Commit Graph

665 Commits

Author SHA1 Message Date
Niels Martin Hansen
e68bf58989 Codechange: Use anonymous union for vehicle orders/old orders list 2022-02-15 20:01:10 +01:00
Andy
b8a8891a86 Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from grfid and grf_local_id 2022-01-22 18:15:12 +01:00
Andy
26ac0c48f0 Add: [Script] ObjectType::ResolveNewGRFID to resolve object id from grfid and grf_local_id 2022-01-22 13:12:10 +01:00
Michael Lutz
3fede15940 Codechange: [Script] Prettify squirrel call helpers by using C++17. 2021-12-20 19:25:10 +01:00
Michael Lutz
41fa16f325 Codechange: Don't use globals for return values from vehicle command procs. 2021-12-16 22:28:32 +01:00
Michael Lutz
57b82e2e99 Codechange: Don't use globals for story/goal/sign/group command proc return values. 2021-12-16 22:28:32 +01:00
Michael Lutz
3e85e833a7 Codechange: Add support for additional command result values. 2021-12-16 22:28:32 +01:00
Michael Lutz
8503854655 Codechange: Pass unpacked command arguments to command callbacks (except Script). 2021-12-16 22:28:32 +01:00
Michael Lutz
13528bfcd0 Codechange: Un-bitstuff all remaining commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
58cff7b081 Codechange: Un-bitstuff the remaining on-map commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
c6d7b98808 Codechange: Un-bitstuff landscape commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
e6e69d5289 Codechange: Un-bitstuff goal and story page commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
1a42a8a5d5 Codechange: Un-bitstuff town-related commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
e08b3abe7f Codechange: Un-bitstuff group and autoreplace commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
46bd2f1ced Codechange: Un-bitstuff remaining transport infrastructure commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
55170ae703 Codechange: Un-bitstuff rail commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
6fe445e6c0 Codechange: Un-bitstuff station/depot/waypoint commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
21675ec7e2 Codechange: Un-bitstuff vehicle/engine commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
211c630cbe Codechange: Un-bitstuff order commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
4f3ea3907e Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID). 2021-12-16 22:28:32 +01:00
Michael Lutz
ccefa76a46 Codechange: Template DoCommandPInternal. 2021-12-16 22:28:32 +01:00
Michael Lutz
6691ee3b96 Codechange: Template script command calls. 2021-12-16 22:28:32 +01:00
Michael Lutz
eab18f06a4 Codechange: Pass additional data as byte stream to command callbacks. 2021-12-16 22:28:32 +01:00
Michael Lutz
e740c24eb7 Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
b0990fcff7 Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
This is accomplished by changing it to a single member struct with the
appropriate operator overloads to make it all work with not too much
source modifications.
2021-12-16 22:28:32 +01:00
Michael Lutz
123c7f99c3 Codechange: Move command callback declarations to the cmd header files. 2021-12-16 22:28:32 +01:00
Michael Lutz
a38bbefe1b Codechange: Untangle command code, flags and error string for DoCommand*. 2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c Codechange: Move command arguments to the back of the networked command function calls. 2021-12-16 22:28:32 +01:00
Michael Lutz
b6933a2ebd Codechange: Move command arguments to the back of the DoCommand function call. 2021-12-16 22:28:32 +01:00
Loïc Guilloux
eed49d7792
Fix #9626, ddafc0d: Incorrect loading of script saved data (#9629) 2021-10-20 12:23:16 +02:00
Loïc Guilloux
a53cfeef13
Fix #9548, e5fedcd: [Squirrel] Crash during engine cleanup after reaching memory limit on realloc (#9592) 2021-10-02 21:08:42 +02:00
Loïc Guilloux
ccd586a736
Fix #9588, 140a96b: [Squirrel] Reaching memory limit during script registration could prevent further script detections (#9589)
Also the memory allocation triggering the limit was never freed.
And if the exception was thrown in a constructor using placement new, the pre-allocated memory was not freed either.
2021-10-02 15:13:58 +02:00
Patric Stout
394c749b6b
Change: Heading for 13 now (#9573) 2021-09-25 13:48:03 +02:00
dP
39662aabef
Add: allow gamescripts to build neutral objects (#9568) 2021-09-25 13:39:40 +02:00
SamuXarick
37de878129
Feature: [AI/GS] Missing water related functions and objects (#8390) 2021-09-14 22:06:55 +02:00
Patric Stout
eca73a810c Change: rebrand 1.12.0 to 12.0
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.

We are following in the footstep of giants here.
2021-08-15 12:28:51 +02:00
SamuXarick
120d216b0b
Add: [AI] Get the number of vehicles in a given group (#9462) 2021-08-12 21:29:03 +02:00
Michael Lutz
b14681891d Fix 8706dcd9: [Script] Byte-swap grfids to match normal expectations. 2021-08-10 21:35:17 +02:00
Loïc Guilloux
4eb368c786
Fix 14f197c: [Script] int64 values don't fit into int (#9465) 2021-08-10 19:00:54 +02:00
Michael Lutz
8706dcd9c1
Add: [Script] Basic information about loaded NewGRFs for scripts. (#9464)
Currently, scripts use various heuristics to detect loaded NewGRFs that are inherently unreliable.
The list of loaded NewGRFs is easily accessible to a human player, and thus giving
scripts the same information is consistent with the current approach to not give scripts
more information than a human player.
2021-08-09 23:34:50 +02:00
Charles Pigott
549a58731f Codechange: Remove (unused) ability to specify min/max of OverflowSafeInt 2021-07-20 10:42:03 +01:00
Rubidium
01139d3368 Codechange: access the name of a setting via an accessor function 2021-07-09 22:53:30 +02:00
Loïc Guilloux
ddafc0de05
Fix 39e90ec: Integers for scripts are 64bit, but saved as 32bit (#9415) 2021-07-06 21:09:08 +02:00
Patric Stout
7dd5fd6ed4 Feature: framework to make savegames self-descriptive
We won't be able to make it fully self-descriptive (looking at you
MAP-chunks), but anything else can. With this framework, we can
add headers for each chunk explaining how each chunk looks like
in detail.

They also will all be tables, making it a lot easier to read in
external tooling, and opening the way to consider a database
(like SQLite) to use as savegame format.

Lastly, with the headers in the savegame, you can freely add
fields without needing a savegame version bump; older versions
of OpenTTD will simply ignore the new field. This also means
we can remove all the SLE_CONDNULL, as they are irrelevant.

The next few commits will start using this framework.
2021-07-02 22:21:58 +02:00
Rubidium
281a65b3e1 Cleanup: simplify some boolean expressions 2021-06-17 16:18:30 +02:00
Rubidium
3237e97b35 Cleanup: [Script] Use nullptr instead of 0 or NULL 2021-06-17 16:18:30 +02:00
Patric Stout
97b94bdc9a Change: prefix SL_ARR with the length of the array
This means that during loading we can validate that what is saved
is also that what is expected. Additionally, this makes all list
types similar to how they are stored on disk:
First a gamma to indicate length, followed by the data.
The size still depends on the type.
2021-06-15 16:45:04 +02:00
Rubidium
d31a535c87 Cleanup: remove some unneeded c_str() calls 2021-06-15 06:13:00 +02:00
rubidium42
55a11710a6 Codechange: convert printf DEBUG statements to fmt Debug statements 2021-06-13 12:45:45 +02:00
rubidium42
bf500c39c9 Codechange: make the name of SettingDesc a std::string 2021-06-13 10:26:58 +02:00