Commit Graph

180 Commits

Author SHA1 Message Date
rubidium
181b36ca0b (svn r12801) -Codechange: remove the dependency of function.h in town_map.h 2008-04-20 08:43:31 +00:00
rubidium
02cdf01507 (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 2008-04-17 19:10:30 +00:00
smatz
059e94e355 (svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used 2008-04-17 18:24:45 +00:00
smatz
9488db56d4 (svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile() 2008-04-17 00:44:20 +00:00
smatz
febc5150c9 (svn r12547) -Feature: invisibility options to make objects invisible instead of transparent 2008-04-03 19:55:40 +00:00
rubidium
ef2be7d0fc (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h. 2008-03-31 00:17:39 +00:00
rubidium
2edd403656 (svn r12489) -Codechange: split station.h into station_base.h and station_func.h. 2008-03-31 00:06:17 +00:00
peter1138
6184676ec7 (svn r12410) -Codechange: abstract out the test for catenary on electric rails 2008-03-25 12:10:13 +00:00
smatz
ac4ec8c2d2 (svn r12386) -Fix [FS#1841](r2428): train could break apart when reversed while partially in a depot 2008-03-19 20:50:19 +00:00
belugas
cd411ab75a (svn r12342) -Fix(r12340): In order to avoid confusion, SIGN should be used for signs and SIGNAL for signals :)
Always check your terms with your nearest british ;)
2008-03-05 11:41:26 +00:00
belugas
a6ee46a5a0 (svn r12340) -Codechange: Remove some magic numbers (sprite IDs here) with some more meaningful values.
This allows to remove an unnecessary subtraction in the MAYBE_DAW_SIGNAL macro, who was waiting for an offset, at the first place.
2008-03-05 02:49:06 +00:00
peter1138
e1cc80b01c (svn r12334) -Codechange: Don't change road owner without DC_EXEC. Didn't affect anything in this case but is bad form. 2008-03-04 12:13:15 +00:00
peter1138
5049fbb081 (svn r12329) -Fix [FS#1819]: Disallow building level crossings over one-way roads as this allowed competitors to remove the one-way state. 2008-03-03 19:15:53 +00:00
frosch
b7993793c8 (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus(). 2008-02-20 17:49:50 +00:00
smatz
509b3a3247 (svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability 2008-02-18 18:35:36 +00:00
smatz
29125c0e68 (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges 2008-02-18 16:11:31 +00:00
frosch
a40d761d7f (svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID 2008-02-15 18:40:42 +00:00
frosch
fd0f57a794 (svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID 2008-02-15 18:34:26 +00:00
belugas
65a13a3022 (svn r12145) -Codechange: includes should be at the top of the source file
-Codechange: undefine a defined macro once work is finished, just in case
2008-02-15 17:38:18 +00:00
frosch
43c0f7ea8e (svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them. 2008-02-14 15:59:16 +00:00
peter1138
63e306006b (svn r12125) -Codechange: Remove redundant signal lookup table, and document why normal electric signals are handled specially. 2008-02-12 20:14:14 +00:00
smatz
9deab65bae (svn r12098) -Fix: make snow appear on rail tiles dependant on track height, not on height of the lowest part of the tile 2008-02-10 11:35:05 +00:00
smatz
802c949755 (svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes 2008-02-09 15:07:31 +00:00
frosch
b329781ab2 (svn r11984) -Fix: Also draw corner shores under rail tracks. 2008-01-25 16:51:35 +00:00
frosch
6f6708e844 (svn r11983) -Codechange: Add some helper functions for slopes and use them. 2008-01-25 15:47:58 +00:00
smatz
5a7c903770 (svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead 2008-01-23 22:34:04 +00:00
smatz
8d077b16d8 (svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
2008-01-17 20:41:33 +00:00
smatz
822242f411 (svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame 2008-01-17 19:49:06 +00:00
frosch
c579bffed2 (svn r11898) -Fix: Update neighboured canals + signals when flooding non-flat tiles, too. 2008-01-17 17:13:47 +00:00
smatz
c8178d43c1 (svn r11883) -Fix (r11864): assert when trying to remove rail from a house or industry tile 2008-01-16 22:26:45 +00:00
smatz
9556623281 (svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station 2008-01-16 01:18:15 +00:00
smatz
245f05a7cc (svn r11864) -Codechange: pass owner whose signals we will update instead of complex detection later 2008-01-15 15:00:01 +00:00
rubidium
