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(svn r20943) -Codechange: Name some magic constants. (Based on patch by uni657)
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@ -46,6 +46,9 @@
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BridgeSpec _bridge[MAX_BRIDGES];
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TileIndex _build_tunnel_endtile;
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/* Z position of the bridge sprites relative to bridge height (downwards) */
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static const int BRIDGE_Z_START = 3;
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/** Reset the data been eventually changed by the grf loaded. */
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void ResetBridges()
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{
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@ -837,6 +840,10 @@ static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo *ti, Axis
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/* Do not draw bridge pillars if they are invisible */
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if (IsInvisibilitySet(TO_BRIDGES)) return;
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static const int PILLAR_Z_OFFSET = TILE_HEIGHT - BRIDGE_Z_START; ///< Start offset of pillar wrt. bridge (downwards)
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static const int bounding_box_size[2] = {16, 2}; ///< bounding box size of pillars along bridge direction
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static const int back_pillar_offset[2] = { 0, 9}; ///< sprite position offset of back facing pillar
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SpriteID image = psid->sprite;
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if (image != 0) {
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@ -861,21 +868,21 @@ static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo *ti, Axis
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GetSlopeZOnEdge(ti->tileh, dir, &front_height, &back_height);
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/* x and y size of bounding-box of pillars */
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int w = (axis == AXIS_X ? 16 : 2);
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int h = (axis == AXIS_X ? 2 : 16);
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int w = bounding_box_size[axis];
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int h = bounding_box_size[OtherAxis(axis)];
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/* sprite position of back facing pillar */
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int x_back = x - (axis == AXIS_X ? 0 : 9);
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int y_back = y - (axis == AXIS_X ? 9 : 0);
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int x_back = x - back_pillar_offset[axis];
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int y_back = y - back_pillar_offset[OtherAxis(axis)];
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for (int cur_z = z_bridge; cur_z >= front_height || cur_z >= back_height; cur_z -= TILE_HEIGHT) {
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/* Draw front facing pillar */
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if (cur_z >= front_height) {
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AddSortableSpriteToDraw(image, psid->pal, x, y, w, h, BB_HEIGHT_UNDER_BRIDGE - 5, cur_z, IsTransparencySet(TO_BRIDGES), 0, 0, -5);
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AddSortableSpriteToDraw(image, psid->pal, x, y, w, h, BB_HEIGHT_UNDER_BRIDGE - PILLAR_Z_OFFSET, cur_z, IsTransparencySet(TO_BRIDGES), 0, 0, -PILLAR_Z_OFFSET);
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}
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/* Draw back facing pillar, but not the highest part directly under the bridge-floor */
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if (drawfarpillar && cur_z >= back_height && cur_z < z_bridge - (int)TILE_HEIGHT) {
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AddSortableSpriteToDraw(image, psid->pal, x_back, y_back, w, h, BB_HEIGHT_UNDER_BRIDGE - 5, cur_z, IsTransparencySet(TO_BRIDGES), 0, 0, -5);
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AddSortableSpriteToDraw(image, psid->pal, x_back, y_back, w, h, BB_HEIGHT_UNDER_BRIDGE - PILLAR_Z_OFFSET, cur_z, IsTransparencySet(TO_BRIDGES), 0, 0, -PILLAR_Z_OFFSET);
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}
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}
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}
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@ -1174,9 +1181,6 @@ void DrawBridgeMiddle(const TileInfo *ti)
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*
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*/
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/* Z position of the bridge sprites relative to bridge height (downwards) */
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static const int BRIDGE_Z_START = 3;
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if (!IsBridgeAbove(ti->tile)) return;
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TileIndex rampnorth = GetNorthernBridgeEnd(ti->tile);
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