OpenTTD/src/script
Patric Stout eca73a810c Change: rebrand 1.12.0 to 12.0
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.

We are following in the footstep of giants here.
2021-08-15 12:28:51 +02:00
..
api Change: rebrand 1.12.0 to 12.0 2021-08-15 12:28:51 +02:00
CMakeLists.txt
script_config.cpp Codechange: move script settings to std::string 2021-05-13 23:13:17 +02:00
script_config.hpp Change: Use gender-neutral pronouns 2021-05-15 10:16:48 +02:00
script_fatalerror.hpp
script_info_dummy.cpp Change: Use gender-neutral pronouns 2021-05-15 10:16:48 +02:00
script_info.cpp Codechange: move casting a "const char *" to "char *" to the caller 2021-05-29 16:23:59 +02:00
script_info.hpp
script_instance.cpp Fix 39e90ec: Integers for scripts are 64bit, but saved as 32bit (#9415) 2021-07-06 21:09:08 +02:00
script_instance.hpp Fix #9353: [Script] Garbage collecting on priority queues could crash the game 2021-06-12 19:58:14 +02:00
script_scanner.cpp Cleanup: remove some unneeded c_str() calls 2021-06-15 06:13:00 +02:00
script_scanner.hpp
script_storage.hpp
script_suspend.hpp
squirrel_class.hpp
squirrel_helper_type.hpp
squirrel_helper.hpp Cleanup: [Script] Use nullptr instead of 0 or NULL 2021-06-17 16:18:30 +02:00
squirrel_std.cpp Codechange: convert printf DEBUG statements to fmt Debug statements 2021-06-13 12:45:45 +02:00
squirrel_std.hpp
squirrel.cpp Cleanup: [Script] Use nullptr instead of 0 or NULL 2021-06-17 16:18:30 +02:00
squirrel.hpp Cleanup: [Script] Use nullptr instead of 0 or NULL 2021-06-17 16:18:30 +02:00