d4e6a6bf57 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 2008-01-13 01:21:35 +00:00
smatz
f44a9a5d5b (svn r11802) -Fix [FS#716]: do not crash trains when leaving depot to a very long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
2008-01-09 23:00:59 +00:00
rubidium
998d7644f6 (svn r11800) -Codechange: move some functions to a more logical location + some type safety. 2008-01-09 21:05:03 +00:00
rubidium
46650c54b6 (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114). 2008-01-09 16:55:48 +00:00
peter1138
a27a240b87 (svn r11791) -Cleanup: move railtype data into table/, like other data files. 2008-01-09 16:02:13 +00:00
rubidium
0e517fe023 (svn r11787) -Codechange: more header rewrites. This time related to viewport.h. 2008-01-09 09:45:45 +00:00
rubidium
b0ac283aec (svn r11774) -Change: do not include variables.h in a header when it is not needed. 2008-01-07 00:57:19 +00:00
smatz
7302d8c88b (svn r11760) -Codechange: unify the way how other end of a tunnel/bridge is determined at some places
-Fix: adding road/tram to tram/road bridge was cheaper by one tile
2008-01-04 19:45:29 +00:00
peter1138
06d578d07e (svn r11720) -Codechange: [NewGRF] Add support for bit 30 of station tile layouts; forcing a sprite to always be opaque. 2007-12-29 21:06:54 +00:00
rubidium
e5e75bd8f8 (svn r11719) -Codechange: split sound.h in a header with types and one with functions. 2007-12-29 09:24:26 +00:00
smatz
8e1f21e29b (svn r11715) -Fix: do not use GetTrackBits() for depots and waypoints while converting railtype 2007-12-28 15:27:12 +00:00
rubidium
384503e7d3 (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. 2007-12-27 13:35:39 +00:00
rubidium
2786d789a1 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 2007-12-26 11:45:43 +00:00
rubidium
6a9e77e079 (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. 2007-12-21 22:50:51 +00:00
rubidium
9e9cfe6e59 (svn r11677) -Codechange: move price and command related types/functions to their respective places. 2007-12-21 21:50:46 +00:00
rubidium
5b49e75453 (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 2007-12-19 23:26:02 +00:00
rubidium
8896bea306 (svn r11667) -Codechange: split window.h into a header that defines some 'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps. 2007-12-19 19:44:29 +00:00
smatz
0b08f7370d (svn r11657) -Fix: show better error message when trying to convert rail
-Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
2007-12-17 22:29:27 +00:00
smatz
145517fb8e (svn r11649) -Codechange: some code can be simplified thanks to changes in r11642 2007-12-16 19:30:42 +00:00
smatz
3cee0abdba (svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h 2007-12-16 15:38:51 +00:00
smatz
acf6e08f78 (svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks 2007-12-15 23:11:18 +00:00
smatz
d0ad7688f2 (svn r11638) -Codechange: use faster check in SignalVehicleCheck for tunnel/bridge 2007-12-15 19:46:34 +00:00
smatz
dfba33819b (svn r11603) -Fix [FS#1481]: make price for railtype conversion more realistic 2007-12-08 19:53:30 +00:00
rubidium
08ab4e1850 (svn r11547) -Add: signal selection GUI for the ones that really like to use that over CTRL. Patch by BigBB. 2007-12-01 21:40:18 +00:00
belugas
1682d5d679 (svn r11533) -Codechange: Rename some unclear clear_x prices member names.
While at it, remove one unused entry on the clear_price_table array.
It is based on ground type, and the unused one was referencing a non existing one.
2007-11-27 16:02:13 +00:00
rubidium
ea072322fa (svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-canal water where canals should have been build. 2007-11-24 08:45:04 +00:00
skidd13
a91c2a4c39 (svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename the remaining to fit with the naming style 2007-11-20 14:11:19 +00:00
skidd13
eeaa348f8b (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style 2007-11-20 13:35:54 +00:00
skidd13
5c31a973a1 (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style 2007-11-19 21:32:20 +00:00
skidd13
71c4325c50 (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 2007-11-19 21:02:30 +00:00
rubidium
f546de602b (svn r11433) -Fix: starting OpenTTD with DOS files made it look weird out of the box.
-Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5.
-Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5.
Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on.
