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(svn r20947) -Change: Draw bridgepillars with correct length on all tile corners by drawing only half of the pillar sprite if required. (based on patch by uni657)
Note: Cantilever and tubular bridges will still look weird when using orignal graphics. Use OpenGFX instead :)
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@ -832,11 +832,12 @@ static CommandCost ClearTile_TunnelBridge(TileIndex tile, DoCommandFlag flags)
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* @param z Pillar Z
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* @param w Bounding box size in X direction
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* @param h Bounding box size in Y direction
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* @param subsprite Optional subsprite for drawing halfpillars
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*/
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static inline void DrawPillar(const PalSpriteID *psid, int x, int y, int z, int w, int h)
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static inline void DrawPillar(const PalSpriteID *psid, int x, int y, int z, int w, int h, const SubSprite *subsprite)
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{
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static const int PILLAR_Z_OFFSET = TILE_HEIGHT - BRIDGE_Z_START; ///< Start offset of pillar wrt. bridge (downwards)
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AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, w, h, BB_HEIGHT_UNDER_BRIDGE - PILLAR_Z_OFFSET, z, IsTransparencySet(TO_BRIDGES), 0, 0, -PILLAR_Z_OFFSET);
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AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, w, h, BB_HEIGHT_UNDER_BRIDGE - PILLAR_Z_OFFSET, z, IsTransparencySet(TO_BRIDGES), 0, 0, -PILLAR_Z_OFFSET, subsprite);
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}
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/**
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@ -854,7 +855,7 @@ static int DrawPillarColumn(int z_bottom, int z_top, const PalSpriteID *psid, in
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{
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int cur_z;
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for (cur_z = z_top; cur_z >= z_bottom; cur_z -= TILE_HEIGHT) {
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DrawPillar(psid, x, y, cur_z, w, h);
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DrawPillar(psid, x, y, cur_z, w, h, NULL);
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}
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return cur_z;
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}
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@ -878,28 +879,26 @@ static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo *ti, Axis
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static const int bounding_box_size[2] = {16, 2}; ///< bounding box size of pillars along bridge direction
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static const int back_pillar_offset[2] = { 0, 9}; ///< sprite position offset of back facing pillar
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SpriteID image = psid->sprite;
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if (image == 0) return;
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static const int INF = 1000; ///< big number compared to sprite size
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static const SubSprite half_pillar_sub_sprite[2][2] = {
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{ { -14, -INF, INF, INF }, { -INF, -INF, -15, INF } }, // X axis, north and south
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{ { -INF, -INF, 15, INF }, { 16, -INF, INF, INF } }, // Y axis, north and south
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};
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/* "side" specifies the side the pillars stand on.
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* The length of the pillars is then set to the height of the bridge over the corners of this edge.
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*
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* axis==AXIS_X axis==AXIS_Y
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* side==false SW NW
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* side==true NE SE
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*
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* I have no clue, why this was done this way.
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*/
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bool side = HasBit(image, 0);
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/* "dir" means the edge the pillars stand on */
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DiagDirection dir = AxisToDiagDir(axis);
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if (side != (axis == AXIS_Y)) dir = ReverseDiagDir(dir);
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if (psid->sprite == 0) return;
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/* Determine ground height under pillars */
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int front_height = ti->z;
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int back_height = ti->z;
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GetSlopeZOnEdge(ti->tileh, dir, &front_height, &back_height);
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DiagDirection south_dir = AxisToDiagDir(axis);
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int z_front_north = ti->z;
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int z_back_north = ti->z;
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int z_front_south = ti->z;
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int z_back_south = ti->z;
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GetSlopeZOnEdge(ti->tileh, south_dir, &z_front_south, &z_back_south);
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GetSlopeZOnEdge(ti->tileh, ReverseDiagDir(south_dir), &z_front_north, &z_back_north);
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/* Shared height of pillars */
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int z_front = max(z_front_north, z_front_south);
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int z_back = max(z_back_north, z_back_south);
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/* x and y size of bounding-box of pillars */
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int w = bounding_box_size[axis];
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@ -909,11 +908,16 @@ static void DrawBridgePillars(const PalSpriteID *psid, const TileInfo *ti, Axis
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int y_back = y - back_pillar_offset[OtherAxis(axis)];
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/* Draw front pillars */
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DrawPillarColumn(front_height, z_bridge, psid, x, y, w, h);
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int bottom_z = DrawPillarColumn(z_front, z_bridge, psid, x, y, w, h);
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if (z_front_north < z_front) DrawPillar(psid, x, y, bottom_z, w, h, &half_pillar_sub_sprite[axis][0]);
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if (z_front_south < z_front) DrawPillar(psid, x, y, bottom_z, w, h, &half_pillar_sub_sprite[axis][1]);
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/* Draw back pillars, skip top two parts, which are hidden by the bridge */
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if (drawfarpillar) {
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DrawPillarColumn(back_height, z_bridge - 2 * (int)TILE_HEIGHT, psid, x_back, y_back, w, h);
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int z_bridge_back = z_bridge - 2 * (int)TILE_HEIGHT;
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if (drawfarpillar && (z_back_north <= z_bridge_back || z_back_south <= z_bridge_back)) {
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bottom_z = DrawPillarColumn(z_back, z_bridge_back, psid, x_back, y_back, w, h);
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if (z_back_north < z_back) DrawPillar(psid, x_back, y_back, bottom_z, w, h, &half_pillar_sub_sprite[axis][0]);
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if (z_back_south < z_back) DrawPillar(psid, x_back, y_back, bottom_z, w, h, &half_pillar_sub_sprite[axis][1]);
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}
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}
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