cost of the first bridge type was added when building an aqueduct. 2010-04-25 13:47:13 +00:00
frosch
75d4bc947d (svn r19654) -Codechange: Use Extract<> in more places. 2010-04-17 13:31:41 +00:00
frosch
0f656010c8 (svn r19637) -Codechange: Pass complete TransportType to CmdBuildTunnel. 2010-04-14 20:28:37 +00:00
alberth
fa8f227a97 (svn r19561) -Feature: Give more detailed error message when trying to build a too long bridge. 2010-04-04 14:22:55 +00:00
alberth
fb4ca3e569 (svn r19560) -Fix: Bridge build error message should not show the same message twice. 2010-04-04 14:19:17 +00:00