2007-11-15 07:42:25 +00:00
belugas
f55fdfb7c4 (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-10 01:17:15 +00:00
truelight
4b8aaa994c (svn r11383) -Codechange: fixed all the mess around KillFirstBit (tnx to Rubidium and skidd13) 2007-11-04 23:06:39 +00:00
belugas
a3c6034eb7 (svn r11343) -Fix[FS#1368]: Autoslope did not work correctly for single track on higher part of steep slopes. (frosch) 2007-10-26 16:26:50 +00:00
rubidium
2c67320bae (svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by frosch. 2007-10-20 21:05:18 +00:00
rubidium
ef9e037c2a (svn r11319) -Add: halftile- and anti-zig-zag-foundations. Patch by frosch. 2007-10-20 21:04:14 +00:00
rubidium
5289aa2010 (svn r11313) -Codechange: prepare several pieces of code so the can handle some new slopes. Patch by frosch. 2007-10-20 16:50:48 +00:00
rubidium
8212088c03 (svn r11312) -Codechange: implement a overflow safe integer and use that for money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo. 2007-10-20 14:51:09 +00:00
maedhros
675a826601 (svn r11265) -Feature: Make more advanced rail types more expensive to build. 2007-10-14 21:20:12 +00:00
rubidium
6cebf4aa53 (svn r11237) -Codechange: reduce code duplication between GetRailFoundation() and CheckRailSlope(). Patch by frosch. 2007-10-09 21:11:23 +00:00
rubidium
127c7c9b0f (svn r11173) -Codechange: rename some callback enums so they are more uniform. 2007-09-26 17:33:32 +00:00
rubidium
93459d1b43 (svn r11167) -Fix [FS#1260]: Electric trains were not shown as stopped in depots when converting it from elrail -> normal rail. Patch by smatz. 2007-09-26 14:05:09 +00:00
rubidium
7d325672eb (svn r11128) -Fix: a lot of graphical glitches by changing some bounding boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch. 2007-09-19 16:36:42 +00:00
rubidium
fef64185b8 (svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch. 2007-09-14 22:27:40 +00:00
rubidium
91a49cee55 (svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ. 2007-09-08 09:52:02 +00:00
rubidium
b284b5fa92 (svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
-Codechange: barren the rail grounds on terraforming.
2007-08-30 17:17:04 +00:00
rubidium
cb7eaff353 (svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that. 2007-08-30 13:03:56 +00:00
maedhros
9c75e6d87b (svn r10922) -Codechange: Allow building and removing tracks and signals when there is a
train on a parallel diagonal track that doesn't interact with this one. (frosch)
2007-08-16 13:13:07 +00:00
rubidium
549450d31a (svn r10758) -Codechange: make the depot struct use the pool item class as super class. 2007-08-02 22:33:53 +00:00
peter1138
92061aba4e (svn r10734) -Fix [FS#1030]: Revert r10513) and add special cases for collision detection on bridges/tunnels. 2007-07-30 08:49:41 +00:00
rubidium
7fb3f54584 (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type. 2007-07-29 23:42:59 +00:00
rubidium
d624f66c79 (svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. 2007-07-26 16:51:10 +00:00
rubidium
02ab86631e (svn r10696) -Codechange: remove duplication of the "make sprite transparent" code. 2007-07-26 14:07:11 +00:00
truelight
98b23edeb3 (svn r10659) -Codechange: updated documentation around RAIL_GROUND_FENCE_VERT[12] (frosch)
-Codechange: added documentation and SPR_ enums for track fences (frosch)
2007-07-23 16:08:58 +00:00
rubidium
3dd6362bb8 (svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs. 2007-07-16 23:55:22 +00:00
peter1138
efef78f786 (svn r10437) -Feature: Automatic signal completion, enabled by pressing ctrl when dragging signals. Signals will continue following track until an existing signal, junction or station are reached. This currently replaces the existing use of ctrl-drag for changing existing signal type. 2007-07-04 17:21:28 +00:00
peter1138
ca49b1e997 (svn r10432) -Codechange: use existing function instead of data duplication 2007-07-04 09:42:47 +00:00
rubidium
1caa0f7fb7 (svn r10308) -Codechange: some "cleanup" chunks from B. N. SmatZ!' work on fixing FS#119. 2007-06-24 20:06:10 +00:00
rubidium
f806b46cc9 (svn r10246) -Fix (r10297): some forgotten money conversions and truncation issues. Thanks to benc for providing the patch. 2007-06-21 14:32:27 +00:00
rubidium
49220cc6f1 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified. 2007-06-18 19:53:50 +00:00
rubidium
b09431478d (svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded). 2007-06-18 16:42:40 +00:00
rubidium
966e2738b9 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. 2007-06-18 10:48:15 +00:00
rubidium
6a60ba3eaa (svn r10030) -Fix [FS#823]: one could build on (some) slopes when building on slopes was disabled. 2007-06-03 19:22:23 +00:00
glx
2958f0c53a (svn r10006) -Fix (FS#362): allow different signal types on one tile 2007-05-31 21:21:04 +00:00
rubidium
70e6102c86 (svn r9988) -Codechange: remove the last direct map accesses, except the ones needed for the savegame saving/loading mechanisms. 2007-05-30 13:33:19 +00:00
rubidium
2347c45d35 (svn r9960) -Fix [FS#813]: road wasn't properly added when overbuilding a tram rails with normal rails to for a crossing. 2007-05-28 03:41:18 +00:00
rubidium
440d723d84 (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile. 2007-05-24 22:41:50 +00:00
rubidium
d86b5e5e93 (svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile. 2007-05-20 19:14:08 +00:00